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[ ... ]

 
absolutely nothing available for actor 000654F0 race 00013746
[ ... ]

 

Hmm, actor 000654F0 is a female nord that is flagged with "Opposite Gender Anims". No idea why SOS is trying to schlongify her, but it is expected that none of the plugins will be matched so the message makes sense. This happens when SOS wants to schlongify an actor but fails to find a compatible schlong. 

00013269 is also a female (high elf) with oposite gender anims.

 

It is interesting that in the log the last entry is for schlong with index 0 and all before that are for different addons. I assume index 0 is Smurf. What you can try is while in the LAL prison cell change the schlong type of your character and see if it crashes for one of the types.  You can also check the other logs from crashes if the last entry is when assigning index 0. Or try disabling the esp files for the addons in MO one by one and see if it still crashes.

 

This seems consistent with the crashing pattern you describe. But if it doesn't crash when you change the schlongs then it is probably related to another mod. Maybe an outfit that NPCs are sometimes wearing or an animal that is sometimes around. But Vilod is part of the tutorial where nothing random happens if not introduced by a mod. I think if you download SOS again and install it again it will be fine. 

Link to comment

 

 

 

[ ... ]

 
absolutely nothing available for actor 000654F0 race 00013746
[ ... ]

 

Hmm, actor 000654F0 is a female nord that is flagged with "Opposite Gender Anims". No idea why SOS is trying to schlongify her, but it is expected that none of the plugins will be matched so the message makes sense. This happens when SOS wants to schlongify an actor but fails to find a compatible schlong. 

00013269 is also a female (high elf) with oposite gender anims.

 

It is interesting that in the log the last entry is for schlong with index 0 and all before that are for different addons. I assume index 0 is Smurf. What you can try is while in the LAL prison cell change the schlong type of your character and see if it crashes for one of the types.  You can also check the other logs from crashes if the last entry is when assigning index 0. Or try disabling the esp files for the addons in MO one by one and see if it still crashes.

 

This seems consistent with the crashing pattern you describe. But if it doesn't crash when you change the schlongs then it is probably related to another mod. Maybe an outfit that NPCs are sometimes wearing or an animal that is sometimes around. But Vilod is part of the tutorial where nothing random happens if not introduced by a mod. I think if you download SOS again and install it again it will be fine. 

 

 

With regard to your first suggestion, changing the type while in the Live Another Life cell, I had forgot to mention that I had done that successfully with no issue.  Changing to smurf, muscular or regular for the PC caused no problems.  With your point about the characters being schlongified I am beginning to wonder if perhaps Immersive Citizens or Cutting Room Floor (which especially can cause stability issues in my experience) may be responsible.

 

For starters though, I'll go with the last suggestion first and see how it goes.

Link to comment

 

 

 

 

 

[ ... ]

 
absolutely nothing available for actor 000654F0 race 00013746
[ ... ]

 

Hmm, actor 000654F0 is a female nord that is flagged with "Opposite Gender Anims". No idea why SOS is trying to schlongify her, but it is expected that none of the plugins will be matched so the message makes sense. This happens when SOS wants to schlongify an actor but fails to find a compatible schlong. 

00013269 is also a female (high elf) with oposite gender anims.

 

It is interesting that in the log the last entry is for schlong with index 0 and all before that are for different addons. I assume index 0 is Smurf. What you can try is while in the LAL prison cell change the schlong type of your character and see if it crashes for one of the types.  You can also check the other logs from crashes if the last entry is when assigning index 0. Or try disabling the esp files for the addons in MO one by one and see if it still crashes.

 

This seems consistent with the crashing pattern you describe. But if it doesn't crash when you change the schlongs then it is probably related to another mod. Maybe an outfit that NPCs are sometimes wearing or an animal that is sometimes around. But Vilod is part of the tutorial where nothing random happens if not introduced by a mod. I think if you download SOS again and install it again it will be fine. 

 

 

With regard to your first suggestion, changing the type while in the Live Another Life cell, I had forgot to mention that I had done that successfully with no issue.  Changing to smurf, muscular or regular for the PC caused no problems.  With your point about the characters being schlongified I am beginning to wonder if perhaps Immersive Citizens or Cutting Room Floor (which especially can cause stability issues in my experience) may be responsible.

 

 

For starters though, I'll go with the last suggestion first and see how it goes.

 

 

No joy on the reinstall, however I've noted this pattern in the more recent papyrus logs

 

 

 

[01/20/2017 - 09:48:53PM] SOS: starting to spread schlongs
[01/20/2017 - 09:48:53PM] SOS Actor Schlongify: new schlong for General Tullius got schlong index 1 size 7
[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Lokir got schlong index 1 size 4
[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 0 size 2
[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Ralof got schlong index 1 size 3
[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Hadvar got schlong index 1 size 8
[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Prisoner got schlong index 0 size 1
[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 2 size 9
[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 0 size 5
[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 0 size 9
[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 2 size 3
[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Ulfric Stormcloak got schlong index 1 size 8
[01/20/2017 - 09:49:28PM] Suspended stack count is over our warning threshold, dumping stacks:
[01/20/2017 - 09:49:28PM] VM is freezing...
[01/20/2017 - 09:49:28PM] VM is frozen
[01/20/2017 - 09:49:28PM] Dumping stack 2769:
[01/20/2017 - 09:49:28PM] Frame count: 0 (Page count: 0)
[01/20/2017 - 09:49:28PM] State: Waiting on other stack for call (Freeze state: Freezing)
Etc

 

 

 

This occurs right before what looks like several hundred lines of a dump trace, virtually all of which appear to be similar to this:

 

[01/20/2017 - 09:49:28PM] Type: Normal
[01/20/2017 - 09:49:28PM] Return register: None
[01/20/2017 - 09:49:28PM] Has stack callback: No
[01/20/2017 - 09:49:28PM] Stack trace:
[01/20/2017 - 09:49:28PM] [alias PlayerAlias on quest SOS_SetupQuest (56000D62)].sos_playeraliasscript.OnCrosshairRefChange() - (requested call)
[01/20/2017 - 09:49:28PM] [param 0]: None
[01/20/2017 - 09:49:28PM] Dumping stack 2772:
[01/20/2017 - 09:49:28PM] Frame count: 0 (Page count: 0)
[01/20/2017 - 09:49:28PM] State: Waiting on other stack for call (Freeze state: Freezing)
 
Link to comment

 

 

 

 

[ ... ]

 

 

absolutely nothing available for actor 000654F0 race 00013746

[ ... ]

 

Hmm, actor 000654F0 is a female nord that is flagged with "Opposite Gender Anims". No idea why SOS is trying to schlongify her, but it is expected that none of the plugins will be matched so the message makes sense. This happens when SOS wants to schlongify an actor but fails to find a compatible schlong. 

00013269 is also a female (high elf) with oposite gender anims.

 

It is interesting that in the log the last entry is for schlong with index 0 and all before that are for different addons. I assume index 0 is Smurf. What you can try is while in the LAL prison cell change the schlong type of your character and see if it crashes for one of the types.  You can also check the other logs from crashes if the last entry is when assigning index 0. Or try disabling the esp files for the addons in MO one by one and see if it still crashes.

 

This seems consistent with the crashing pattern you describe. But if it doesn't crash when you change the schlongs then it is probably related to another mod. Maybe an outfit that NPCs are sometimes wearing or an animal that is sometimes around. But Vilod is part of the tutorial where nothing random happens if not introduced by a mod. I think if you download SOS again and install it again it will be fine.

 

 

With regard to your first suggestion, changing the type while in the Live Another Life cell, I had forgot to mention that I had done that successfully with no issue.  Changing to smurf, muscular or regular for the PC caused no problems.  With your point about the characters being schlongified I am beginning to wonder if perhaps Immersive Citizens or Cutting Room Floor (which especially can cause stability issues in my experience) may be responsible.

 

 

For starters though, I'll go with the last suggestion first and see how it goes.

 

 

No joy on the reinstall, however I've noted this pattern in the more recent papyrus logs

 

 

 

[01/20/2017 - 09:48:53PM] SOS: starting to spread schlongs

[01/20/2017 - 09:48:53PM] SOS Actor Schlongify: new schlong for General Tullius got schlong index 1 size 7

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Lokir got schlong index 1 size 4

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 0 size 2

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Ralof got schlong index 1 size 3

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Hadvar got schlong index 1 size 8

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Prisoner got schlong index 0 size 1

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 2 size 9

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 0 size 5

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 0 size 9

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 2 size 3

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Ulfric Stormcloak got schlong index 1 size 8

[01/20/2017 - 09:49:28PM] Suspended stack count is over our warning threshold, dumping stacks:

[01/20/2017 - 09:49:28PM] VM is freezing...

[01/20/2017 - 09:49:28PM] VM is frozen

[01/20/2017 - 09:49:28PM] Dumping stack 2769:

[01/20/2017 - 09:49:28PM] Frame count: 0 (Page count: 0)

[01/20/2017 - 09:49:28PM] State: Waiting on other stack for call (Freeze state: Freezing)

Etc

 

 

 

This occurs right before what looks like several hundred lines of a dump trace, virtually all of which appear to be similar to this:

 

[01/20/2017 - 09:49:28PM] Type: Normal

[01/20/2017 - 09:49:28PM] Return register: None

[01/20/2017 - 09:49:28PM] Has stack callback: No

[01/20/2017 - 09:49:28PM] Stack trace:

[01/20/2017 - 09:49:28PM] [alias PlayerAlias on quest SOS_SetupQuest (56000D62)].sos_playeraliasscript.OnCrosshairRefChange() - (requested call)

[01/20/2017 - 09:49:28PM] [param 0]: None

[01/20/2017 - 09:49:28PM] Dumping stack 2772:

[01/20/2017 - 09:49:28PM] Frame count: 0 (Page count: 0)

[01/20/2017 - 09:49:28PM] State: Waiting on other stack for call (Freeze state: Freezing)

 

Stack Dumps (which you are having) means game engine is overloaded with too many scripts running at once and any save after that is likely toasted.

Link to comment

 

 

 

 

 

[ ... ]

 

 

absolutely nothing available for actor 000654F0 race 00013746

[ ... ]

 

Hmm, actor 000654F0 is a female nord that is flagged with "Opposite Gender Anims". No idea why SOS is trying to schlongify her, but it is expected that none of the plugins will be matched so the message makes sense. This happens when SOS wants to schlongify an actor but fails to find a compatible schlong. 

00013269 is also a female (high elf) with oposite gender anims.

 

It is interesting that in the log the last entry is for schlong with index 0 and all before that are for different addons. I assume index 0 is Smurf. What you can try is while in the LAL prison cell change the schlong type of your character and see if it crashes for one of the types.  You can also check the other logs from crashes if the last entry is when assigning index 0. Or try disabling the esp files for the addons in MO one by one and see if it still crashes.

 

This seems consistent with the crashing pattern you describe. But if it doesn't crash when you change the schlongs then it is probably related to another mod. Maybe an outfit that NPCs are sometimes wearing or an animal that is sometimes around. But Vilod is part of the tutorial where nothing random happens if not introduced by a mod. I think if you download SOS again and install it again it will be fine.

 

 

With regard to your first suggestion, changing the type while in the Live Another Life cell, I had forgot to mention that I had done that successfully with no issue.  Changing to smurf, muscular or regular for the PC caused no problems.  With your point about the characters being schlongified I am beginning to wonder if perhaps Immersive Citizens or Cutting Room Floor (which especially can cause stability issues in my experience) may be responsible.

 

 

For starters though, I'll go with the last suggestion first and see how it goes.

 

 

No joy on the reinstall, however I've noted this pattern in the more recent papyrus logs

 

 

 

[01/20/2017 - 09:48:53PM] SOS: starting to spread schlongs

[01/20/2017 - 09:48:53PM] SOS Actor Schlongify: new schlong for General Tullius got schlong index 1 size 7

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Lokir got schlong index 1 size 4

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 0 size 2

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Ralof got schlong index 1 size 3

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Hadvar got schlong index 1 size 8

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Prisoner got schlong index 0 size 1

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 2 size 9

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 0 size 5

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 0 size 9

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 2 size 3

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Ulfric Stormcloak got schlong index 1 size 8

[01/20/2017 - 09:49:28PM] Suspended stack count is over our warning threshold, dumping stacks:

[01/20/2017 - 09:49:28PM] VM is freezing...

[01/20/2017 - 09:49:28PM] VM is frozen

[01/20/2017 - 09:49:28PM] Dumping stack 2769:

[01/20/2017 - 09:49:28PM] Frame count: 0 (Page count: 0)

[01/20/2017 - 09:49:28PM] State: Waiting on other stack for call (Freeze state: Freezing)

Etc

 

 

 

This occurs right before what looks like several hundred lines of a dump trace, virtually all of which appear to be similar to this:

 

[01/20/2017 - 09:49:28PM] Type: Normal

[01/20/2017 - 09:49:28PM] Return register: None

[01/20/2017 - 09:49:28PM] Has stack callback: No

[01/20/2017 - 09:49:28PM] Stack trace:

[01/20/2017 - 09:49:28PM] [alias PlayerAlias on quest SOS_SetupQuest (56000D62)].sos_playeraliasscript.OnCrosshairRefChange() - (requested call)

[01/20/2017 - 09:49:28PM] [param 0]: None

[01/20/2017 - 09:49:28PM] Dumping stack 2772:

[01/20/2017 - 09:49:28PM] Frame count: 0 (Page count: 0)

[01/20/2017 - 09:49:28PM] State: Waiting on other stack for call (Freeze state: Freezing)

 

Stack Dumps (which you are having) means game engine is overloaded with too many scripts running at once and any save after that is likely toasted.

 

 

Yea, that's what I found when I started digging around about them.  It doesn't make sense to me though because I have fewer scripted mods running in this build than I had before I reinstalled windows.  However, while the Skyrim/SKSE/ENBoost install is completely fresh, the MO and mods are not (except the ones that updates available).  I think at this point my best bet is clean slating everything.

 

Edit, examples of mods I don't have running that I had previously, Civil War Overhaul and Dragon Combat Overhaul.  Now those were script heavy.

Link to comment

 

[ ... ] 

 

My logic was based on what you said about crashes before the character creation in the vanilla start that the log seems to confirm. It is interesting what can cause script overload so early. And why it happens sometimes and not always in a scene like this. I guess the solution is to start removing mods until it stops to see which combination of mods is causing the problem? 

Link to comment

 

 

 

 

 

 

[ ... ]

 

 

absolutely nothing available for actor 000654F0 race 00013746

[ ... ]

 

Hmm, actor 000654F0 is a female nord that is flagged with "Opposite Gender Anims". No idea why SOS is trying to schlongify her, but it is expected that none of the plugins will be matched so the message makes sense. This happens when SOS wants to schlongify an actor but fails to find a compatible schlong. 

00013269 is also a female (high elf) with oposite gender anims.

 

It is interesting that in the log the last entry is for schlong with index 0 and all before that are for different addons. I assume index 0 is Smurf. What you can try is while in the LAL prison cell change the schlong type of your character and see if it crashes for one of the types.  You can also check the other logs from crashes if the last entry is when assigning index 0. Or try disabling the esp files for the addons in MO one by one and see if it still crashes.

 

This seems consistent with the crashing pattern you describe. But if it doesn't crash when you change the schlongs then it is probably related to another mod. Maybe an outfit that NPCs are sometimes wearing or an animal that is sometimes around. But Vilod is part of the tutorial where nothing random happens if not introduced by a mod. I think if you download SOS again and install it again it will be fine.

 

 

With regard to your first suggestion, changing the type while in the Live Another Life cell, I had forgot to mention that I had done that successfully with no issue.  Changing to smurf, muscular or regular for the PC caused no problems.  With your point about the characters being schlongified I am beginning to wonder if perhaps Immersive Citizens or Cutting Room Floor (which especially can cause stability issues in my experience) may be responsible.

 

 

For starters though, I'll go with the last suggestion first and see how it goes.

 

 

No joy on the reinstall, however I've noted this pattern in the more recent papyrus logs

 

 

 

[01/20/2017 - 09:48:53PM] SOS: starting to spread schlongs

[01/20/2017 - 09:48:53PM] SOS Actor Schlongify: new schlong for General Tullius got schlong index 1 size 7

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Lokir got schlong index 1 size 4

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 0 size 2

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Ralof got schlong index 1 size 3

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Hadvar got schlong index 1 size 8

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Prisoner got schlong index 0 size 1

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 2 size 9

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 0 size 5

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 0 size 9

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 2 size 3

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Ulfric Stormcloak got schlong index 1 size 8

[01/20/2017 - 09:49:28PM] Suspended stack count is over our warning threshold, dumping stacks:

[01/20/2017 - 09:49:28PM] VM is freezing...

[01/20/2017 - 09:49:28PM] VM is frozen

[01/20/2017 - 09:49:28PM] Dumping stack 2769:

[01/20/2017 - 09:49:28PM] Frame count: 0 (Page count: 0)

[01/20/2017 - 09:49:28PM] State: Waiting on other stack for call (Freeze state: Freezing)

Etc

 

 

 

This occurs right before what looks like several hundred lines of a dump trace, virtually all of which appear to be similar to this:

 

[01/20/2017 - 09:49:28PM] Type: Normal

[01/20/2017 - 09:49:28PM] Return register: None

[01/20/2017 - 09:49:28PM] Has stack callback: No

[01/20/2017 - 09:49:28PM] Stack trace:

[01/20/2017 - 09:49:28PM] [alias PlayerAlias on quest SOS_SetupQuest (56000D62)].sos_playeraliasscript.OnCrosshairRefChange() - (requested call)

[01/20/2017 - 09:49:28PM] [param 0]: None

[01/20/2017 - 09:49:28PM] Dumping stack 2772:

[01/20/2017 - 09:49:28PM] Frame count: 0 (Page count: 0)

[01/20/2017 - 09:49:28PM] State: Waiting on other stack for call (Freeze state: Freezing)

 

Stack Dumps (which you are having) means game engine is overloaded with too many scripts running at once and any save after that is likely toasted.

 

 

Yea, that's what I found when I started digging around about them.  It doesn't make sense to me though because I have fewer scripted mods running in this build than I had before I reinstalled windows.  However, while the Skyrim/SKSE/ENBoost install is completely fresh, the MO and mods are not (except the ones that updates available).  I think at this point my best bet is clean slating everything.

 

Edit, examples of mods I don't have running that I had previously, Civil War Overhaul and Dragon Combat Overhaul.  Now those were script heavy.

 

Make sure you aren't artificially making it harder for scripts to run, your skyrim.ini file shouldn't have more than these items:

 

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
(That is the logging disabled settings).

 

Also note that if you have a frame rate higher than 60fps you need to cap it back to 60 or you will get havok problems where everything that is loose suddenly starts sliding in one direction but another item I've heard is that scripts are only allowed to run in the time between each frame so a high frame rate can also really cut down on how many scripts get to run.

Link to comment

 

 

 

 

 

 

 

 

[ ... ]

 

 

absolutely nothing available for actor 000654F0 race 00013746

[ ... ]

 

Hmm, actor 000654F0 is a female nord that is flagged with "Opposite Gender Anims". No idea why SOS is trying to schlongify her, but it is expected that none of the plugins will be matched so the message makes sense. This happens when SOS wants to schlongify an actor but fails to find a compatible schlong. 

00013269 is also a female (high elf) with oposite gender anims.

 

It is interesting that in the log the last entry is for schlong with index 0 and all before that are for different addons. I assume index 0 is Smurf. What you can try is while in the LAL prison cell change the schlong type of your character and see if it crashes for one of the types.  You can also check the other logs from crashes if the last entry is when assigning index 0. Or try disabling the esp files for the addons in MO one by one and see if it still crashes.

 

This seems consistent with the crashing pattern you describe. But if it doesn't crash when you change the schlongs then it is probably related to another mod. Maybe an outfit that NPCs are sometimes wearing or an animal that is sometimes around. But Vilod is part of the tutorial where nothing random happens if not introduced by a mod. I think if you download SOS again and install it again it will be fine.

 

 

With regard to your first suggestion, changing the type while in the Live Another Life cell, I had forgot to mention that I had done that successfully with no issue.  Changing to smurf, muscular or regular for the PC caused no problems.  With your point about the characters being schlongified I am beginning to wonder if perhaps Immersive Citizens or Cutting Room Floor (which especially can cause stability issues in my experience) may be responsible.

 

 

For starters though, I'll go with the last suggestion first and see how it goes.

 

 

No joy on the reinstall, however I've noted this pattern in the more recent papyrus logs

 

 

 

[01/20/2017 - 09:48:53PM] SOS: starting to spread schlongs

[01/20/2017 - 09:48:53PM] SOS Actor Schlongify: new schlong for General Tullius got schlong index 1 size 7

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Lokir got schlong index 1 size 4

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 0 size 2

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Ralof got schlong index 1 size 3

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Hadvar got schlong index 1 size 8

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Prisoner got schlong index 0 size 1

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 2 size 9

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 0 size 5

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 0 size 9

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 2 size 3

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Ulfric Stormcloak got schlong index 1 size 8

[01/20/2017 - 09:49:28PM] Suspended stack count is over our warning threshold, dumping stacks:

[01/20/2017 - 09:49:28PM] VM is freezing...

[01/20/2017 - 09:49:28PM] VM is frozen

[01/20/2017 - 09:49:28PM] Dumping stack 2769:

[01/20/2017 - 09:49:28PM] Frame count: 0 (Page count: 0)

[01/20/2017 - 09:49:28PM] State: Waiting on other stack for call (Freeze state: Freezing)

Etc

 

 

 

This occurs right before what looks like several hundred lines of a dump trace, virtually all of which appear to be similar to this:

 

[01/20/2017 - 09:49:28PM] Type: Normal

[01/20/2017 - 09:49:28PM] Return register: None

[01/20/2017 - 09:49:28PM] Has stack callback: No

[01/20/2017 - 09:49:28PM] Stack trace:

[01/20/2017 - 09:49:28PM] [alias PlayerAlias on quest SOS_SetupQuest (56000D62)].sos_playeraliasscript.OnCrosshairRefChange() - (requested call)

[01/20/2017 - 09:49:28PM] [param 0]: None

[01/20/2017 - 09:49:28PM] Dumping stack 2772:

[01/20/2017 - 09:49:28PM] Frame count: 0 (Page count: 0)

[01/20/2017 - 09:49:28PM] State: Waiting on other stack for call (Freeze state: Freezing)

 

Stack Dumps (which you are having) means game engine is overloaded with too many scripts running at once and any save after that is likely toasted.

 

 

Yea, that's what I found when I started digging around about them.  It doesn't make sense to me though because I have fewer scripted mods running in this build than I had before I reinstalled windows.  However, while the Skyrim/SKSE/ENBoost install is completely fresh, the MO and mods are not (except the ones that updates available).  I think at this point my best bet is clean slating everything.

 

Edit, examples of mods I don't have running that I had previously, Civil War Overhaul and Dragon Combat Overhaul.  Now those were script heavy.

 

 

Make sure you aren't artificially making it harder for scripts to run, your skyrim.ini file shouldn't have more than these items:

 

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
(That is the logging disabled settings).

 

Also note that if you have a frame rate higher than 60fps you need to cap it back to 60 or you will get havok problems where everything that is loose suddenly starts sliding in one direction but another item I've heard is that scripts are only allowed to run in the time between each frame so a high frame rate can also really cut down on how many scripts get to run.

 

 

You are very correct about those settings.  Other than the debug settings I had not altered the [Papyrus] section at all.  I'm in the midst of a clean reinstall of absolutely everything today.  I've got all of the basics covered and do have SOS/All-in-one HDT Animated Pussy/SexLab 1.62/SL Defeat 5.3.5 functioning without incident so far.  I'm going to finish setting a baseline then begin adding the additional script heavy mods one by one to see which wasn't playing nice with SOS.

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Hello, love the mod but I've been having some troubles using it and the XPMSE SOSRaceMenu Plugin together. My PC is able to be schlongified, and the RaceMenu sliders work, but once I save and reload SOS reapplies its default scaling to my character (despite the fact that in the MCM SOS shows that RaceMenu is handling my size). Now, before anyone says this is a mod conflict or a load order problem, I've already checked those. Looking in both Mod Organizer and TES5Edit show that SOS and its addons don't conflict with any other mod I have. As for load order, I've moved my SOS plugins all over the place and it doesn't make a difference. It's also worth noting that I've had this problem since I originally installed SOS

 

Now, recently I learned that what causes this SOS's script files, and looking at "SOS_SetupQuest_Script" line 37 shows "bool SOSRaceMenu = false". Now, I'm not familiar with Papyrus scripting, but I'd bet that's what's causing my issues. I tried changing it to true and recompiling the psc, but every time CK tells me that it failed. Admittedly this is my first time using CK, so I'm probably doing something wrong.

 

All that being said, I would like to request one of two things; either a) could someone recompile SOS_SetupQuest_Script with "bool SOSRaceMenu = true" for me? Or could someone tell me how I'm supposed to be doing this (ie, what data files do I load in CK, which should be active)?

 

Thanks for any help provided

 

PS - I understand that CK was updated recently, removing a lot of old scripts - I've already restored them

Edit: I also already enable loading multiple masters for CK

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[ ... ]

 

 

absolutely nothing available for actor 000654F0 race 00013746

[ ... ]

 

Hmm, actor 000654F0 is a female nord that is flagged with "Opposite Gender Anims". No idea why SOS is trying to schlongify her, but it is expected that none of the plugins will be matched so the message makes sense. This happens when SOS wants to schlongify an actor but fails to find a compatible schlong. 

00013269 is also a female (high elf) with oposite gender anims.

 

It is interesting that in the log the last entry is for schlong with index 0 and all before that are for different addons. I assume index 0 is Smurf. What you can try is while in the LAL prison cell change the schlong type of your character and see if it crashes for one of the types.  You can also check the other logs from crashes if the last entry is when assigning index 0. Or try disabling the esp files for the addons in MO one by one and see if it still crashes.

 

This seems consistent with the crashing pattern you describe. But if it doesn't crash when you change the schlongs then it is probably related to another mod. Maybe an outfit that NPCs are sometimes wearing or an animal that is sometimes around. But Vilod is part of the tutorial where nothing random happens if not introduced by a mod. I think if you download SOS again and install it again it will be fine.

 

 

With regard to your first suggestion, changing the type while in the Live Another Life cell, I had forgot to mention that I had done that successfully with no issue.  Changing to smurf, muscular or regular for the PC caused no problems.  With your point about the characters being schlongified I am beginning to wonder if perhaps Immersive Citizens or Cutting Room Floor (which especially can cause stability issues in my experience) may be responsible.

 

 

For starters though, I'll go with the last suggestion first and see how it goes.

 

 

No joy on the reinstall, however I've noted this pattern in the more recent papyrus logs

 

 

 

[01/20/2017 - 09:48:53PM] SOS: starting to spread schlongs

[01/20/2017 - 09:48:53PM] SOS Actor Schlongify: new schlong for General Tullius got schlong index 1 size 7

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Lokir got schlong index 1 size 4

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 0 size 2

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Ralof got schlong index 1 size 3

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Hadvar got schlong index 1 size 8

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Prisoner got schlong index 0 size 1

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 2 size 9

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 0 size 5

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 0 size 9

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 2 size 3

[01/20/2017 - 09:48:54PM] SOS Actor Schlongify: new schlong for Ulfric Stormcloak got schlong index 1 size 8

[01/20/2017 - 09:49:28PM] Suspended stack count is over our warning threshold, dumping stacks:

[01/20/2017 - 09:49:28PM] VM is freezing...

[01/20/2017 - 09:49:28PM] VM is frozen

[01/20/2017 - 09:49:28PM] Dumping stack 2769:

[01/20/2017 - 09:49:28PM] Frame count: 0 (Page count: 0)

[01/20/2017 - 09:49:28PM] State: Waiting on other stack for call (Freeze state: Freezing)

Etc

 

 

 

This occurs right before what looks like several hundred lines of a dump trace, virtually all of which appear to be similar to this:

 

[01/20/2017 - 09:49:28PM] Type: Normal

[01/20/2017 - 09:49:28PM] Return register: None

[01/20/2017 - 09:49:28PM] Has stack callback: No

[01/20/2017 - 09:49:28PM] Stack trace:

[01/20/2017 - 09:49:28PM] [alias PlayerAlias on quest SOS_SetupQuest (56000D62)].sos_playeraliasscript.OnCrosshairRefChange() - (requested call)

[01/20/2017 - 09:49:28PM] [param 0]: None

[01/20/2017 - 09:49:28PM] Dumping stack 2772:

[01/20/2017 - 09:49:28PM] Frame count: 0 (Page count: 0)

[01/20/2017 - 09:49:28PM] State: Waiting on other stack for call (Freeze state: Freezing)

 

Stack Dumps (which you are having) means game engine is overloaded with too many scripts running at once and any save after that is likely toasted.

 

 

Yea, that's what I found when I started digging around about them.  It doesn't make sense to me though because I have fewer scripted mods running in this build than I had before I reinstalled windows.  However, while the Skyrim/SKSE/ENBoost install is completely fresh, the MO and mods are not (except the ones that updates available).  I think at this point my best bet is clean slating everything.

 

Edit, examples of mods I don't have running that I had previously, Civil War Overhaul and Dragon Combat Overhaul.  Now those were script heavy.

 

 

Make sure you aren't artificially making it harder for scripts to run, your skyrim.ini file shouldn't have more than these items:

 

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
(That is the logging disabled settings).

 

Also note that if you have a frame rate higher than 60fps you need to cap it back to 60 or you will get havok problems where everything that is loose suddenly starts sliding in one direction but another item I've heard is that scripts are only allowed to run in the time between each frame so a high frame rate can also really cut down on how many scripts get to run.

 

 

You are very correct about those settings.  Other than the debug settings I had not altered the [Papyrus] section at all.  I'm in the midst of a clean reinstall of absolutely everything today.  I've got all of the basics covered and do have SOS/All-in-one HDT Animated Pussy/SexLab 1.62/SL Defeat 5.3.5 functioning without incident so far.  I'm going to finish setting a baseline then begin adding the additional script heavy mods one by one to see which wasn't playing nice with SOS.

 

 

Still a little early to say, but so far have about 30-45 minutes with no crashing, scripts functional, and nearly everything (less many NPC replacers/textures) running.  I currently am not running SexLab Solutions or Cutting Room Floor.  I did have some crashiness earlier with SL Solutions running, but I don't think it was that mod.  Time will tell, but it looks like a 100% clean install was really the best (if not least frustrating) solution here.

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Hi when i load a game or start a new game everyone is automatically naked and i can't equip armor and SOS won't recognize it? Is there a way to fix. 

Also seems like this problem have uprise after reinstalling Master Shapeshifter Mod From NMM since that's the only changes i've done to my mod list and sos was working fine before and would recognize the armor and i could equip it and not every npc was naked.

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Don't really know why but the actor's underwear stay on, when I check then there is no schlong variation chosen, if I pick a variation myself then there would be no problem whatsoever (there would be a schlong hanging between their legs but I haven't tried whether if it is able to get hard or not). First time encountering this problem though... . I only have SoS and its original 3 add-ons that comes with the mod (Reg, Avr and Musc) - no perma-undie, heck, I even disabled the SoS Shop.

 

Tried creating a new save, didn't work. God damn it.

 

I shudder at the thought of having to choose a schlong variation every time a sex scene starts. PLEASE HELP ME!!

 

Edit: Never mind, did a bunch of things and it all worked out.

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Has anyone found an overhaul of male faces that does not have a neck seam when combined with SOS, or some sort of texblend that blurs it at least?  Vanilla male faces look horrible IMO so I found a face and body mod by the same author that is compatible with SOS but there's a pretty noticeable neck seam.  Linked below in case anyone is interested.

 

Fine Face Textures for Men:

 

http://www.nexusmods.com/skyrim/mods/27815

 

Smooth body textures for Better males and SOS:

 

http://www.nexusmods.com/skyrim/mods/26145

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Neither CMO nor The Veteran have any seams at all, though veteran is extremely pixelated like regenbot and sg renewal.

 

I will never understand why people think a sharpening tool and blowing up a skin to twice its original size creates "high resolution" textures.

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OK so is there a fix for bent schlongs with the latest version?

WTF are you talking about?

 

 

SOS are all bent, they go in different direction. Instead of straight they curve and bend right.

 

LOL - ok. Yes, I remember that bug now. I haven't seen that in a very long time so I'd say the current version of SOS must fix that.

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OK so is there a fix for bent schlongs with the latest version?

WTF are you talking about?

 

 

SOS are all bent, they go in different direction. Instead of straight they curve and bend right.

 

LOL - ok. Yes, I remember that bug now. I haven't seen that in a very long time so I'd say the current version of SOS must fix that.

 

Already have it. :/

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