jfraser Posted December 29, 2017 Posted December 29, 2017 On 27/12/2017 at 4:54 PM, meeper said: Love the mod. Any idea when you might add the warrior / sexual slave idea? For me it gets a little dull after while sitting in the same cell day after in game day while the mod is active. My Dovahkiin likes to travel while being enslaved. Your owner's travel package should kick in after one day of sitting around (btw, Skyrimll, how about a button to force travel to start? ). If that doesn't happen for some reason, you can usually kick things off by leaving the cell yourself. You will get punished for it, but your master should show up at your side, and the travel package sometimes kicks in. Also, if the travel package hasn't started, keep walking slowly away and eventually the master will start to follow you. They will stop from time to time, though, so it takes some patience. One more thing: try not to walk too close to the master or he might forget he was going somewhere.
jfraser Posted December 29, 2017 Posted December 29, 2017 2 hours ago, eichabbs said: So does SD+ only need Death Alternative or does it need Sexlab defeat also for death slavery? Technically, it doesn't need either of those. What is "death slavery"?
DeepBlueFrog Posted December 29, 2017 Author Posted December 29, 2017 3 hours ago, shaddranat said: Ok, this is kinda weird. I just recently upgraded from SD+ 3.5.9 to 3.6 since I also recently upgraded to DD 4.0. Ever since the upgrade, when I get near my owner, I keep getting a constant scroll of: [SD]EquipDeviceByStringFAILED: Armbinder and yet, there I sit with my arms trussed up like a thanksgiving turkey. Any ideas? Try installing the beta version of 3.6.1 from my beta testing thread. There are issues with yokes and armbinders that version should fix.
Sospice Posted December 29, 2017 Posted December 29, 2017 On 12/21/2017 at 1:01 AM, yyjddgr3 said: i do as you told. but no hidden item. Try going into console command, clicking on your character, and typing "Removeallitems". I had your issue once and it fixed it. This will disappear any items in your inventory permanently, hidden or otherwise.
Sospice Posted December 29, 2017 Posted December 29, 2017 On 12/24/2017 at 3:36 PM, skyrimll said: Yes. Don’t spend too much time on that quest. I have just set the foundations for it but it will be the focus of the next release in January. The quest as it is now doesn’t go very far and can not be completed. I also didn’t test some changes I made recently due to lack of time. When I ask "can I go now?" and I'm released, Sanguine's Collar stays on. If I get either the master's or sanguine's key it tells me the lock is broken. Is there something special I need to do to get Sanguine's Collar off? I used to just grab the key from sanguine or additemmenu to remove it but that doesn't seem to be an option now. I do use cursed loot. Is the broken lock on sanguine's collar inherent to SD+ or is it because of a Cursed Loot condition?
DeepBlueFrog Posted December 29, 2017 Author Posted December 29, 2017 A court wizard should remove that collar for you. Try Riften or Whiterun. 1
Guest Posted December 29, 2017 Posted December 29, 2017 8 hours ago, jfraser said: Technically, it doesn't need either of those. What is "death slavery"? Without having to press the surrender key, like if i die from bleedout or whatever for me to get auto processed into SD+
DeepBlueFrog Posted December 30, 2017 Author Posted December 30, 2017 7 hours ago, eichabbs said: Without having to press the surrender key, like if i die from bleedout or whatever for me to get auto processed into SD+ As far as I know, Death Alternative is the only option to handle enslavement instead of Death. You could ask Goubo to add a mod event to trigger enslavement from SD+ as a option directly inside Defeat. I would be happy to provide the line of code needed to do that but it would have to be done inside Defeat (or any other mod that want to enslave the player with SD+).
jfraser Posted December 30, 2017 Posted December 30, 2017 3 minutes ago, skyrimll said: As far as I know, Death Alternative is the only option to handle enslavement instead of Death. You could ask Goubo to add a mod event to trigger enslavement from SD+ as a option directly inside Defeat. I would be happy to provide the line of code needed to do that but it would have to be done inside Defeat (or any other mod that want to enslave the player with SD+). you could get there via Defeat -> Simple Slavery -> Sanguine's Debauchary
Guest Posted December 30, 2017 Posted December 30, 2017 3 hours ago, jfraser said: you could get there via Defeat -> Simple Slavery -> Sanguine's Debauchary Actually this is a good alternative Also is there a way to be equipped with more devious devices? Right now all you get is a collar and basic cuffs
OlBenny Posted December 30, 2017 Posted December 30, 2017 On 12/28/2017 at 11:29 PM, eichabbs said: So does SD+ only need Death Alternative or does it need Sexlab defeat also for death slavery? 5 hours ago, eichabbs said: Actually this is a good alternative Also is there a way to be equipped with more devious devices? Right now all you get is a collar and basic cuffs I've been running Defeat alongside SD for a very long time now, very long time indeed. The two pair very well with each other. Personally, I'd highly recommend it, but we all have our own tastes. Death Alternative just manages those events on how they occur. I remember running the two without DA. Let me tell you, it was tricky, a bit messy, but it was doable. But those were the old days before DA; I would definitely not recommend it nowadays as the mods are built with DA in mind, including Simple Slavery. DA makes it a lot more easier as those mods that handle the death event, as an alternative to death, aren't all vying for control over the PC at the same time. If you're concerned about DA, it's a good mod. At least, I think so. I don't have any significant issues with it. Not to mention, Braiormarr is still supporting it. He comments promptly to concerns and troubleshooting. Is there a way to get equipped with more devious devices... you mean from slavery with SD? No, SD isn't that kind of mod. SD is enslavement, not entrapment. If that's what you're looking for, you should check out the Deviously Cursed Loot. There's also the Traps and Pitfalls mod, but those DD items are equipped only for a timed duration. If you want serious entrapment and challenge, I'd highly recommend DCL.
bicobus Posted December 30, 2017 Posted December 30, 2017 10 hours ago, jfraser said: you could get there via Defeat -> Simple Slavery -> Sanguine's Debauchary Wouldn't that limit the amount of owners to the ones introduced by Simple Slavery? And make it so that every time a player is defeated, he/she finds itself near riften?
jfraser Posted December 30, 2017 Posted December 30, 2017 1 hour ago, bicobus said: Wouldn't that limit the amount of owners to the ones introduced by Simple Slavery? And make it so that every time a player is defeated, he/she finds itself near riften? Yes. But it's the only way I know of to link Defeat with SD without DA. There are other mods that connect to SD, like Deviously Enslaved and Prison Overhaul Patches. Hmm... except maybe Deviously Cursed Loot. I know you can get sent to SD after a flash bang trap. I don't remember if SD is one of the options if you use DCL's combat defeat mechanism.
Content Consumer Posted December 30, 2017 Posted December 30, 2017 9 minutes ago, jfraser said: Yes. But it's the only way I know of to link Defeat with SD without DA. There are other mods that connect to SD, like Deviously Enslaved and Prison Overhaul Patches. Hmm... except maybe Deviously Cursed Loot. I know you can get sent to SD after a flash bang trap. I don't remember if SD is one of the options if you use DCL's combat defeat mechanism. I had an idea once about using Simple Slavery to link to SD+ but not limit it to SSLV actors, by finding some random bandit in the world and using that instead of a prebuilt NPC. The way I see it, it could be done one of two ways: 1. Somehow select a random cell in the game, search that cell for actors, find out if any are unique, and if one is not unique, set that actor as a master. 2. Use conditional aliases (matching location) to handle it. This could be done either in Simple Slavery or directly in SD+. If done in SSLV, that drastically increases the pool of potential masters to basically any radiant target, in much the same way innkeeper bounty quests work. If done in SD+, it also allows for mods other than SSLV to link to it. EDIT: I dunno, maybe that's how DCL does it? EDIT: SD+ SSLV NPC DCL ABBREVIATED WORD SALAD FTW
nymphaspect Posted December 30, 2017 Posted December 30, 2017 6 minutes ago, Content Consumer said: I had an idea once about using Simple Slavery to link to SD+ but not limit it to SSLV actors, by finding some random bandit in the world and using that instead of a prebuilt NPC. The way I see it, it could be done one of two ways: 1. Somehow select a random cell in the game, search that cell for actors, find out if any are unique, and if one is not unique, set that actor as a master. 2. Use conditional aliases (matching location) to handle it. This could be done either in Simple Slavery or directly in SD+. If done in SSLV, that drastically increases the pool of potential masters to basically any radiant target, in much the same way innkeeper bounty quests work. If done in SD+, it also allows for mods other than SSLV to link to it. EDIT: I dunno, maybe that's how DCL does it? EDIT: SD+ SSLV NPC DCL ABBREVIATED WORD SALAD FTW One thing I'd like to see is a master that moves from town to town with a merchant caravan. I also wish there was a way to 'stabilize' the Master/slave relationship for those not interested in escape.
jfraser Posted December 30, 2017 Posted December 30, 2017 35 minutes ago, skirtsdown said: One thing I'd like to see is a master that moves from town to town with a merchant caravan. I made the beginnings of a mod that does that very thing. I should finish it someday.
nymphaspect Posted December 30, 2017 Posted December 30, 2017 6 minutes ago, jfraser said: I made the beginnings of a mod that does that very thing. I should finish it someday. That would be awesome. I hope you do! Could have so many wonderful uses.
bicobus Posted December 30, 2017 Posted December 30, 2017 Moving around is supposed to be part of SD+ mechanics, but it was kind of broken last release (I haven't played the most recent one yet due to having a hangover 80% of the time) because of actor AI shenanigans: the owner say "we're going to walk", then immediately falls back into its old AI package. An interesting approach would be to integrate semi-unique NPC alongside your regular bandit, those semi-unique NPC would have specific side stories and goals. The regular NPC around bandits camps are just dumb dumbs who can't handle slaving, it's the whole reason they're still in a bandit camp - if it weren't the case they would be in a slaver camp, come on. The player would be introduced to those semi-unique NPC through various means like simple slavery or the bandit who did the capturing sell the player to them. All this without going through the whole sanguine metaphysic nonsense and succubus training. The inception for this system is present in SD+ at a baby stage though, with the owner personality type and things, it just needs a narrative. An actual story (or more than one) for each type. Now, food for thoughts: if a slave is worth a ton of gold, what keeps other bandits from killing the bandit slave master? I mean those people are backwater idiots, it just takes one to leave with a huge booty for the rest to hunt him down due to greed. I also don't understand how they can build small forts in the middle of a road and not have the imperial legion on their asses. It's a major road too!
Lyman the Lunatic Posted December 30, 2017 Posted December 30, 2017 Knowing there's an SD update is like a Christmas morning! I'll get to it once I clean up the mess that is my save game, kind of excited.
caocaothedeciever Posted January 1, 2018 Posted January 1, 2018 Hi there, I after a long hiatus from Skyrim, I was trying to check out the new version of SD+ without Death Alternative. But I find everytime I surrender, my character gets fucked, but then redressed, and everything goes back to normal. What exactly is the issue causing this?
DeepBlueFrog Posted January 1, 2018 Author Posted January 1, 2018 1 hour ago, caocaothedeciever said: Hi there, I after a long hiatus from Skyrim, I was trying to check out the new version of SD+ without Death Alternative. But I find everytime I surrender, my character gets fucked, but then redressed, and everything goes back to normal. What exactly is the issue causing this? Without Death Alternative you have to use the surrender key to select a master, or use Defeat+Simple Slavery to have an effect comparable to DA.
bicobus Posted January 2, 2018 Posted January 2, 2018 After my words diarrhea of the other day, I need to be a bit more specific. I am quite fine with anything that comes from skyrimLL, to be honest all his ideas are quite good. I am mostly finding myself frustrated when experiencing SD+ because the gameplay of the mod just doesn't feel right to me. If the mod were about the player being defeated, then paraded around in chain for a while until the PC manages to escape and kill the owner then it'd be fine. * It would be simple and easy to understand. * It wouldn't lock the player out of the action for too long. If the mod were about corruption of the player character, to forge a new succubus, then it'd be fine. * Being defeated is just the beginning * The enslavement process would be short as sanguine needs the player elsewhere If the mod were about the pure enslavement player, with an actual failure state, in which the player character needs to pay up her debts and is not free to chose whatever gears she can carry, then it'd be fine too. But the mod aim to be all the things at the same time, while some of the gameplay not being explained and other features not working properly (the AI package issue I made reference). Speaking of the travel thing, I believe it was implemented backward: the owner shouldn't follow the player actions, the player should follow the owner. There needs to be a lack of control and choice for a while, as the player got defeated and is allegedly in a weakened state. It also help creating a sense of dread for the player, because there are only short possible windows for escape. Creating a solid frame allows for the player to create their own story. Beside, it's not the travel that matters but what happens when both the player and the owner are not traveling. What weakness can the player make use of? Seeing your character moving around in bondage is nice enough, and the travel time depends only on how long you decide it to be. Beside, a NPC moving around in skyrim won't get far because they are stupid and weak. SD+ should take that into account when crafting the story board: a bandit don't want to travel to the other side of skyrim just to sell a slave, it's far too risky. Well, I start to ramble about logistics now so I'll stop. Again, thanks to skyrimLL. Consider my rants as me being frustrated that nothing is perfect yet
Zor2k13 Posted January 2, 2018 Posted January 2, 2018 tie this mod into that pet project mod and put the player on display in the owner home if the owner has a home and is not some temporary npc like travelers of skyrim etc. I have some ideas for this mod I don't know if anyone wants to try them though but basically it could happen like this... Most likely player is captured in combat from other mods by bandits or similar so the player is taken back to their hideout aka some bandit dungeon nearby and raped lots then a message pops up about the player being sold into slavery so it could trigger SS mod or if SS mod is not installed search for random npcs in a nearby hold to be the buyer. Once the player is bought either way they are stuck in some of that display model furniture like in pet project mod inside the owners home. Somehow the "your not supposed to be in here" crap has to be disabled temporarily and so the owner has their way with the player as part of their evening AI package before going to bed. The owner wakes up later and parades around the player as part of their AI package for the day and causes nearby npcs that have an interest in the player to talk to the owner. The comments can be saucy and have a chance to lead to some sex with the player at the owner home or eventually being sold to the npc. The ONLY way to escape for the player is maybe a percent chance for a follower or housecarl to come and buy the player then have their way with the player for a while before setting them free. Housecarls would most likely set the player free as soon as they get the player back home but followers would take advantage more often. The current system could be simplified down to just making the owner happy and possibly lead to a release and or kill them aka bandit owners. The player could escape during the initial bandit capture in their hideout if they manage to kill the owner early enough otherwise they would be enslaved for days which can also be a setting. Having the follower or housecarl come to by the player gets around the trespassing bug with other npcs and the player could choose to stay enslaved to their follower or housecarl. Choosing that option would add some kind of AI package to the owner making them stroll around whatever place they live with the player in tow but the player can't be sold only pimped out for a while. Every once in a while the housecarl or follower would offer to release the player just like the current system. Before the player is caught in a scenario their follower would have a dialogue about how the player should leave them some money in case they have to rescue the player so if the player was chep ass and didn't give their follower any money or valuable items like stones or jewelry etc then no help from them. When using SS the follower or housecarl that received money or valuables would be chosen as a possibility of a buyer at the auction. I still like my earlier idea I can't remember if I floated it by this mod author or not but there would be an office for handling slavery in every major hold and some spawned npc at the time needed in minor holds who would preside over the conversion of the player into slave slut property and is now owned by X npc or whoever. The only way out is to go back to one of those office or npc and get the deed to their slavery revoked.
DeepBlueFrog Posted January 2, 2018 Author Posted January 2, 2018 I agree that the mechanics are backward. Originally, the player was forced to follow the master and the sense of helplessness was there, but also was the frustration of getting stuck against a rock or a one step stairs by the game’s faulty AI and pathing. That’s why I switched to having the player be in charge... with constraints. I am making progress towards that goal but I keep being distracted by various things. The latest being the fallout of upgrading to DDI 4.0. Between version 3.6 and 3.6.1, you will see several important changes to improve gameplay: - the daily status message and quest objectives are simplified - changing cells will not cause undue punishments, so you will have a better range to find stuff for your master - at the same time, it is now harder to escape since asking to be freed and asking for removal of devices require speechcraft checks - punishment items come with their own expiration timer and will make sense (steal fm the master, get your hands bound) - forced kneeling and crawling are gone, You decide how to stand and your master will reward or punish you accordingly - the main quest with Sanguine is triggered by sleeping in places that make sense for the quest (no longer after the first enslavement) and its quest stages are much improved. Hopefully 3.7 will have a complete quest and story around that. I am still working on extending the tasks system for the player. I have several dialogues and tasks in mind to make that more immersive and self guided. In particular, the various ‘hello’ comments from the master (about kneeling or asking money) will actually mean something.
caocaothedeciever Posted January 2, 2018 Posted January 2, 2018 8 hours ago, skyrimll said: Without Death Alternative you have to use the surrender key to select a master, or use Defeat+Simple Slavery to have an effect comparable to DA. That's exactly what I did- I used the surrender key to select a master. He comes over, he fucks my character, we get dressed again and go back to killing each other. But if it's not entirely working, then I'll re-activacte Death Alternative then
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