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Posted

can anybody give me a hand with this please

the mcm options doesn't appear even after i try everything, i checked my load order and i have the skse, skyui and papyrusutil up to date, even when i start a new game the mcm options wont appear, please help.enb_2016_12_04_22_15_41_36.jpg

Posted

Why are you editing skeleton.nif at all? If you adjust the weights in there (such as the Scale property in "NPC Genitals 01 [Gen01]") it's going to fight with and get overwritten by SOS. As far as I'm aware, editing the skeleton is really only necessary (or useful) for the SOS light version, unless perhaps you're adjusting the Translation or Rotation properties.

 

And remember that if you change any of the schlong ESPs in TES5Edit, you need to  select the  "Remove SOS" and "Restart SOS" options in the MCM. If you don't none of the changes will take affect.

Testing is finished. Resume:

1. SOS Extended Scaling Options work fine. I do have an opportunity to change thickness of every GenitalLag individually.

 

2. I have no opportunity to scale addons down apart from editing skeleton. If I use Tes5Edit, and in reference to rank 1 I set one of the values down the 1.0, it gives a negative number in reference to one of the ranks 2+. That is the older the rank - the smaller the schlong. Until it comes invisible. If instead, I set rank 20 to something like 0.60, I get a rank 1 value close to 1.0 (in this particular case 0.98). Simple arithmetic.

 

Meanwhile, when I edit skeleton.nif, I can apply changes, and they will be set to value 1.0. But this is a road to unstability in game  :-/

Posted

I'm not sure exactly what you mean when you say you're setting "one of the values down the 1.0, it gives a negative number in reference to one of the ranks 2+." Can you specify exactly what you're changing (the specific weights and your reference rank)? If you're setting the reference rank to 1 you're going to get pretty wild extrapolations at any higher rank. So if you set a weight less than 1 (or less than 0 for length), the weight will keep decreasing with rank because it's less than the default value. For example, if you set it to .5 with a reference rank of 1, at rank 2 it's going to be 0.0, at rank 3 -0.5, etc. That's why I recommend setting the reference rank to the maximum rank you allow in the SOS MCM (typically 10 or 20). The behavior for your rank 20 example is exactly what's expected, for what it's worth. 

 

Again just to note, the mod (and SOS full in general) isn't designed to be compatible with modifying the node Scale values on skeleton.nif. I'm pretty sure SOS should override the Scale (that's what you're setting with the weights), but there may be other side effects as well.

 

Can you tell me exactly what you're trying to accomplish, or what behavior you're looking for? I just want to make sure we're on the same page.

 

Sounds like we're getting closer at least :)

Posted

Yes, I meant less than 1.00 (like 0.90). It's my English, not me  :)  

 

I want to get schlong size 1 looks twice as small as it looks by default (when I have no scale changes made yet). For some of the addons - thrice, for other ones - half as small. I want the schlong size 10 to look the way it looks by default. I see it impossible to accomplish  by means of Tes5Edit, since I can't afford fractional numbers like 0.5 to be appointed to rank 1. Is it clear now? Sorry again for my English.

 

What makes the process of experimenting harder and longer is the necessity of reloading game each time to check another changes. While I still need to check the difference of making tweaks on base and size, and lenth. I need to understand why the hell those balls of a particular addons grow so damn wildly, when at a rank 10 they look like a buffalo's ones.

 

I tend to think the only way to achieve a goal is to edit the very meshes, to shrink those sausages, so that they stop making me sad.

Posted

You might have a bad skeleton rig. (The .hkx file)

Make sure you got the 115 or 129 bone one from XPMSE (male and female) and rerun FNIS.

Posted

Yes, I meant less than 1.00 (like 0.90). It's my English, not me  :)  

 

I want to get schlong size 1 looks twice as small as it looks by default (when I have no scale changes made yet). For some of the addons - thrice, for other ones - half as small. I want the schlong size 10 to look the way it looks by default. I see it impossible to accomplish  by means of Tes5Edit, since I can't afford fractional numbers like 0.5 to be appointed to rank 1. Is it clear now? Sorry again for my English.

 

What makes the process of experimenting harder and longer is the necessity of reloading game each time to check another changes. While I still need to check the difference of making tweaks on base and size, and lenth. I need to understand why the hell those balls of a particular addons grow so damn wildly, when at a rank 10 they look like a buffalo's ones.

 

I tend to think the only way to achieve a goal is to edit the very meshes, to shrink those sausages, so that they stop making me sad.

 

Alright I think I understand the issue now. Unfortunately, as you guessed, what you want to do isn't possible with SOS's scaling, and my extensions won't help you. Here's a bit of an explanation of exactly how the scaling works if you're interested:

 

For each weight, SOS performs a linear scaling between the default mesh (default weights) and the weights specified by the addon at rank 20. The scaling is set as follows:

weight(rank) = weightDefault + (weightMax - weightDefault) * (rank/20)

where rank is from 1 to 20, weightMax is the rank 20 weight that is set in the addon, and weightDefault is the default unscaled value (1.0 for GenBase, GenScrot, Gen01-Gen06 and thickness; and 0.0 for length).  Note that weightMax is exactly what you would set in my "Modify Genital Weights" script with a reference SOS rank of 20.

 

So what this means is that at rank 0 (which is unattainable) you have the default schlong size as defined by the mesh. At your starting rank of 1, you are 5% away from the default size towards your rank 20 size, so you're generally still very close to the default mesh. Unfortunately, this means you can't really start far away from the default mesh-defined size, unless you pick crazy sizes for the weightMax, and it'll look ridiculous at higher ranks. Your schlong doesn't always necessarily grow with rank either. If you set a weightMax that is less than the weightDefault your schlong will actually shrink with growing rank, at least for that part of the weighting. So if you set a low weight to get a smaller schlong at rank 1, it will only continue to shrink, or invert on itself.

 

Now there is a potential partial fix for you, and it doesn't have anything to do with my extension. GenBase is also scaled by the boost factor:

weight(boostFactor) = weightDefault + (weight(rank) - weightDefault) * ((boostFactor+100)/100)

where boostFactor is the boost factor in percent. This can be changed in-game in the MCM. So if you set the boostFactor to -50%, your schlongs will start off at nearly half as small at rank 1, and then grow with rank (as long as you have reasonable weights). The downside is the boost factor is global; it can't be changed between the various schlong addons.

 

Now, if that helps you achieve what you need (at least for one schlong addon), I can modify my extension to give you a similar capability for each addon. Instead of having the weightDefault be 1.0 for GenBase, I can make that a global variable that you can change in the esp for each addon you want. You'll still be suck with the shape/proportions of the mesh, but you could at least scale the total size down. Let me know if you'd be interested and I'll try to whip something up.

Posted

Actually, forget what I said about the boost factor helping you. It still won't go less than the weightDefault, so setting a low boost factor just hinders the growth, it won't actually shrink the schlong at rank 1. 

 

The modification I suggested will still do the trick though.

Posted

  • Schlong size booster - All SOS addons come with a configured range of how much the schlong can grow to at its maximum size. This option lets you boost all those sizes up or shrink them down.

There is no such a word as "booster" or "boost" in SOS MCM.

 

If you add to your exicution an option to scale that bloody big dick size 1 down, I will be its first and eager tester.

 

Posted

Hi, I am sorry to intrude.

 

I just wanted to ask if anyone else is encountering this weird issue. 

 

I am attempting to use this mod with the nexus mod manager but am repeatedly getting this pop up.

 

failed    a problem occurred during install: the execution has failed due to a bug in the SevenZipSharp.

 

             then it says the mod was not installed.

 

is this my own fault or is the problem from SevenZipSharp's end?

Posted

Hi, I am sorry to intrude.

 

I just wanted to ask if anyone else is encountering this weird issue. 

 

I am attempting to use this mod with the nexus mod manager but am repeatedly getting this pop up.

 

failed    a problem occurred during install: the execution has failed due to a bug in the SevenZipSharp.

 

             then it says the mod was not installed.

 

is this my own fault or is the problem from SevenZipSharp's end?

Have you tried opening the archive file using 7zip? If it opens find that way then it's in the tool, if you can't open it with 7Zip then you need to try a fresh download.

Posted

@ Wax

 

thank you for the response. 

 

I did check the 7zip program and can use it to open the sos archive file.

 

looking at the contents though im not sure what to do with the folders. 

 

the first reads 00 common then 12 common and so on.

 

do i move them somewhere?

Posted

 

I have questions about installing this mod. I just want to download the lite version but its so damn vague. I don't know how to download via nexus mod manager since its not on the nexus...

 

- Download SoS from here

- Open NMM, click this (add mod from file) and open SoS file that you just downloaded

- Done, you can install

 

I was surprised how many people here have problems because the latest SoS works like charm ... at least for me.

Thx for update B3lisario :)

 

 

This doesn't seem to work as easy as you make it out to be. it keeps going into more details on which files you want to pick. it will not stop opening the SoS files.

 

https://db.tt/s2K5YW0EHT

Posted

@ Wax

 

thank you for the response. 

 

I did check the 7zip program and can use it to open the sos archive file.

 

looking at the contents though im not sure what to do with the folders. 

 

the first reads 00 common then 12 common and so on.

 

do i move them somewhere?

You need to enable FOMOD support, that provides a menu for installing the parts of SOS that you specifically want. Otherwise you'll have to try to follow teh "Manual Install" instructions and if you've never done a manual install before this is worse since things aren't ordered like they would be for a non-FOMOD type install.

 

You may need to ask on the NMM support forum for help with the problem, it obviously is a problem with that program. Do let them know that you can extract the file with 7zip, that way they don't waste your time asking questions you've already answered.

Posted

 

@ Wax

 

thank you for the response. 

 

I did check the 7zip program and can use it to open the sos archive file.

 

looking at the contents though im not sure what to do with the folders. 

 

the first reads 00 common then 12 common and so on.

 

do i move them somewhere?

You need to enable FOMOD support, that provides a menu for installing the parts of SOS that you specifically want. Otherwise you'll have to try to follow teh "Manual Install" instructions and if you've never done a manual install before this is worse since things aren't ordered like they would be for a non-FOMOD type install.

 

You may need to ask on the NMM support forum for help with the problem, it obviously is a problem with that program. Do let them know that you can extract the file with 7zip, that way they don't waste your time asking questions you've already answered.

 

 

I thank you again for your guidance.

 

I attempted to contact NMM

s forums but decided against it when I noticed a post there that suggested a seperate mod manager call mod organizer.

 

I tested this MO and now the sos works perfectly!

 

you have been most helpful.

Posted

I am having a problem where I can't schlongify my character or other npcs

Posted

 

  • Schlong size booster - All SOS addons come with a configured range of how much the schlong can grow to at its maximum size. This option lets you boost all those sizes up or shrink them down.

There is no such a word as "booster" or "boost" in SOS MCM.

 

If you add to your exicution an option to scale that bloody big dick size 1 down, I will be its first and eager tester.

 

The only way is 3d-editor scaling.

Posted

So I installed SOS - Light - in SE

the schlongs are limp

is there an option I am missing some where to have them erect?

Open the console, select a nude male actor so his game ID shows and enter the command "sae sosfasterect".

 

Ignore any error it shows and close the console, does the actor now have an erection? If so the mod is working perfectly.

Posted

Hello!

 

This mod seems great, especially since the other options for erect dicks are Schwarzenegger Arm or wimpy flaccid.

 

But I AM having an issue. 

 

I installed the latest full version of SoS. All required mods arep present and active, and the mod worked great. However, my OSex mod disappeared from my OSA library. DIsabling and re-enabling OSex caused the SoS menu to disappear from the ESC menu.

 

I tried disabling both and installing SoS then Osex, but that did nothing. Again, installing OSex, then SoS causes OSex to disappear from the OSA library. 

 

So, now that I have a great sex mod and the best dick mod, how do I make them both work?

 

EDIT: So, I got SoS Light to work in conjunction with OSex. But there's still a problem-the schlong is enormous, and because of this, the animations are all kinds of clipped, and the female stroke the air below it. 

 

I saw one reply, above, that explained how to erectize a schlong from the console. IS there a way to change the size in Light?

Posted

Hello!

 

This mod seems great, especially since the other options for erect dicks are Schwarzenegger Arm or wimpy flaccid.

 

But I AM having an issue. 

 

I installed the latest full version of SoS. All required mods arep present and active, and the mod worked great. However, my OSex mod disappeared from my OSA library. DIsabling and re-enabling OSex caused the SoS menu to disappear from the ESC menu.

 

I tried disabling both and installing SoS then Osex, but that did nothing. Again, installing OSex, then SoS causes OSex to disappear from the OSA library. 

 

So, now that I have a great sex mod and the best dick mod, how do I make them both work?

 

EDIT: So, I got SoS Light to work in conjunction with OSex. But there's still a problem-the schlong is enormous, and because of this, the animations are all kinds of clipped, and the female stroke the air below it. 

 

I saw one reply, above, that explained how to erectize a schlong from the console. IS there a way to change the size in Light?

There is no way to change the size in lite unless you are into modifying the mod in which case you only need to read back a few pages of messages here to see the wonderful adventure experienced by the last person who'd tried that.

Posted

 

There is no way to change the size in lite unless you are into modifying the mod in which case you only need to read back a few pages of messages here to see the wonderful adventure experienced by the last person who'd tried that.

 

 

 

Damn. So I need to figure out my first problem so I can use the full SoS.

Posted

I have a question about this. Is there any way to assign a schlong to a specific NPC but only to that NPC, and nobody else? The only think I can think of right now would be to create a custom addon and set the probability to 0 so it's not assigned to all of the NPCs of the same race, but it would still require it to be manually assigned to the character using the MCM menu, and I don't want that. Is there any functionality in SOS or its API that can achieve it?

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