Jump to content

Recommended Posts

Posted

I'm havin a issue with this not applying a texture from Far - Forgotten Argonian Roots. I got all the pre requisites for it but it wont actually show and update in game. I got it to work, then my game messed up an I had to do a complete re-install and now it wont work properly.

Posted

A certain amount of narcissism goes into this question/suggestion, but oh well. As a guy with a rather slight frame, is there a mod which works with SOS for those of us who are occasionally mistaken for women when seen from behind? I looked and couldn't find one that suited a character who looks more or less like me. I want to avoid using the word "young" as a descriptor, but I've had more or less my current build for a decade and a half despite being legally an adult for that same interval. I'm just mildly inconvenienced by the whole narcissism thing with the SOS builds being substantially more masculine, at a glance, than I am. If I weren't inordinately fond of myself, it wouldn't be a problem, but I am, so it is.

 

You could start with http://www.nexusmods.com/skyrim/mods/58390/? and http://www.nexusmods.com/skyrim/mods/57952/? then use RaceMenu to sculpt the body to your liking.  I do know that both of those work properly with SOS.

Posted

Hi guys! I'm just wandering... is there any chance to have an hotkey to toggle the current armor as revealing\not-revealing (i mean... the same thing that can be done from the MCM menu)? It whould be nice even if i  can i obtain the same results by calling some sort of SOS function from the console...

 

I use that function in the MCM menu very often to have some sort of "dressed sex"...

 

And, of course, many many thanks for this great mod!!! ;)

Posted

I know I am sounding much like a pesky mosquito asking again and again about schlongs NifSkope resizing. But I am still in confusion with that. For some very strange reason all the male characters in game (including PC, NPCs, followers if there are those) seem to get their schlong size NOT always according to the file "skeleton.nif" (SOS), which has a priority in my load order and which I edit on resize. Moreover, they may change their size during the game, after entering another location, or changing a fraction+loadscreen. They may change skeleton once I change their addon or size in MCM. Though I can NOT figure out the algorithm of those mutations. Moreover, one NPC can pick a desirable (small) size up once he's become my follower, while another can NOT. I've already written here that I have checked all the skeleton files in my game folders no matter of their priority. If I have, for example, a standalone follower from a mod, I edit his skeleton.nif as well. Please, be patient with me, poor noob, and mercy to give me a hand.

Posted

Hello everybody ! How to fix it ??? I wanted to put in another mod Werewolves v3.4. But this is all the time shlong

 

From the download page:

 

 

SOS users:

If you wish to use my mod along with SOS you have to decide, which of those two should put penises on werewolves.

If you choose SOS, you need to install meshes without penises (v3.2 has SOS variant as separate package and newest version uses FOMOD installer that lets you choose the meshes in mod organizer of your choice).

If you choose my Werewolves mod to add penises, install regular meshes, and after that you need to change SOS settings. Speciffically you have to disable handling for Werewolves in all SOS addons (you probably have 1-3 addons).

Posted

Is there any SOS addon mod that does multiple cocks, or is there any such mod in the works?

 

Multiple? unsure, but i have seen some edited versions of the double dick version.

Been a long time honestly, and was not really my thing so ive no idea where to find said edits.

Posted

 

Is there any SOS addon mod that does multiple cocks, or is there any such mod in the works?

 

Multiple? unsure, but i have seen some edited versions of the double dick version.

Been a long time honestly, and was not really my thing so ive no idea where to find said edits.

 

 

That's a shame. Seems like it'd have been fairly easy to pull off by now; just have a cock attachment that displays several and they all operate under the same erection commands and whatnot, just positioned and angled around the main dick. It'd definitely look fun with the floppy addon

Posted

I've never really been satisfied with the default shape and scaling of the various SOS schlongs, so I usually adjust the weights in the SOS Racemenu plugin. Unfortunately, for NPCs I'm stuck with just adjusting the basic bone weights that are defined in the add-on esps. So I decided to try to do something about that, and went a little overboard... Here's my solution for anyone that's interested:

 

SOS Extended Scaling Options

 

Description

 

SOS Extended Scaling Options is a set of modifications to both the core SOS mod and SOS addons that allow the player to adjust the length and thickness weights for a schlong for NPCs. In addition to the base, scrotum, and 6 bone weightings, 5 weights are added for both length and thickness of the schlong bones. These additional weighting options behave identically to their counterparts in the SOS Racemenu plugin, except now they can be applied to NPCs, and scale with the SOS schlong rank.   

 

These modifications consists of two primary components: modified SOS Papyrus scripts to scale the schlongs with the new weights, and modified SOS Addon esp files that contain the new information about the additional weights. Instead of providing a bunch of modified addon files, I have included TES5Edit scripts that you can use to easily modify your own addon esp files.

 

Requirements

  • SOS 3.00.004 and its dependents - Because I am providing modified SOS scripts, they may only work on the current version. 
  • TES5Edit - Required to use the scripts that modify the schlong addons.
  • XPMSE - I'm using a couple of functions provided by the XPMSE library script. The skeleton itself is also likely required.
  • Racemenu with SOS Plugin - Not technically required, but highly recommended.
  • NetImmerse Override - Required for the XPMSE library script (this is included in Racemenu)

SOS Papyrus scripts

 

Three papyrus scripts need to be replaced in SOS: SOS_AddonQuest_Script, SOS_SetupQuest_Script, and SOS_Data. Either copy the files from the zip in SOS/scripts into Skyrim's data/scripts folder (if not using Mod Organizer), or replace them in the SOS mod scripts folder (or even load it as a separate mod). The source files are also included in the zip under SOS/scripts/source. 

 

Modifying the Addons - TES5Edit Scripts

 

There are two scripts in the zip under "TES5Edit/Edit Scripts". These should be copied into the TES5Edit install location in the "Edit Scripts" folder. Once done, load up TES5Edit and do the following:

  1. Select the SOS schlong addons for loading.
  2. Once loaded, right click on the esp file in the left pane, and select "Apply Script". In the new dialogue, find the "SOS - Add Length and Thickness Weights" script, and run it. This will add the global variables for the new weights, and adds them to the SOS quest record so they can be accessed in game. If there are no errors, that addon is now compatible with the modified SOS papyrus scripts.
  3. Right click the esp file and select "Apply Script" again. This time, choose "SOS - Modify Genital Weights" and run it. A small GUI should load up showing the current weights. Modify your weights to the desired values and click save when you're done. Deciding what weights to use is explained in the next section. 
  4. Repeat steps 2-3 for each addon, and save them when you exit. 

Finally, to get the new sizes to appear in-game, use the "Remove SOS" and "Restart SOS" options from the SOS general options in the MCM. Note this needs to be done any time the sizes are changed. Starting a new game also does the trick.

 

Choosing the Weights

 

To decide what weights to use, I recommend messing with the SOS sliders in Racemenu. Once you have a shape you like, write them down and apply them through the script from step 3 above. The weights you pick should be for your maximum SOS rank, and the game will scale between an unweighted schlong for rank 0 and the chosen weights. In SOS itself, the weights are set based on rank 20, but if your maximum rank is something else (like rank 10), then you can set the "SOS Reference Rank" in the TES5Edit script GUI to the rank you want the scaling to be applied at. I don't recommend using a reference length less than your maximum, because the schlong will keep scaling past what you set and the proportions may become goofy.

 

Compatibility 

 

First, note that the new papyrus scripts are not completely compatible with unmodified addons, so you should at least run the first TES5Edit script on every addon you have. While I did not experience any CTDs, the papyrus log is flooded with errors due to missing/null variables, and you may get graphical glitches. On the other hand, modified addons are compatible with the vanilla SOS scripts. Unless you change the weights, the behavior of the addon should not be affected.

 

The TES5Edit scripts assume a certain naming convention for the addons. As long as the addon is consistent with the SOS addon template, they should work without issue. I have been able to successfully modify the following addons:

  • VectorPlexus Regular
  • VectorPlexus Muscular
  • Smurf Average
  • Leito Schlongs
  • ERF Horse Penis 1
  • ERF Horse Penis 2
  • SOS Female Schlongifier (No Schlong Addon)
  • Bad Dog Orc Schlong

Bad Dog Hoodie Schlongs has two issues, but they are easily fixed. The first is the esp actually contains three schlong addons, and the second issue is that there's a discrepency in the naming conventions. To fix the naming issue, load the esp up in TES5Edit, and expand the Quest list on the left. The three quests starting with "SOS_AddonBDHoodies" should not have the "s" after "Hoodie" (because the global variables are missing the "s"). Click each quest, right-click the Editor ID on the right, and select "Edit" to remove the error. Once those are fixed, you can run the scripts. However because there are three addons, if you apply a script to the entire file it will only affect the first addon it finds. Instead, expand the Global list on the left, and apply the scripts to each of the global variables named "SOS_Addon_*_GenBase" (where * is the addon name). 

 

Disclaimers

 

As with any mods, you should back up everything that gets modified. This is the first time I've ever done any modding for any game, and I mostly operated blindly. While it seems to be running stably and bug-free for me, your results may vary. 

 

The original scaling functions in SOS were performed in a compiled SKSE C++ function. I had to override that and do all of my scaling within Papyrus to get the different scalings to work together. This may affect performance, although I have not noticed it. Because it is just scaling a couple of scalar values I would not expect it to have much of an impact. 

 

Acknowledgements

  • VectorPlexus, Smurf, and b3lisario for developing and maintaining SOS.
  • Groovtama for XPMSE, which I thoroughly dug through the SoS Racemenu plugin to understand how the scaling works, and for giving me the idea in the first place.
  • ElminsterAU, Hlp, Zilav and Sharlikran for TES5Edit and its scripting capabilities, as well as the entire modding community for documenting the scripting features and limitations of the interpreter.
  • expired6978 for Racemenu, which is instrumental in actually choosing the weights
  • And every other modder out there because holy shit modding is a pain in the ass

Permissions

 

Because this has modified assets from SOS, it should not be hosted anywhere but loverslab. 

 

Changelog

  • v1.1: Fixed typing bug in "SOS - Modify Genital Weights.pas"
  • v1.0: Initial release
 
 

 

 

SOS Extended Scaling Options v1.1.zip

Posted

Alright, i realize i might be doing something incredibly stupid and/or may be missing something obvious, but I have Horny werewolves of Skyrim and i have it so that my character's werewolf model is from this mod, but every time i transform i see the model i want occasionally, but then i switch to the SoS version. I have moonlight tales as well and can use it to correct the issue by switching skins, but only for that transformation. Is there a way for me to disable the player werewolf stuff for SoS? i already know how to for NPCs but the player thing is really bugging me.

Posted

Will SOS work with Skyrim Special Edition or will it be available for SSE any time soon?

Best adult mod for males.

 

SOS Light works. (All characters will have hardons).

 

 

SOS Full needs SKSE - it will take some time before it is available.

Posted

I'm not sure if my question was answered before, but I never saw it answered so here we go....I've a problem, I can modify npcs schlongs just fine, but when I try to modify MY schlong, I can't. I can change the type of schlong, but that's it. The selection for size is greyed out, and even drinking dragon or falmer essences doesn't change it, can any of you help me remedy this problem? ><

Posted

I'm not sure if my question was answered before, but I never saw it answered so here we go....I've a problem, I can modify npcs schlongs just fine, but when I try to modify MY schlong, I can't. I can change the type of schlong, but that's it. The selection for size is greyed out, and even drinking dragon or falmer essences doesn't change it, can any of you help me remedy this problem? ><

 

That usually means that you have the SOS plugin for Racemenu.

Posted

 

Will SOS work with Skyrim Special Edition or will it be available for SSE any time soon?

Best adult mod for males.

 

SOS Light works. (All characters will have hardons).

 

 

SOS Full needs SKSE - it will take some time before it is available.

 

Ok thanks for the reply. Will use light till SKSE is avalable for SSE

Posted

 

I'm not sure if my question was answered before, but I never saw it answered so here we go....I've a problem, I can modify npcs schlongs just fine, but when I try to modify MY schlong, I can't. I can change the type of schlong, but that's it. The selection for size is greyed out, and even drinking dragon or falmer essences doesn't change it, can any of you help me remedy this problem? ><

 

That usually means that you have the SOS plugin for Racemenu.

 

 

Is there anything I can do about it? Do I remove it or...?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...