Kitsudragon Posted November 2, 2017 Posted November 2, 2017 Does the "Slavery Allowance" make any sense to anyone at all? Yes, I'm frustrated. The character got enslaved by Sanguine, and after painstakingly working the allowance to a positive number, the game spontaneously decides it's now at -25 again. As far as I can tell, the SD enslaved portion of the mod is specifically engineered to ensure you can't possibly free yourself, and will always end up with the worst possible ending. It's really too bad, because the rest of the mod is excellent. But this one feature is ruining the whole experience for me.
bicobus Posted November 2, 2017 Posted November 2, 2017 The mechanics aren't readily explained, and thus could seem a bit annoying. The mod is designed so that you have to spend several in-game days as a slave if you chose to follow that path. It also depend on what kind of owner you get, for example a sadistic one will not let you gain allowance. My main problem with it is the lack of guidance and activities: you'll get tasks with no real idea as how you need to do them. If you fail those tasks, you get negative points. The idea behind this is to actively train the PC.
Kitsudragon Posted November 2, 2017 Posted November 2, 2017 After trying to play along with the mod for a while, what I currently have is a powerful need to find a Ghostbusters mod so I can kick down the doors of Dreamworld, and blast the whole place with proton streams...
LesboIsBesto Posted November 3, 2017 Posted November 3, 2017 Exactly how do I get the other quests in this mod to work like The Truth or the secondary ones like Coveted, Paybacks a Bitch, etc. I've been enslaved through SD+ 5 times at least (not including when I first met Sanguine) & haven't had the other quests activate. Some of them are actually unchecked in the Status page but they're greyed out too so what do I need to get them active?
Aria Hawke Posted November 5, 2017 Posted November 5, 2017 is there a way to make it so the current owner will never get rid of or try to sell my pc. It's for story purposes.
Razuryam Posted November 5, 2017 Posted November 5, 2017 Hi! excuse me, can i ask what can i do with the textures of the slave outfit?, in my body slide the whole costume says "No Image" dont know what to do or how fix it The mod looks awesome btw can wait for play it, and sorry for my english xd
frost_death Posted November 5, 2017 Posted November 5, 2017 The mechanics aren't readily explained, and thus could seem a bit annoying. The mod is designed so that you have to spend several in-game days as a slave if you chose to follow that path. It also depend on what kind of owner you get, for example a sadistic one will not let you gain allowance. My main problem with it is the lack of guidance and activities: you'll get tasks with no real idea as how you need to do them. If you fail those tasks, you get negative points. The idea behind this is to actively train the PC.What kind of tasks this mod have btw, because maybe I am missing some of them? I've found "give me N amount of gold" which can be achieved just by taking stuff around the place where your owner lives (even right in front of him potiona from the shelf) and it will count as money + go to a shop and by me something. Are there any other activities that will allow longer playthrough? Because honestly, gameplay of finding few gold around, waiting via T button few times a day to get interaction from npc and going to sleep is a bit boring.
LinksSword Posted November 5, 2017 Posted November 5, 2017 I'm trying to get the mod to detect my custom bodyslide file for the spriggan body mesh but it's not working out? can anybody help me? maybe i got the file path wrong? Also for some reason the sprigggan face mask is invisible. Also does anyone know if its possible to disable armbinder? or at least make it so it doesn't restrict me from using certain objects like MME milking pump. I just want to simulate a MME milkslave experience with this mod. Also ai likes to walk the opposite way sometimes which is annoying when you want your master to follow you.
Lyman the Lunatic Posted November 10, 2017 Posted November 10, 2017 I'll repost this, apparently LL was being updated & that post will be left behind. Sorry I took my sweet time to reply, here is the papyrus log you have asked for earlier. Just a recap. My char. has a problem with running away from her master because SD keeps spawning in the magic yoke. No, she didn't console command her way out of her slavery, just doing the most typical thing ever: Finding a way out. The place I send my char. to is this tower near Riften. Luckily the random chest spawns 4 lockpicks, and she gained enough trust her orc master lets her wander around without the cuffs on. So, yeah, she got the lockpicks, remove the collar & everything, attack her captor & the magic yoke strikes! Papyrus.0.log
DeepBlueFrog Posted November 10, 2017 Author Posted November 10, 2017 3 hours ago, Lyman the Lunatic said: I'll repost this, apparently LL was being updated & that post will be left behind. Sorry I took my sweet time to reply, here is the papyrus log you have asked for earlier. Just a recap. My char. has a problem with running away from her master because SD keeps spawning in the magic yoke. No, she didn't console command her way out of her slavery, just doing the most typical thing ever: Finding a way out. The place I send my char. to is this tower near Riften. Luckily the random chest spawns 4 lockpicks, and she gained enough trust her orc master lets her wander around without the cuffs on. So, yeah, she got the lockpicks, remove the collar & everything, attack her captor & the magic yoke strikes! Papyrus.0.log Thanks. I will take a look. For now, I am still taking in the changes to the forum and getting my settings in order.
JuliusXX Posted November 11, 2017 Posted November 11, 2017 Just noticed that the download icon in the first post doesn't work yet. The other links seem to work though.
DeepBlueFrog Posted November 11, 2017 Author Posted November 11, 2017 4 hours ago, JuliusXX said: Just noticed that the download icon in the first post doesn't work yet. The other links seem to work though. They are still working on images thumbnails and downloads. Hopefully the final switch should be happening today.
PanicBunny Posted November 14, 2017 Posted November 14, 2017 (edited) Hey, I have an issue with my Collar. It doesn't want to come off :/ I tried googling for a solution, but I think the forum change screwed the references up somehow. It shows google previews with question looking similar to mine but it does link to sites in this thread without the shown posts...anyways. After beeing enslaved I killed my master and used the key. While the other restraints where removed this collar (called Collar (leather) even though it has the look of the rusty iron collar) won't come of. So ok no biggie I go to Farengar/Eorlund who says he'll remove it and charges me 500 gold and nothing happens. That's unusual. Then I went to the Master (captured dreams) and I get 1 unremovable item detected. Cursed loots FREE ME! doesn't help either. Neither does unequip all. No Magic effect is shown under magic effects and I've got not quest to remove it. This is the first enslavement with this character and I haven't been to the dreamworld yet. Does anyone know if this is a known issue with other mods or how to proceed? Edit: spelling Edit2: Clarifications Edited November 14, 2017 by PanicBunny
Recoilsuave Posted November 15, 2017 Posted November 15, 2017 (edited) When I add this mod in, the carry weight of any of my characters drops. If I remove this mod and load the same save, my characters' carry weight is normal. I tried creating a new game and the same thing occurs. Any race has its carry weight lowered when this mod is active. I couldn't find anything in this mod using TES5Edit that looks like it affects carry weight, but it is definitely this mod. Edit: It seems leaving the current area fixes the carry weight issue, however it's still odd that it happens when first starting the mod in a game. Edited November 16, 2017 by Recoilsuave
Photonix Posted November 17, 2017 Posted November 17, 2017 Sorry if I'm blind but is there a list anywhere of exactly who and what can capture you in skyrim? I.e humans / factions / creatures?
DeepBlueFrog Posted November 17, 2017 Author Posted November 17, 2017 (edited) 1 hour ago, Photonix said: Sorry if I'm blind but is there a list anywhere of exactly who and what can capture you in skyrim? I.e humans / factions / creatures? There is no updated list at the moment. I am trying to keep things as open as possible, so all vanilla races should be supported (there is a problem right now with vampires though). On the creature side, falmers, hagravens, draugr, dogs, wolves, giants, trolls, sabre cats, chaurus and spiders are supported. Custom races based on variations of the above (with different skins) should work as well. Edited November 17, 2017 by skyrimll
Photonix Posted November 17, 2017 Posted November 17, 2017 56 minutes ago, skyrimll said: There is no updated list at the moment. I am trying to keep things as open as possible, so all vanilla races should be supported (there is a problem right now with vampires though). On the creature side, falmers, hagravens, draugr, dogs, wolves, giants, trolls, sabre cats, chaurus and spiders are supported. Custom races based on variations of the above (with different skins) should work as well. Thanks for the reply, didn't it used to have Riekling support or what that a patch from someone, seems like a popular faction with all the pictures in the screenshot section?
HerChianti Posted November 17, 2017 Posted November 17, 2017 (edited) Sorry if this question seems dumb, but is there a way to get my Owner to try to have sex/use me with me more frequently? I'm using this with CCAS and I started as a Falmer Chaurus Breeder slave, and for the most part unless I explicitly Submit over and over, owner usually just walks around or follows me. Very rarely my owner decides to use me on their own volition. I'm new to the mod so I'm kinda lost on the intrincancies about allowance, Owner mood, etc. EDIT: Read the FAQ and no info on there about this either. Edited November 17, 2017 by HerChianti
DeepBlueFrog Posted November 17, 2017 Author Posted November 17, 2017 (edited) 2 hours ago, Photonix said: Thanks for the reply, didn't it used to have Riekling support or what that a patch from someone, seems like a popular faction with all the pictures in the screenshot section? I forgot about that. For additional races, especially from Solstheim, use the SD customization add-on that Content Consumer made (also available from the SD+ downloads page). Also, you will be happy to hear I have resumed work on the mod and will be releasing an update before Christmas hopefully. I am working on a mechanism to register the race of an NPC as a potential slaver (either humanoid or beast) through the surrender menu. The update will also include tweaks to the trust allowance system and a few usability fixes I cam across (like no punishments for leaving a cell or a better chance to add food and drinks to the owner's inventory even if you don't give them anything). Edited November 17, 2017 by skyrimll 1
Photonix Posted November 17, 2017 Posted November 17, 2017 1 hour ago, skyrimll said: I forgot about that. For additional races, especially from Solstheim, use the SD customization add-on that Content Consumer made (also available from the SD+ downloads page). Also, you will be happy to hear I have resumed work on the mod and will be releasing an update before Christmas hopefully. I am working on a mechanism to register the race of an NPC as a potential slaver (either humanoid or beast) through the surrender menu. The update will also include tweaks to the trust allowance system and a few usability fixes I cam across (like no punishments for leaving a cell or a better chance to add food and drinks to the owner's inventory even if you don't give them anything). Wahoo! Thanks for the continued great work, nice little added Christmas bonus there! A question from someone who has next to know modding experience, I like how this mod and many others aren't depending on Death Alternative anymore but is it very difficult for you to add the same condition when reduced to 0 hp? I like to play close ish (hah) to realism as possible in some regards, so it was nice to have the option of only being a slave once you lose combat instead of surrendering, as buggy as it was I thought DA joined the mods together well (when it worked) from like combat > lose 0 HP DA starts > Defeat > Fade to black > SD+ Enslavement.
DeepBlueFrog Posted November 18, 2017 Author Posted November 18, 2017 1 hour ago, Photonix said: Wahoo! Thanks for the continued great work, nice little added Christmas bonus there! A question from someone who has next to know modding experience, I like how this mod and many others aren't depending on Death Alternative anymore but is it very difficult for you to add the same condition when reduced to 0 hp? I like to play close ish (hah) to realism as possible in some regards, so it was nice to have the option of only being a slave once you lose combat instead of surrendering, as buggy as it was I thought DA joined the mods together well (when it worked) from like combat > lose 0 HP DA starts > Defeat > Fade to black > SD+ Enslavement. DA is not required to run the mod but you still need it if you want near death situations. SD+ includes DA compatible events that you can register with DA but remain optional for those who do not want/like DA. If you don't see them in DA after installing and starting SD+, go to the main tab of DA's menu and run the manual registration of mods again.
HerChianti Posted November 18, 2017 Posted November 18, 2017 (edited) I'm now Slavery Level 5 - Veteran Slave with almost 50 Trust and it's still saying "You are not allowed to kneel". Do some factions (of monsters, in my case the Chaurus) won't let you get up from all fours ever regardless of trust, etc? Edited November 18, 2017 by HerChianti
DeepBlueFrog Posted November 18, 2017 Author Posted November 18, 2017 36 minutes ago, HerChianti said: I'm now Slavery Level 5 - Veteran Slave with almost 50 Trust and it's still saying "You are not allowed to kneel". Do some factions (of monsters, in my case the Chaurus) won't let you get up from all fours ever regardless of trust, etc? Looks like something went wrong. Enslaved to the chaurus should have you on all four all the time. I am planning to make kneeling and crawling manual actions in the next version. It will be up to you to decide when to kneel or crawl. Your master may ask you to crawl or kneel for them and punish you if you defy them. Hopefully, that will fix your issue then.
HerChianti Posted November 18, 2017 Posted November 18, 2017 (edited) 28 minutes ago, skyrimll said: Looks like something went wrong. Enslaved to the chaurus should have you on all four all the time. I am planning to make kneeling and crawling manual actions in the next version. It will be up to you to decide when to kneel or crawl. Your master may ask you to crawl or kneel for them and punish you if you defy them. Hopefully, that will fix your issue then. Oh, so if i'm enslaved to the chaurus I CAN'T switch from crawling to kneeling/standing no matter the loyalty/trust/happiness/etc? That's a shame, because this mod is simply phenomenal in every aspect, but this really limits what I can do while being enslaved to it. And I have MME too so I can't milk myself while crawling either. I'm basically stuck just giving it food and letting it have its way with me over and over. I hope this doesn't sound too forceful but I really wish you would give us a little bit more freedom (being a slave makes this really ironic) so I could keep being enslaved to it but do more stuff like run around and be more useful to my master. Edited November 18, 2017 by HerChianti
Photonix Posted November 18, 2017 Posted November 18, 2017 3 hours ago, skyrimll said: DA is not required to run the mod but you still need it if you want near death situations. SD+ includes DA compatible events that you can register with DA but remain optional for those who do not want/like DA. If you don't see them in DA after installing and starting SD+, go to the main tab of DA's menu and run the manual registration of mods again. Sorry I think I may have worded that wrong, I meant to say I like the fact your mod and others no longer requires DA, since to get things like defeat working along side that as well was very tricky, So in the long run I'd prefer to use this and Defeat without it. The other part was is there a reason for your thought behind making the mod a "surrender" to be enslaved instead of being defeated? The only reason in the past why I used DA was because it was required by a few mods and it bridged the gap with this mod, but not having that bridge it would be fantastic if both mods connected upon defeat. I know Defeat can lead to Simple Slavery and that can connect back to this mod via auction, is that straight to Sanguine himself (or one of them) or can it be any random master human / creature ect?
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