DeepBlueFrog Posted December 3, 2017 Author Posted December 3, 2017 29 minutes ago, GeorgiaCav said: Was enslaved by Falmer, and escaped when owner got himself killed somehow. Now "Your owner is either dead or left you" is spamming my notifications. It persists after exiting the game and reloading the save. I have checked enslavement status (not enslaved), had Bolimund remove my collar, and been to Dreamworld, where Sanguine treated me as if I were still enslaved. I also console-removed myself from zbfFactionSlave and zbfFactionSlaveState. Also, I cannot remove Sanguine's devices from myself by any means. I am using a DD beta so that probably has something to do with it. I am working on fixes for the beta version of DD. I am not using that version myself but I am aware of deep changes they decided to make with that release. The main issue will be the drop of ZAP as a requirement. Most of my most are using ZAP keywords as a convenient way to not necessarily use DD as a requirement. Because of that decision, I will have to replace checks for ZAP keywords by DD keywords in all my mods that deal with slavery. I will also have to make DD a requirement in some mods if I can't rely on ZAP only anymore. I don't know yet where I will have to make DD a requirement but I can see that coming. For the time being, if you are using the next DD beta, expect things to break with most of my mods.
GeorgiaCav Posted December 5, 2017 Posted December 5, 2017 Fixed the notification spamming by becoming enslaved and then escaping again.
chris141 Posted December 7, 2017 Posted December 7, 2017 every time i try to submit it just terns in to a sex sceen and if thers over agresors they will just keep attacking me when it use to make one of them my master and the rest would stop being hostile can some one help?
Dragon567 Posted December 8, 2017 Posted December 8, 2017 On 11/27/2017 at 11:26 AM, skirtsdown said: For some reason, I cannot enable Beast Enslavement. The checkbox is there, but it won't let me activate it. Similarly, when I go to Sexlab Dialogues, the 'pop up menu for beasts' is not allowing me to check it. Thoughts? I am going to assume that you have all the mods required to make SD+ function. To make the beast enslavement work you are going to need FNIS Sexy Move. All you require of that mod is its scripts and NOT the esp active in your loadorder.
nymphaspect Posted December 9, 2017 Posted December 9, 2017 On 12/8/2017 at 9:06 AM, Dragon567 said: I am going to assume that you have all the mods required to make SD+ function. To make the beast enslavement work you are going to need FNIS Sexy Move. All you require of that mod is its scripts and NOT the esp active in your loadorder. Yeah, I think something got screwed up in my load order. Started a new profile and a new game, and now it's working.
LesboIsBesto Posted December 11, 2017 Posted December 11, 2017 Forgot if I asked this before but is there a reason SD+ masters don't travel much from the place you initially become a slave at? My recent one is from the Simple Slavery auction & she doesn't try to leave Riften at all, granted I have the version of SS before the author made it so you spawn outside Riften. However other past owners never left the area I became enslaved at either like Elenwen, bandit & necromancer leaders, Krev the Skinner, etc. Currently I'm stuck in Riften with a DFW leash on my owner so I can't fast travel & force my owner to follow me so what solutions are there to encourage owners to leave cells more often?
Zor2k13 Posted December 11, 2017 Posted December 11, 2017 This The owners need to go somewhere travel around the town they are in and pimp out the player to make money so the player can either accept or refuse any pimping and then get the dialogue about not making their owner any money. I was asking in the simple slavery thread if the author could hooking to the pet project mod as an outcome but that mod requires the player be married to start it. What if the way pet project works could be part of the slavery system in this mod? you just need the display model mod to hook into and have similar features of pet project. So the owner dresses the player up in bondage stuff and slave outfits and puts them on display in a cell. Other npcs come in and offer to pay for sex with the player and maybe some owner npcs could have slave npcs already on display in their cell with an empty space for the player and their follower?
Antric Posted December 11, 2017 Posted December 11, 2017 On 12/2/2017 at 9:52 AM, skyrimll said: I agree the mechanics of enslavement need a serious rework and I am currently focusing on that in my tests. I made several tweaks already but I don't want to push a release until it all flows nicely. SD+ keeps a record of former masters, so Sanguine having the 'master?' dialogues once you are enslaved to someone else is normal. What is not normal is collars that cannot be removed and competing enslavement (both masters giving you orders at the same time). I tried to reproduce these issues in vain. Also, when Sanguine is your owner, there should be no way to go back to Tamriel unless you pull the chain for Haelga's basement. If you can see 'let me go' and teleport out, that is a bug I will have to fix. Are you using the Devious Devices beta update by any chance? I am not using that version yet and it is likely to break things. As to Sanguine being a master, it will make sense soon. By the way - 'Starting after A night to remember' is one of the settings in the menu, but it is diabled by default for people who don't want to wait to be level 14 to go through enslavement and dreamworld. Can you post the log? I am thinking of adding a speechcraft check before guards can help you. that should make things better. I tried to have a configurable amount of gold but that didn't work out. It is not needed anymore. Instead, you should use the Warmbodies patch in my Obscure Patches link. Not any time soon unfortunately. I have too much to do already fixing my own mods (unless someone wants to take that on and send me a patch). here is a log for what I get when my game freezes up. Im sorry I took so long getting this posted. Any advice/help that you could give me would be amazing. Thanks. Papyrus.0.log
Antric Posted December 11, 2017 Posted December 11, 2017 Also I forgot to post this but here is my mod list. https://modwat.ch/u/Antric83/plugins Sorry about double post.
LesboIsBesto Posted December 12, 2017 Posted December 12, 2017 On 12/2/2017 at 10:52 AM, skyrimll said: I agree the mechanics of enslavement need a serious rework and I am currently focusing on that in my tests. I made several tweaks already but I don't want to push a release until it all flows nicely. SD+ keeps a record of former masters, so Sanguine having the 'master?' dialogues once you are enslaved to someone else is normal. What is not normal is collars that cannot be removed and competing enslavement (both masters giving you orders at the same time). I tried to reproduce these issues in vain. Also, when Sanguine is your owner, there should be no way to go back to Tamriel unless you pull the chain for Haelga's basement. If you can see 'let me go' and teleport out, that is a bug I will have to fix. I didn't know getting out early with that dialogue was a bug. 1st time i was enslaved to Sanguine, i immediately had that option & returned to the bed i slept at to get there & was freed. Another run of that & Sanguine came with me while I was still enslaved. Didn't know Haelga also had something for SD+ until I found her walking around Riften & saw a new unfamiliar dialogue option on her. Guess my game is bugged too pretty bad too like with the traveling stuff
draghiamnl Posted December 13, 2017 Posted December 13, 2017 i removed the mod but i am still getting pushed down to the grown by animals trying to make me submit and enslave me, i tried installing again and turning that off but it still happened, any way to fix it?
El_Duderino Posted December 13, 2017 Posted December 13, 2017 On 11.12.2017 at 12:45 PM, Antric said: here is a log for what I get when my game freezes up. Im sorry I took so long getting this posted. Any advice/help that you could give me would be amazing. Thanks. Papyrus.0.log That log doesn't look very healthy to me. Did you by any chance uninstall a bunch of mods during this game? There are way too many missing properties at the beginning. At the very end, it seems that SD+ and CRDE scripts (is that Deviously Enslaved?) are running at the same time and CRDE throws up some errors. This *could* be the cause for the crash, but it could also be that maybe you are just asking too much of your game at this point and it gives up the ghost. 2 hours ago, draghiamnl said: i removed the mod but i am still getting pushed down to the grown by animals trying to make me submit and enslave me, i tried installing again and turning that off but it still happened, any way to fix it? Going back to a savegame from before you removed the mod is probably the only really safe way to fix this. Then just disable the animals stuff in the MCM and keep playing. Or you could also try your luck with the various savegame editors or "cleaners", but in my experience that is usually a tedious process with rather uncertain results.
DeepBlueFrog Posted December 13, 2017 Author Posted December 13, 2017 3 hours ago, draghiamnl said: i removed the mod but i am still getting pushed down to the grown by animals trying to make me submit and enslave me, i tried installing again and turning that off but it still happened, any way to fix it? Look in the menu for Dialogues and disable 'Creature enslavement'. That should shut down these attacks.
Chicanery Posted December 13, 2017 Posted December 13, 2017 First off, let me just say that I love this mod! One of my favorite, for sure. As for my question, if being released early from that very first enslavement to Sanguine is a bug, what is supposed to happen? I assume you don't go through the normal process of getting away (killing Sanguine doesn't make much sense, and escape doesn't seem likely, etc.). Or maybe you do? I guess I've never tried, and just had him send me back early. I have never actually been able to complete that "Convince your master you are ready to go" part of Sanguine's Project. I appreciate any advice, and sorry if this is a silly question, I'm kind of new here. I can't wait for the next update!
Thisisne88 Posted December 14, 2017 Posted December 14, 2017 So a couple questions. First off, is there any way to make time go faster? When being a slave it just takes forever and there is a LOT of downtime in between getting the master food or constantly asking "why me" or "what do you want" I'm always unsure whether I should just wait an hour to advance things. Also, moves to indoor places for outside enslavements. This takes a REALLY long time since your master walks so slowly. I've tried using the console to increase his speed but it's still really difficult. Any way to just have them teleport you like in Prison overhaul? Lastly, I'm currently in dreamworld enslaved to sanguine. I can just ask him "can I go now" is there any reason to stay enslaved to him and earn his trust and join his faction? Or should I just talk to him and get it on with. As I said it takes a while to go through the whole process so would like to know before I put a lot of time in. Love the mod! Been a big supporter of it since it first came out!
Antric Posted December 15, 2017 Posted December 15, 2017 Still having freeze during the enslavement... this happens right as I am forced to kneel I wonder if could have something to do with my animations. I have been using CCAS to test this problem that i am having. here is my latest log file. Btw I am a huge fan of this mod. Any help would be awesome. Thanks in advance. Papyrus.0.log
jlttsmiley30 Posted December 15, 2017 Posted December 15, 2017 On 11/17/2017 at 3:14 PM, HerChianti said: Sorry if this question seems dumb, but is there a way to get my Owner to try to have sex/use me with me more frequently? I'm using this with CCAS and I started as a Falmer Chaurus Breeder slave, and for the most part unless I explicitly Submit over and over, owner usually just walks around or follows me. Very rarely my owner decides to use me on their own volition. I'm new to the mod so I'm kinda lost on the intrincancies about allowance, Owner mood, etc. EDIT: Read the FAQ and no info on there about this either. I always install the mod AROUSED CREATURES basically because in the beginning of the game most NPCs and creatures arousals are low with AROUSED CREATURE you can set the arousal level in the mcm also without it the slave that already there almost never gets any action. It works great with all of ccas creature starts.
Clea Strange Posted December 16, 2017 Posted December 16, 2017 I like this mod and other mods where you become enslaved but it kind of breaks immersion for me when after you get enslaved your characters master just stands there and does nothing especially if you happen to be in town and your master doesn't do anything. Would be better I think if your master goes around and pimps you out to other npc's so that you make them money, well that is if your characters master is a humanoid creature like elves, imperials etc. I was going to ask if I could use this with Devious Devices 4.0 for expansion and integration, but guessing that will be a no and to wait for an update
DeepBlueFrog Posted December 16, 2017 Author Posted December 16, 2017 Devious Devices 4.0 is out and will probably break SD+ in some ways. Please read this post on my beta testing thread.
DeepBlueFrog Posted December 18, 2017 Author Posted December 18, 2017 EDIT: I moved this post to my beta testing thread since it was about my current status. https://www.loverslab.com/topic/81295-skyrimll-mods-open-beta-thread/?page=4&tab=comments#comment-2087798
pinky6225 Posted December 18, 2017 Posted December 18, 2017 On 03/12/2017 at 9:42 PM, skyrimll said: I am working on fixes for the beta version of DD. I am not using that version myself but I am aware of deep changes they decided to make with that release. The main issue will be the drop of ZAP as a requirement. Most of my most are using ZAP keywords as a convenient way to not necessarily use DD as a requirement. Because of that decision, I will have to replace checks for ZAP keywords by DD keywords in all my mods that deal with slavery. I will also have to make DD a requirement in some mods if I can't rely on ZAP only anymore. I don't know yet where I will have to make DD a requirement but I can see that coming. For the time being, if you are using the next DD beta, expect things to break with most of my mods. Big ask i know but is there anyway we could either have a soft requirement for new DD or have the old (3.3b) DD pass the check? A lot of the new stuff in DD isn't stuff i want to use and the stuff they have taken out is the stuff i like (like being able to build restraints at a smithy)
LazyBoot Posted December 18, 2017 Posted December 18, 2017 7 minutes ago, pinky6225 said: Big ask i know but is there anyway we could either have a soft requirement for new DD or have the old (3.3b) DD pass the check? A lot of the new stuff in DD isn't stuff i want to use and the stuff they have taken out is the stuff i like (like being able to build restraints at a smithy) You can still build restraints. They just haven't added crafting for any of the new stuff.
pinky6225 Posted December 18, 2017 Posted December 18, 2017 1 minute ago, LazyBoot said: You can still build restraints. They just haven't added crafting for any of the new stuff. Okay, when i last followed the development thread the stated intention was to totally remove all the blacksmithing creation
DeepBlueFrog Posted December 18, 2017 Author Posted December 18, 2017 13 minutes ago, pinky6225 said: Okay, when i last followed the development thread the stated intention was to totally remove all the blacksmithing creation The main source of issue is that they dropped ZAP as a requirement, so everytime I was using ZAP keywords to detect collars or gags, I now have to use Devious Devices keywords. The good news is that the changes should be backward compatible with DD 3.0+. At least the changes I can see so far...
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