DeepBlueFrog Posted May 19, 2018 Author Posted May 19, 2018 Also - Blanket cross-post in a few of my forum threads. Â I have been busy offline with travel and work for the past couple of months and because of that, I haven't been on top of answering all of my messages. Â If you have posted about an issue and never got an answer from me, please bump that issue again and I will reply. Nothing personal - I am not ignoring anyone. Just being busy.
Seeker999 Posted May 19, 2018 Posted May 19, 2018 Okay, to answer your question: No, I don't have the YPS fashion mod. Yeah, I understand work gets hectic sometimes and takes priority. No problem, take your time. I do have S.L.U.T.S. Redux. I only bring it up because of all the work done on that mod recently and its new pony gear. It shouldn't be an issue, but this is Skyrim . . . Â
WaxenFigure Posted May 19, 2018 Posted May 19, 2018 Probably should update the Link to Sexlab Aroused in the original post to point to Sexlab Aroused Redux. With the years since the original Aroused was last updated it's pointless to send people to that old version any more. Doubly so since several bugs it had are fixed if the redux version. Â
DeepBlueFrog Posted May 20, 2018 Author Posted May 20, 2018 5 hours ago, WaxenFigure said: Probably should update the Link to Sexlab Aroused in the original post to point to Sexlab Aroused Redux. With the years since the original Aroused was last updated it's pointless to send people to that old version any more. Doubly so since several bugs it had are fixed if the redux version.  Thanks for pointing that out. I fixed the link in the download page.
DeepBlueFrog Posted May 20, 2018 Author Posted May 20, 2018 7 hours ago, Seeker999 said: Okay, to answer your question: No, I don't have the YPS fashion mod. Yeah, I understand work gets hectic sometimes and takes priority. No problem, take your time. I do have S.L.U.T.S. Redux. I only bring it up because of all the work done on that mod recently and its new pony gear. It shouldn't be an issue, but this is Skyrim . . .  I posted a question about this issue in the Devious Devices beta thread. We will see if anyone can reply:  https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?page=87&tab=comments#comment-2248723  Right now, I don't know why the device cannot be removed. I will keep looking.
DeepBlueFrog Posted May 20, 2018 Author Posted May 20, 2018 Happy to announce that I successfully get the Sanguine Artifact removed.  That will be part of the next update, hopefully next weekend.  Edit:  To be clear, eventually, the way I meant this to work is, when you go to dreamworld, random spectral devices are equipped by a spell. When the spell effect wears off, each spectral device will have a chance to remain equipped.  Each device has an effect - the gag compels people to randomly feed you stuff, the collar can compel people to try to enslave you, the ankle chains make you go slower, the piercing makes people want to jump you.  These effects are linked to the Coveted quest. If that quest is off, the devices should clear off all the time. Otherwise, you should be able to get them cleared by court wizards. 3
Ashra XIII Posted May 22, 2018 Posted May 22, 2018 On 5/20/2018 at 11:26 AM, DeepBlueFrog said: Happy to announce that I successfully get the Sanguine Artifact removed.  That will be part of the next update, hopefully next weekend.  Edit:  To be clear, eventually, the way I meant this to work is, when you go to dreamworld, random spectral devices are equipped by a spell. When the spell effect wears off, each spectral device will have a chance to remain equipped.  Each device has an effect - the gag compels people to randomly feed you stuff, the collar can compel people to try to enslave you, the ankle chains make you go slower, the piercing makes people want to jump you.  These effects are linked to the Coveted quest. If that quest is off, the devices should clear off all the time. Otherwise, you should be able to get them cleared by court wizards. I was actually coming here to ask about this very thing, because I found myself quite frustrated!  I have Sanguine's collar on, which means no other collars can work.. which interferes with other mods. I went to a court wizard, who agreed to remove the device, but after he took my money, I still had the collar on.  I even went ahead and did the uninstall thing for the mod, but even that didn't remove the collar! These devices really get stuck.
DeepBlueFrog Posted May 22, 2018 Author Posted May 22, 2018 21 minutes ago, Ashra XIII said: I was actually coming here to ask about this very thing, because I found myself quite frustrated! Â I have Sanguine's collar on, which means no other collars can work.. which interferes with other mods. I went to a court wizard, who agreed to remove the device, but after he took my money, I still had the collar on. Â I even went ahead and did the uninstall thing for the mod, but even that didn't remove the collar! These devices really get stuck. Do you remember which court wizard you talked to? Â The collar should have worked. I need to test that with the same NPC you had issues with.
Ashra XIII Posted May 22, 2018 Posted May 22, 2018 3 minutes ago, DeepBlueFrog said: Do you remember which court wizard you talked to? Â The collar should have worked. I need to test that with the same NPC you had issues with. The one I tried in this case was Calcelmo, in Markarth. I assumed they were all the same, but maybe it'd be worth trying another one.Â
Psalam Posted May 22, 2018 Posted May 22, 2018 On 5/19/2018 at 3:02 PM, DeepBlueFrog said: Question for those who have issues with the Sanguine Artifact: Â Do you also have YPS Immersive Fashion installed? Â There is a chance that, since the artifact is considered as a piercing, YPS Immersive Fashion is blocking removal until you talk about piercing removal with the NPC in Radiant Raiment in Solitude. Â I am testing options to force removal at the moment but that's something I want to double-check first. I've never used that mod and had the problem with the artifact. Glad to hear that it's fixed.
DeepBlueFrog Posted May 22, 2018 Author Posted May 22, 2018 8 hours ago, Ashra XIII said: The one I tried in this case was Calcelmo, in Markarth. I assumed they were all the same, but maybe it'd be worth trying another one. I never used Calcrmo, maybe I should try him as well.  In my tests I had successful removals with the wizard in Whiterun and in Riften.
Naps-On-Dirt Posted May 22, 2018 Posted May 22, 2018 Using the beta, I've been able to get any court wizard to remove the collar. I couldn't with the current stable release though (which is why I moved to the beta.)Â
DeepBlueFrog Posted May 22, 2018 Author Posted May 22, 2018 10 hours ago, Ashra XIII said: The one I tried in this case was Calcelmo, in Markarth. I assumed they were all the same, but maybe it'd be worth trying another one. Did you try sanguine?  I just tested it and he removed the collar in exchange of some fun time with him.
Ashra XIII Posted May 23, 2018 Posted May 23, 2018 2 hours ago, DeepBlueFrog said: Did you try sanguine?  I just tested it and he removed the collar in exchange of some fun time with him. I only tried Calcelmo. Essentially, I was in Markarth when I got my first visit to the Dreamworld. I went through the quest "The Truth", and Sanguine teleported me back to the real world. I recall in the past he'd always drop me at Haelga's, but I just ended up back in Markarth. I did some quests around there and then decided to try and get the collar removed, so Calcelmo was the obvious choice.  Next time I load up, I'll check another wizard.
DeepBlueFrog Posted May 23, 2018 Author Posted May 23, 2018 53 minutes ago, Ashra XIII said: I only tried Calcelmo. Essentially, I was in Markarth when I got my first visit to the Dreamworld. I went through the quest "The Truth", and Sanguine teleported me back to the real world. I recall in the past he'd always drop me at Haelga's, but I just ended up back in Markarth. I did some quests around there and then decided to try and get the collar removed, so Calcelmo was the obvious choice. Â Next time I load up, I'll check another wizard. The selection of destinations is different in the latest version - it is more quest oriented now. Â I also updated the code to have the collar be subjected to the same random removal as the other devices.
Ashra XIII Posted May 23, 2018 Posted May 23, 2018 1 hour ago, DeepBlueFrog said: The selection of destinations is different in the latest version - it is more quest oriented now.  I also updated the code to have the collar be subjected to the same random removal as the other devices. I went over to Farengar in Whiterun, and after jumping through some hoops to get him to work with me (caused by the main plot and the mod that slows it down), I got him to agree to remove my collar. Sadly, had the same problem where he agreed to take the collar off, but then nothing happened.  Being a bit frustrated, I opened the drawers next to his bed and tried to put the collar into it. The collar re-appeared in my inventory, and then the 'worn' indicator got added, causing me to realize it wasn't there before. I exited then went into my inventory, and tried to take the collar off. I then got the usual Devious Devices choices on how to try and remove the collar, which of course all failed.  That gave me an idea, and so I re-loaded my game, did the thing with the drawer again to get the collar to show correctly, then talked to Farengar. He agreed once more to remove the collar, took my money, and this time it WORKED! So yay on that. I guess it was glitched somehow?Â
DeepBlueFrog Posted May 23, 2018 Author Posted May 23, 2018 1 hour ago, Ashra XIII said: I went over to Farengar in Whiterun, and after jumping through some hoops to get him to work with me (caused by the main plot and the mod that slows it down), I got him to agree to remove my collar. Sadly, had the same problem where he agreed to take the collar off, but then nothing happened.  Being a bit frustrated, I opened the drawers next to his bed and tried to put the collar into it. The collar re-appeared in my inventory, and then the 'worn' indicator got added, causing me to realize it wasn't there before. I exited then went into my inventory, and tried to take the collar off. I then got the usual Devious Devices choices on how to try and remove the collar, which of course all failed.  That gave me an idea, and so I re-loaded my game, did the thing with the drawer again to get the collar to show correctly, then talked to Farengar. He agreed once more to remove the collar, took my money, and this time it WORKED! So yay on that. I guess it was glitched somehow? Yes... it looks that way.  That happens if you have mods that force temporary removal of devices without playing by Devious Devices rules, like Bathing in Skyrim for example. Taking a bath will remove everything, including locked devices, which may glitch them.  Happy that it worked !
Paradox_of_Theseus Posted May 25, 2018 Posted May 25, 2018 Quick question. I did an overhaul on my mods to "trim the fat" off of my mod count and to do plenty of updates. At the moment I am having an issue with SD+, specifically that it is not actually enslaving my character. Its like it skips to me already being free. For instance, if I choose Live Another Life and opt to being as a Slave via SD+ then my character appears with the NPC, but not tied to them and with no Master/Slave dialogue. Similarly via Death Alternative, when I reach a point I should be enslaved, I am left able to walk away. Â I do have SD+ and SD Resources installed (v3.61), as well as all the required and recommended mods. Any thought as to why the actual slavery portion might not be triggering?
DeepBlueFrog Posted May 25, 2018 Author Posted May 25, 2018 58 minutes ago, Paradox_of_Theseus said: Quick question. I did an overhaul on my mods to "trim the fat" off of my mod count and to do plenty of updates. At the moment I am having an issue with SD+, specifically that it is not actually enslaving my character. Its like it skips to me already being free. For instance, if I choose Live Another Life and opt to being as a Slave via SD+ then my character appears with the NPC, but not tied to them and with no Master/Slave dialogue. Similarly via Death Alternative, when I reach a point I should be enslaved, I am left able to walk away. Â I do have SD+ and SD Resources installed (v3.61), as well as all the required and recommended mods. Any thought as to why the actual slavery portion might not be triggering? I could ask you to post an error log but I guess you are running into a common issue - SD+ is probably not initialized in your game. Â You can't just install it and get running... you have to have at leave one exit and save to initialize it properly. Â Check the first question on this wiki page for more details: Â https://github.com/SkyrimLL/SDPlus/wiki/FAQ Â
Paradox_of_Theseus Posted May 26, 2018 Posted May 26, 2018 On ‎5‎/‎24‎/‎2018 at 9:42 PM, DeepBlueFrog said: I could ask you to post an error log but I guess you are running into a common issue - SD+ is probably not initialized in your game.  You can't just install it and get running... you have to have at leave one exit and save to initialize it properly.  Check the first question on this wiki page for more details:  https://github.com/SkyrimLL/SDPlus/wiki/FAQ   Thanks. I'll try that on a new game. Its a little different than what I've done in the past, but not much.  I know my standard method of starting a fresh game after a round of updates always worked in the past. Typically that involved DLing all the mods I wanted (running the standard round of Loot/FNIS/TESEDIT/etc), then firing up the game and starting a new game. After the initial round of mods initialized, I Quicksave, then reload to pick up any other Mods. Once that save is loaded I initialize all the mods that need activation like Defeat, Death Alternative, RND, SexLab, etc. Lastly I go through and set up all the mods to how I like them before saving, reloading, double checking, and saving one more time to create the base so I don't have to spend 45min redoing all the mod settings.
DesertFury16 Posted May 26, 2018 Posted May 26, 2018 I'm having some troubles with Falmers. I've got Death Alternative, Defeat and SD running in conjunction and everything works fine, however if I bleedout / blackout from a Falmer attacking me it tells me that I've been enslaved and right after that it tells me that "you are enslaved to a master that has been removed from master races" and drops me. If I use the surrender hotkey it works perfectly fine however and I get a blue shimmer on my skin. It's not a big issue since the workaround is easy, however I was still interested why I'm getting this message.
DeepBlueFrog Posted May 26, 2018 Author Posted May 26, 2018 4 hours ago, DesertFury16 said: I'm having some troubles with Falmers. I've got Death Alternative, Defeat and SD running in conjunction and everything works fine, however if I bleedout / blackout from a Falmer attacking me it tells me that I've been enslaved and right after that it tells me that "you are enslaved to a master that has been removed from master races" and drops me. If I use the surrender hotkey it works perfectly fine however and I get a blue shimmer on my skin. It's not a big issue since the workaround is easy, however I was still interested why I'm getting this message. If you have Falmers from another mod using a custom race, they may register as a new race by SD+ Â You can only force SD+ to add a race to the list by manually submitting.
DesertFury16 Posted May 26, 2018 Posted May 26, 2018 2 hours ago, DeepBlueFrog said: If you have Falmers from another mod using a custom race, they may register as a new race by SD+ Â You can only force SD+ to add a race to the list by manually submitting. So if I manually submit, then it will always work in the future ? Or can I manually submit and then reload the save ? Â Edit: Removing Skyrim Immersive Creatures fixes the issue
mm21_ Posted May 26, 2018 Posted May 26, 2018 When I enter the dream world in SD+ for the first time you get chained up and it used to work fine but now I am stuck in the "T" pose. When I restart the game I can walk for a little bit but it looks like it's being overwritten by something. I have tried reinstalling Devious Integration and chose the animations I want and then made sure it's not being overwritten in mod organizer and then run FNIS but there's still not change. Does anyone have any ideas?
DesertFury16 Posted May 26, 2018 Posted May 26, 2018 1 hour ago, DesertFury16 said: Edit: Removing Skyrim Immersive Creatures fixes the issue Does anybody know how to work around this other than uninstalling SIC ?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now