Jump to content

Sanguine Debauchery (SD+) (January 2025)


Recommended Posts

Posted

 

 

 

 

Hello, I just found that there is no installation button in status menu. I checked with some other users, they all have it, but my menu just don't have it. Can you solve it?

 

Do you see an Uninstall button instead?

 

SD is installed automatically by default. 

 

This is my screenshot, and SD+ seemed not triggered when defeated or sleep in the inns.

I saw such a screen, thinking maybe its not activated? If activated, then, why no trigger?

The website doesnt allow me to post pictures, so, I post a zip file. Dont worry, I really here for help, not hacking.

 

 

Something is definitely messed up in this menu.

It looks like you are stuck in installation mode.

 

I would suggest to disable SD, reload without it... save... use a save game cleaner to be sure and reinstall in the mod again.

 

This could happen in some conditions when too much is happening at once when the mod first starts.

 

Did you install a bunch of mods at the same time?

 

You are right, I install lots of mod (basically what the requirement required) at the same time. These mods add together gives me a long list. I installed everyone of them in NMM; then, start the game. I guess this is why you say there is too many mods installed at the same time. Anyway, I would try your method. 

 

 

What I usually do for a new game is this:

 

1- Enable only non sexlab mods and start a new game. 

Wait until all messages are done, save and quit.

(Use Live another life if possible, that simplifies the process a lot)

 

2- Enable only the major sexlab frameworks (SexLab, Zaz Animation Pack, SexLab aroused, Devious Devices..)

Load, wait for all messages to be done, save and quit.

 

3- Enable all other SexLab mods.

Load, wait for all messages and save.

Go over MCM menus configurations only at this stage.

Save again when you are done.

In the console - type: save cleanstart

This is your base game, configured and ready to go.

 

This method should prevent most issues with MCM.

Posted

Does anybody recommend any script cleaner in particular for this mod?

 

I'm finding I have missing kneeling and punishment animations (probably due to the fact I want to use an existing savegame which had SD previously installed on it).

 

Just wanted to know if there was a solution apart from creating a new game...

Posted

Does anybody recommend any script cleaner in particular for this mod?

 

I'm finding I have missing kneeling and punishment animations (probably due to the fact I want to use an existing savegame which had SD previously installed on it).

 

Just wanted to know if there was a solution apart from creating a new game...

 

Just do a clean uninstall and reinstall the mod

 

1. Run the uninstall button in sd+. And then wait 2 hrs ingame then save.

2. Remove sd+ and all the files that belong to it.

3. reload your save game and wait until the mcmenu is removed(could take  up to 10 min if your game is heavy with mods)

4. save your game.

5. run the save game cleaner on your save.  http://www.nexusmods.com/skyrim/mods/52363/?

6. reload your game and then save it.

7. ???

8. profit

Posted

I did more testing with the Spriggan quest and what I thought was fixed  just isn't.

 

Back to the drawing board..

 

Oh! Well as i said Falmer quest worked fine for me, but i later realize that it is not a separate Option in DAYMOL in my game as i think you had planned? I let DAYMOYL rescan quest but it did not change. I also think those error are new in Papyrus log and probably have to do with it?

 

 

 

[02/18/2015 - 11:04:57PM] Error: Unable to bind script _SDQS_DA_Falmer to _SD_DA_FalmerBlackout (621892A1) because their base types do not match

(...)

[02/18/2015 - 11:05:08PM] Error: Cannot call iQuestType() on a None object, aborting function call
stack:
[daymoyl_Monitor (16000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line ?
[alias thePlayer on quest _SD_DA_FalmerBlackout (621892A1)].daymoyl_PlayerValidateQuestAlias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line ?
[02/18/2015 - 11:05:08PM] warning: Assigning None to a non-object variable named "::temp33"
stack:
[daymoyl_Monitor (16000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line ?
[alias thePlayer on quest _SD_DA_FalmerBlackout (621892A1)].daymoyl_PlayerValidateQuestAlias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line ?
[02/18/2015 - 11:05:08PM] Error: Cannot call iQuestType() on a None object, aborting function call
stack:
[daymoyl_Monitor (16000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line ?
[alias thePlayer on quest _SD_DA_FalmerBlackout (621892A1)].daymoyl_PlayerValidateQuestAlias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line ?
[02/18/2015 - 11:05:08PM] warning: Assigning None to a non-object variable named "::temp33"
stack:
[daymoyl_Monitor (16000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line ?
[alias thePlayer on quest _SD_DA_FalmerBlackout (621892A1)].daymoyl_PlayerValidateQuestAlias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line ?
[02/18/2015 - 11:05:08PM] Error: Cannot call iQuestType() on a None object, aborting function call
stack:
[daymoyl_Monitor (16000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line ?
[alias thePlayer on quest _SD_DA_FalmerBlackout (621892A1)].daymoyl_PlayerValidateQuestAlias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line ?
[02/18/2015 - 11:05:08PM] warning: Assigning None to a non-object variable named "::temp33"
stack:
[daymoyl_Monitor (16000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line ?
[alias thePlayer on quest _SD_DA_FalmerBlackout (621892A1)].daymoyl_PlayerValidateQuestAlias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line ?
[02/18/2015 - 11:05:08PM] Error: Cannot call iQuestType() on a None object, aborting function call
stack:
[daymoyl_Monitor (16000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line ?
[alias thePlayer on quest _SD_DA_FalmerBlackout (621892A1)].daymoyl_PlayerValidateQuestAlias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line ?
[02/18/2015 - 11:05:08PM] warning: Assigning None to a non-object variable named "::temp33"
stack:
[daymoyl_Monitor (16000D62)].daymoyl_monitorregistry.RegisterQuest() - "daymoyl_monitorregistry.psc" Line ?
[alias thePlayer on quest _SD_DA_FalmerBlackout (621892A1)].daymoyl_PlayerValidateQuestAlias.RegisterQuests() - "daymoyl_PlayerValidateQuestAlias.psc" Line ?
[02/18/2015 - 11:09:36PM] Error: Cannot call GetRace() on a None object, aborting function call

Maybe that help!
Posted

Two different issues.

 

For the spriggan quest, the final location is still missing and the safety solution I had in kynesgrove is not working.

 

For the falmers, try upgrading to the latest version of DA. This kind of papyrus error with DA usually indicates you do not have the latest version.

Posted

 

how can i prevent that dialogues for whipping do not show up (anymore) ?

Which dialogues exactly?

 

 

there are two dialogues that appear at the beginning of the game, but by the time the slave gets more trusted, they disappear.

i think they were "i will never submit"  and a simple "please". whipping will follow after These dialogues about 90%, 10% sex Scene..

i Need the whipping dialogues for the full game, so i have to avoid a slave status that does no longer show them up. if that avoidance is possible.

 

much easier would be if you create one or two dialogues with a 100% sure whipping following,  indepoendent from any slave Status.

 

Posted

Two different issues.

 

For the spriggan quest, the final location is still missing and the safety solution I had in kynesgrove is not working.

 

For the falmers, try upgrading to the latest version of DA. This kind of papyrus error with DA usually indicates you do not have the latest version.

 

Ooh Spriggan not Falmer, sorry i can't read  :blush: I actually have latest DA, i just checked, but it is fine, i do not mind the messages as Falmer quest seem to work fine in my game!

Posted

 

Two different issues.

 

For the spriggan quest, the final location is still missing and the safety solution I had in kynesgrove is not working.

 

For the falmers, try upgrading to the latest version of DA. This kind of papyrus error with DA usually indicates you do not have the latest version.

 

Ooh Spriggan not Falmer, sorry i can't read  :blush: I actually have latest DA, i just checked, but it is fine, i do not mind the messages as Falmer quest seem to work fine in my game!

 

 

I will check again the Falmer quest after I am done with the Spriggans.

Posted

Not sure if I have a SD or prison overhaul problem but I thought I'd start here...

 

I am constantly getting CDT when beginning the transition to slavery or possibly to prison. Not sure which is acting up. I'm sure my load order is probably a mess. Just learning all this fun stuff the last week or so.

 

Hopefully one of you kind folks can take a look and point me in the right direction.

 

Thanks!

plugins.txt

Papyrus.0.log

Posted

 

 

 

 

 

Interesting mod. I've tried testing it but ran into an issue and don't know if it's intentional or not. When fighting a bandit, I automatically surrender after the first hit, even if the damage dealt to me is tiny. I'd prefer to be forced to surrender when I actually lose all my hp, or have it drop to a certain threshold. Any way around this?

That's not intentional. surrender is handled by Death Alternative, so look to those settings.

Thanks. I just found the menu after missing it at first, but can't find what I'm looking for at first glance. I'll do some more perusing but thanks for pointing me in the right direction :)
Hey, I figured out how to fix the auto - surrender. It happens if you had pressed the button earlier on the save and chose "surrender". Next time you encounter a baddy it'll take you up on the offer. If you just free yourself from that first one it shouldn't happen again, though. Hope this helped anyone with the issue!
Posted

How to go to the Dreamworld without being enslaved/quest? :/ I try to sleep, but it isn't work...

Sanguine's shrine - what is this? where?

Options "Quest"(with Sam) and "After first enslavement" are disabled in MCM (by me)

Posted

what happens if max slavery Level is 1 ? 

does Disposition threshold, default 5, grow harder by higher numbers or lower numbers ?

 

 

 

PS . i deleted the sub/dom conditions for the whipping dialogues in ck. works now as i need it.

a side effect of reinstall is that cuffs armbinders etc now do not vanish. in fact, armbinders dont get away even if message from help or struggle appears.

the begging for skooma dialogue never showed up. not that i need that one, skooma is already in eat and drink dialogues.

Posted

How to go to the Dreamworld without being enslaved/quest? :/ I try to sleep, but it isn't work...

Sanguine's shrine - what is this? where?

Options "Quest"(with Sam) and "After first enslavement" are disabled in MCM (by me)

I'm also wondering where Sanguine's shrine is located. Can't seem to find it.

Posted

I am not sure if this was asked already but how do i get rid of the spider egg cluster and the other one?

I have had the spider egg cluster in since bleak falls barrow and no matter how many times I try to pull them out it does not work.

Even using console to remove them does not work, Using console says it gets removed but it always appears right back in place.

Posted

I am not sure if this was asked already but how do i get rid of the spider egg cluster and the other one?

I have had the spider egg cluster in since bleak falls barrow and no matter how many times I try to pull them out it does not work.

Even using console to remove them does not work, Using console says it gets removed but it always appears right back in place.

 

You have a chance to get rid of it manually based on your pickpocket skills but only if your arousal is less than 10, so give it a try right after sex.

 

If you fail, your arousal with increase a little... past 10, you will have to have sex to deplete your arousal again.

 

If this is too hard for most people, I am planning an option with apothecaries removing them for you for a fee of course.

Posted

Any idea why my character disappears and then reappears every few seconds when the spider egg cluster is equipped?

Do you have the latest zaz animation pack installed?

Posted

 

I am not sure if this was asked already but how do i get rid of the spider egg cluster and the other one?

I have had the spider egg cluster in since bleak falls barrow and no matter how many times I try to pull them out it does not work.

Even using console to remove them does not work, Using console says it gets removed but it always appears right back in place.

 

You have a chance to get rid of it manually based on your pickpocket skills but only if your arousal is less than 10, so give it a try right after sex.

 

If you fail, your arousal with increase a little... past 10, you will have to have sex to deplete your arousal again.

 

If this is too hard for most people, I am planning an option with apothecaries removing them for you for a fee of course.

 

 

Pickpocket skill.... that explains a lot.

That is the one of a few skills i never usually train.

Looks like my 17 in pickpockets going to be getting some work.

Posted

 

 

I am not sure if this was asked already but how do i get rid of the spider egg cluster and the other one?

I have had the spider egg cluster in since bleak falls barrow and no matter how many times I try to pull them out it does not work.

Even using console to remove them does not work, Using console says it gets removed but it always appears right back in place.

 

You have a chance to get rid of it manually based on your pickpocket skills but only if your arousal is less than 10, so give it a try right after sex.

 

If you fail, your arousal with increase a little... past 10, you will have to have sex to deplete your arousal again.

 

If this is too hard for most people, I am planning an option with apothecaries removing them for you for a fee of course.

 

 

Pickpocket skill.... that explains a lot.

That is the one of a few skills i never usually train.

Looks like my 17 in pickpockets going to be getting some work.

 

 

You need skilled fingers to get something slippery in hard to reach place.

 

I haven't had time to test it yet but the next version will have a dialogue with apothecaries to get rid of chaurus worms and spider eggs.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...