nutluck Posted March 31, 2014 Posted March 31, 2014 If you just drop the relevant textures in the correct data folder it should overwrite them. Assuming they have the same names. If they don't you might need to rename the new textures the same as SoS and then copy and paste them into the same folder where the current SoS textures are to overwrite them and then SoS I believe should use the new ones.
Caturday Posted March 31, 2014 Posted March 31, 2014 If you just drop the relevant textures in the correct data folder it should overwrite them. Assuming they have the same names. If they don't you might need to rename the new textures the same as SoS and then copy and paste them into the same folder where the current SoS textures are to overwrite them and then SoS I believe should use the new ones. Actually I just realized that EternalBlacks Immersivebodies does come with an ESP, not sure what it does tho. Otherwise the mod solely replaces the argonian meshes but also adds textures, so its not a replacement texture, its an additional one(I guess the esp does that). And SoS "only" touches the main male body mesh. Theres nothing to overwrite :/
nutluck Posted March 31, 2014 Posted March 31, 2014 I am still fairly certain there is a way to use SoS and use the other stuff for what you want. I just honestly don't know exactly how to do it, but I am fairly sure you could. I mean both mods give them their equipment, granted in different ways. It kinda seems like you could install SoS first then the other one next. Then go into the data folder and remove the SoS textures. I might be wrong but if you did that you should be left with SoS working for everything else and still the mesh and texture from the other one. I would just make copies of the SoS textures so incase it doesn't work you can put them back.
b3lisario Posted March 31, 2014 Author Posted March 31, 2014 Is there a slight possibility for the new beta to be lagging my game? I'm experiencing a lot of stutter and camera lag near NPCs which didn't happen before... I hope not I am currently using the newest beta 5 but was wondering if Revealing armor BodyBuilder is compatible with it ?? When i use the regular revealing armor everything is fine. But with the BodyBuilder i get a crash when the game starts, and also the dick is not visible like the regular version is.It should be compatible. Make sure you move the revealing esp files after the other SOS esp files in your load order I downloaded this and installed it. However I'm afraid I greatly dislike the bottom of the models. It's large and almost feminine as compared with Better Males which is tight and bubbly - as a boy's arse should be. Is there a way to fix this?No, the bottom is not configurable. Does SOS add underpants to people? I have de-selected Argonians for SOS as Im using another mod for them, however they always seem to be wearing brown underpants even tho theyre naked and their shlong from another mod is there Edit: Just read that it does, however all other non argonians work fine, its just that argonians have underwear on, any way to remove that? D: Yes the underwear model is attached to all vanilla races, even if you disable them in MCM. Otherwise you'd get a hole if you were using SOS meshes. Try this esp SOS - argonians no underwear.esp A support for Vampire Lord is planned?Yes it is or was planned. I depend on VectorPlexus for this. There were some technical issues he was fixing or so, don't remember exactly.
boo Posted April 1, 2014 Posted April 1, 2014 So I made a SoS-compatible meshes based on the vanilla / sundracon bodies. However, at the highest weight, a seam appears. Does anyone know what I need to do to fix this?
Caturday Posted April 1, 2014 Posted April 1, 2014 Does SOS add underpants to people? I have de-selected Argonians for SOS as Im using another mod for them, however they always seem to be wearing brown underpants even tho theyre naked and their shlong from another mod is there Edit: Just read that it does, however all other non argonians work fine, its just that argonians have underwear on, any way to remove that? D: Yes the underwear model is attached to all vanilla races, even if you disable them in MCM. Otherwise you'd get a hole if you were using SOS meshes. Try this espSOS - argonians no underwear.esp Thanks! Works flawlessy, no problems at all, would you mind also doing one for khajeets as IB adds one for them too? Im not planning to marry one, but it would be nice to have it for Khajeets as well just incase.
vegaorc Posted April 1, 2014 Posted April 1, 2014 So I made a SoS-compatible meshes based on the vanilla / sundracon bodies. However, at the highest weight, a seam appears. Does anyone know what I need to do to fix this? I'm really interested in this but I really don't know what's causing that...
D_ManXX2 Posted April 1, 2014 Posted April 1, 2014 It should be compatible. Make sure you move the revealing esp files after the other SOS esp files in your load order Then maybe there is a mod incompatibility that is overriding armor because i have it lower then sos and still the SOS is not added to armor. Here is currently my mod list: Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.2a] 03 ApachiiHair.esm 04 ApachiiHairFemales.esm 05 ApachiiHairMales.esm 06 Skyrim Project Optimization.esm 07 DynamicLoot.esm 08 paradise_halls.esm 09 Schlongs of Skyrim - Core.esm 0A SexLab.esm [Version 1.39] 0B SGHairPackBase.esm 0C Brawl Bugs CE.esp 0D VanillaReducedTextures.esp 0E Hunterborn.esp 0F Immersive Battles.esp 10 Immersive Patrols.esp 11 Immersive NPC in the dark.esp 12 Pandora.esp 13 ScopedGlassBow.esp 14 More Craftables.esp 15 Radiant and Unique Potions Poisons and Booze.esp 16 RE_RealEstate.esp 17 SexLabDefeat.esp 18 SPTDiverseGuardsSkyrim.esp [Version 4.6] 19 Character Creation Overhaul.esp 1A RaceMenu.esp 1B RaceMenuPlugin.esp 1C RaceMenuOverlays.esp 1D SkyUI.esp 1E Throwing_Weapons_Redux.esp 1F HDT Havok Object.esp 20 Distiller.esp 21 Dalls_Pine_Wood_Lodge.esp 22 Dalls_Princess.esp 23 Dalls_Proudspire_Castle.esp 24 Dalls_Temple.esp 25 LC_BecomeJarlofIvarstead.esp 26 LCJarofIvarsteadExpansionGirlsPack.esp 27 OBIS.esp 28 Rendspire Palace Reborn.esp 29 RTSforSkyrim.esp 2A The Paarthurnax Dilemma.esp [Version 1.2.7] 2B Tundra Defense.esp 2C dynamic fires.esp 2D ImmersiveFP.esp 2E OpenFaceGuardHelmets.esp 2F Schlongs of Skyrim.esp 30 SOS - Phygnos Default Addon.esp 31 SOS - VectorPlexus Muscular Addon.esp 32 SOS - Revealing Armors.esp [Version ealing] 33 SexLab Submit.esp 34 Helgen Reborn.esp [Version 105.3] 35 Better Vampires - No DawnGuard.esp 36 WerewolfMastery.esp 37 Werewolves.esp 38 PullMastry.esp [Version 2.02] 39 the necromancer.esp 3A TotalConjuration.esp 3B mpn.esp 3C SexAddict.esp 3D ShowRaceMenuAlternative.esp 3E The Dance of Death.esp 3F CCO - Dynamic Skill Progression.esp 40 RapeTillDeath.esp 41 Sneak Tools.esp 42 Soulmaster Unlimited.esp 43 ShakeIt.esp 44 SGHairPackAIO.esp 45 SKpaints2.esp 46 The Coenaculi.esp 47 paradise_halls_fellglow_slave_camp.esp 48 MoreSlaves.esp 49 Civil War Followers.esp 4A Random Alternate Start.esp 4B CCO - Diverse Races And Genders.esp 4C CharGen Morphs.esp 4D CharGen ECE Morphs.esp 4E Bashed Patch, Skyrim.esp 4F EveryBody's Different.esp Are there any known mods that could be incompatible with SOS ?? The only thing in my list could either be EBD that changes the textures and meshes for npc. or do i have to move the revealing armor lower in my list ?? I am currently using Xp32 maximum extended by groovatron: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/?view=getnewpost And was wondering do i still need SOSSkeleton,nif from SOS file. ? Or is this part also integrated within groovatron skeleton ??
easykill Posted April 1, 2014 Posted April 1, 2014 Varying size is a feature, not a bug. I think that is a sexlab problem, as well.
nutluck Posted April 1, 2014 Posted April 1, 2014 Nope the default is there is a difference in size, you can set it so there is not by selecting a size and then setting the probability of that size to 100%.
b3lisario Posted April 1, 2014 Author Posted April 1, 2014 It should be compatible. Make sure you move the revealing esp files after the other SOS esp files in your load order Then maybe there is a mod incompatibility that is overriding armor because i have it lower then sos and still the SOS is not added to armor. Here is currently my mod list: Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.2a] 03 ApachiiHair.esm 04 ApachiiHairFemales.esm 05 ApachiiHairMales.esm 06 Skyrim Project Optimization.esm 07 DynamicLoot.esm 08 paradise_halls.esm 09 Schlongs of Skyrim - Core.esm 0A SexLab.esm [Version 1.39] 0B SGHairPackBase.esm 0C Brawl Bugs CE.esp 0D VanillaReducedTextures.esp 0E Hunterborn.esp 0F Immersive Battles.esp 10 Immersive Patrols.esp 11 Immersive NPC in the dark.esp 12 Pandora.esp 13 ScopedGlassBow.esp 14 More Craftables.esp 15 Radiant and Unique Potions Poisons and Booze.esp 16 RE_RealEstate.esp 17 SexLabDefeat.esp 18 SPTDiverseGuardsSkyrim.esp [Version 4.6] 19 Character Creation Overhaul.esp 1A RaceMenu.esp 1B RaceMenuPlugin.esp 1C RaceMenuOverlays.esp 1D SkyUI.esp 1E Throwing_Weapons_Redux.esp 1F HDT Havok Object.esp 20 Distiller.esp 21 Dalls_Pine_Wood_Lodge.esp 22 Dalls_Princess.esp 23 Dalls_Proudspire_Castle.esp 24 Dalls_Temple.esp 25 LC_BecomeJarlofIvarstead.esp 26 LCJarofIvarsteadExpansionGirlsPack.esp 27 OBIS.esp 28 Rendspire Palace Reborn.esp 29 RTSforSkyrim.esp 2A The Paarthurnax Dilemma.esp [Version 1.2.7] 2B Tundra Defense.esp 2C dynamic fires.esp 2D ImmersiveFP.esp 2E OpenFaceGuardHelmets.esp 2F Schlongs of Skyrim.esp 30 SOS - Phygnos Default Addon.esp 31 SOS - VectorPlexus Muscular Addon.esp 32 SOS - Revealing Armors.esp [Version ealing] 33 SexLab Submit.esp 34 Helgen Reborn.esp [Version 105.3] 35 Better Vampires - No DawnGuard.esp 36 WerewolfMastery.esp 37 Werewolves.esp 38 PullMastry.esp [Version 2.02] 39 the necromancer.esp 3A TotalConjuration.esp 3B mpn.esp 3C SexAddict.esp 3D ShowRaceMenuAlternative.esp 3E The Dance of Death.esp 3F CCO - Dynamic Skill Progression.esp 40 RapeTillDeath.esp 41 Sneak Tools.esp 42 Soulmaster Unlimited.esp 43 ShakeIt.esp 44 SGHairPackAIO.esp 45 SKpaints2.esp 46 The Coenaculi.esp 47 paradise_halls_fellglow_slave_camp.esp 48 MoreSlaves.esp 49 Civil War Followers.esp 4A Random Alternate Start.esp 4B CCO - Diverse Races And Genders.esp 4C CharGen Morphs.esp 4D CharGen ECE Morphs.esp 4E Bashed Patch, Skyrim.esp 4F EveryBody's Different.esp Are there any known mods that could be incompatible with SOS ?? The only thing in my list could either be EBD that changes the textures and meshes for npc. or do i have to move the revealing armor lower in my list ?? I am currently using Xp32 maximum extended by groovatron: http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/?view=getnewpost And was wondering do i still need SOSSkeleton,nif from SOS file. ? Or is this part also integrated within groovatron skeleton ?? Move all SOS esp to the bottom and try again. If the problem persists (not sure what it was, hole instead schlong while using bodybuilder revealing armors?) try to change the size of your character. With the SOS mods already at the bottom of your load order, and just to be completely sure, please uninstall the bodybuilder version and install the regular one. Does the non-bodybuilder version work? Well that explains 'problem' 1 I guess, my bad . Still unsure what causes the lack of a full erection though.Mod description. Read troubleshooting section.
boo Posted April 1, 2014 Posted April 1, 2014 So I made a SoS-compatible meshes based on the vanilla / sundracon bodies. However, at the highest weight, a seam appears. Does anyone know what I need to do to fix this? Anybody? b3lisario?
uman2631 Posted April 1, 2014 Posted April 1, 2014 Not sure if this is just happening to me, or if this is a general problem. I'm running the beta (2.05.012) on a completely new install + new game. When I first enter a cell, everything looks great. When I leave the cell, and then come back later, all npc males have permaundies. Happens 100% of the time, without fail. It does NOT happen to either my player character, nor to my follower, as long as he is following. As soon as I dismiss my follower and he moves to a different cell, he too has permaundies. I've tried, via console, to unequip-re-equip the armor, and that fixes it as long as I stay in the cell. But as soon as I leave and come back, the permaundies are back. If it matters, I'm using both Aoki's revealing armor and all of Darkschneider's stuff. Debug info: SOS Version 2.05.012 Actor: Amren Race: Redguard Actor Magic Effect: True, Erection: False PC Setup Spell: True Addons: 1, OK: 1 Faction: SOS Vector Plexus Regular, Rank: 15 Schlongified: Schlongified Faction, Rank: 15 Schlongified by Addon: True Armor: 111522, Slot Mask: 4 Armor Status: TRUE, False, False
arnulfpeter Posted April 1, 2014 Posted April 1, 2014 Hi guys, i have read the troubleshooting section and searched the web, but so far i have not found a solution. The problem is that NPC schlong size is always small, also after boosting it in the MCM (see screenshot). I am only interested in increasing NPC schlong size, since i am playing a female character. I have the newest SKSE and i start Skyrim via SKSE Loader (in Mod Organizer). I also reinstalled SOS and its addon. The funny thing is that after loading the save game directly after reinstallation, first only the main SOS mod loaded and in the first sexlab scene i tried (via working girl), the schlong of the NPC was big. After the scene, the "regular schlong" addon loaded and after that all NPCs my PC had sex with had small schlongs. I do not know why. I have added some screenshots (load order, NPC debug spell, MCM and ingame). Maybe you guys can help me out. I would greatly appreciate it.
uman2631 Posted April 1, 2014 Posted April 1, 2014 grallonsphere -- you can modify the butt on the naked body by using bodyslide for males, which SOS compatible (search here on loverslab). Works great, because I like my guys with a bubble butt, so I have it set huge. HOWEVER -- when the character is wearing armor, it goes back to the regular size, since the mesh itself is associated with the armor. Which is why I pretty much walk around naked 100% of the time.
b3lisario Posted April 1, 2014 Author Posted April 1, 2014 So I made a SoS-compatible meshes based on the vanilla / sundracon bodies. However, at the highest weight, a seam appears. Does anyone know what I need to do to fix this? Anybody? b3lisario? http://www.loverslab.com/forum/39-skyrim-technical-support/ @b3lisario: I'm unsure what you mean: - I have the nudesuit turned off in Sexlab - I'm using the skeletons provided with SoS - I'm using SKSE version 1.6.16. Should I be using SKSE 1.7? If the erection spell works, whatever happens to your schlong during sexlab animations is not a SOS issue. http://www.loverslab.com/forum/50-technical-support-sexlab-framework/ Not sure if this is just happening to me, or if this is a general problem. I'm running the beta (2.05.012) on a completely new install + new game. When I first enter a cell, everything looks great. When I leave the cell, and then come back later, all npc males have permaundies. Happens 100% of the time, without fail. It does NOT happen to either my player character, nor to my follower, as long as he is following. As soon as I dismiss my follower and he moves to a different cell, he too has permaundies. I've tried, via console, to unequip-re-equip the armor, and that fixes it as long as I stay in the cell. But as soon as I leave and come back, the permaundies are back. If it matters, I'm using both Aoki's revealing armor and all of Darkschneider's stuff. Debug info: SOS Version 2.05.012 Actor: Amren Race: Redguard Actor Magic Effect: True, Erection: False PC Setup Spell: True Addons: 1, OK: 1 Faction: SOS Vector Plexus Regular, Rank: 15 Schlongified: Schlongified Faction, Rank: 15 Schlongified by Addon: True Armor: 111522, Slot Mask: 4 Armor Status: TRUE, False, False Ouch! I think this issue with the revealing gear is something I've broke in 2.05.009. This should fix the bug, let me know how it goes: SOS 2.05.012-BETA - fix A.7z Hi guys, i have read the troubleshooting section and searched the web, but so far i have not found a solution. The problem is that NPC schlong size is always small, also after boosting it in the MCM (see screenshot). I am only interested in increasing NPC schlong size, since i am playing a female character. I have the newest SKSE and i start Skyrim via SKSE Loader (in Mod Organizer). I also reinstalled SOS and its addon. The funny thing is that after loading the save game directly after reinstallation, first only the main SOS mod loaded and in the first sexlab scene i tried (via working girl), the schlong of the NPC was big. After the scene, the "regular schlong" addon loaded and after that all NPCs my PC had sex with had small schlongs. I do not know why. I have added some screenshots (load order, NPC debug spell, MCM and ingame). Maybe you guys can help me out. I would greatly appreciate it. Use dragon essence potions, move the "schlong size booster" to 300%. Do you see any change?
easykill Posted April 2, 2014 Posted April 2, 2014 Don't burn yourself out, man. You seem to be getting a little testy, which is understandable. Take a break if you need it.
uman2631 Posted April 2, 2014 Posted April 2, 2014 b3lisario: 2.05.012-BETA - fix A worked just great. Thanks for the fast response!
Thundercracker22 Posted April 2, 2014 Posted April 2, 2014 This is going to be a strange question..but is there any way I could get a version of the normal maps/textures that doesn't have the uhh...Noticeable and dark anus =/. I really like the fix to the abs that was done for favoured soul mesh.. But I don't like seeing this when I loot enemies. I tried doing it myself but I have no understanding of these things..I tried just copypasting the normals from favouredsoul, as I thought that was better and more subtly done, and judging by how the saved file was only a third the size I'm sure that wasn't the correct course of action..Any suggestions of a simple way to fix that particular part of the texture/maps to look more like favouredsoul mesh then?? (Or could someone whip a version like that up for me? ) I'd just replace it with FS but they have different body parts on them and as well FS had some rather deformed abdominals.
DarkEther Posted April 2, 2014 Posted April 2, 2014 This is going to be a strange question..but is there any way I could get a version of the normal maps/textures that doesn't have the uhh...Noticeable and dark anus =/. I really like the fix to the abs that was done for favoured soul mesh.. But I don't like seeing this when I loot enemies. I tried doing it myself but I have no understanding of these things..I tried just copypasting the normals from favouredsoul, as I thought that was better and more subtly done, and judging by how the saved file was only a third the size I'm sure that wasn't the correct course of action.. Any suggestions of a simple way to fix that particular part of the texture/maps to look more like favouredsoul mesh then?? (Or could someone whip a version like that up for me? ) I'd just replace it with FS but they have different body parts on them and as well FS had some rather deformed abdominals. You might give this a try: http://www.loverslab.com/topic/18450-anus-texture-for-sos/ I've not used it, so I'm not sure if it will do what you want, but the mod name suggests it may.
magicrealm Posted April 2, 2014 Posted April 2, 2014 i can confirm a lot of the posters here regarding unwanted differences in the size of penis, the erection degree during animations and especially about the incapablility to keep one erection during an Animation. the schlong of Player and npc keeps his erection for around 8 seconds, then getting flaccid or total erection, which means misalignents. i am tired of correcting this manually a couple of times during every animation. that cant be the sense of such a mod.
b3lisario Posted April 2, 2014 Author Posted April 2, 2014 This is going to be a strange question..but is there any way I could get a version of the normal maps/textures that doesn't have the uhh...Noticeable and dark anus =/. I really like the fix to the abs that was done for favoured soul mesh.. But I don't like seeing this when I loot enemies. I tried doing it myself but I have no understanding of these things..I tried just copypasting the normals from favouredsoul, as I thought that was better and more subtly done, and judging by how the saved file was only a third the size I'm sure that wasn't the correct course of action.. Any suggestions of a simple way to fix that particular part of the texture/maps to look more like favouredsoul mesh then?? (Or could someone whip a version like that up for me? ) I'd just replace it with FS but they have different body parts on them and as well FS had some rather deformed abdominals. This is an old version of the normal maps without the anus. I didn't test it.
b3lisario Posted April 2, 2014 Author Posted April 2, 2014 i can confirm a lot of the posters here regarding unwanted differences in the size of penis, the erection degree during animations and especially about the incapablility to keep one erection during an Animation. the schlong of Player and npc keeps his erection for around 8 seconds, then getting flaccid or total erection, which means misalignents. i am tired of correcting this manually a couple of times during every animation. that cant be the sense of such a mod. Size issues could be bugs in SOS scripts. Size issues during sex animations, or suddlenly erection / flaccid issues during sex animations are not caused by SOS. If I were you I'd post them here: http://www.loverslab.com/forum/50-technical-support-sexlab-framework/ Please try the following with a male PC: - load your game, undress yourself - shift + pgUp, your dick is horizontal - type in console player.sae aggrbehind_a1_s1 Does the erection degree change after 8 seconds?
MercForHire Posted April 2, 2014 Posted April 2, 2014 I saw a video a while back that gave SoS realistic swaying when moving and such, is that still a thing?
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