caocaothedeciever Posted January 3, 2018 Posted January 3, 2018 29 minutes ago, caocaothedeciever said: Aha, thank you. I don't entirely see about how I installed it unproperly though o_o. I just put it into Mod Organizer and did the usual like I have done the past few years xD. Oh geez, I looked over the FAQ, and it's ridiculously complicated to install SD+. It was never like this before- is this something that's needed to be done for the newer versions!?
Skabbe Posted January 3, 2018 Posted January 3, 2018 50 minutes ago, caocaothedeciever said: Oh geez, I looked over the FAQ, and it's ridiculously complicated to install SD+. It was never like this before- is this something that's needed to be done for the newer versions!? It looks worse than it actually is. Most of that is just really installing all the stuff you want anyway, SL, FNIS etc, and while doing the installation step by step like that is probably the safe way to do it, you don't actually have to. I have a crap ton of mods, SL based stuff as well as "regular" mods, and when I start a new game I just start and go do something else for a few minutes while all the mods initialize, this works fine for me <-emphasis on that bolded part. Is there any particular step you think looks particularly arduous, or is it just the sheer number of them? The rough order I followed last time I cleaned and reinstalled all my stuff was something like this (again, this works for me, I'm no mod dev, etc etc, so YMMV). 1) Get all the basic stuff working, this is texture mods, mesh mods, weather mods, etc etc. Basically mods that I mostly expect to "just work" and that I will always use as some kind of baseline. 2) Add the stuff where it's easier to shoot yourself in the foot, XMPSE, FNIS, etc. 3) I tend to ensure I can get body shapes and son working here, i.e. generate meshes with BodySlide and anims with FNIS. And make sure to put the output from these in their own mods. 4) Install Sexlab and SL Tools so you can actually make sure it works. 5) Once SL is working I just go straight for DD and then SD, and obviously their requirements, I usually end up adding a bunch of other junk as well after this point, but it tends to be fine as long as you start a new game when you do. I just make sure to save an MO profile between each step so I can revert to some kind of baseline easily in case (when) I screw up. And I test at least the major components (like SD) after installing them. Honestly, 90% of the time is spent before step 4, in no small part because many of those mods are so ginormous that they simply take a lot of time to install even on a speedy computer, that's why I make sure save that baseline as a profile so I don't have to redo all of that. Edit: oh and just one more thing. Every time you've done pretty much anything with your mods, always ensure your MO overwrite "meta mod" is empty. If something is in there you should take care to put it where it actually belongs. Making sure it's always empty is just an easier way to deduce where new things belong. This is why BodySlide and FNIS output go in their separate mods as well. There is near no limit to the pain you can inflict on yourself if you get loose anim files, textures etc etc all over the place. Edit2: and I just feel the need to state the obvious, doing it "my way" might get you shouted at if you run into problems and start asking questions about why things are not working on the forum. Probably not since LL is a very friendly place, but don't complain to the devs if the above way puts you into a pillory and then eats your computer and your dog in front of your eyes.
caocaothedeciever Posted January 3, 2018 Posted January 3, 2018 31 minutes ago, Skabbe said: It looks worse than it actually is. Most of that is just really installing all the stuff you want anyway, SL, FNIS etc, and while doing the installation step by step like that is probably the safe way to do it, you don't actually have to. I have a crap ton of mods, SL based stuff as well as "regular" mods, and when I start a new game I just start and go do something else for a few minutes while all the mods initialize, this works fine for me <-emphasis on that bolded part. Is there any particular step you think looks particularly arduous, or is it just the sheer number of them? The rough order I followed last time I cleaned and reinstalled all my stuff was something like this (again, this works for me, I'm no mod dev, etc etc, so YMMV). 1) Get all the basic stuff working, this is texture mods, mesh mods, weather mods, etc etc. Basically mods that I mostly expect to "just work" and that I will always use as some kind of baseline. 2) Add the stuff where it's easier to shoot yourself in the foot, XMPSE, FNIS, etc. 3) I tend to ensure I can get body shapes and son working here, i.e. generate meshes with BodySlide and anims with FNIS. And make sure to put the output from these in their own mods. 4) Install Sexlab and SL Tools so you can actually make sure it works. 5) Once SL is working I just go straight for DD and then SD, and obviously their requirements, I usually end up adding a bunch of other junk as well after this point, but it tends to be fine as long as you start a new game when you do. I just make sure to save an MO profile between each step so I can revert to some kind of baseline easily in case (when) I screw up. And I test at least the major components (like SD) after installing them. Honestly, 90% of the time is spent before step 4, in no small part because many of those mods are so ginormous that they simply take a lot of time to install even on a speedy computer, that's why I make sure save that baseline as a profile so I don't have to redo all of that. Edit: oh and just one more thing. Every time you've done pretty much anything with your mods, always ensure your MO overwrite "meta mod" is empty. If something is in there you should take care to put it where it actually belongs. Making sure it's always empty is just an easier way to deduce where new things belong. This is why BodySlide and FNIS output go in their separate mods as well. There is near no limit to the pain you can inflict on yourself if you get loose anim files, textures etc etc all over the place. Edit2: and I just feel the need to state the obvious, doing it "my way" might get you shouted at if you run into problems and start asking questions about why things are not working on the forum. Probably not since LL is a very friendly place, but don't complain to the devs if the above way puts you into a pillory and then eats your computer and your dog in front of your eyes. Thanks for that. I'll give it a shot, but if I'm right, the tl;dr of what you told me is basically that I need to allow all the mods to install properly before I start hiking about Tamriel? I have all of the other things working as normal, but it's more the hassle of having to activate certain things, quit, activate others, reopen Skyrim, etc. etc.
DeepBlueFrog Posted January 3, 2018 Author Posted January 3, 2018 The key part of the installation procedure is: - make sure everything works without SD - enable SD and let it initialize - save, quit and reload before going about in Tamriel A majority of issues come from starting a game right after enabling SD. You HAVE to save, quit and reload at least once before playing.
styrud Posted January 3, 2018 Posted January 3, 2018 Quick question if you don't mind. Am I supposed to get any type of slave rags when I get enslaved or am I supposed to be naked?
bicobus Posted January 3, 2018 Posted January 3, 2018 2 hours ago, skyrimll said: Actually .. I just took a quick look and it seems SD is just not initialized properly. I meant to ask about this. SD+ and other mods do seem to require a proper initialization of their required mods, would it be possible to have SD+ install itself at a onLoad event? That way the player needs to save and reload the game for SD+ to start it's thing, which might solve some unproper install issues. Or just have an "install" button in the mcm. Or I just don't understand how dependencies works. For example, does SD+ requires sexlab to be installed and working?
Skabbe Posted January 3, 2018 Posted January 3, 2018 43 minutes ago, caocaothedeciever said: Thanks for that. I'll give it a shot, but if I'm right, the tl;dr of what you told me is basically that I need to allow all the mods to install properly before I start hiking about Tamriel? I have all of the other things working as normal, but it's more the hassle of having to activate certain things, quit, activate others, reopen Skyrim, etc. etc. Yeah pretty much. You can load SL, SD etc onto an existing save, but chances are you'll get some "interesting" effects. If you backed up your save this isn't necessarily a bad idea, at worst you'll waste some time so by all means try it, but sometimes problems don't show up until after some time so you might end up wasting hours with a bit of bad luck. With regards to the save state, what I do is to create a new game at every "meta step" I mentioned above and then just use the console to help me make sure everything works, teleport around to check textures, use SL Tools to make sure SL works, etc, then move on to the next step and repeat. Much like you I'm too lazy to do the whole quit and reload dance for every little step, so I tend to save it for the major components, if you just want SD that would be SL, the Devious stuff, and SD. If it breaks, I go back one step and try again in more granular steps until I find where I went wrong, but for the most part this approach tends to work in my experience. When I start a new game now, the new game will initialize with around 20-25 SL based mods on top of ~150 non-SL mods and it works fine for the most part, it just takes a lot of time for all the mods to initialize. And I pretty much need this mod: https://www.nexusmods.com/skyrim/mods/85443/? otherwise a Skyrim race condition will bite me in the ass most of the time. Oh and regarding LLs post above about the save/load, I forgot to mention that but even as a complete lazy ass I still do the save/reload dance every time I've stopped getting installation messages and the like from the mods, regardless of what mods we're talking about. So essentially just wait for things to calm down, save, reload, make sure you're not getting any further "Initializing...", "Installing..." or anything like that.
caocaothedeciever Posted January 3, 2018 Posted January 3, 2018 53 minutes ago, skyrimll said: The key part of the installation procedure is: - make sure everything works without SD - enable SD and let it initialize - save, quit and reload before going about in Tamriel A majority of issues come from starting a game right after enabling SD. You HAVE to save, quit and reload at least once before playing. Welp, I did what you said, and so far it is working as it should, except for one thing- now I surrender, and I'm properly enslaved, but I'm not being stripped or bound- Do I need to be at a level of anger with my master/mistress to achieve it, or is this another error that I'm running into? Without the bonds, I eventually beat my master to death, and took the key. Thinking that was a one time glitch, I ran to a different bandit camp, and I think I was still read as part of the bandit faction, as they completely ignored me- so I couldn't start a fight, let alone get enslaved again. I'll attach the Papyrus log here: Papyrus.1.log
Deathmaw Posted January 5, 2018 Posted January 5, 2018 Is there anyway to stop the game snapping back to third person constantly when using this? It wont let me stay in first person or even use tfc. It just snaps back.
DeepBlueFrog Posted January 5, 2018 Author Posted January 5, 2018 27 minutes ago, Deathmaw said: Is there anyway to stop the game snapping back to third person constantly when using this? It wont let me stay in first person or even use tfc. It just snaps back. That’s an old bug that came back but I can’t remember how it was fixed at the time. The only thing I can recommend for now is to install Immersive First Person. That seems to fix the issue for many people.
minibw Posted January 5, 2018 Posted January 5, 2018 I just installed the newest version onto a cleaned save game, and the "Dance for us..." and "Help yourselves boys!" events during enslavement don't activate. I see the text on the upper left, but then nothing else happens. Which might not be a big deal, except that the game doesn't seem to understand that I'm not dancing/servicing anyone and so the Master and anyone nearby at the time will follow me everywhere forever, occasionally clapping. It even happens after I'm freed from enslavement...I once had Sanguine and Alicia follow me out of Dreamworld and back to Windstad Manor. Any idea what might be the issue here? Not sure if the log will help but here it is Papyrus.0.log
DeepBlueFrog Posted January 5, 2018 Author Posted January 5, 2018 21 minutes ago, minibw said: I just installed the newest version onto a cleaned save game, and the "Dance for us..." and "Help yourselves boys!" events during enslavement don't activate. I see the text on the upper left, but then nothing else happens. Which might not be a big deal, except that the game doesn't seem to understand that I'm not dancing/servicing anyone and so the Master and anyone nearby at the time will follow me everywhere forever, occasionally clapping. It even happens after I'm freed from enslavement...I once had Sanguine and Alicia follow me out of Dreamworld and back to Windstad Manor. Any idea what might be the issue here? Not sure if the log will help but here it is Papyrus.0.log Which newest version is that? the one in the download page of this thread or the beta version in my beta testing thread?
donttouchmethere Posted January 5, 2018 Posted January 5, 2018 4 minutes ago, skyrimll said: Which newest version is that? the one in the download page of this thread or the beta version in my beta testing thread? i had the same issue with SD 3.6a + POP8u during my sleep in solitude dungeon during pop prisontime -> dreamworld got triggered -> return to solitude -> sanguine + alice followed me back
DeepBlueFrog Posted January 5, 2018 Author Posted January 5, 2018 9 minutes ago, donttouchmethere said: i had the same issue with SD 3.6a + POP8u during my sleep in solitude dungeon during pop prisontime -> dreamworld got triggered -> return to solitude -> sanguine + alice followed me back Hide contents Maybe I should rephrase Were you using 3.6.1 beta 2 from the beta testing thread?
minibw Posted January 5, 2018 Posted January 5, 2018 22 minutes ago, skyrimll said: Which newest version is that? the one in the download page of this thread or the beta version in my beta testing thread? Download page version, not the beta testing one.
donttouchmethere Posted January 5, 2018 Posted January 5, 2018 okey playing around a lot with all those new mod versions: SD 3.6a -> dreamword triggered in pop solitude dungeon -> sanguine + alice followed back SD 3.6.1beta1 -> dreamword triggered in hidden hideouts (as expected) -> dreamworld worked as intended -> no one followed back SD 3.6.1beta2 -> just installed and ready to go! will test sleeping and see what happens^^ sorry for sneaking in to minibw bugreport^^
caocaothedeciever Posted January 5, 2018 Posted January 5, 2018 On 1/4/2018 at 1:51 AM, skyrimll said: The key part of the installation procedure is: - make sure everything works without SD - enable SD and let it initialize - save, quit and reload before going about in Tamriel A majority of issues come from starting a game right after enabling SD. You HAVE to save, quit and reload at least once before playing. I hate to repost, but I think you missed it: Welp, I did what you said and installed according to the github guide, and so far it is working as it should, except for one thing- now I surrender, and I'm properly enslaved, but I'm not being stripped or bound- Do I need to be at a level of anger with my master/mistress to achieve it, or is this another error that I'm running into? Without the bonds, I eventually beat my master to death, and took the key. Thinking that was a one time glitch, I ran to a different bandit camp, and I think I was still read as part of the bandit faction, as they completely ignored me- so I couldn't start a fight, let alone get enslaved again. I'll attach the Papyrus log here: Papyrus.1.log
DeepBlueFrog Posted January 5, 2018 Author Posted January 5, 2018 59 minutes ago, caocaothedeciever said: I hate to repost, but I think you missed it: Welp, I did what you said and installed according to the github guide, and so far it is working as it should, except for one thing- now I surrender, and I'm properly enslaved, but I'm not being stripped or bound- Do I need to be at a level of anger with my master/mistress to achieve it, or is this another error that I'm running into? Without the bonds, I eventually beat my master to death, and took the key. Thinking that was a one time glitch, I ran to a different bandit camp, and I think I was still read as part of the bandit faction, as they completely ignored me- so I couldn't start a fight, let alone get enslaved again. I'll attach the Papyrus log here: Papyrus.1.log Sorry... I thought I did reply and was side tracked. Errors like these tell me something very bad happened to your game. [01/04/2018 - 03:04:27AM] warning: Property _SDKP_enslave on script _sdqs_enslavement attached to _SD_enslavement (6800182D) cannot be initialized because the script no longer contains that property I don't know if it is an issue with saves, or a script cleaner, or maybe using Mod Organizer with bad parameters, but your error log has hundreds of errors like these. It is not as bad as the first ones you shared but it is still showing deep issues with the mod. Next stop - can you share your load order?
caocaothedeciever Posted January 5, 2018 Posted January 5, 2018 14 minutes ago, skyrimll said: Sorry... I thought I did reply and was side tracked. Errors like these tell me something very bad happened to your game. [01/04/2018 - 03:04:27AM] warning: Property _SDKP_enslave on script _sdqs_enslavement attached to _SD_enslavement (6800182D) cannot be initialized because the script no longer contains that property I don't know if it is an issue with saves, or a script cleaner, or maybe using Mod Organizer with bad parameters, but your error log has hundreds of errors like these. It is not as bad as the first ones you shared but it is still showing deep issues with the mod. Next stop - can you share your load order? Uh oh! I didn't realize I had so many issues going on! Thanks for your help in catching them. Here's my load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 hdtHighHeel.esm 7 7 SexLab.esm 8 8 Campfire.esm 9 9 RSkyrimChildren.esm 10 a ETaC - RESOURCES.esm 11 b EFFCore.esm 12 c ApachiiHairFemales.esm 13 d ApachiiHair.esm 14 e SexLabAroused.esm 15 f Devious Devices - Assets.esm 16 10 Devious Devices - Expansion.esm 17 11 Devious Devices - Integration.esm 18 12 ZaZAnimationPack.esm 19 13 paradise_halls.esm 20 14 SkyUI.esp 21 15 ETaC - Complete.esp 22 16 Immersive Orc Strongholds.esp 23 17 Helgen Reborn.esp 24 18 Hothtrooper44_Armor_Ecksstra.esp 25 19 Brawl Bugs CE.esp 26 1a Bounty Quest Fix.esp 27 1b Civil War Overhaul.esp 28 1c Feminine Females.esp 29 1d Guard Dialogue Overhaul.esp 30 1e FCO - Follower Commentary Overhaul.esp 31 1f Immersive Whiterun.esp 32 20 Immersive Solstheim.esp 33 21 Hothtrooper44_ArmorCompilation.esp 34 22 Inconsequential NPCs.esp 35 23 Cloaks.esp 36 24 Run For Your Lives.esp 37 25 Drink Eat Sleep.esp 38 26 Nightingale Hall.esp 39 27 ETaC - Dragon Bridge South.esp 40 28 Frostfall.esp 41 29 Insects Begone - Spiders and Chaurus.esp 42 2a UIExtensions.esp 43 2b BarenziahQuestMarkers.esp 44 2c noRadiantJE.esp 45 2d GreenWaterFix_v2withDawnguard.esp 46 2e MacKom_LoreStylesHairSet.esp 47 2f dD - Realistic Ragdoll Force - Realistic.esp 48 30 When Vampires Attack.esp 49 31 XPMSE.esp 50 32 Insects Begone - Dawnguard - Spiders and Chaurus.esp 51 33 Insects Begone - DragonBorn Spiders and Ashoppers.esp 52 34 Insects Begone - Hearthfires.esp 53 35 Immersive Weapons.esp 54 36 LeftHandRings - Dawnguard.esp 55 37 LeftHandRings.esp 56 38 BR_HoodCirclets.esp 57 39 _admod.esp 58 3a EFFDialogue.esp 59 3b Hoodless Archmage Robes.esp 60 3c ShowersInInns.esp 61 3d Bijin Warmaidens.esp 62 3e SpousesEnhanced.esp 63 3f DragonPriestMaskQuestMarkers.esp 64 40 LakeviewBathhouse.esp 65 41 WinstadBathhouse.esp 66 42 HeljarchenBathhouse.esp 67 43 PP_WindcallerPass.esp 68 44 GreenWaterFix_Compatible.esp 69 45 HouseOfHorrorsAlternateEnding.esp 70 46 mmkhajiithair11.esp 71 47 FNIS.esp 72 48 UltimateCombat.esp 73 49 AMatterOfTime.esp 74 4a SPTDiverseGuardsSkyrim.esp 75 4b Dr_Bandolier.esp 76 4c Unique Uniques.esp 77 4d Bijin Wives.esp 78 4e Drink Eat Sleep Addon - Dragonborn.esp 79 4f Drink Eat Sleep Addon - Hearthfire.esp 80 50 Serana.esp 81 51 DanicaTheHealer.esp 82 52 Michiko.esp 83 53 CharacterMakingExtender.esp 84 54 EnhancedCharacterEdit.esp 85 55 Quest Eraser.esp 86 56 Brynjolf & Vex Followers.esp 87 57 Bijin NPCs.esp 88 58 LovelyHairstylesCE.esp 89 59 RSChildren.esp 90 5a RaceMenu.esp 91 5b RaceMenuPlugin.esp 92 5c Alternate Start - Live Another Life.esp 93 5d Devious Devices - BRRF.esp 94 5e SLAnimLoader.esp 95 5f Captured Dreams.esp 96 60 paradise_halls_fellglow_slave_camp.esp 97 61 paradise_halls_farengars_study.esp 98 62 paradise_halls_SLExtension.esp 99 63 Devious Devices - Equip.esp 100 64 zaz-craft.esp 101 65 dcc-dm2.esp 102 66 xazPrisonOverhaulPatched.esp 103 67 SexLab_Dialogues.esp 104 68 sanguinesDebauchery.esp
Sospice Posted January 5, 2018 Posted January 5, 2018 On 1/2/2018 at 2:37 PM, yyjddgr3 said: i did what you told... but still not fix... After you remove all items, if you go into console command and when you click on your character you see in the upper right corner a table with a character description, part of it should be; Active effects Spells equipments if you hover your mouse pointer over "equipments" and hit the shift key, another box will pop up in the upper middle with a list of all equipped devices your character is wearing. After using the "removeallitems" command, there should be nothing in that list. If you see no listed equipped items then the device graphic is a leftover graphic artifact that didn't erase upon removal. Your game is broken and you'll have to load an earlier save prior to equipping the item. If there is, then hover the mouse pointer on the item in the list and that will be one of two things; 1: an item that a mod you are using is reequipping to your character (this might be an invisible item that a modder attached as a piece of equipment to get a desired effect). 2: The item you can't remove. If you type "removeitem" and then the code you see in your equipment list, then the item will either auto remove completely, or autoremove but still be viewable in your inventory. At that point, go into inventory and just drop the item. If at that point the item doesn't reappear on your character you've resolved the issue. If this doesn't fix it you're going have to load back prior to equipping the item, or try earlier loads to see if you can remove the item in one. *edit If you are using maria's eden & SD+, I've found that sometimes mixing their items can cause the problem you are having. Especially if you use the maria eden "dress/ undress" command. That will, in my experience, always cause this issue if you use it and you are wearing non Maria Eden devious devices, or say, you are using cursed loot and you are wearing the Maria Eden collar and cursed loot runs an event that equips items. I'd advise NOT using that option in the mod if your character wears normal devious devices, or being sure to not be wearing any non maria eden devices (like items out of ZAZ or cursed loot) if you use it, and not wearing the Maria Eden collar if you are using cursed loot or other mods that autoequip devious devices.
Sospice Posted January 5, 2018 Posted January 5, 2018 On 12/29/2017 at 1:56 AM, Emy314 said: Edit: It seems to be on the SDE side. I've tried to manually surrender to various NPCs and it wouldn't work either. The sex scene happens but the enslavement scenario doesn't trigger. Instead, a message 'Changes his mind' appears in the top left corner of the screen. I've checked every settings and I had a 100% enslavement chance in every way that I tried to get enslaved. Any suggestions? I've run into the problem where even though the enslavement completes, you're still listed as a member of the slave ZAZ group faction so when DE tries to run an enslavement event, it checks your status, sees your a member of the faction, and the event fails because it thinks you're already enslaved. I remember this happening after SD+ enslavement events. First you have to identify the code for the zbfFactionSlave, and then you get your faction status (I wrote a batch file that just gives me my status in all factions, here's an example of the line in question); Player.GetInFaction 0E0096AE ;;;zbfFactionSlave;;; If you're not in the faction, it should have the number "0". If you ARE in the faction, it should be set to "1". To remove yourself from the faction in console command, you have to type "player.addfac 0e0096AE -1" (use the code your game is using for zbffactionslave, I'm not sure if it is game specific). This is important, it has to be -1, not 0. That should remove you from the faction and DE events should enslave you properly. I've attached the bat file as a text file. Just convert it to a batch file and run it from console command. Some of those will fail because you have to create the batch file for each specific game since some of those codes are different for each game but I THINK the zbf one is consistently the same on all games. GetPlayerFactions.txt
Pantesmort Posted January 5, 2018 Posted January 5, 2018 On 04/07/2017 at 9:05 PM, strawberrysnolf said: Also having the Problem with: "Your collar compels you to drop your weapon when attacking your owner" Of course no spells or weapons selected. Even on new game q_q Here's my loadorder: https://pastebin.com/PiQdBMP4 Someone's having an idea? Thankies! remove sexcrime
Skullered Posted January 5, 2018 Posted January 5, 2018 14 hours ago, skyrimll said: That’s an old bug that came back but I can’t remember how it was fixed at the time. The only thing I can recommend for now is to install Immersive First Person. That seems to fix the issue for many people. It's FNIS. It happens whenever you call one of the alternate animation functions. I'd recommend setting an integer and check if the number has changed before using one of the AA functions, rather than calling them constantly (which isn't very ideal to begin with). 1
DeepBlueFrog Posted January 5, 2018 Author Posted January 5, 2018 If you have issues with SD+ and Dialogues, please first try to install the beta versions in my beta testing thread. It is possible these versions fixed your issue already. Thanks for the reminder about FNIS. I will see what I can do to minimize this. I am not sure I even need to reapply these overrides that often now that kneeling and crawling is not automatic anymore.
caocaothedeciever Posted January 6, 2018 Posted January 6, 2018 On 1/5/2018 at 12:23 PM, skyrimll said: Sorry... I thought I did reply and was side tracked. Errors like these tell me something very bad happened to your game. [01/04/2018 - 03:04:27AM] warning: Property _SDKP_enslave on script _sdqs_enslavement attached to _SD_enslavement (6800182D) cannot be initialized because the script no longer contains that property I don't know if it is an issue with saves, or a script cleaner, or maybe using Mod Organizer with bad parameters, but your error log has hundreds of errors like these. It is not as bad as the first ones you shared but it is still showing deep issues with the mod. Next stop - can you share your load order? Uh oh! I didn't realize I had so many issues going on! Thanks for your help in catching them. Here's my load order: Quote 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 hdtHighHeel.esm 7 7 SexLab.esm 8 8 Campfire.esm 9 9 RSkyrimChildren.esm 10 a ETaC - RESOURCES.esm 11 b EFFCore.esm 12 c ApachiiHairFemales.esm 13 d ApachiiHair.esm 14 e SexLabAroused.esm 15 f Devious Devices - Assets.esm 16 10 Devious Devices - Expansion.esm 17 11 Devious Devices - Integration.esm 18 12 ZaZAnimationPack.esm 19 13 paradise_halls.esm 20 14 SkyUI.esp 21 15 ETaC - Complete.esp 22 16 Immersive Orc Strongholds.esp 23 17 Helgen Reborn.esp 24 18 Hothtrooper44_Armor_Ecksstra.esp 25 19 Brawl Bugs CE.esp 26 1a Bounty Quest Fix.esp 27 1b Civil War Overhaul.esp 28 1c Feminine Females.esp 29 1d Guard Dialogue Overhaul.esp 30 1e FCO - Follower Commentary Overhaul.esp 31 1f Immersive Whiterun.esp 32 20 Immersive Solstheim.esp 33 21 Hothtrooper44_ArmorCompilation.esp 34 22 Inconsequential NPCs.esp 35 23 Cloaks.esp 36 24 Run For Your Lives.esp 37 25 Drink Eat Sleep.esp 38 26 Nightingale Hall.esp 39 27 ETaC - Dragon Bridge South.esp 40 28 Frostfall.esp 41 29 Insects Begone - Spiders and Chaurus.esp 42 2a UIExtensions.esp 43 2b BarenziahQuestMarkers.esp 44 2c noRadiantJE.esp 45 2d GreenWaterFix_v2withDawnguard.esp 46 2e MacKom_LoreStylesHairSet.esp 47 2f dD - Realistic Ragdoll Force - Realistic.esp 48 30 When Vampires Attack.esp 49 31 XPMSE.esp 50 32 Insects Begone - Dawnguard - Spiders and Chaurus.esp 51 33 Insects Begone - DragonBorn Spiders and Ashoppers.esp 52 34 Insects Begone - Hearthfires.esp 53 35 Immersive Weapons.esp 54 36 LeftHandRings - Dawnguard.esp 55 37 LeftHandRings.esp 56 38 BR_HoodCirclets.esp 57 39 _admod.esp 58 3a EFFDialogue.esp 59 3b Hoodless Archmage Robes.esp 60 3c ShowersInInns.esp 61 3d Bijin Warmaidens.esp 62 3e SpousesEnhanced.esp 63 3f DragonPriestMaskQuestMarkers.esp 64 40 LakeviewBathhouse.esp 65 41 WinstadBathhouse.esp 66 42 HeljarchenBathhouse.esp 67 43 PP_WindcallerPass.esp 68 44 GreenWaterFix_Compatible.esp 69 45 HouseOfHorrorsAlternateEnding.esp 70 46 mmkhajiithair11.esp 71 47 FNIS.esp 72 48 UltimateCombat.esp 73 49 AMatterOfTime.esp 74 4a SPTDiverseGuardsSkyrim.esp 75 4b Dr_Bandolier.esp 76 4c Unique Uniques.esp 77 4d Bijin Wives.esp 78 4e Drink Eat Sleep Addon - Dragonborn.esp 79 4f Drink Eat Sleep Addon - Hearthfire.esp 80 50 Serana.esp 81 51 DanicaTheHealer.esp 82 52 Michiko.esp 83 53 CharacterMakingExtender.esp 84 54 EnhancedCharacterEdit.esp 85 55 Quest Eraser.esp 86 56 Brynjolf & Vex Followers.esp 87 57 Bijin NPCs.esp 88 58 LovelyHairstylesCE.esp 89 59 RSChildren.esp 90 5a RaceMenu.esp 91 5b RaceMenuPlugin.esp 92 5c Alternate Start - Live Another Life.esp 93 5d Devious Devices - BRRF.esp 94 5e SLAnimLoader.esp 95 5f Captured Dreams.esp 96 60 paradise_halls_fellglow_slave_camp.esp 97 61 paradise_halls_farengars_study.esp 98 62 paradise_halls_SLExtension.esp 99 63 Devious Devices - Equip.esp 100 64 zaz-craft.esp 101 65 dcc-dm2.esp 102 66 xazPrisonOverhaulPatched.esp 103 67 SexLab_Dialogues.esp 104 68 sanguinesDebauchery.esp
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