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Sanguine Debauchery (SD+) (January 2025)


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Posted

I got enslaved by falmers, mannaged to get free from th owner putting him on fire of a dwemer machine, i reached the corpse and looted all from him on one isntant becuz the Living takes time inventory block only give u an instant before it closes the inventory, and got released but the collar remained, is that an intended feature (the collar) or was a bug? to spawn a key or get a new master to get a key becuz devious keys dont works, or any other way to obtain key if it is inteded? thnx in advance.

Posted

I got enslaved by falmers, mannaged to get free from th owner putting him on fire of a dwemer machine, i reached the corpse and looted all from him on one isntant becuz the Living takes time inventory block only give u an instant before it closes the inventory, and got released but the collar remained, is that an intended feature (the collar) or was a bug? to spawn a key or get a new master to get a key becuz devious keys dont works, or any other way to obtain key if it is inteded? thnx in advance.

 

Guess you have to run to the next City or Town, to find someone who can help you out of your chains. The collar isn't indeed intended to go off without help :)

 

Hope you don't have Devious Enslaved or other enslavement mods active, or you will have a fun time by try to find someone who is able to release you, with a certain chance... :D 

Posted

 

I got enslaved by falmers, mannaged to get free from th owner putting him on fire of a dwemer machine, i reached the corpse and looted all from him on one isntant becuz the Living takes time inventory block only give u an instant before it closes the inventory, and got released but the collar remained, is that an intended feature (the collar) or was a bug? to spawn a key or get a new master to get a key becuz devious keys dont works, or any other way to obtain key if it is inteded? thnx in advance.

 

Guess you have to run to the next City or Town, to find someone who can help you out of your chains. The collar isn't indeed intended to go off without help :)

 

Hope you don't have Devious Enslaved or other enslavement mods active, or you will have a fun time by try to find someone who is able to release you, with a certain chance... :D

 

Yea i have those isntalled but i dint wanted to "cheat" but if that was a bug well, make it happen as it was intended, actually was too late for my toon to find someone that helps her, Gorza just took 500 gold and did nothing to the chains XD so well, have to find a stromg hand to guide me that haves a shelter and be killable, luckly she is not ovulating, yet XD thnx bro!

Posted

 

 

I got enslaved by falmers, mannaged to get free from th owner putting him on fire of a dwemer machine, i reached the corpse and looted all from him on one isntant becuz the Living takes time inventory block only give u an instant before it closes the inventory, and got released but the collar remained, is that an intended feature (the collar) or was a bug? to spawn a key or get a new master to get a key becuz devious keys dont works, or any other way to obtain key if it is inteded? thnx in advance.

 

Guess you have to run to the next City or Town, to find someone who can help you out of your chains. The collar isn't indeed intended to go off without help :)

 

Hope you don't have Devious Enslaved or other enslavement mods active, or you will have a fun time by try to find someone who is able to release you, with a certain chance... :D

 

Yea i have those isntalled but i dint wanted to "cheat" but if that was a bug well, make it happen as it was intended, actually was too late for my toon to find someone that helps her, Gorza just took 500 gold and did nothing to the chains XD so well, have to find a stromg hand to guide me that haves a shelter and be killable, luckly she is not ovulating, yet XD thnx bro!

 

 

If i understand the mod right, asking someone to get free of the collar is not cheating, it's a "legit" way to escape from your owner :D

 

Anyway, makes the escape attemp also a bit more fun... Being enslaved, rush to npc to get free, npc response "sorry not your lucky day i guess, you're mine now" - Again enslaved.

 

Thanks to all devious mods, my Dragonborn do not know that she might be the only one who can save Skyrim and eventually... Skyrim never will be saved, because the hero never get rid of her chains and collars... At least, not for long.

 

Posted

ok i found a bsa depacker and changed the numbers as you said. i put the file into script / source datas. does this file overwrite now the old one in the bsa ?

nothing happened in game lol. just the text repeats always your owner binds your Hands again...

my favourite is xcross  025

 

If you unpack scripts, only unpack the scripts you want to change or you will have to unpack everything at each update.

 

Editing the source scripts is not enough. You also have to compile the script in CK editor. 

 

- Open the editor (you don't need to load the ESP unless you also edited properties in the script)

- Go to Gameplay and Papyrus Script Manager... filter by _sd and right click on the script you edited and select Compile.

 

That will create a new psx file in your script folder. That file will override what is in the BSA file.

 

Watch this for a quick overview of scripting: 

Posted

 downloaded and unzipped the bsa.unpacker. with the unpacker i sorted debouchery bsa, extract script/source sdsf snp 03, saved that one. changed the idles in it, Close with saved. put that file in skyrim data scripts source. opened ck. gameplay Papyrus scriptmanager, clicked on the file, was top of the list, press compile.......failed.

Posted

i dont see any error message. cant you do that ? sending the finished files here ?  with 025 x cross on top with >30 .

 

 

it Fails also when i dont open the script, : extract, save in script source folder, compile, failed. one of the tools doest do it s work.

Posted

ok i found a bsa depacker and changed the numbers as you said. i put the file into script / source datas. does this file overwrite now the old one in the bsa ?

nothing happened in game lol. just the text repeats always your owner binds your Hands again...

my favourite is xcross  025

 

I had the same issue - Revealed somehow it's kind of bug if you wearing certain chains which aren't unlocked, like those from CD or the Cursed Loot mod. 

 

The owner try to put chains on me, failed but the system not realize that the attempt to put on the chains was failed and keep trying bind the arms behind the back. You can try to "fix" it, with put a armbinder on the char. But it will removed as soon the owner wanna unlock your arms.

 

After the owner try again repeatedly to tie your arms behind back. Till you add some armbinder again.

 

Problem: Character don't kneel when arms are in a binder. Only when shackles are on.

Posted (edited)

 

 

 

ok, back after some time, running the current version of sd and the new spriggan armor seems to be blocked by collars

my character was locked into the slut collar and the rubber suit(both from devious loot) and the spriggan still attempted to attach the body

 

can you make some checks for a collar being worn and find out the difference between a harness and a slave harness in dd then have the spriggan behave as the slave harness when a collar is worn or clothing blocked on the player

 

The spriggan armor should be seen as a belt now... nothing to do with a collar.

 

You can be enslaved by a master AND be infected by a spriggan at the same time.

 

What is blocking you seems to be the rubber suit if it is treated as a belt.

 

Either way, it shouldn't matter. The spriggan infection will keep trying to attack items to your hands, feet, belt and blindfold. If something is already equipped in these slots, nothing should happen except another attempt at filling in the slots later on.

 

I'd say what you are describing is working as intended.

 

the issue here is that all the other piece are working as intended, but the body isn't behaving as a chastity belt, nor is it visble as a chastity belt is visible when worn

i'm able to remove the spriggan host without any key messages by touching it, removes like a zaz item or a piece of clothing would, but gives the message i'm free of it or i can continue to wear it tho i can't see it and yet will still have the curse try to attach a host body onto the player again because its using busted scripts

i assumed it must be scripted as a harness because the text on the image of the item is the same as what you would see on a harness And because the harness uses multiple slots which would prevent it from being worn by a collar

if, its not acting as a harness then it must still be occupying too many slots to attach properly with the rubber suit blocking armor and clothing from being worn, which sounds like instead of a check for collars you need a check for an armor blocking suit

cursed loot is having similar issues with the way its attaching any of the locked boots when infected with the spriggan, but that's on their end of the issue

maybe the solution would be best dealt with if you and kimi (http://www.loverslab.com/user/454415-kimy/) of devious loot (http://www.loverslab.com/topic/33986-deviously-cursed-loot-v43-2015-02-02/page-141) were to devise a joint fix for spriggans

 

 

Did you use SD Patches before by any chance?

 

Check if you don't have scripts starting with _sd in your scripts folder. 

If you do, remove them and try getting infected by a spriggan again.

 

The spriggan body is definitely a chastity belt.

 

no, i'm not using sd patches, i saw it had issues early on and heard it was also made outdated, possibly obsolete by your new updates

i have _anton and _sl, but no _sd in the scripts folder

spriggan body isn't using any other slots?

anything else you can think of that would prevent it from working?

 

 

 

The rubber suits do not have the chastity belt keywords attached and should not behave as one. But yes, the rubber suits do block the armour slot.

 

I am not sure I understand the issue with the boots. They will equip only if the boot slot is available, so I assume that's fine, no?

the issue with the boots attempting to attach while you're a spriggan is the spriggan also uses locked footwear, spriggan feet lock from the ankles as if they're ankle restraints, but still occupy the boot slot and cursed loot is still attempting to attach locked boots or pony boots or restrictive boots while the spriggan feet are worn

 

 

I'd have to check SD, but my guess would be that this is happening because the Spriggan boots do not have the DD boots keyword attached, so for Cursed Loot, the boot slot appears as not occupied.

 

 

This appears to be the cause for both issues

the spriggan body is being blocked as a piece of armor by the rubber suit, but still force attaching to the belt slot and causing broken scripts on the body and the spriggan feet are blocking footwear using cuff scipts instead of boot scripts which interferes with other mods trying to lock boots on so those boots get more broken scripts

Edited by CliftonJD
Posted

i dont see any error message. cant you do that ? sending the finished files here ?  with 025 x cross on top with >30 .

 

 

it Fails also when i dont open the script, : extract, save in script source folder, compile, failed. one of the tools doest do it s work.

 

If compilation fails, the errors are pretty visible.

They are in the compiler output section of the editor or in a popup window depending how you compile it.

 

I can take a look at your script and tell you what is missing but if you just replace the value of the idle ID, it should compile just fine.

 

 

 

 

 

 

I'd have to check SD, but my guess would be that this is happening because the Spriggan boots do not have the DD boots keyword attached, so for Cursed Loot, the boot slot appears as not occupied.

 

This appears to be the cause for both issues

the spriggan body is being blocked as a piece of armor by the rubber suit, but still force attaching to the belt slot and causing broken scripts on the body and the spriggan feet are blocking footwear using cuff scipts instead of boot scripts which interferes with other mods trying to lock boots on so those boots get more broken scripts

 

 

The Spriggan outfit currently blocks the body, hands, feet slots because of the UNP/CBBE skins and the belt slot for DDi.

 

I noticed that the last version is also blocking the SoS slot (52) because I was troubleshooting some issues with Schlongs for male armors and I forgot to remove it.

 

The next version will fix that.

Posted

33 lines of Errors ! sentences like " not a known user defined type" and  "variaible Input is undefined" or " is not a function or does not exist" - your stuff!

 

and that even if i do not change the idles and do not open the script.

 

 

 

btw the pex file in scripts has the idle numbers too, if i change them there nothing changes in game again.

Posted

33 lines of Errors ! sentences like " not a known user defined type" and  "variaible Input is undefined" or " is not a function or does not exist" - your stuff!

 

and that even if i do not change the idles and do not open the script.

 

 

 

btw the pex file in scripts has the idle numbers too, if i change them there nothing changes in game again.

 

Ok... the error messages do help.

 

This is not 'my stuff' - what you are seeing is the script engine complaining that you do not have the source files of SKSE installed.

 

Make sure to install SKSE using the 7z archive.. not the installer.

 

For some reason, they did not include the source files with the installer and you need them to compile other scripts.

 

If you eventually compile script with SexLab commands in them, you will have to do the same with SkyUI and extract the scripts from SkyUI so you can compile your own scripts.

 

Welcome to the happy world of Skyrim scripting.

Posted

the spriggan in my game have no movement animation any idea why?

 

Is that the new spriggan shape? or your character with spriggan armor on?

 

Make sure to run FNIS for Users once before using SD.

Posted

 

the spriggan in my game have no movement animation any idea why?

 

Is that the new spriggan shape? or your character with spriggan armor on?

 

Make sure to run FNIS for Users once before using SD.

 

its the NPC spriggan they just stand still with their arms at like a 45 degree angle and i have ran FNIS like 2 times before i launch my skyrim to be sure

Posted

 

 

the spriggan in my game have no movement animation any idea why?

 

Is that the new spriggan shape? or your character with spriggan armor on?

 

Make sure to run FNIS for Users once before using SD.

 

its the NPC spriggan they just stand still with their arms at like a 45 degree angle and i have ran FNIS like 2 times before i launch my skyrim to be sure

 

 

Did you install anything related to creatures recently? like More Nasty Creatures maybe?

 

NPC frozen in place with hands at 45 degree usually means you are missing animation files somewhere.

Posted

I'm having some trouble with the flowering spriggan quest. I picked up a spriggan host body during the Nettlebane quest and attached it, then went around and got commented at by NPCs, and asked several. I eventually talked to Farengar and he mentioned the temple of kynareth, so I went there and got the book, and now it's pointing me to "the grove near [...]" with no marker or anything. And the very first goal of the quest isn't marked as completed as well, though the other two goals (not the "find grove") are.

 

From what I read, I think I skipped an objective gotten from people mentioning something about "magic" and that might have messed it up? But I admit I don't know anything about how quests progress.

Posted

anybody has verson 3.03 or .3.04  to attach here please ?


 

33 lines of Errors ! sentences like " not a known user defined type" and  "variaible Input is undefined" or " is not a function or does not exist" - your stuff!

 

and that even if i do not change the idles and do not open the script.

 

 

 

btw the pex file in scripts has the idle numbers too, if i change them there nothing changes in game again.

 

Ok... the error messages do help.

 

This is not 'my stuff' - what you are seeing is the script engine complaining that you do not have the source files of SKSE installed.

 

Make sure to install SKSE using the 7z archive.. not the installer.

 

For some reason, they did not include the source files with the installer and you need them to compile other scripts.

 

If you eventually compile script with SexLab commands in them, you will have to do the same with SkyUI and extract the scripts from SkyUI so you can compile your own scripts.

 

Welcome to the happy world of Skyrim scripting.

 

i just want the devices back. they have been in 3.03 and 3.04, so maybe you can attachj These files here.

i have skse installer installed. i can try the zip Archive, np.

 

edit : Yeah, with the skse Archive installed i dont get 33 lines of errors, i  get 70 !

it would take you 2 minutes to change the idles, and you made me busy 5 hours not getting it.

Posted

anybody has verson 3.03 or .3.04  to attach here please ?

 

33 lines of Errors ! sentences like " not a known user defined type" and  "variaible Input is undefined" or " is not a function or does not exist" - your stuff!

 

and that even if i do not change the idles and do not open the script.

 

 

 

btw the pex file in scripts has the idle numbers too, if i change them there nothing changes in game again.

 

Ok... the error messages do help.

 

This is not 'my stuff' - what you are seeing is the script engine complaining that you do not have the source files of SKSE installed.

 

Make sure to install SKSE using the 7z archive.. not the installer.

 

For some reason, they did not include the source files with the installer and you need them to compile other scripts.

 

If you eventually compile script with SexLab commands in them, you will have to do the same with SkyUI and extract the scripts from SkyUI so you can compile your own scripts.

 

Welcome to the happy world of Skyrim scripting.

 

i just want the devices back. they have been in 3.03 and 3.04, so maybe you can attachj These files here.

i have skse installer installed. i can try the zip Archive, np.

 

edit : Yeah, with the skse Archive installed i dont get 33 lines of errors, i  get 70 !

it would take you 2 minutes to change the idles, and you made me busy 5 hours not getting it.

 

1) I didn't make you anything... you chose to try to compile the script yourself.

It is painful at first to get things set up but it will be very useful for you to be able to compile scripts eventually, so I encourage you to persist and try to make it work.

 

2) Maybe it will take me 2 minutes to update the script later tonight... after I am done with work (still working on my day job right now), and family, and more work (two reports to write and a whole application to test for work again tonight). Plus the extra 20 to 30 minutes it takes to test the changed script, repackage the BSA file and repost it here.

 

If I am done with work before 1am, yeah... maybe I will take these 2 minutes to change the script.

 

Don't count on it tonight or even this week... I don't have a lot of time for Skyrim this week.

Posted

 

 

Did you install anything related to creatures recently? like More Nasty Creatures maybe?

 

NPC frozen in place with hands at 45 degree usually means you are missing animation files somewhere.

 

 

i have not installed that mod and i have no mods that alter any creature files so i have no idea what am missing an animation file :/

Posted

 

anybody has verson 3.03 or .3.04  to attach here please ?

 

33 lines of Errors ! sentences like " not a known user defined type" and  "variaible Input is undefined" or " is not a function or does not exist" - your stuff!

 

and that even if i do not change the idles and do not open the script.

 

 

 

btw the pex file in scripts has the idle numbers too, if i change them there nothing changes in game again.

 

Ok... the error messages do help.

 

This is not 'my stuff' - what you are seeing is the script engine complaining that you do not have the source files of SKSE installed.

 

Make sure to install SKSE using the 7z archive.. not the installer.

 

For some reason, they did not include the source files with the installer and you need them to compile other scripts.

 

If you eventually compile script with SexLab commands in them, you will have to do the same with SkyUI and extract the scripts from SkyUI so you can compile your own scripts.

 

Welcome to the happy world of Skyrim scripting.

 

i just want the devices back. they have been in 3.03 and 3.04, so maybe you can attachj These files here.

i have skse installer installed. i can try the zip Archive, np.

 

edit : Yeah, with the skse Archive installed i dont get 33 lines of errors, i  get 70 !

it would take you 2 minutes to change the idles, and you made me busy 5 hours not getting it.

 

1) I didn't make you anything... you chose to try to compile the script yourself.

It is painful at first to get things set up but it will be very useful for you to be able to compile scripts eventually, so I encourage you to persist and try to make it work.

 

2) Maybe it will take me 2 minutes to update the script later tonight... after I am done with work (still working on my day job right now), and family, and more work (two reports to write and a whole application to test for work again tonight). Plus the extra 20 to 30 minutes it takes to test the changed script, repackage the BSA file and repost it here.

 

If I am done with work before 1am, yeah... maybe I will take these 2 minutes to change the script.

 

Don't count on it tonight or even this week... I don't have a lot of time for Skyrim this week.

 

But he asked so nicely...

Posted

 

 

anybody has verson 3.03 or .3.04  to attach here please ?

 

33 lines of Errors ! sentences like " not a known user defined type" and  "variaible Input is undefined" or " is not a function or does not exist" - your stuff!

 

and that even if i do not change the idles and do not open the script.

 

 

 

btw the pex file in scripts has the idle numbers too, if i change them there nothing changes in game again.

 

Ok... the error messages do help.

 

This is not 'my stuff' - what you are seeing is the script engine complaining that you do not have the source files of SKSE installed.

 

Make sure to install SKSE using the 7z archive.. not the installer.

 

For some reason, they did not include the source files with the installer and you need them to compile other scripts.

 

If you eventually compile script with SexLab commands in them, you will have to do the same with SkyUI and extract the scripts from SkyUI so you can compile your own scripts.

 

Welcome to the happy world of Skyrim scripting.

 

 

i want  

it would take you

you made me

 

1) I didn't make you anything... you chose to try to compile the script yourself.

It is painful at first to get things set up but it will be very useful for you to be able to compile scripts eventually, so I encourage you to persist and try to make it work.

 

2) Maybe it will take me 2 minutes to update the script later tonight... after I am done with work (still working on my day job right now), and family, and more work (two reports to write and a whole application to test for work again tonight). Plus the extra 20 to 30 minutes it takes to test the changed script, repackage the BSA file and repost it here.

 

If I am done with work before 1am, yeah... maybe I will take these 2 minutes to change the script.

 

Don't count on it tonight or even this week... I don't have a lot of time for Skyrim this week.

 

 

Skyrimll, you must be the most patient person in the world, or at least most patient modder i ever saw  :cool:

Posted

Can we have an option to randomize the join faction time based as much the value u select in the slider, thnx so much for this enhancement to this awesome mod! ure great Skyrimll!

Posted

Can we have an option to randomize the join faction time based as much the value u select in the slider, thnx so much for this enhancement to this awesome mod! ure great Skyrimll!

 

That's planned.

 

In order to do that, I have to make a lot of changes to the faction management system

 

That will take some time.

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