eggache Posted February 22, 2015 Posted February 22, 2015 Hi I just fixed the SD+ install stuck problem. However, I face a new problem now, the SD+ and Devious Assets always tell me my Devious Integration is old version with 0.0 version. Actually, I am using 2.83 or 2.90 now, I tried both of them.
DeepBlueFrog Posted February 22, 2015 Author Posted February 22, 2015 Hi I just fixed the SD+ install stuck problem. However, I face a new problem now, the SD+ and Devious Assets always tell me my Devious Integration is old version with 0.0 version. Actually, I am using 2.83 or 2.90 now, I tried both of them. Are you using Mod Organizer? Try installing DDi manually instead of using a tool for the installation.
Lyman the Lunatic Posted February 22, 2015 Posted February 22, 2015 Then turn off the Bound Animations Filter in DD. That will fix your problem with DD ZAP. I always do that. So I did my own investigation for a bit after you said it's not from SD. I found out that my devious device is outdated. I was using 2.8 something something, I just updated to 2.9 & devious device stop interfering with the animations now. Man, a reminder to update a mod I don't want to use, I think I need to write down somewhere I should check updates for devious devices.
sapho888 Posted February 22, 2015 Posted February 22, 2015 I've been trying out different tactics with my owners to see what kinds of outcomes I can get. So this time I've been in generally a bad slave by not answering my master's food and greed needs but unwillingly submitting to his sexual desires . I've also been relatively rebellious by telling him that I will never submit and occasionally calling his mother a whore which i find a somewhat ironic insult . However, he still occasionally makes comments like "Good slave" and after a few days, he is offering to free me or join his cause. Is this the worst outcome for a rebellious slave? I was trying to read through your documentation but it looks like a lot has changed and I'm not sure if it is completely accurate anymore. (ie. it doesn't look like demerits are used anymore.) I'm not entirely sure if my choices are actually lowering my slave score or maybe I'm inadvertently pleasing him by allowing him to whip me more? Can you explain a bit how all the master characteristics work? P.S. I was going to add a troll-y comment in the beginning since it seems like all the rage lately but apparently I'm not that rebellious in this forum.
handsandarrows Posted February 22, 2015 Posted February 22, 2015 I need help setting up the mod because my character never goes into blackout stage. She goes into bleedout and defeat triggers. After defeat rape, she can take damage but when her bar gets to 0 for blackout, it instantly refills. This repeats indefinitely. I am running Defeat, Death Alternative YMOYL, DA Capture, SD+, and all required mods. I have similar mods, and last time i got beat up, it worked well for me, but i had to experiment a lot with the setting too I will post my setting here, what i try for is bad thing can happen, but only with small chances. Oh and for load order, i decide to trust in what LOOT says. Skyrimll, i would love if you could maybe tell what setting you would recommend for Defeat and your mod and DAYMOYL, since you say you also use Defeat with your mod, and even Submit too? It would be great! DAYMOL setting Defeat setting Devios Capture setting
laurencius Posted February 22, 2015 Posted February 22, 2015 Thanks for the help, handsandarrows. I will try your settings.
NNS10 Posted February 22, 2015 Posted February 22, 2015 Bug Reports: (1) The "I'm bored, entertain me" sequences reset the PC voice selected in the SL Framework. This bug has been around for a number of versions and hasn't been fixed. (2) Fists seem to be recognized as weapons. I use SPERG and had it unarmed mode set as Disabled (vanilla behavior?), but SD+ Master kept detecting that as my PC being armed. Workaround was to use SPERG and set unarmed mode as Manual.
DeepBlueFrog Posted February 22, 2015 Author Posted February 22, 2015 Bug Reports: Thanks for the reports. (1) The "I'm bored, entertain me" sequences reset the PC voice selected in the SL Framework. This bug has been around for a number of versions and hasn't been fixed. This bug has not been fixed because I didn't find 1) what is causing it and 2) how to fix it. I am open to any idea of how to fix it though. https://github.com/MinLL/SDPlus/issues/163 (2) Fists seem to be recognized as weapons. I use SPERG and had it unarmed mode set as Disabled (vanilla behavior?), but SD+ Master kept detecting that as my PC being armed. Workaround was to use SPERG and set unarmed mode as Manual. That's a known issue with SPERG and unfortunately, not something I can fix at the moment (I am not using SPERG and I have other issues on my list to take care of first... like the issue above). https://github.com/MinLL/SDPlus/issues/18
NNS10 Posted February 22, 2015 Posted February 22, 2015 Question: If you don't use SneakTools, how is it possible to kill your Master? The moment you attack, your PC gets disarmed. I used the SneakTools mod to kill the Master, but punishment scripts triggered after my PC was free. Obviously since the master was dead, no punishment ever came and I remained locked out of controlling my PC.
CliftonJD Posted February 22, 2015 Posted February 22, 2015 ok, back after some time, running the current version of sd and the new spriggan armor seems to be blocked by collars my character was locked into the slut collar and the rubber suit(both from devious loot) and the spriggan still attempted to attach the body can you make some checks for a collar being worn and find out the difference between a harness and a slave harness in dd then have the spriggan behave as the slave harness when a collar is worn or clothing blocked on the player
DeepBlueFrog Posted February 22, 2015 Author Posted February 22, 2015 ok, back after some time, running the current version of sd and the new spriggan armor seems to be blocked by collars my character was locked into the slut collar and the rubber suit(both from devious loot) and the spriggan still attempted to attach the body can you make some checks for a collar being worn and find out the difference between a harness and a slave harness in dd then have the spriggan behave as the slave harness when a collar is worn or clothing blocked on the player The spriggan armor should be seen as a belt now... nothing to do with a collar. You can be enslaved by a master AND be infected by a spriggan at the same time. What is blocking you seems to be the rubber suit if it is treated as a belt. Either way, it shouldn't matter. The spriggan infection will keep trying to attack items to your hands, feet, belt and blindfold. If something is already equipped in these slots, nothing should happen except another attempt at filling in the slots later on. I'd say what you are describing is working as intended. Question: If you don't use SneakTools, how is it possible to kill your Master? The moment you attack, your PC gets disarmed. I used the SneakTools mod to kill the Master, but punishment scripts triggered after my PC was free. Obviously since the master was dead, no punishment ever came and I remained locked out of controlling my PC. I am still tweaking that side of things. Right now, it is based on line of sight and very quick at reacting to your actions. I will be extending the new trust pool points to friendly hits as well. You will eventually have a window of a few hits to dispatch your master before the collar kicks in, based on the trust of the master that that moment. If you are using Defeat, I has success at defeating my master that way (with the PC as aggressor key).
OH1972 Posted February 23, 2015 Posted February 23, 2015 I just had this strange situation - the owner demanded that I entertain him, on which the game started to play masturbation animations. Then I repeatedly got a message that I was not allowed to hold a weapon and the owner rips it away from me, got a penalty on the trust pool and he started whipping. After the masturbation animation finished, I got another message that I was not allowed to hold a weapon, he whipped again, and moments after he stopped, the game crashed.
boo Posted February 23, 2015 Posted February 23, 2015 If a follower is enslaved, it seems that you have to change cells after freeing yourself in order to talk to them?
CliftonJD Posted February 23, 2015 Posted February 23, 2015 ok, back after some time, running the current version of sd and the new spriggan armor seems to be blocked by collars my character was locked into the slut collar and the rubber suit(both from devious loot) and the spriggan still attempted to attach the body can you make some checks for a collar being worn and find out the difference between a harness and a slave harness in dd then have the spriggan behave as the slave harness when a collar is worn or clothing blocked on the player The spriggan armor should be seen as a belt now... nothing to do with a collar. You can be enslaved by a master AND be infected by a spriggan at the same time. What is blocking you seems to be the rubber suit if it is treated as a belt. Either way, it shouldn't matter. The spriggan infection will keep trying to attack items to your hands, feet, belt and blindfold. If something is already equipped in these slots, nothing should happen except another attempt at filling in the slots later on. I'd say what you are describing is working as intended. the issue here is that all the other piece are working as intended, but the body isn't behaving as a chastity belt, nor is it visble as a chastity belt is visible when worn i'm able to remove the spriggan host without any key messages by touching it, removes like a zaz item or a piece of clothing would, but gives the message i'm free of it or i can continue to wear it tho i can't see it and yet will still have the curse try to attach a host body onto the player again because its using busted scripts i assumed it must be scripted as a harness because the text on the image of the item is the same as what you would see on a harness And because the harness uses multiple slots which would prevent it from being worn by a collar if, its not acting as a harness then it must still be occupying too many slots to attach properly with the rubber suit blocking armor and clothing from being worn, which sounds like instead of a check for collars you need a check for an armor blocking suit cursed loot is having similar issues with the way its attaching any of the locked boots when infected with the spriggan, but that's on their end of the issue maybe the solution would be best dealt with if you and kimi (http://www.loverslab.com/user/454415-kimy/) of devious loot (http://www.loverslab.com/topic/33986-deviously-cursed-loot-v43-2015-02-02/page-141) were to devise a joint fix for spriggans
DeepBlueFrog Posted February 23, 2015 Author Posted February 23, 2015 ok, back after some time, running the current version of sd and the new spriggan armor seems to be blocked by collars my character was locked into the slut collar and the rubber suit(both from devious loot) and the spriggan still attempted to attach the body can you make some checks for a collar being worn and find out the difference between a harness and a slave harness in dd then have the spriggan behave as the slave harness when a collar is worn or clothing blocked on the player The spriggan armor should be seen as a belt now... nothing to do with a collar. You can be enslaved by a master AND be infected by a spriggan at the same time. What is blocking you seems to be the rubber suit if it is treated as a belt. Either way, it shouldn't matter. The spriggan infection will keep trying to attack items to your hands, feet, belt and blindfold. If something is already equipped in these slots, nothing should happen except another attempt at filling in the slots later on. I'd say what you are describing is working as intended. the issue here is that all the other piece are working as intended, but the body isn't behaving as a chastity belt, nor is it visble as a chastity belt is visible when worn i'm able to remove the spriggan host without any key messages by touching it, removes like a zaz item or a piece of clothing would, but gives the message i'm free of it or i can continue to wear it tho i can't see it and yet will still have the curse try to attach a host body onto the player again because its using busted scripts i assumed it must be scripted as a harness because the text on the image of the item is the same as what you would see on a harness And because the harness uses multiple slots which would prevent it from being worn by a collar if, its not acting as a harness then it must still be occupying too many slots to attach properly with the rubber suit blocking armor and clothing from being worn, which sounds like instead of a check for collars you need a check for an armor blocking suit cursed loot is having similar issues with the way its attaching any of the locked boots when infected with the spriggan, but that's on their end of the issue maybe the solution would be best dealt with if you and kimi (http://www.loverslab.com/user/454415-kimy/) of devious loot (http://www.loverslab.com/topic/33986-deviously-cursed-loot-v43-2015-02-02/page-141) were to devise a joint fix for spriggans Did you use SD Patches before by any chance? Check if you don't have scripts starting with _sd in your scripts folder. If you do, remove them and try getting infected by a spriggan again. The spriggan body is definitely a chastity belt.
magicrealm Posted February 23, 2015 Posted February 23, 2015 i never had Problems with xcross, wheel, woodenhorse etc in SD. please bring them back quickly and more often. please tell me how to do that, so i get them back fast. i never get a follower engaged in SD. they are just passive. did you took them off too ? i get the Problem that equipable schlong disappears. they just disappear. not in inventory anymore. on Player i cant say when, didnt catch the exact Moment. on follower they disappear at first sexlab Animation they make, so it has something to do with taking clothes off. i dont know what causes that, maybe you have an idea.
DeepBlueFrog Posted February 23, 2015 Author Posted February 23, 2015 i never had Problems with xcross, wheel, woodenhorse etc in SD. please bring them back quickly and more often. please tell me how to do that, so i get them back fast. i never get a follower engaged in SD. they are just passive. did you took them off too ? i get the Problem that equipable schlong disappears. they just disappear. not in inventory anymore. on Player i cant say when, didnt catch the exact Moment. on follower they disappear at first sexlab Animation they make, so it has something to do with taking clothes off. i dont know what causes that, maybe you have an idea. If you can't wait until I added them back, here is the script where these scenes happen: https://github.com/MinLL/SDPlus/blob/master/scripts/source/_sdsf_snp_03.psc You will have to add or replace the Idles at the end of the script with the ones you want. For the equipable schlong, which schlong are you using? I don't use them but I would have to check which slot they are using to make sure they are not removed. I respect SexLab stripping slots by the way... so you should be able to go into SexLab menu and select the slot to protect from stripping yourself.
magicrealm Posted February 23, 2015 Posted February 23, 2015 Slot 44. the followerr ones disappear even if all Slots unchecked in mcm. the pc ones does not disappear at sl Animation, they disappear i dont know when and where and why. i have to keep an eye on that exactly. as i said, it is not just stripped, it is vanished, gone. it is not even in /showinventory. i have no idea about scripts, in which line number exactly must the idles be placed and where can i get the idels ? 170-205 the zaz numbers ? i dont want to wait for an update atm, i am at 3.11a , because i ihave to do all that work each update, with the tunic to beggar Outfit, morality on i Need a strong Hand, etc. simply the script file with the idles in. cnt you make a minimod with just this script ? a short bdsm mini dialogue mod ? ( i asked you a couple of times for that) i am sure a lot of People would aprreciate that .
Malystraza Posted February 23, 2015 Posted February 23, 2015 I couldn't find any mention of this yet (I apologize if I missed it), but figured I would add a suggestion to this awesome mod. For Dwemer creations (centurions, spiders, etc.), what if being defeated by them triggered some sort of event where they replaced part of your body with cyborg parts (just like ELLE from SL Stories) which could, of course, force you into doing all sort of interesting things since they have a programming of their own. Similar to the flowering spriggan enslavement where you need to track down a way to remove the roots, this could lead you to trying to find a way to regain your humanity before you are fully converted into some sort of Dwemer pleasure robot.
DeepBlueFrog Posted February 23, 2015 Author Posted February 23, 2015 I couldn't find any mention of this yet (I apologize if I missed it), but figured I would add a suggestion to this awesome mod. For Dwemer creations (centurions, spiders, etc.), what if being defeated by them triggered some sort of event where they replaced part of your body with cyborg parts (just like ELLE from SL Stories) which could, of course, force you into doing all sort of interesting things since they have a programming of their own. Similar to the flowering spriggan enslavement where you need to track down a way to remove the roots, this could lead you to trying to find a way to regain your humanity before you are fully converted into some sort of Dwemer pleasure robot. It is a nice idea but it is also a lot work work. My plate is completely full right now. This could be done as an add-on based on a Death Alternative scenario - sort of like Death Alternative: Captured The various mechanical parts could be custom devious devices with their own effects. It is definitely doable.. just a shitload of work I will have to pass and leave that to someone else to play with. If someone runs with this idea, I will be happy to help making SD and Stories (E.L.L.E) compatible with it.
DeepBlueFrog Posted February 23, 2015 Author Posted February 23, 2015 Slot 44. the followerr ones disappear even if all Slots unchecked in mcm. the pc ones does not disappear at sl Animation, they disappear i dont know when and where and why. i have to keep an eye on that exactly. as i said, it is not just stripped, it is vanished, gone. it is not even in /showinventory. i have no idea about scripts, in which line number exactly must the idles be placed and where can i get the idels ? 170-205 the zaz numbers ? i dont want to wait for an update atm, i am at 3.11a , because i ihave to do all that work each update, with the tunic to beggar Outfit, morality on i Need a strong Hand, etc. simply the script file with the idles in. cnt you make a minimod with just this script ? a short bdsm mini dialogue mod ? ( i asked you a couple of times for that) i am sure a lot of People would aprreciate that . Making a mini-mod to change this kind of thing is not that simple unfortunately, but it should be possible to do eventually. Since I moved Dialogues outside of SD, someone could make their own version of Dialogues with their own options, and still connect with SD in the same way. It would just be too much work for me to do this on top of improving SD, completing Dialogues and my other mods.
magicrealm Posted February 23, 2015 Posted February 23, 2015 am i right with the numbers zazapcao011 , 014, etc ? there are no 300+ in zazap, the chain animations.so if i Change hem to those with the devices like apco025 the xcross will appear ? is random num>20 more likely than num>70 or less likely ? after open the bsa ansd extracting the source script, this one is solo. after customiing it i put it in the script Folders , source Folder. will that be enough to override the original source script in the bsa ? edit : doesnt work ingame. maybe i need the keyword like "hanging chains" for the devices ? hum where can they be seen ?
DeepBlueFrog Posted February 23, 2015 Author Posted February 23, 2015 am i right with the numbers zazapcao011 , 014, etc ? there are no 300+ in zazap, the chain animations.so if i Change hem to those with the devices like apco025 the xcross will appear ? is random num>20 more likely than num>70 or less likely ? after open the bsa ansd extracting the source script, this one is solo. after customiing it i put it in the script Folders , source Folder. will that be enough to override the original source script in the bsa ? I use this list as a reference: http://raydesign.be/modSkyrim/mods/ZaZAnimationPack/Lists/ZaZAPAnimationList-17-02-2013.txt Use the first identifier for each line. For example in: Debug.SendAnimationEvent( slaveREF , "ZazAPCAO301") ZazAPCAO301 is the ID for the hanging chains animation. If you want to replace that by a pillory animation, use ZazAPCAO009 instead. The thing with randomnum is just way to randomize the pose. Each test is taken one after the other, so when the first one fails, the script tries the second one, so if the first test is (randomNum > 70) and the next is (randomNum > 50), that means the script has 30% chance of giving the first pose and then 20% more chances to trigger the second pose. The milking machine is trickier to use... you would have to equip the user with additional attachments, play the pose and then remove the attachment. I am not using this kind of animation here - only animations that have their 'props' built-in.
magicrealm Posted February 23, 2015 Posted February 23, 2015 ok i found a bsa depacker and changed the numbers as you said. i put the file into script / source datas. does this file overwrite now the old one in the bsa ? nothing happened in game lol. just the text repeats always your owner binds your Hands again... my favourite is xcross 025
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