doku69 Posted June 3, 2018 Posted June 3, 2018 Hi! Need some help! When I enter Dreamworld for the first time, I snap into a completely static T pose. I can move, but there is no animation. I just float in the pose. When I'm engaged into sex, the NPC animation looks fine, but I'm still snapped in place. Additionally, all gags and other body assets are translucent red, as if they're missing textures. I'm running X32 Extended, BodySlide, SexLab (Framework, Hormones, Tools, Aroused, Dialogue, Anim Loader, Defeat), Devious Devices (Assets, Integration, Expansion), Zaz Animations 7 (+Expansion). This is all through Mod Organizer. I've ran FNIS, but maybe I haven't done it right? Am I maybe supposed to take the Overwrite and create a mod out of it? Idk. I've run the BodySlide batch file plenty of times too. How can I fix this?
SkyAddiction Posted June 3, 2018 Posted June 3, 2018 1 hour ago, doku69 said: Hi! Need some help! When I enter Dreamworld for the first time, I snap into a completely static T pose. I can move, but there is no animation. I just float in the pose. When I'm engaged into sex, the NPC animation looks fine, but I'm still snapped in place. Additionally, all gags and other body assets are translucent red, as if they're missing textures. I'm running X32 Extended, BodySlide, SexLab (Framework, Hormones, Tools, Aroused, Dialogue, Anim Loader, Defeat), Devious Devices (Assets, Integration, Expansion), Zaz Animations 7 (+Expansion). This is all through Mod Organizer. I've ran FNIS, but maybe I haven't done it right? Am I maybe supposed to take the Overwrite and create a mod out of it? Idk. I've run the BodySlide batch file plenty of times too. How can I fix this? You don't have to create a mod with files in the overwrite, but it's good practice to do so and will save you a lot of pain if you need to alter or manipulate those files later. I usually split up overwrite dumps into their separate mod counterparts so I can add/remove/edit them with ease. A t-pose is almost always an indication that FNIS wasn't run or didn't run properly. I've (very rarely) had FNIS just outright fail to completely do its job even though no errors were reported. Deleting the generated files and re-running FNIS (this is why you want to keep a clean overwrite folder) has fixed it every single time.
Bane Master Posted June 3, 2018 Posted June 3, 2018 4 hours ago, Soaryne said: Can you edit the Spriggan Host mask to act like a ring gag instead of a ball gag for Ineed and RND user so they can eat and drink. I second that request, ball gags make needs mods seriously problematic in dD4.1
doku69 Posted June 3, 2018 Posted June 3, 2018 6 hours ago, SkyAddiction said: You don't have to create a mod with files in the overwrite, but it's good practice to do so and will save you a lot of pain if you need to alter or manipulate those files later. I usually split up overwrite dumps into their separate mod counterparts so I can add/remove/edit them with ease. A t-pose is almost always an indication that FNIS wasn't run or didn't run properly. I've (very rarely) had FNIS just outright fail to completely do its job even though no errors were reported. Deleting the generated files and re-running FNIS (this is why you want to keep a clean overwrite folder) has fixed it every single time. Thanks for responding. It seems like this is exactly what I've done though. I've cleared out the overwrite, ran FNIS with Skeleton, created a mod out of the brand new overwrite and ran it enabled before launching. Still stuck on t-pose with all BDSM items transparent red.
doku69 Posted June 3, 2018 Posted June 3, 2018 6 hours ago, SkyAddiction said: You don't have to create a mod with files in the overwrite, but it's good practice to do so and will save you a lot of pain if you need to alter or manipulate those files later. I usually split up overwrite dumps into their separate mod counterparts so I can add/remove/edit them with ease. A t-pose is almost always an indication that FNIS wasn't run or didn't run properly. I've (very rarely) had FNIS just outright fail to completely do its job even though no errors were reported. Deleting the generated files and re-running FNIS (this is why you want to keep a clean overwrite folder) has fixed it every single time. Thanks for responding. It seems like this is exactly what I've done though. I've cleared out the overwrite, ran FNIS with Skeleton, created a mod out of the brand new overwrite and ran it enabled before launching. Still stuck on t-pose with all BDSM items transparent red.
Naps-On-Dirt Posted June 3, 2018 Posted June 3, 2018 Well the devices equipped on you there are supposed to be transparent red, so thats ok. I'm not sure about the T-pose; if you've already run FNIS, maybe you need to still register animations with SLAL? I dunno.
doku69 Posted June 3, 2018 Posted June 3, 2018 30 minutes ago, Naps-On-Dirt said: Well the devices equipped on you there are supposed to be transparent red, so thats ok. I'm not sure about the T-pose; if you've already run FNIS, maybe you need to still register animations with SLAL? I dunno. I've tried messing with SLAL. When I count the animations with SLAL, it says I have 110, and when I register them, it just says that no new animations have been registered (probably because I've done it before?)
jlttsmiley Posted June 3, 2018 Posted June 3, 2018 Just asking did you Reset animation register in SLAL BEFORE CHECKING YOUR ANIMATION ?
doku69 Posted June 3, 2018 Posted June 3, 2018 55 minutes ago, jlttsmiley said: Just asking did you Reset animation register in SLAL BEFORE CHECKING YOUR ANIMATION ? I've pressed pretty much every button in SLAL. At best it just tells me 0 new animationed have been registered, but once again, I don't know if it was always like this. I've also tried starting a new game with a new character and the same thing still happens.
doku69 Posted June 3, 2018 Posted June 3, 2018 Ok, I tried something new. Searching around I saw that someone had placed FNIS manually into their Skyrim folder, as opposed to through MO, and that this solved the issue. I did just that, uninstalling FNIS from MO, manually installing, running FNIS, creating a mod out of the overwrite and running it. Still plagued by that damn T-pose ... No change ...
Nooky monster Posted June 3, 2018 Posted June 3, 2018 Ok... got the camera to work again., for now. seems a file overwrote something that the scripts needed, so deleted everything with fresh downloads. But getting to dreamworld is proving frustrating.. thanks for your help, keep up the good work
doku69 Posted June 3, 2018 Posted June 3, 2018 UPDATE TO T-POSE ISSUE So I just switched over completely from Mod Organizer to Nexus Mod Manager as a last ditch effort. This solved the T-pose problem. I have no clue what caused this internally, as I did everything indentically to how I did it originally in MO. My suspicion is that it was related to FNIS, as MO and NNM have different overwrite systems.
deadmetal Posted June 4, 2018 Posted June 4, 2018 On 5/28/2018 at 6:46 AM, DeepBlueFrog said: It's a known issue an I worked out a fix that I am testing at the moment. I am hoping to release an update tomorrow if possible. Any news about the update?
DonQuiWho Posted June 4, 2018 Posted June 4, 2018 23 hours ago, doku69 said: UPDATE TO T-POSE ISSUE So I just switched over completely from Mod Organizer to Nexus Mod Manager as a last ditch effort. This solved the T-pose problem. I have no clue what caused this internally, as I did everything indentically to how I did it originally in MO. My suspicion is that it was related to FNIS, as MO and NNM have different overwrite systems. Know you seem to have sorted your issue, but saw this as a possible source of interminable T-Poses FWIW, anyway, even tho it is the long shot of all long shots... ?
applesnraisins Posted June 8, 2018 Posted June 8, 2018 Having issues with the meshes for the boots, gloves, corset, etc. that you get after the first trip to the dream world not appearing on my model. The meshes show up in the items menu just fine, but they aren't appearing on my model. Did I do a bad? I downloaded everything that I was told to in requirements...
Fuzzy_Fox Posted June 8, 2018 Posted June 8, 2018 2 hours ago, applesnraisins said: Having issues with the meshes for the boots, gloves, corset, etc. that you get after the first trip to the dream world not appearing on my model. The meshes show up in the items menu just fine, but they aren't appearing on my model. Did I do a bad? I downloaded everything that I was told to in requirements... Is your character male or female?
applesnraisins Posted June 8, 2018 Posted June 8, 2018 15 hours ago, Fuzzy_Fox said: Is your character male or female? She's female. i re-downloaded the mod and all of the requirements just to make sure I didn't miss anything. And I remembered to allow the CBBE body stuff in the options.
Fuzzy_Fox Posted June 8, 2018 Posted June 8, 2018 5 minutes ago, applesnraisins said: She's female. i re-downloaded the mod and all of the requirements just to make sure I didn't miss anything. And I remembered to allow the CBBE body stuff in the options. I don't use CBBE I use UNPB and not had any issues with this. I would make sure the mesh and textures of the mods are going into the correct folders.
applesnraisins Posted June 9, 2018 Posted June 9, 2018 4 hours ago, Fuzzy_Fox said: I don't use CBBE I use UNPB and not had any issues with this. I would make sure the mesh and textures of the mods are going into the correct folders. I did! I'm manually dragging them in one by one just to be ABSOLUTELY SURE that they're going into the right place and nothing! At this point, I'm just struggling/cutting my way out of the items so that I can at least have my limbs back. I can't stand the......"I have no legs and arms" look. EDIT: I can drop the objects from my inventory and they show up in the game world as objects just fine. They just....won't show up ON ME.
Fuzzy_Fox Posted June 9, 2018 Posted June 9, 2018 4 hours ago, applesnraisins said: I did! I'm manually dragging them in one by one just to be ABSOLUTELY SURE that they're going into the right place and nothing! At this point, I'm just struggling/cutting my way out of the items so that I can at least have my limbs back. I can't stand the......"I have no legs and arms" look. EDIT: I can drop the objects from my inventory and they show up in the game world as objects just fine. They just....won't show up ON ME. That is a missing mesh file then. You should have two mesh files one with a _0 and one with a _1. The _0 one I think is the mesh you see in your inventory and on the ground and the _1 is the one for when the character is wearing the item.
El_Duderino Posted June 9, 2018 Posted June 9, 2018 On 6/8/2018 at 5:07 AM, applesnraisins said: Having issues with the meshes for the boots, gloves, corset, etc. that you get after the first trip to the dream world not appearing on my model. The meshes show up in the items menu just fine, but they aren't appearing on my model. Did I do a bad? I downloaded everything that I was told to in requirements... Sounds to me like you didn't build the meshes in Bodyslide. Because of the insane number of different body types available in Skyrim, Devious Devices does *not* include any pre-made meshes but requires the user to use Bodyslide to generate their own according to which body type they are using in their game. (BTW, the items that show up in the inventory and you can drop on the ground are always *different* meshes (.nif files) from the ones you can actually wear). Here's a quick Bodyslide tutorial for Devious Devices: 2
applesnraisins Posted June 9, 2018 Posted June 9, 2018 6 hours ago, El_Duderino said: Sounds to me like you didn't build the meshes in Bodyslide. Because of the insane number of different body types available in Skyrim, Devious Devices does *not* include any pre-made meshes but requires the user to use Bodyslide to generate their own according to which body type they are using in their game. (BTW, the items that show up in the inventory and you can drop on the ground are always *different* meshes (.nif files) from the ones you can actually wear). Here's a quick Bodyslide tutorial for Devious Devices: You are a SAINT, THANK you. I didn't know this was a necessary step!
danutu Posted June 10, 2018 Posted June 10, 2018 Is there a way to get the previous version of this mod the 3.6.0 one? Cause I having problems with this one, sanguine artifact is not showing up on my body and is preventing DD nip piercings from showing up to and I can't seem to get it of no matter what I try...
cinemagic Posted June 11, 2018 Posted June 11, 2018 10 hours ago, danutu said: Is there a way to get the previous version of this mod the 3.6.0 one? Cause I having problems with this one, sanguine artifact is not showing up on my body and is preventing DD nip piercings from showing up to and I can't seem to get it of no matter what I try... it's a slot mis-match problem. artifact's mesh file use slot 52 while esp Armor and Armor Addon records use slot 51. you need to edit them to be the same. Artifact seem to be a set of lockable vaginal piercings. it should occupy vaginal piercing slot of DD, not nipple. if you want immersion you can set the slot to match dd vaginal piercings. (slot 57 as i can remember not sure) edit: if you don't know xedit or nifskope, i can upload edited file tomorrow. edit2: sorry for my careless reading and misleading info. the artifact is a male genital piercing set that is intended not to be seen on female. (since you care about dd nipple piercing, i assume you play female character). to make a temporary fix for dd nipple piercing showing up along with artifact, you need to edit its armor and armor addon record in esp, switch bipped slot to some unused one, 54 or 60 for example. I see you are using 3.6.0 which i already deleted, so you need to do it yourself or wait for op'sa fix. (this is still in 3.6.1 which i play with)
danutu Posted June 11, 2018 Posted June 11, 2018 7 hours ago, cinemagic said: it's a slot mis-match problem. artifact's mesh file use slot 52 while esp Armor and Armor Addon records use slot 51. you need to edit them to be the same. Artifact seem to be a set of lockable vaginal piercings. it should occupy vaginal piercing slot of DD, not nipple. if you want immersion you can set the slot to match dd vaginal piercings. (slot 57 as i can remember not sure) edit: if you don't know xedit or nifskope, i can upload edited file tomorrow. edit2: sorry for my careless reading and misleading info. the artifact is a male genital piercing set that is intended not to be seen on female. (since you care about dd nipple piercing, i assume you play female character). to make a temporary fix for dd nipple piercing showing up along with artifact, you need to edit its armor and armor addon record in esp, switch bipped slot to some unused one, 54 or 60 for example. I see you are using 3.6.0 which i already deleted, so you need to do it yourself or wait for op'sa fix. (this is still in 3.6.1 which i play with) You misunderstood, I am using the current version 3.6.1, I was asking if there is a way for me to get a previous version, one that didn't had the artifact. Because I cant get that artifact off my caracter body, Sanguine refusez and court wizards that say they will remove it dont actualy remove it its still remains equiped. Thow thx for the help, I did try to remove the artifact from the mod completely with TES5Edit, and it seems that I got rid of it lol, obvious, but dunno what that will cause to the mod in the long run, might break somthing dunno. Thats way I was asking for a older verion, one that dnt had the artifact...
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