DeepBlueFrog Posted February 21, 2015 Author Posted February 21, 2015 Am I still supposed to be friendly with wolves during the spriggan quest? Not usre anymore... that part is still flaky. I tried to work on factions but I had to give up. It is very hard to test reliably (basically, I have to get enslaved by a spriggan from scratch each time and go over to the first wolf I can find to test it.. again and again...).
jfraser Posted February 21, 2015 Posted February 21, 2015 Am I still supposed to be friendly with wolves during the spriggan quest? Not usre anymore... that part is still flaky. I tried to work on factions but I had to give up. It is very hard to test reliably (basically, I have to get enslaved by a spriggan from scratch each time and go over to the first wolf I can find to test it.. again and again...). Oh, believe me, I know. Just so you know, they are attacking me, but I'm not entirely sure about the stability of this save in general, so it might not be sd.
DeepBlueFrog Posted February 21, 2015 Author Posted February 21, 2015 Am I still supposed to be friendly with wolves during the spriggan quest? Not usre anymore... that part is still flaky. I tried to work on factions but I had to give up. It is very hard to test reliably (basically, I have to get enslaved by a spriggan from scratch each time and go over to the first wolf I can find to test it.. again and again...). Oh, believe me, I know. Just so you know, they are attacking me, but I'm not entirely sure about the stability of this save in general, so it might not be sd. At the moment, they are supposed to attack. I tried to make them friendly but I can't figure out how for now.
iggypop1 Posted February 21, 2015 Posted February 21, 2015 Hi Im using SD 311a and have this furniture problem. after whipping she just hangs there in the air with the pole in the back ground, no attachments Do i miss something from the zaz pack? iggy
DeepBlueFrog Posted February 21, 2015 Author Posted February 21, 2015 Hi Im using SD 311a and have this furniture problem. after whipping she just hangs there in the air with the pole in the back ground, no attachments Do i miss something from the zaz pack? ScreenShot323.jpg iggy It is not you. I have been plagued with that issue for many versions now. Still looking for a solution.
aspirine2 Posted February 21, 2015 Posted February 21, 2015 is this option finished yet ?? Breeder - remote farm house, other naked women around, some pregnant, creepy guy they call Daddy, locked room with hidden lockpicks and way out
DeepBlueFrog Posted February 21, 2015 Author Posted February 21, 2015 is this option finished yet ?? Breeder - remote farm house, other naked women around, some pregnant, creepy guy they call Daddy, locked room with hidden lockpicks and way out Not even started yet I may move this idea (and other deviants) into Stories instead, with a soft dependency with SD+.
Lyman the Lunatic Posted February 21, 2015 Posted February 21, 2015 New update? I'm running this with Simple Slavery on, it seems SD doesn't like animations being played while the cuffs were on. Because my char. keep getting richochet off her master during sex because your mod didn't unequip her cuffs fast enough. The only way to fix this is to push change animation which only works in that situation ONLY. I remember you said you remove the cuffs because a lot of people can't change their animations. Well guess what? Ever since you did that, I can't change animations at all! My char. is not wearing her cuffs coz your mod remove them during sex, so logically speaking, she should be able to, right? Nope! Like I said, I don't use devious devices because I don't like them, I have them on because you use them. So now I only think you give devious device scripts on the objects so they are acting like this. So why not give another spare cuffs & bindings that doesn't a script in them to be equipped during sex scene? So you can keep the bindings on my char. while the scripts won't run. When the sex scene is over, the 1 with the scripts will be switch back on. Seriously, I'm getting pissed seeing the mod keep using that lesbian animation I don't even have on. Some side issues Crawling doesn't work properly as your mod doesn't seem to be able to decide whether or not to remove the cuff off her so she end up sliding back & forth between on all 4s & a hand behind back cuff. Kneeling still isn't finished so when my char. is really really close with her master, she can't decide whether to stand or kneel.
DeepBlueFrog Posted February 21, 2015 Author Posted February 21, 2015 New update? I'm running this with Simple Slavery on, it seems SD doesn't like animations being played while the cuffs were on. Because my char. keep getting richochet off her master during sex because your mod didn't unequip her cuffs fast enough. The only way to fix this is to push change animation which only works in that situation ONLY. I remember you said you remove the cuffs because a lot of people can't change their animations. Well guess what? Ever since you did that, I can't change animations at all! My char. is not wearing her cuffs coz your mod remove them during sex, so logically speaking, she should be able to, right? Nope! Like I said, I don't use devious devices because I don't like them, I have them on because you use them. So now I only think you give devious device scripts on the objects so they are acting like this. So why not give another spare cuffs & bindings that doesn't a script in them to be equipped during sex scene? So you can keep the bindings on my char. while the scripts won't run. When the sex scene is over, the 1 with the scripts will be switch back on. Seriously, I'm getting pissed seeing the mod keep using that lesbian animation I don't even have on. Some side issues Crawling doesn't work properly as your mod doesn't seem to be able to decide whether or not to remove the cuff off her so she end up sliding back & forth between on all 4s & a hand behind back cuff. Kneeling still isn't finished so when my char. is really really close with her master, she can't decide whether to stand or kneel. (What is this... troll season again?) Unlike what it seems, I am not adding these features with the only goal in mind to mess up your game. I am trying to solve issues, which along the way, causes other issues to appear. The only reason these new issues are not fixed yet is that I didn't figure out HOW to fix them yet. So the best way to fix them for you is to learn about CK editor, learn about scripting and give me a hand with the code I am about to update SD+ to yet another version. No... it doesn't fix your issues with devices or kneeling... it does however fix other issues. By the way, You can reduce more issues with Devious Devices and animations by turning off Bound Animation Filtering in Devious Devices menu. It doesn't fix the late removal of cuffs during the first stage of animation but it fixes other issues like threesomes being turned into two + masturbation.
Lyman the Lunatic Posted February 21, 2015 Posted February 21, 2015 New update? I'm running this with Simple Slavery on, it seems SD doesn't like animations being played while the cuffs were on. Because my char. keep getting richochet off her master during sex because your mod didn't unequip her cuffs fast enough. The only way to fix this is to push change animation which only works in that situation ONLY. I remember you said you remove the cuffs because a lot of people can't change their animations. Well guess what? Ever since you did that, I can't change animations at all! My char. is not wearing her cuffs coz your mod remove them during sex, so logically speaking, she should be able to, right? Nope! Like I said, I don't use devious devices because I don't like them, I have them on because you use them. So now I only think you give devious device scripts on the objects so they are acting like this. So why not give another spare cuffs & bindings that doesn't a script in them to be equipped during sex scene? So you can keep the bindings on my char. while the scripts won't run. When the sex scene is over, the 1 with the scripts will be switch back on. Seriously, I'm getting pissed seeing the mod keep using that lesbian animation I don't even have on. Some side issues Crawling doesn't work properly as your mod doesn't seem to be able to decide whether or not to remove the cuff off her so she end up sliding back & forth between on all 4s & a hand behind back cuff. Kneeling still isn't finished so when my char. is really really close with her master, she can't decide whether to stand or kneel. (What is this... troll season again?) Unlike what it seems, I am not adding these features with the only goal in mind to mess up your game. I am trying to solve issues, which along the way, causes other issues to appear. The only reason these new issues are not fixed yet is that I didn't figure out HOW to fix them yet. So the best way to fix them for you is to learn about CK editor, learn about scripting and give me a hand with the code I am about to update SD+ to yet another version. No... it doesn't fix your issues with devices or kneeling... it does however fix other issues. By the way, You can reduce more issues with Devious Devices and animations by turning off Bound Animation Filtering in Devious Devices menu. It doesn't fix the late removal of cuffs during the first stage of animation but it fixes other issues like threesomes being turned into two + masturbation. (Wait, what?) I disable everything in devious devices, which is why I'm asking here, I mention devious device because last time you thought because I was using them so I just want to confirm you that I didn't, never wanted to used it. The only stuff that's on for devious devices are debug messages. So I guess half of these came from Simple Slavery isn't it? I thought it only deal with the black out scene (at least that's what it said on the OP there). I guess I can take some of these & post there. Although I already posted there on how the animations took a bit too long to start. Maybe I'll try again without Simple Slavery, things might work better.
jlttsmiley Posted February 21, 2015 Posted February 21, 2015 New update? I'm running this with Simple Slavery on, it seems SD doesn't like animations being played while the cuffs were on. Because my char. keep getting richochet off her master during sex because your mod didn't unequip her cuffs fast enough. The only way to fix this is to push change animation which only works in that situation ONLY. I remember you said you remove the cuffs because a lot of people can't change their animations. Well guess what? Ever since you did that, I can't change animations at all! My char. is not wearing her cuffs coz your mod remove them during sex, so logically speaking, she should be able to, right? Nope! Like I said, I don't use devious devices because I don't like them, I have them on because you use them. So now I only think you give devious device scripts on the objects so they are acting like this. So why not give another spare cuffs & bindings that doesn't a script in them to be equipped during sex scene? So you can keep the bindings on my char. while the scripts won't run. When the sex scene is over, the 1 with the scripts will be switch back on. Seriously, I'm getting pissed seeing the mod keep using that lesbian animation I don't even have on. Some side issues Crawling doesn't work properly as your mod doesn't seem to be able to decide whether or not to remove the cuff off her so she end up sliding back & forth between on all 4s & a hand behind back cuff. Kneeling still isn't finished so when my char. is really really close with her master, she can't decide whether to stand or kneel. (What is this... troll season again?) Unlike what it seems, I am not adding these features with the only goal in mind to mess up your game. I am trying to solve issues, which along the way, causes other issues to appear. The only reason these new issues are not fixed yet is that I didn't figure out HOW to fix them yet. So the best way to fix them for you is to learn about CK editor, learn about scripting and give me a hand with the code I am about to update SD+ to yet another version. No... it doesn't fix your issues with devices or kneeling... it does however fix other issues. By the way, You can reduce more issues with Devious Devices and animations by turning off Bound Animation Filtering in Devious Devices menu. It doesn't fix the late removal of cuffs during the first stage of animation but it fixes other issues like threesomes being turned into two + masturbation. (Wait, what?) I disable everything in devious devices, which is why I'm asking here, I mention devious device because last time you thought because I was using them so I just want to confirm you that I didn't, never wanted to used it. The only stuff that's on for devious devices are debug messages. So I guess half of these came from Simple Slavery isn't it? I thought it only deal with the black out scene (at least that's what it said on the OP there). I guess I can take some of these & post there. Although I already posted there on how the animations took a bit too long to start. Maybe I'll try again without Simple Slavery, things might work better. MY 2 CENTS : The cuff should stay on unstill enough trust has been establish between SLAVE & MASTER (Why remove cuffs on a SLAVE that may try to escape)
DeepBlueFrog Posted February 21, 2015 Author Posted February 21, 2015 New update? I'm running this with Simple Slavery on, it seems SD doesn't like animations being played while the cuffs were on. Because my char. keep getting richochet off her master during sex because your mod didn't unequip her cuffs fast enough. The only way to fix this is to push change animation which only works in that situation ONLY. I remember you said you remove the cuffs because a lot of people can't change their animations. Well guess what? Ever since you did that, I can't change animations at all! My char. is not wearing her cuffs coz your mod remove them during sex, so logically speaking, she should be able to, right? Nope! Like I said, I don't use devious devices because I don't like them, I have them on because you use them. So now I only think you give devious device scripts on the objects so they are acting like this. So why not give another spare cuffs & bindings that doesn't a script in them to be equipped during sex scene? So you can keep the bindings on my char. while the scripts won't run. When the sex scene is over, the 1 with the scripts will be switch back on. Seriously, I'm getting pissed seeing the mod keep using that lesbian animation I don't even have on. Some side issues Crawling doesn't work properly as your mod doesn't seem to be able to decide whether or not to remove the cuff off her so she end up sliding back & forth between on all 4s & a hand behind back cuff. Kneeling still isn't finished so when my char. is really really close with her master, she can't decide whether to stand or kneel. (What is this... troll season again?) Unlike what it seems, I am not adding these features with the only goal in mind to mess up your game. I am trying to solve issues, which along the way, causes other issues to appear. The only reason these new issues are not fixed yet is that I didn't figure out HOW to fix them yet. So the best way to fix them for you is to learn about CK editor, learn about scripting and give me a hand with the code I am about to update SD+ to yet another version. No... it doesn't fix your issues with devices or kneeling... it does however fix other issues. By the way, You can reduce more issues with Devious Devices and animations by turning off Bound Animation Filtering in Devious Devices menu. It doesn't fix the late removal of cuffs during the first stage of animation but it fixes other issues like threesomes being turned into two + masturbation. (Wait, what?) I disable everything in devious devices, which is why I'm asking here, I mention devious device because last time you thought because I was using them so I just want to confirm you that I didn't, never wanted to used it. The only stuff that's on for devious devices are debug messages. So I guess half of these came from Simple Slavery isn't it? I thought it only deal with the black out scene (at least that's what it said on the OP there). I guess I can take some of these & post there. Although I already posted there on how the animations took a bit too long to start. Maybe I'll try again without Simple Slavery, things might work better. I noticed the issue with the first stage of animation... I still haven't found a way to ensure removal of the cuffs will happen in priority in the stack of events started by a sexlab animation. I am sorry about forcing you to use devious devices but, even with some compatibility issues at times, they are the best framework available to manage slavery devices. I wouldn't be able to provide anything comparable out of the original version of SD for a few years all by myself.
DeepBlueFrog Posted February 21, 2015 Author Posted February 21, 2015 Version 3.13 is out with these changes: - Added: Trust pool :: Trust points calculated when slavery status is updated can be cashed in to avoid punishment/whip :: Punishment items are still added but the whip is delayed as long as you have your master's trust > 0 :: If trust comes under 0, it will be recalculated at the next slavery status update based on your goals :: This is useful to go through doors or teleport to dreamworld without getting whipped each time - Added: Kyne's Child :: After the first spriggan quest, the player receives the Spriggan Call of the Wild power :: After the second spriggan quest, the player receives the Kyne's Child power, with a transformation into a real spriggan :: Each transformation lasts longer and longer (one more day for each transformation) :: If you want to stop the transformation early, go back to Kyne's Grove and drink at the waterfall. - Added: Compatibility with WolfClub as one of the destinations if your master is tired of you - Fixed: Issues with bad location for the final stage of the spriggan quest :: Go to the new Kyne's Grove (north of... Kynesgrove) to finish the quest regardless of the final location - Fixed: Broken Falmer enslavement
DeepBlueFrog Posted February 21, 2015 Author Posted February 21, 2015 Note: I left a debug message for 'Trust Pool' to verify it is working as intended. Instead of punishment scenes in some situations (like changing cells and getting choked by your collar), your measure of trust is decreased by one point. At 0, punishment scenes will be triggered. Some punishment scenes are preserved (like attacking your owner). I had to do this because the collar often results into a rapid succession of punishment after punishment if you were too slow or if you had to go in and out of the same room.
Lyman the Lunatic Posted February 21, 2015 Posted February 21, 2015 I noticed the issue with the first stage of animation... I still haven't found a way to ensure removal of the cuffs will happen in priority in the stack of events started by a sexlab animation. I am sorry about forcing you to use devious devices but, even with some compatibility issues at times, they are the best framework available to manage slavery devices. I wouldn't be able to provide anything comparable out of the original version of SD for a few years all by myself. I don't blame you for devious devices, so don't worry. So I see you just uploaded an update, guess I'll try it out now, see if it changes anything. So here's what the log in the console command looks like if you're wondering, the game ctd before I could screenshot it. Since I have apropos on, it gives me a good detail on each animation. (it's a memory so I think the order might not be right) First line: Apropos telling me what sex animation is playing & what are the tags for the animation (aka. anal, vaginal, dirty, etc. etc.) Second line (this is the part that pisses me off) : DD_ZAP_(name of 1 of the 3 animations it keep forcing, there's doggy1, lesbian2 (or maybe lesbian 1) then blowjob (can't remember the number) ) It seems devious device will just swoop in & force use their own animation or something. Third line: Who is the aggressor & who's the victim Forth line: Apropos descriptions Can I change animations? No, it's just gonna stick to DD_ZAP. MY 2 CENTS : The cuff should stay on unstill enough trust has been establish between SLAVE & MASTER (Why remove cuffs on a SLAVE that may try to escape) Currently SD remove the cuffs during sex animations to prevent some issues some users are having.
DeepBlueFrog Posted February 21, 2015 Author Posted February 21, 2015 I noticed the issue with the first stage of animation... I still haven't found a way to ensure removal of the cuffs will happen in priority in the stack of events started by a sexlab animation. I am sorry about forcing you to use devious devices but, even with some compatibility issues at times, they are the best framework available to manage slavery devices. I wouldn't be able to provide anything comparable out of the original version of SD for a few years all by myself. I don't blame you for devious devices, so don't worry. So I see you just uploaded an update, guess I'll try it out now, see if it changes anything. So here's what the log in the console command looks like if you're wondering, the game ctd before I could screenshot it. Since I have apropos on, it gives me a good detail on each animation. (it's a memory so I think the order might not be right) First line: Apropos telling me what sex animation is playing & what are the tags for the animation (aka. anal, vaginal, dirty, etc. etc.) Second line (this is the part that pisses me off) : DD_ZAP_(name of 1 of the 3 animations it keep forcing, there's doggy1, lesbian2 (or maybe lesbian 1) then blowjob (can't remember the number) ) It seems devious device will just swoop in & force use their own animation or something. Third line: Who is the aggressor & who's the victim Forth line: Apropos descriptions Can I change animations? No, it's just gonna stick to DD_ZAP. MY 2 CENTS : The cuff should stay on unstill enough trust has been establish between SLAVE & MASTER (Why remove cuffs on a SLAVE that may try to escape) Currently SD remove the cuffs during sex animations to prevent some issues some users are having. Then turn off the Bound Animations Filter in DD. That will fix your problem with DD ZAP.
doncabezahueca Posted February 22, 2015 Posted February 22, 2015 Because of mods like this is the reason why I may think I play too much skyrim. Or not enough. Maybe.
Guest Posted February 22, 2015 Posted February 22, 2015 I have a problem where I keep getting stripped all the time. I downloaded the new version of SD Enhanced and copied it over the old one (mistake right?) and I kept getting Sexlab Dialogues warnings. So, I updated Sexlab Dialogues and then every couple of seconds my character gets stripped. The items are still in her inventory but she can't wear anything. Not sure what is going on there... that's not normal behavior. Can you share a log for your game when that stripping occurs? I hope this is enough info from the Papyrus: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:23:56AM] warning: Assigning None to a non-object variable named "::temp41" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 429 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:23:56AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 431 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:23:56AM] warning: Assigning None to a non-object variable named "::temp43" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 431 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:23:56AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 433 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:23:56AM] warning: Assigning None to a non-object variable named "::temp41" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 433 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:23:57AM] xpoCrimeScanner: (Scanning) OnUpdate [02/21/2015 - 12:23:57AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:23:58AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:23:58AM] ERROR: Cannot call IsInDialogueWithPlayer() on a None object, aborting function call stack: [JJSofiaMainQuestDialogue (96020467)].JJSofiaQuestUpdateScript.GetPlayerDialogueTarget() - "JJSofiaQuestUpdateScript.psc" Line 53 [JJSofiaMainQuestDialogue (96020467)].JJSofiaQuestUpdateScript.OnUpdate() - "JJSofiaQuestUpdateScript.psc" Line 16 [02/21/2015 - 12:23:58AM] warning: Assigning None to a non-object variable named "::temp22" stack: [JJSofiaMainQuestDialogue (96020467)].JJSofiaQuestUpdateScript.GetPlayerDialogueTarget() - "JJSofiaQuestUpdateScript.psc" Line 53 [JJSofiaMainQuestDialogue (96020467)].JJSofiaQuestUpdateScript.OnUpdate() - "JJSofiaQuestUpdateScript.psc" Line 16 [02/21/2015 - 12:23:58AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:23:58AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:23:58AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:23:59AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:24:00AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:24:01AM] [slainternalscr <sla_Internal (0E083137)>]: wolf got 2 exposure for seeing naked Kayla Sorrowkin [02/21/2015 - 12:24:02AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:24:02AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:24:02AM] [slainternalscr <sla_Internal (0E083137)>]: Elk got 2 exposure for seeing naked Kayla Sorrowkin [02/21/2015 - 12:24:03AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:24:03AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:24:03AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:24:03AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:24:04AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:24:04AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 164 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp30" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 164 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 170 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp27" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 170 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 176 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp30" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 176 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 182 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp27" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 182 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 188 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp30" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 188 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 194 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp27" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 194 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 200 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp30" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 200 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 206 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp27" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 206 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 212 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp30" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 212 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 221 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp27" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 221 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 234 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp30" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 234 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 247 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp27" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 247 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 260 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp30" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 260 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 273 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp27" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 273 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 286 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp30" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 286 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 318 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp36" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 318 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 350 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp37" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetMarriageBedFromAlias() - "_se_playerscript.psc" Line 350 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 99 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetChildren() - "_se_playerscript.psc" Line 121 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 107 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp14" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetChildren() - "_se_playerscript.psc" Line 121 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 107 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 413 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp41" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 413 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 415 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp43" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 415 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsHearthfireInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 417 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp41" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 417 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 419 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp43" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 419 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 421 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp41" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 421 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 423 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp43" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 423 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 425 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp41" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 425 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 427 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp43" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 427 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 429 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp41" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 429 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 431 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp43" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 431 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] ERROR: Cannot call bIsMarriableSeranaInstalled() on a None object, aborting function call stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 433 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:04AM] warning: Assigning None to a non-object variable named "::temp41" stack: [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.GetHousecarl() - "_se_playerscript.psc" Line 433 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.PollForLoveInterest() - "_se_playerscript.psc" Line 109 [alias Player on quest _SE_MainQuest (9D000D62)]._se_playerscript.OnUpdate() - "_se_playerscript.psc" Line 76 [02/21/2015 - 12:24:05AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:24:06AM] [slainternalscr <sla_Internal (0E083137)>]: wolf got 2 exposure for seeing naked Kayla Sorrowkin [02/21/2015 - 12:24:08AM] VM is freezing... [02/21/2015 - 12:24:08AM] VM is frozen [02/21/2015 - 12:24:08AM] Saving game... [02/21/2015 - 12:24:08AM] VM is thawing... [02/21/2015 - 12:24:09AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:24:09AM] ERROR: Unable to call SendModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].SSLV_DAIntScript.SendModEvent() - "<native>" Line ? [None].SSLV_DAIntScript.OnUpdate() - "SSLV_DAIntScript.psc" Line 27 [02/21/2015 - 12:24:14AM] VM is freezing... [02/21/2015 - 12:24:14AM] VM is frozen Okay... I have no idea how to make this spoiler thing hide my text.
DeepBlueFrog Posted February 22, 2015 Author Posted February 22, 2015 You have a lot of issues with '_se' scripts... is that Serana Enhanced? It looks like that mod should get some attention in your load order. Are you still using it? did you uninstall it on a running game? if you did, get a save game cleaner and run it... your log seems like it needs some clean up.
jfraser Posted February 22, 2015 Posted February 22, 2015 New update? I'm running this with Simple Slavery on, it seems SD doesn't like animations being played while the cuffs were on. Because my char. keep getting richochet off her master during sex because your mod didn't unequip her cuffs fast enough. The only way to fix this is to push change animation which only works in that situation ONLY. I remember you said you remove the cuffs because a lot of people can't change their animations. Well guess what? Ever since you did that, I can't change animations at all! My char. is not wearing her cuffs coz your mod remove them during sex, so logically speaking, she should be able to, right? Nope! Like I said, I don't use devious devices because I don't like them, I have them on because you use them. So now I only think you give devious device scripts on the objects so they are acting like this. So why not give another spare cuffs & bindings that doesn't a script in them to be equipped during sex scene? So you can keep the bindings on my char. while the scripts won't run. When the sex scene is over, the 1 with the scripts will be switch back on. Seriously, I'm getting pissed seeing the mod keep using that lesbian animation I don't even have on. Some side issues Crawling doesn't work properly as your mod doesn't seem to be able to decide whether or not to remove the cuff off her so she end up sliding back & forth between on all 4s & a hand behind back cuff. Kneeling still isn't finished so when my char. is really really close with her master, she can't decide whether to stand or kneel. (What is this... troll season again?) Unlike what it seems, I am not adding these features with the only goal in mind to mess up your game. I am trying to solve issues, which along the way, causes other issues to appear. The only reason these new issues are not fixed yet is that I didn't figure out HOW to fix them yet. So the best way to fix them for you is to learn about CK editor, learn about scripting and give me a hand with the code I am about to update SD+ to yet another version. No... it doesn't fix your issues with devices or kneeling... it does however fix other issues. By the way, You can reduce more issues with Devious Devices and animations by turning off Bound Animation Filtering in Devious Devices menu. It doesn't fix the late removal of cuffs during the first stage of animation but it fixes other issues like threesomes being turned into two + masturbation. (Wait, what?)I disable everything in devious devices, which is why I'm asking here, I mention devious device because last time you thought because I was using them so I just want to confirm you that I didn't, never wanted to used it. The only stuff that's on for devious devices are debug messages. So I guess half of these came from Simple Slavery isn't it? I thought it only deal with the black out scene (at least that's what it said on the OP there). I guess I can take some of these & post there. Although I already posted there on how the animations took a bit too long to start. Maybe I'll try again without Simple Slavery, things might work better. I don't think Lyman was trying to be a troll, but that first post did come out sounding rather rude. There is a fairly lengthy lag after Simple Slavery sends the player to meet her new SD master but before the enslavement actually begins. I'm still playing with pauses to help the script catch up. In the meantime, just stand still for about ten seconds after teleporting to give SD time to kick in. There is one scenario where I apparently mistyped something and slavery doesn't begin at all. Just consider yourself lucky to have a master who let you free if that happens.
chem321 Posted February 22, 2015 Posted February 22, 2015 Latest update fixed falmer slavery completely for me, thanky much, Don't let the trolls get to you, keep up the great work.
Guest Posted February 22, 2015 Posted February 22, 2015 You have a lot of issues with '_se' scripts... is that Serana Enhanced? It looks like that mod should get some attention in your load order. Are you still using it? did you uninstall it on a running game? if you did, get a save game cleaner and run it... your log seems like it needs some clean up. Hi there, No, I'm not running Serena Enhanced. I think from the context that this might be Sexlab Romance or something else that's interested in the "marriage bed". [Edit: It seems to be working okay now that I did a completely fresh start. ]
pinky6225 Posted February 22, 2015 Posted February 22, 2015 Question on slavery level, should this reset after an escape and enslavement by a different NPC? From a PC perspective i can understand then getting worn down etc and submitting but from a NPC perspective how would they know any of that for it to carry over? Edit: just upgraded to 3.1.3 from 3.1.2a after getting out of enslavement and everything loads okay and no dead scripts etc showing in the save i made after upgrading but i didn't get any upgrade message when i loaded the save for either dialogue or SD Did you not put one in this time?
DeepBlueFrog Posted February 22, 2015 Author Posted February 22, 2015 You have a lot of issues with '_se' scripts... is that Serana Enhanced? It looks like that mod should get some attention in your load order. Are you still using it? did you uninstall it on a running game? if you did, get a save game cleaner and run it... your log seems like it needs some clean up. Hi there, No, I'm not running Serena Enhanced. I think from the context that this might be Sexlab Romance or something else that's interested in the "marriage bed". [Edit: It seems to be working okay now that I did a completely fresh start. ] I think '_se' was Spouses Enhanced. Question on slavery level, should this reset after an escape and enslavement by a different NPC? From a PC perspective i can understand then getting worn down etc and submitting but from a NPC perspective how would they know any of that for it to carry over? Edit: just upgraded to 3.1.3 from 3.1.2a after getting out of enslavement and everything loads okay and no dead scripts etc showing in the save i made after upgrading but i didn't get any upgrade message when i loaded the save for either dialogue or SD Did you not put one in this time? I did not put an upgrade message this time. I add them only on major updates usually.
laurencius Posted February 22, 2015 Posted February 22, 2015 I need help setting up the mod because my character never goes into blackout stage. She goes into bleedout and defeat triggers. After defeat rape, she can take damage but when her bar gets to 0 for blackout, it instantly refills. This repeats indefinitely. I am running Defeat, Death Alternative YMOYL, DA Capture, SD+, and all required mods.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now