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Posted

 

This is going to be a strange question..but is there any way I could get a version of the normal maps/textures that doesn't have the uhh...Noticeable and dark anus =/. 

 

I really like the fix to the abs that was done for favoured soul mesh.. But I don't like seeing this when I loot enemies. I tried doing it myself but I have no understanding of these things..I tried just copypasting the normals  from favouredsoul, as I thought that was better and more subtly done, and judging by how the saved file was only a third the size I'm sure that wasn't the correct course of action..

 

Any suggestions of a simple way to fix that particular part of the texture/maps to look more like favouredsoul mesh then?? (Or could someone whip a version like that up for me? )

I'd just replace it with FS but they have different body parts on them and as well FS had some rather deformed abdominals.

This is an old version of the normal maps without the anus. I didn't test it.

 

 

havent seen that yet. in which file is this included ?

however, if this is as you described , can a female cbbe/unp Version be made with the SG textures ?

 

Posted

 

This is going to be a strange question..but is there any way I could get a version of the normal maps/textures that doesn't have the uhh...Noticeable and dark anus =/. 

 

I really like the fix to the abs that was done for favoured soul mesh.. But I don't like seeing this when I loot enemies. I tried doing it myself but I have no understanding of these things..I tried just copypasting the normals  from favouredsoul, as I thought that was better and more subtly done, and judging by how the saved file was only a third the size I'm sure that wasn't the correct course of action..

 

Any suggestions of a simple way to fix that particular part of the texture/maps to look more like favouredsoul mesh then?? (Or could someone whip a version like that up for me? )

I'd just replace it with FS but they have different body parts on them and as well FS had some rather deformed abdominals.

This is an old version of the normal maps without the anus. I didn't test it.

 

Gets rid of the Goatse look, but it doesn't have the normals for the penis, by chance is there a version similar to the newer one with the integrated penis normals?

 

For now I'll just use my Frankensteinien copypasted PS version, it does work, but with much quality loss.

Posted

 

Ouch! I think this issue with the revealing gear is something I've broke in 2.05.009. This should fix the bug, let me know how it goes:

attachicon.gifSOS 2.05.012-BETA - fix A.7z

 

 

Beautiful fix! I'm running 140+ mods, many of which will inevitably affect SoS, but 6 hours of testing for failure and no undies remerging.  Ah, there goes my idea for a "package check" mod...

Posted

Well i got that weird penis bending to the right issue.I tried following the steps someone posted here before but it didnt help,everytime i start sex the guy´s dick is bent to the right.Any idea what the problem may be?

Posted

Well i got that weird penis bending to the right issue.I tried following the steps someone posted here before but it didnt help,everytime i start sex the guy´s dick is bent to the right.Any idea what the problem may be?

It might have something to do with the skeleton you use. You should use the one provided with SOS. I don't want that, because well, I don't wanna lose my other stuff that depends on my skeleton (CBBE TBBP + HDT)... although that might not be affected (male/female), so yeah, with this post too: how to solve this problem without losing all me precious settings?

Posted

 

Well i got that weird penis bending to the right issue.I tried following the steps someone posted here before but it didnt help,everytime i start sex the guy´s dick is bent to the right.Any idea what the problem may be?

It might have something to do with the skeleton you use. You should use the one provided with SOS. I don't want that, because well, I don't wanna lose my other stuff that depends on my skeleton (CBBE TBBP + HDT)... although that might not be affected (male/female), so yeah, with this post too: how to solve this problem without losing all me precious settings?

 

I use the XP32 skeleton and it seems i managed to fix it by uninstalling both then installing SOS first THEN the seketon

Posted

i am getting a weird bug with SOS i have papyrus util 2.1 but it keep giving me an error that i am using a older version ?? Where do i get this newer version, i thought 2.1 is latest one ??

Posted

 

 

Hi guys,

 

i have read the troubleshooting section and searched the web, but so far i have not found a solution.

The problem is that NPC schlong size is always small, also after boosting it in the MCM (see screenshot). I am only interested in increasing NPC schlong size, since i am playing a female character.

 

I have the newest SKSE and i start Skyrim via SKSE Loader (in Mod Organizer).

I also reinstalled SOS and its addon. The funny thing is that after loading the save game directly after reinstallation, first only the main SOS mod loaded and in the first sexlab scene i tried (via working girl), the schlong of the NPC was big. After the scene, the "regular schlong" addon loaded and after that all NPCs my PC had sex with had small schlongs. I do not know why. :(

 

I have added some screenshots (load order, NPC debug spell, MCM and ingame). Maybe you guys can help me out. I would greatly appreciate it. :)

Use dragon essence potions, move the "schlong size booster" to 300%. Do you see any change?

 

 

The dragon essence potions help, but increasing the size booster to 300% does not. it just says "wait for reschlongification" but nothing happens and the size stays the same. :(

 

Posted

I saw a video a while back that gave SoS realistic swaying when moving and such, is that still a thing?

Romeozero uploaded a HDT+SOS package somewhere in the SOS UNP thread.

 

 

 

 

This is going to be a strange question..but is there any way I could get a version of the normal maps/textures that doesn't have the uhh...Noticeable and dark anus =/. 

 

I really like the fix to the abs that was done for favoured soul mesh.. But I don't like seeing this when I loot enemies. I tried doing it myself but I have no understanding of these things..I tried just copypasting the normals  from favouredsoul, as I thought that was better and more subtly done, and judging by how the saved file was only a third the size I'm sure that wasn't the correct course of action..

 

Any suggestions of a simple way to fix that particular part of the texture/maps to look more like favouredsoul mesh then?? (Or could someone whip a version like that up for me? )

I'd just replace it with FS but they have different body parts on them and as well FS had some rather deformed abdominals.

This is an old version of the normal maps without the anus. I didn't test it.

 

havent seen that yet. in which file is this included ?

however, if this is as you described , can a female cbbe/unp Version be made with the SG textures ?

 

What? I'm lost.

 

 

I seem to have an issue with werewolves. Erection spell works on them, but during sex acts they don't get erect.

SOS doesn't move the schlong during sex acts. You need other mods for that, I don't know if there is any with WW support.

 

 

 

 

This is going to be a strange question..but is there any way I could get a version of the normal maps/textures that doesn't have the uhh...Noticeable and dark anus =/. 

 

I really like the fix to the abs that was done for favoured soul mesh.. But I don't like seeing this when I loot enemies. I tried doing it myself but I have no understanding of these things..I tried just copypasting the normals  from favouredsoul, as I thought that was better and more subtly done, and judging by how the saved file was only a third the size I'm sure that wasn't the correct course of action..

 

Any suggestions of a simple way to fix that particular part of the texture/maps to look more like favouredsoul mesh then?? (Or could someone whip a version like that up for me? )

I'd just replace it with FS but they have different body parts on them and as well FS had some rather deformed abdominals.

This is an old version of the normal maps without the anus. I didn't test it.

 

Gets rid of the Goatse look, but it doesn't have the normals for the penis, by chance is there a version similar to the newer one with the integrated penis normals?

 

For now I'll just use my Frankensteinien copypasted PS version, it does work, but with much quality loss.

 

The penis has its own textures. Or are you using SOS light? In that case, try to copy paste the butt zone

 

 

 

Ouch! I think this issue with the revealing gear is something I've broke in 2.05.009. This should fix the bug, let me know how it goes:

attachicon.gifSOS 2.05.012-BETA - fix A.7z

 

Beautiful fix! I'm running 140+ mods, many of which will inevitably affect SoS, but 6 hours of testing for failure and no undies remerging.  Ah, there goes my idea for a "package check" mod...

 

Thanks!

 

 

Well i got that weird penis bending to the right issue.I tried following the steps someone posted here before but it didnt help,everytime i start sex the guy´s dick is bent to the right.Any idea what the problem may be?

Bending to the right is not a SOS issue http://www.loverslab.com/topic/28794-bent-schlong/

 

 

i am getting a weird bug with SOS i have papyrus util 2.1 but it keep giving me an error that i am using a older version ?? Where do i get this newer version, i thought 2.1 is latest one ??

PapyrusUtil 2.1 does work, I think it has a new requirement, not sure why. Download the x86 version: http://www.loverslab.com/topic/23713-papyrusutil/?p=730150

 

 

 

 

Hi guys,

 

i have read the troubleshooting section and searched the web, but so far i have not found a solution.

The problem is that NPC schlong size is always small, also after boosting it in the MCM (see screenshot). I am only interested in increasing NPC schlong size, since i am playing a female character.

 

I have the newest SKSE and i start Skyrim via SKSE Loader (in Mod Organizer).

I also reinstalled SOS and its addon. The funny thing is that after loading the save game directly after reinstallation, first only the main SOS mod loaded and in the first sexlab scene i tried (via working girl), the schlong of the NPC was big. After the scene, the "regular schlong" addon loaded and after that all NPCs my PC had sex with had small schlongs. I do not know why. :(

 

I have added some screenshots (load order, NPC debug spell, MCM and ingame). Maybe you guys can help me out. I would greatly appreciate it. :)

Use dragon essence potions, move the "schlong size booster" to 300%. Do you see any change?

 

 

The dragon essence potions help, but increasing the size booster to 300% does not. it just says "wait for reschlongification" but nothing happens and the size stays the same. :(

 

Your screenshots are OK (except the size). I'd like to check for errors. Enable your Papyrus logging, run the game, move the size booster, exit game, and upload the resulting log.
Posted

I didn't see in mentioned anywhere in the FAQ, but I can't even start my game after I installed the Brawl Bugs Patch, and the Standard Full version of SOS. It crashes instantly, I have the most up to date SKSE and use its launcher, and the most recent version of SkyUI. How can I fix this?

Posted

I guess this might be the best place to ask this:

 

So, I'm coming along with my SoS add-on/mod but I've reached an impasse.

How would we insert HDT Physics (ragdoll) into the behavior system?

Both systems rely on an XML, but SoS's xml is a behavior thingie that links to animation .hkx files.

 

I haven't managed to get the physics to work correctly in Skyrim (think I need to fix something about linking to the .xml) but this is the skeleton hierarchy I've been using:

post-145041-0-14404300-1396558913_thumb.png

(Rigid bodies are on the right "___R")

 

I didn't want to mess with the default SoS bones so I use new ones for HDT. There is 0 weight attached to the default bones, but I figure if HDT GenBase is right under NPC GenitalsBase it would still receive the scaling/animation and similarly HDT Penis 5 would still receive the scaling from every Genitals0# and such before it.

 

But... where do I go from here? It's fine for a flaccid penis to be floppy, but erections would be cancelled out by it.

One possible solution I thought of, which isn't very pretty, is to separate the penis and scrotum. The scrotum would always be under HDT physics, but a command for an erection would equip an identical model that does not have HDT physics.

 

Also, I seem to have an outdated behavior project file. Did you receive a newer one that included the changes including the extra animation support, b3lsario?

This is the one I have: post-145041-0-65012900-1396559458_thumb.png

Posted

@Phygnos

the seperate setup idea is also the only solution I see, that would also solve the problem the lagbones are causing when on a HDT setup

 

For the skeleton just do a copy of the default SoS setup, throw out the lag bones, rename the nodes to something dfferent (I personally would use something like NPC Genitail01 HDT (makes chanign the string table in nifskope pretty easy)), and rename the bones in the mesh to the name of the new bones => Havok free schlong setup + mesh. Take a Look at http://www.loverslab.com/topic/26324-tailsears-with-physics-inertia/ that's basically the principle of the HDT Tail.

 

It is also possible to extend it to a thrid setup for paired animation when someone wants to animate the schlong with keyed animation through the skeleton*.hkx.

Posted

@Phygnos

the seperate setup idea is also the only solution I see, that would also solve the problem the lagbones are causing when on a HDT setup

...

 

Ooh, fast response. Thanks!

I'm really curious about any limitations about the behavior system and such. Do you know if ragdoll physics can be inside an .hkx file?

Vector and smurf's work is a thing of beauty, but damn if it's not far above my comprehension.

I'm confused enough in 3DS Max...

post-145041-0-72631300-1396562027_thumb.png

Posted

What do you mean with ragdoll physics, HDT or Havok ones, Havok has the needed ragdoll data in the skeleton.hkx and skeleton_female.hkx files for the body and SoS has a seperate one called SOSSkeleton.HKX that should contain that data (it's to late to convert and search the files so it may be the wrong files I'm naming, but I know the data exists)

 

Basic problem we have with HDT is, Havok always wins over HDT. If you have a tail or a schlong or a breast bone doesn't matter that is assigned to be controlled by the internal havok engine data forced by the havok engne will overwrite the HDT data. (Ragdoll created through a HKX is also a state where Havok is in controll and HDT is overwritten)

 

The basic principle is to either throw out the assignment to the Havok engine, like it's been done with the breast bones. Or create a seperate setup like in the Tails case, removing the assignment of the tail would cause more problem than redoing a seperate setup takes.

 

In the SoS case we have now 3 problems, a simple to use event based setup for stuff like sexlab, a HDT enabled setup but with the event based features, and a paired animation support or animation of the schlong in paired animations.

 

Only solution would be to do 3 seperate setups:

1. the one SoS already has that would come to use when a mod like sexlab calls for it, and on idle when HDT isn't installed

2. a HDT setup that would only require to rename the node names in the mesh to the HDT specific ones and that would be enabled when HDT is installed and when sexlab doesn't need the 1 or 3 what I now explain

3. a paired animation setup that would only require to rename the node names in the mesh to the PA specific ones support that would be controlled through the default skeleton.hkx and skeleton_female.hkx, basically just a new event that replaces the schlong instead with 1 with a new one that is animated like in any normal animation.

 

You could basically do everything you want with it HDT, sos only keyed animation events, full body keyed animation events.

 

The main work is doing the scripting to update the main files to handle 3 different mesh classes and updating the plugins to have 3 different mesh classes, changing existing meshes would only require nifskope and renaming the used skeleton nodes.

Posted

What do you mean with ragdoll physics, HDT or Havok ones, Havok has the needed ragdoll data in the skeleton.hkx and skeleton_female.hkx files for the body and SoS has a seperate one called SOSSkeleton.HKX that should contain that data (it's to late to convert and search the files so it may be the wrong files I'm naming, but I know the data exists)

 

Ah, I had no idea Havok and HDT were incompatible things, I figured HDT was just usage of Havok. I meant HDT for the ragdoll physics.

Hm...

What about a behavior package that contains no flaccid (idle) animation, but does have Slow_Erect and Erect animations? Or would the system not recognize the HDT penis?

Posted

The problem is not the event states that are in, the problem is that Havok is even assigned to use the bones for animation/ragdoll, it's basically if havok knows of the bone's existence, HDT may not work correctly. Think of HDT like an extention to Havok but still a slave to it's master.

 

You would have to make the SoS Bones unanimatable by havok but as soon as you do that you lose the erection support.

 

That's why the three setups

 

Setup one Controlls (Havok sos only)

bone 1, bone 2, bone 3,..

Setup two controlls a identical but different named to setup 1 set of bones (HDT)

bone 1', bone 2', bone 3',...

Setup two controlls a identical but different named to setup 1 and 2  set of bones (PA)

bone 1'', bone 2'', bone 3'',...

 

Depending on what node names you set now in the mesh, the mesh gets animated by bone 1, bone 2, bone 3,.., OR bone 1', bone 2', bone 3',..., OR bone 1'', bone 2'', bone 3'',...

 

Havok knows of bone 1, bone 2, bone 3,.. through the SoSSkeleton.hkx so the animation events in it would be visable when a mesh is used with bones set to bone 1, bone 2, bone 3,..

Havok doesn't know of bone 1', bone 2', bone 3',... so HDT can freely controll it with all collision stuff and what so ever

Havok knows of bone 1'', bone 2'', bone 3'',.. through the Skeleton.hkx so the animation which uses a full body animation to animate the schlong can be made visable

Posted

I didn't see in mentioned anywhere in the FAQ, but I can't even start my game after I installed the Brawl Bugs Patch, and the Standard Full version of SOS. It crashes instantly, I have the most up to date SKSE and use its launcher, and the most recent version of SkyUI. How can I fix this?

Sorry to butt in again, but is anyone able to help me with this issue? I've tried everything under the sun (deactivating and reactivating all mods in NMM, adding the missing files to Brawl Bugs from the modder's resource, etc) short of getting a clean install of the whole game. Can anyone recommend a script remover perhaps? I've read the startup crash could be caused by a mod trying to access files that aren't there. Anything, it's driving me crazy.

Posted

 

 

 

Did you try starting a new game? In-progress games are unfortunately often unstable with new mods

 

I'd love to, but I can't get that far. I'm able to double-click the SKSE launcher, but as soon as the default imperial insignia appears for the title screen, it immediately crashes.

Posted

Sound like a missing master. I like to load everything into tes5edit and see what kind of error it throws when that happens. Almost certainly not SoS though.

Posted

Sound like a missing master. I like to load everything into tes5edit and see what kind of error it throws when that happens. Almost certainly not SoS though.

I'd be more than happy to give that a shot and post the results. Where can I find TES5Edit?

 

Edit: Nevermind. Google is my friend.

 

Edit #2: Turns out it was the Animated Prostitution mod I had uninstalled for incompatibility with SOS, only to find out it was compatible. Thanks for the help!

Posted

Im not sure if this mod is causing ctds with the full version. After i turned on sholongify npcs, ctds would begin to occur. So how would i go about not having the underwears in the game. When i had schognify npcs off, you could see vampires underwear through their armor

Posted

There is a new optional file:

"SOS - no underwear for beast races" - This patch makes the underwear invisible for the beast races (argonian, khajiit). Install it if you want to use non-SOS meshes for these races. You still need to disable them in all MCM schlong menus, or they will get a schlong.

 

And some fixes for the beta: 2.05.013-BETA

- Fixed a bug since v2.05.009-BETA where NPCs would get permaunderwear while using revealing armor

- Added changes from the future version 2.04.012: armors edits done in the Unofficial Skyrim Patch

 

Download in the beta post.

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