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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Thank goodness for this forum. My PC got promoted to Manor Slave, but now my Manor Quest seems to be gone. (I initially got the Manor Quest too early as it was stuck on me when my PC went exploring inside the Manor while I was just a property slave in the mines occasionally running errands. For fun I tried to complete the 2 tasks: I collected firewood and swept lots of dust piles, but the tasks wouldn't complete so I gave up on them and went back to doing my primary errand.) That first day when I was promoted to Manor slave I was told to take the day off, but I was bored so I ran around sweeping more dust piles. I guess I've ran out of them and the quest must have closed - but its not in my quest completed list.

 

Every time I talk with Betrand he says I'm doing fine and to take the rest of the day off - day after day.

 

Tried to just go to the shop, give my PC 40k gold and just buy out my contract, but at this point she won't give me the buyout dialog option.

 

I'll try and go back and force my ManorStatus to 30 and see if that helps. Or go back to a previous save where I was first promoted to the manor and see if I have the manor quest at that point, then wait until the next day when I'm suppose to be on duty and see if things reset correctly.

 

-----

Update: Went back to a previous save and the quest still shows up in the list, but disappears the first time I talk to the manor overseer. Strangely, sqv on CDxSlavery_Prop_Manor shows to still be running.

 

So I used 'setpqv CDxSlavery_Prop_Manor ManorStatus 30', but since the overseer docks me one point everytime I talk to him (for reporting late) I just ended up "promoted" to sharing a bed with Rianna(?) the adventurer. So I reset it to 30 again and went to talk to the Master in the shop. She gives me the option to go free or become a relationship slave. Now I plan to make 2 save games with both choices and see which I like. But when I choose to go free, I'm warped back to my room in the manor and the overseer just walks out and leaves me stuck, and never gives my gear back. So I use tcl, get my gear out of the chest under the room, use tcl again and leave the manor - and the game crashes. Try again. I get out of the manor and I go back to the shop to sell off a bunch of gear - but the Master just starts the same "make a choice" dialog again.

 

Ok, I reloaded an old save and this time I used setpqv to set DidNotReportIn to 0 and DailyDemeritTotal to 0, and ManorStatus to 31. Now when I talk to Markus he tells me to go talk to the Master. But once I select to be free and I'm warped back to my manor room, Markus still just walks away. So I next tried CompleteAllStages(?) CDxSlavery_Prop_Manor, I heard a sound like I was getting all my gear back, and then my game crashed. lol.

 

Any ideas what console command I can use to force the quest/scene to end and just interact with the shop as a free person?

 

 

Posted

So I retrieved Alessia but talking to Master doesn't complete the quest, none of the dialogue options are anything to do with Alessia.

 

Also I already had to go back to a previous save as I got caught and was having difficulties escaping with her again (I tried both options with Emma, if I was mean nothing happened and I remained in the cell forever then when I chose the other option and was released (couldn't pick up the note btw, had to console myself a copy), I bound Alessia and got the key but Alessia wouldn't follow and I couldn't open any doors/kitchen passage, I console unlocked the passage and found Maris but couldn't find where to put the remains, after all that I just went back to before I was caught and made sure I made it to the shop but now I can't finish the quest with Master).

 

Ok, You need to use  sqv cdxslavery_property  and find the value for  Q4Stage  it should be 3 at the point when you return to Master. If not try this command, not sure it will work as I have never tried it before:

 

SetQPV CDxSlavery_Property Q4Stage 3

 

This should set the stage and allow the Master's dialogue to work properly.

 

 

Emma's remains should be placed next to a small cairn along the banks of the bay where her mother wanders. It is behind some rocks and is directly at the water's edge.

 

If you continue to have problems please upload a log from your session where you had the issues.

Posted

 

Thank goodness for this forum. My PC got promoted to Manor Slave, but now my Manor Quest seems to be gone. (I initially got the Manor Quest too early as it was stuck on me when my PC went exploring inside the Manor while I was just a property slave in the mines occasionally running errands. For fun I tried to complete the 2 tasks: I collected firewood and swept lots of dust piles, but the tasks wouldn't complete so I gave up on them and went back to doing my primary errand.) That first day when I was promoted to Manor slave I was told to take the day off, but I was bored so I ran around sweeping more dust piles. I guess I've ran out of them and the quest must have closed - but its not in my quest completed list.

 

Every time I talk with Betrand he says I'm doing fine and to take the rest of the day off - day after day.

 

Tried to just go to the shop, give my PC 40k gold and just buy out my contract, but at this point she won't give me the buyout dialog option.

 

I'll try and go back and force my ManorStatus to 30 and see if that helps. Or go back to a previous save where I was first promoted to the manor and see if I have the manor quest at that point, then wait until the next day when I'm suppose to be on duty and see if things reset correctly.

 

-----

Update: Went back to a previous save and the quest still shows up in the list, but disappears the first time I talk to the manor overseer. Strangely, sqv on CDxSlavery_Prop_Manor shows to still be running.

 

So I used 'setpqv CDxSlavery_Prop_Manor ManorStatus 30', but since the overseer docks me one point everytime I talk to him (for reporting late) I just ended up "promoted" to sharing a bed with Rianna(?) the adventurer. So I reset it to 30 again and went to talk to the Master in the shop. She gives me the option to go free or become a relationship slave. Now I plan to make 2 save games with both choices and see which I like. But when I choose to go free, I'm warped back to my room in the manor and the overseer just walks out and leaves me stuck, and never gives my gear back. So I use tcl, get my gear out of the chest under the room, use tcl again and leave the manor - and the game crashes. Try again. I get out of the manor and I go back to the shop to sell off a bunch of gear - but the Master just starts the same "make a choice" dialog again.

 

Ok, I reloaded an old save and this time I used setpqv to set DidNotReportIn to 0 and DailyDemeritTotal to 0, and ManorStatus to 31. Now when I talk to Markus he tells me to go talk to the Master. But once I select to be free and I'm warped back to my manor room, Markus still just walks away. So I next tried CompleteAllStages(?) CDxSlavery_Prop_Manor, I heard a sound like I was getting all my gear back, and then my game crashed. lol.

 

Any ideas what console command I can use to force the quest/scene to end and just interact with the shop as a free person?

 

 

Set the value for being released in the morning just before speaking with him. If you don't get all of your items back use what I had posted a few posts back about becoming a Relationship Slave but instead of adding the Relationship Slave disable the slavery in the MCM menu. If it won't let you then use  set CDxSlaveBlock to 0  and it should stop all the slavery dialogue.

Posted

So I retrieved Alessia but talking to Master doesn't complete the quest, none of the dialogue options are anything to do with Alessia.

 

Also I already had to go back to a previous save as I got caught and was having difficulties escaping with her again (I tried both options with Emma, if I was mean nothing happened and I remained in the cell forever then when I chose the other option and was released (couldn't pick up the note btw, had to console myself a copy), I bound Alessia and got the key but Alessia wouldn't follow and I couldn't open any doors/kitchen passage, I console unlocked the passage and found Maris but couldn't find where to put the remains, after all that I just went back to before I was caught and made sure I made it to the shop but now I can't finish the quest with Master).

 

So searched the thread, and see that stuck Alessia isn't not uncommon, but also no solid cure.  For folks where it worked, did she just follow?  Curious if it's a scripting thing, or blocking furniture.  Want to be sure before I start deleting stuff heh.  I have the down versioned program (needed for the mod) that was recommended, can't now remember it's name.

 

Posted

Regarding Free Trial - how about adding more goodie to it? For example, add dialog lines:

PC - Oh, I can wear this for a whole week? Nice! I was hoping for some more after wearing those lovely restraints though...

Master - In this case, I'll add full restrictive device set for appreciating customer! *adds restrictive corset, collar and ballet boots*

 

:)

 

Also might be job of Bound Courier, where delivery is being made while wrapped in the store many devices, more risk, more advertisement, more pay :)

Posted

 

So I retrieved Alessia but talking to Master doesn't complete the quest, none of the dialogue options are anything to do with Alessia.

 

Also I already had to go back to a previous save as I got caught and was having difficulties escaping with her again (I tried both options with Emma, if I was mean nothing happened and I remained in the cell forever then when I chose the other option and was released (couldn't pick up the note btw, had to console myself a copy), I bound Alessia and got the key but Alessia wouldn't follow and I couldn't open any doors/kitchen passage, I console unlocked the passage and found Maris but couldn't find where to put the remains, after all that I just went back to before I was caught and made sure I made it to the shop but now I can't finish the quest with Master).

 

Ok, You need to use  sqv cdxslavery_property  and find the value for  Q4Stage  it should be 3 at the point when you return to Master. If not try this command, not sure it will work as I have never tried it before:

 

SetQPV CDxSlavery_Property Q4Stage 3

 

This should set the stage and allow the Master's dialogue to work properly.

 

 

Emma's remains should be placed next to a small cairn along the banks of the bay where her mother wanders. It is behind some rocks and is directly at the water's edge.

 

If you continue to have problems please upload a log from your session where you had the issues.

 

 

Ok, it was set to 1, I input SetPQV CDxSlavery_Property Q4Stage 3 rechecked the stage which now reads 3 and got the package dialogue with Master, thank you.

 

Sorry Vel, I'm running into lots of bugs. First after taking Alessia to the dungeon Herran was supposed to take me to the barracks, the screen went black but when it returned we were all still in the dungeon. Q4stage was 5 I manually set it to stage 6 and this fixed the issue.

 

Working as a manor slave day one I get constantly forcegreeted by Marcus,  manage to deal with it (there's over 100 maid outfits in the drawer now lol) and get through the day even though every time I sweep a dustpile I instead start walking to Marcus (the pile still clears so I still completed the task). I report to Marcus all tasks done, go to sleep speak to him the next day and he constantly thinks I didn't report to him (maybe I reported too early?, also force greet seems to stop happening after 1 full day, I also had this issue with De'zra but again after 1 day she stopped force greeting me). He doesn't have any other dialogue besides the 'why did I have to come find you?' dialogue tree, I can't get any tasks. I tried to fix it myself and switched the 'didnotreportin' variable to 0, he stops complaining that I'm late and now asks how my tasks are going, still no options for the new days tasks (I also tried waiting lots and sleeping and asking him at different times of day before changing the setting. So I try to fix it again (taking a stab in the dark lol) and set the tasks assigned variable to 0 (I can't remember exactly what it was that I changed except it used to say 3), triggers punishment for doing poor work, get tied up to the post and whipped randomly, except I kept getting whipped with weapons and so I died (I realise that messing with the variables could have affected your code and so this may not be an actual bug). Anyway, my main issue is being unable to get any more tasks from Marcus.

 

 

Posted

 

Eine letzte Frage bitte noch: was soll diese "unsichtbare Wand" denn sein?

 

Bei einigen Spielern tritt das Problem auf, das sie bei einer bestimmten Quest als Sklave (ich glaube, es war in der Mine) nicht durch eine eigentlich geöffnete Tür gehen können, weil das Kollisionsobjekt* nicht korrekt entfernt wird. Die angegebenen Befehle wählen das Objekt aus (PRID #) und schalten es dann ab (disable).

 

 

*Skyrim verwendet ein sogenanntes Navmesh, um zu erkennen, wo man laufen kann und wo nicht. Es existiert also sozusagen eine Trennung zwischen den Objekten, die du siehst, und denen, die für die Kollisionsabfrage da sind. In halbwegs seltenen Fällen kommt es vor, das das sichtbare Objekt zwar entfernt/geöffnet/etc. wird, das jeweilige Objekt für die Kollisionsabfrage aber eben nicht. Da die Kollisionsobjekte aber eben nicht angezeigt werden, kann man sie nicht auf die herkömmliche Art mit einem Mausclick auswählen. Daher der PRID Befehl, der zur Auswahl verwendet wird.

Posted

 

 

Eine letzte Frage bitte noch: was soll diese "unsichtbare Wand" denn sein?

 

Bei einigen Spielern tritt das Problem auf, das sie bei einer bestimmten Quest als Sklave (ich glaube, es war in der Mine) nicht durch eine eigentlich geöffnete Tür gehen können, weil das Kollisionsobjekt* nicht korrekt entfernt wird. Die angegebenen Befehle wählen das Objekt aus (PRID #) und schalten es dann ab (disable).

 

 

*Skyrim verwendet ein sogenanntes Navmesh, um zu erkennen, wo man laufen kann und wo nicht. Es existiert also sozusagen eine Trennung zwischen den Objekten, die du siehst, und denen, die für die Kollisionsabfrage da sind. In halbwegs seltenen Fällen kommt es vor, das das sichtbare Objekt zwar entfernt/geöffnet/etc. wird, das jeweilige Objekt für die Kollisionsabfrage aber eben nicht. Da die Kollisionsobjekte aber eben nicht angezeigt werden, kann man sie nicht auf die herkömmliche Art mit einem Mausclick auswählen. Daher der PRID Befehl, der zur Auswahl verwendet wird.

 

 

Ich verstehe, das Problem hatte ich eigentlich zum Glück noch nicht!^^

 

Edit:

 

Ich habe das so gemacht, bei mir scheint es 1B zu sein.. also erst removefromfaction 1B167346 dann Enter,.. das klappt, aber wenn ich addtofaction 1B167347 eintippe, dann steht bei mir Missing parameter Value.

 

Welchen Wert muss ich denn am Ende hier eingeben? Ich habe es mit 0 versucht, mit 1 usw. aber nichts klappt an dieser Stelle.. ich habe es auch nochmals mit einem alten Save probiert, nachdem die Szene mit dem Meister im obersten Stock kommt und mir dann meine vorher ausgewählten Sachen angezogen werden, ich dann nach draußen gehe zur Straße, dann rennen Herran und Raccan sofort zu mir und sagen ich soll stehen bleiben, dann bekomme ich so einen Elektroschlag und bleibe am Boden einfach liegen.

 

Edit2:

 

Ach nun verstehe ich diesen unsichtbaren Zaun,.. ok, dieser ist nun deaktiviert und Herran und co rennen mir nicht mehr nach!

 

Bleibt nur noch die Frage, ob einem bei einer Missglückten Mission wieder alles ausgezogen wird, aber ob ich den Harness, welchen ich mir ausgewählt hatte behalten darf... mal testen.

 

Ok getestet.. also wenn ich als Beispiel jetzt eine Sendung austrage und diese zeitgerecht erfülle, dann entfernt mir der Meister den kompletten Gürtel (Harness in meinem Fall) mit den Plugs.. was eigentlich total unlogisch ist,.. sie sagt mir, wenn ich sie anspreche so quasi was denn ihre liebevolle Sklavin möchte.. also von daher sollte sie eigentlich schon verstehen, dass ich bereits ihre Sklavin bin.. *seuftz*

 

Wenn ich einen Auftrag nicht erfülle, wird ebenfalls alles entfernt und je nach Bestrafung wieder anderes angelegt..

 

Also irgendetwas stimmt hier leider noch nicht.

 

 

 

Googlish:

 

 

Edit:

 

 

 

I have done so, with me it seems to be 1B .. so only removefromfaction 1B167346 then Enter, .. that folds, but when I addtofaction 1B167347, then stands with me Missing parameter Value.

 

 

 

What value do I have to enter at the end? I have tried it with 0, but with 1 etc. but nothing works at this point .. I have it again with an old Save tried after the scene with the master on the top floor comes and then my previously selected things are attracted, I then go outside to the street, then run Herran and Raccan immediately to me and say I should stand still, then I get such an electric shock and stay on the ground simply lie.

 

 

 

Edit2:

 

 

 

Oh now I understand this invisible fence, .. ok, this is now disabled and Herran and co do not run after me anymore!

 

 

 

The only question left is whether a failed mission is pulled out again, but whether I should keep the Harness, which I had selected me ... times test.

 

 

 

Ok tested .. So if I as an example now a shipment austrag and this time justice fulfilled, then the master removed the complete belt (Harness in my case) with the plugs .. which is actually totally illogical, .. she tells me if I like her so much so what her loving slave girl would like .. so from then she should actually already understand that I am already her slave .. * sigh *

 

 

 

If I do not fulfill an order, everything is also removed and depending on the punishment again different ..

 

 

 

So something is wrong here.

Posted

 

So I retrieved Alessia but talking to Master doesn't complete the quest, none of the dialogue options are anything to do with Alessia.

 

Also I already had to go back to a previous save as I got caught and was having difficulties escaping with her again (I tried both options with Emma, if I was mean nothing happened and I remained in the cell forever then when I chose the other option and was released (couldn't pick up the note btw, had to console myself a copy), I bound Alessia and got the key but Alessia wouldn't follow and I couldn't open any doors/kitchen passage, I console unlocked the passage and found Maris but couldn't find where to put the remains, after all that I just went back to before I was caught and made sure I made it to the shop but now I can't finish the quest with Master).

 

So searched the thread, and see that stuck Alessia isn't not uncommon, but also no solid cure.  For folks where it worked, did she just follow?  Curious if it's a scripting thing, or blocking furniture.  Want to be sure before I start deleting stuff heh.  I have the down versioned program (needed for the mod) that was recommended, can't now remember it's name.

 

 

 

Alessia not following from the point that she is handed over was due to an issue with Integration, make sure you are using the latest version.

I wasn't paying attention to previous versions, but 4.08 overrides zadBeltScript.pex.

 

Is this important for CDx to work or is it redundant?

 

Don't override ANY DD scripts if they happen to end up in CD, they are included in error. To build the file I have to have the CK create a BSA file, extract it to a separate location and remove everything that is from other mods as everything used in CD whether it is custom or from another mod is included in the BSA.

 

 

 

Eine letzte Frage bitte noch: was soll diese "unsichtbare Wand" denn sein?

 

Bei einigen Spielern tritt das Problem auf, das sie bei einer bestimmten Quest als Sklave (ich glaube, es war in der Mine) nicht durch eine eigentlich geöffnete Tür gehen können, weil das Kollisionsobjekt* nicht korrekt entfernt wird. Die angegebenen Befehle wählen das Objekt aus (PRID #) und schalten es dann ab (disable).

 

 

*Skyrim verwendet ein sogenanntes Navmesh, um zu erkennen, wo man laufen kann und wo nicht. Es existiert also sozusagen eine Trennung zwischen den Objekten, die du siehst, und denen, die für die Kollisionsabfrage da sind. In halbwegs seltenen Fällen kommt es vor, das das sichtbare Objekt zwar entfernt/geöffnet/etc. wird, das jeweilige Objekt für die Kollisionsabfrage aber eben nicht. Da die Kollisionsobjekte aber eben nicht angezeigt werden, kann man sie nicht auf die herkömmliche Art mit einem Mausclick auswählen. Daher der PRID Befehl, der zur Auswahl verwendet wird.

 

 

Ich verstehe, das Problem hatte ich eigentlich zum Glück noch nicht!^^

 

Edit:

 

Ich habe das so gemacht, bei mir scheint es 1B zu sein.. also erst removefromfaction 1B167346 dann Enter,.. das klappt, aber wenn ich addtofaction 1B167347 eintippe, dann steht bei mir Missing parameter Value.

 

Welchen Wert muss ich denn am Ende hier eingeben? Ich habe es mit 0 versucht, mit 1 usw. aber nichts klappt an dieser Stelle.. ich habe es auch nochmals mit einem alten Save probiert, nachdem die Szene mit dem Meister im obersten Stock kommt und mir dann meine vorher ausgewählten Sachen angezogen werden, ich dann nach draußen gehe zur Straße, dann rennen Herran und Raccan sofort zu mir und sagen ich soll stehen bleiben, dann bekomme ich so einen Elektroschlag und bleibe am Boden einfach liegen.

 

Edit2:

 

Ach nun verstehe ich diesen unsichtbaren Zaun,.. ok, dieser ist nun deaktiviert und Herran und co rennen mir nicht mehr nach!

 

Bleibt nur noch die Frage, ob einem bei einer Missglückten Mission wieder alles ausgezogen wird, aber ob ich den Harness, welchen ich mir ausgewählt hatte behalten darf... mal testen.

 

Ok getestet.. also wenn ich als Beispiel jetzt eine Sendung austrage und diese zeitgerecht erfülle, dann entfernt mir der Meister den kompletten Gürtel (Harness in meinem Fall) mit den Plugs.. was eigentlich total unlogisch ist,.. sie sagt mir, wenn ich sie anspreche so quasi was denn ihre liebevolle Sklavin möchte.. also von daher sollte sie eigentlich schon verstehen, dass ich bereits ihre Sklavin bin.. *seuftz*

 

Wenn ich einen Auftrag nicht erfülle, wird ebenfalls alles entfernt und je nach Bestrafung wieder anderes angelegt..

 

Also irgendetwas stimmt hier leider noch nicht.

 

 

 

Googlish:

 

 

Edit:

 

 

 

I have done so, with me it seems to be 1B .. so only removefromfaction 1B167346 then Enter, .. that folds, but when I addtofaction 1B167347, then stands with me Missing parameter Value.

 

 

 

What value do I have to enter at the end? I have tried it with 0, but with 1 etc. but nothing works at this point .. I have it again with an old Save tried after the scene with the master on the top floor comes and then my previously selected things are attracted, I then go outside to the street, then run Herran and Raccan immediately to me and say I should stand still, then I get such an electric shock and stay on the ground simply lie.

 

playerref.addtofaction <faction ID>  1

 

 

Edit2:

 

 

 

Oh now I understand this invisible fence, .. ok, this is now disabled and Herran and co do not run after me anymore!

 

 

 

The only question left is whether a failed mission is pulled out again, but whether I should keep the Harness, which I had selected me ... times test.

 

 

 

Ok tested .. So if I as an example now a shipment austrag and this time justice fulfilled, then the master removed the complete belt (Harness in my case) with the plugs .. which is actually totally illogical, .. she tells me if I like her so much so what her loving slave girl would like .. so from then she should actually already understand that I am already her slave .. * sigh *

 

 

 

If I do not fulfill an order, everything is also removed and depending on the punishment again different ..

It is supposed to skip the device removal if you are in the Relationship Slave faction, if you could not add it earlier then that is the issue.

 

So something is wrong here.

 

Anyone wanting a complete list of console commands they can be found here:  http://www.creationkit.com/index.php?title=Console_Commands   A lot of these are not listed on other sites.

Posted

Ich glaube ich verstehe,.. also ich habe hier einen Spielstand eine Nacht bevor Markus zu mir sagt, ich soll mit dem Meister sprechen..

Wenn ich hier an dieser Stelle player.addtofaction <faction ID>  1 eingebe und dann mit dem Meister spreche, dann sagt sie zu mir nur noch was ihre liebliche Sklavin denn möchte..

...und Sachen, welche mir angelegt werden, bevor ich diesen Status habe, werden dann wieder entfernt..

Also mal austesten wie und ob das funktioniert, wenn ich den Befehl in die Console eintippe, als beispiel nach der Sex Szene..

Ich hoffe ich habe das jetzt richtig kapiert, danke Vel und auch natürlich Twycross!

 

 

-----------------------------------------------------------

 

 

I think I understand, so I have here a game a night before Mark tells me I should speak with the master ..

If I am here at this point player.addtofaction <faction ID> 1 enter and then speak with the master, then she says to me only what her lovely slave girl would like ..

... and things that are created to me before I have this status are then removed again.

So check out how and if this works, if I type the command into the console, as example after the sex scene ..

I hope I've got the right now, thank you Vel and also, of course, Twycross!

Posted

Ok jetzt habe ich etwas herausgefunden:

Wenn ich player.addtofaction <faction ID> 1 eingebe, dann mit Markus spreche, dann überspringe ich die Szene mit dem Meister, ABER:

Die Items, welche ich zu der Zeit trage, in meinem Fall diese Pony Boots, dann einen Gürtel und ein Halsband, diese bleiben auch bei einer Bestrafungs-Szene angelegt und werden nicht mehr entfernt!

Harte Geburt.. ich hoffe es hilft sonst noch jemandem etwas weiter! :)

 

 

-----------------------------------------------------------------

 

 

Ok now I have found something:

If I enter player.addtofaction <faction ID> 1, then speak to Markus, then I skipping the scene with the master, BUT:

The items I wear at the time, in my case these pony boots, then a belt and a collar, these remain also in a punishment scene and are not removed any more!

Hard birth .. I hope it helps someone else something! :)

Posted

Also in der Bestrafungs-Szene entfernt der Meister mir erst mal keine Items, aber auch nur ab und zu..

Wenn ich ein Paket ausliefern soll, dann wird nach dessen Erfüllung alles komplett wieder entfernt..

Ich gebs auf für heute, langsam bekomme ich Kopfschmerzen :P

 

 

-------------------------------------------------------------------

 

 

So in the punishment scene the master removed me first times no items, but also only now and then ..

If I am to deliver a package, then after its fulfillment everything is completely removed again ..

I gave up for today, slowly I get headaches :P

 

 

 

Das komisch daran ist: in Captured Dreams V4.02 full klappte das... da wurde, nachdem man ein Eigentumssklave war die Items nicht mehr entfernt, welche man sich ausgewählt hatte! .... und nachdem man einige Missionen nicht erfüllt hatte und die Schulden zu hoch wurden, so bekam man noch zusätzlich Arm und Beinfesseln angelegt...

 

Aber jetzt auf einmal funktioniert das einfach nicht mehr... *seuftz*

 

------------------------------------------------------------------------------------------------

 

The funny thing is: in captured Dreams V4.02 full worked out ... since after a property was the items were no longer removed, which one had selected! .... and after some missions had not been fulfilled and the debts became too high, you got extra arm and leg cuffs ...

But now suddenly it just does not work anymore ... * sigh *

 

 

 

Posted

Also in der Bestrafungs-Szene entfernt der Meister mir erst mal keine Items, aber auch nur ab und zu..

 

Wenn ich ein Paket ausliefern soll, dann wird nach dessen Erfüllung alles komplett wieder entfernt..

 

Ich gebs auf für heute, langsam bekomme ich Kopfschmerzen :P

 

 

-------------------------------------------------------------------

 

 

So in the punishment scene the master removed me first times no items, but also only now and then ..

 

If I am to deliver a package, then after its fulfillment everything is completely removed again ..

 

I gave up for today, slowly I get headaches :P

 

 

 

Das komisch daran ist: in Captured Dreams V4.02 full klappte das... da wurde, nachdem man ein Eigentumssklave war die Items nicht mehr entfernt, welche man sich ausgewählt hatte! .... und nachdem man einige Missionen nicht erfüllt hatte und die Schulden zu hoch wurden, so bekam man noch zusätzlich Arm und Beinfesseln angelegt...

 

Aber jetzt auf einmal funktioniert das einfach nicht mehr... *seuftz*

 

------------------------------------------------------------------------------------------------

 

The funny thing is: in captured Dreams V4.02 full worked out ... since after a property was the items were no longer removed, which one had selected! .... and after some missions had not been fulfilled and the debts became too high, you got extra arm and leg cuffs ...

 

But now suddenly it just does not work anymore ... * sigh *

 

Most of this is conditions on dialogue or scenes. The punishment system has 58 scene fragments (not including what is in the Embassy quest) and most of these are transition scenes such as moving you in or out of the shop and many have conditions on some phases in the scene to handle different things like the player being a slave and such. Here is a glimpse of the scene where Herran prepares you for Master (hung up and stripped):

post-101267-0-46352400-1479242131_thumb.jpg

It can get complicated very easily and a change in one spot to fix something can affect others.

 

There is very little dialogue though as most is handled in the scenes but most have conditions to route you to the correct scene or dialogue piece. With many quests interacting with this system it is a fairly complex web of knowing what to do to you and how to end it or where to return you to.

 

 

The high debt items should be handled in the device removal section and it has script function that determines what you should be wearing or not wearing and adjust accordingly.

Posted

 

Also in der Bestrafungs-Szene entfernt der Meister mir erst mal keine Items, aber auch nur ab und zu..

 

Wenn ich ein Paket ausliefern soll, dann wird nach dessen Erfüllung alles komplett wieder entfernt..

 

Ich gebs auf für heute, langsam bekomme ich Kopfschmerzen :P

 

 

-------------------------------------------------------------------

 

 

So in the punishment scene the master removed me first times no items, but also only now and then ..

 

If I am to deliver a package, then after its fulfillment everything is completely removed again ..

 

I gave up for today, slowly I get headaches :P

 

 

 

Das komisch daran ist: in Captured Dreams V4.02 full klappte das... da wurde, nachdem man ein Eigentumssklave war die Items nicht mehr entfernt, welche man sich ausgewählt hatte! .... und nachdem man einige Missionen nicht erfüllt hatte und die Schulden zu hoch wurden, so bekam man noch zusätzlich Arm und Beinfesseln angelegt...

 

Aber jetzt auf einmal funktioniert das einfach nicht mehr... *seuftz*

 

------------------------------------------------------------------------------------------------

 

The funny thing is: in captured Dreams V4.02 full worked out ... since after a property was the items were no longer removed, which one had selected! .... and after some missions had not been fulfilled and the debts became too high, you got extra arm and leg cuffs ...

 

But now suddenly it just does not work anymore ... * sigh *

 

Most of this is conditions on dialogue or scenes. The punishment system has 58 scene fragments (not including what is in the Embassy quest) and most of these are transition scenes such as moving you in or out of the shop and many have conditions on some phases in the scene to handle different things like the player being a slave and such. Here is a glimpse of the scene where Herran prepares you for Master (hung up and stripped):

attachicon.gifCapture.JPG

It can get complicated very easily and a change in one spot to fix something can affect others.

 

There is very little dialogue though as most is handled in the scenes but most have conditions to route you to the correct scene or dialogue piece. With many quests interacting with this system it is a fairly complex web of knowing what to do to you and how to end it or where to return you to.

 

 

The high debt items should be handled in the device removal section and it has script function that determines what you should be wearing or not wearing and adjust accordingly.

 

 

Vielen lieben Dank Vel, aber das ist mir leider zu hoch... ich bin kein Modder und warte jetzt mal ab.. Ich spiele derweil mit Deiner Version von 3.84, die war super!!!

 

Nicht, dass dies jetzt nicht auch super ist... im Gegenteil... ich liebe die Erneuerungen, aber leider komme ich mit vielem nicht so klar!

 

Aber ich freue mich sehr auf zukünftige Updates, vielen Dank nochmals für Deine Großartige Arbeit und Leistung und bitte weiter so! Ich würde mich auch sehr über eine neue, deutsche Version freuen,.. das war für mich zumindest eines der Highlights des Mod's..

 

Mit diesen ganzen Befehlen Console usw. komme ich nicht klar... und möchte es ehrlich gesagt auch nicht!!!

 

Ich kann Euch allen gerne mein Feedback senden, aber in Sachen Programmieren kannst mich vergessen!

 

 

Ganz Liebe Grüße!

 

 

------------------------------------------------------------------

 

 

Thank you very much Vel, but I am unfortunately too high ... I am no modder and wait now times .. I play meanwhile with your version of 3.84, which was great!

 

Not that this is not great now ... on the contrary ... I love the renovations, but unfortunately I come with much not so clear!

 

But I'm really looking forward to future updates, thanks again for your great work and performance and please continue! I would also be very happy about a new German version, which was for me at least one of the highlights of the mod ..

 

With these whole commands console etc. I do not come clear ... and do not want it honestly synonymous not!

 

I can send you all my feedback, but in terms of programming, I can forget!

 

Lovely wishes!

Posted

 

 

Hi ran into an issue with the Free Trial quest in 4.08 ...

 

New game got the courier shortly after returning to Riverwood from Bleak Falls read the note and headed to Captured Dreams

 

 

Once at the shop went through the dialogue to initiate the free trial and the scripted event started. The event got to the point where Master put the leg cuffs on the PC, Master asks "How do you like the items?" the player response looks like its limited to "Well..." but the script seems to auto select it, Master then says "Don't worry, You'll get used to them" and walks off.

 

Control doesn't return to the PC, and Master and the others just sand boxed around the room.

 

Looking at the quest in CK it looks like there is supposed to be atleast a few more bits of dialogue.

 

Pap log attached, I couldn't see anything that looked like something throwing lots of errors

 

any help appreciated

 

You likely dropped from the dialogue on accident as there are no scripts or dialogue conditions on that section, just one line to the next. If it continues to do that use  setstage cdxfreetrial 300  and it will continue from where the dialogue is supposed to end for that part.

 

 

Ta muchly.

 

 

 

This worked a treat thanks Veladarius, I must just be one of the unlucky ones, Free Trial consistently stops at that point for me, but not a big issues with the workaround. thanks again

 

Posted

All the naked women burned my graphics card so now i have to buy a new one and wait a whole week before i can play again.. this is like tease and denial now when a new version is out lol.. :D

Posted

 

 

So I retrieved Alessia but talking to Master doesn't complete the quest, none of the dialogue options are anything to do with Alessia.

 

...

 

So searched the thread, and see that stuck Alessia isn't not uncommon, but also no solid cure.  For folks where it worked, did she just follow?  Curious if it's a scripting thing, or blocking furniture.  Want to be sure before I start deleting stuff heh.  I have the down versioned program (needed for the mod) that was recommended, can't now remember it's name.

 

 

 

Alessia not following from the point that she is handed over was due to an issue with Integration, make sure you are using the latest version.

 

Thanks, yes I had been running the old version when we had to as the newest wasn't compatible.  Latest version works thanks.  

BTW for anyone on this quest, If Alessia doesn't go through the exit with you.  find her id (ID, not baseID). and use 

prid xxxx (xxx = id)

moveto player

on the console once you exited.

 

Any ideas on the conversations?  I remember that as an old bug (you'd get things like your introduction to the smithy each morning).  But now as I'm passing by anyone who I had a conversation with in the past, I get a conversation popup.  

 

When returning the package to Master, she keeps trying to give me the Solitude mission again and I have to exit it.  If I click on her first, I can return the package (told to put in basement), but I've stopped here as I see this is going to continue with everyone.

 

I've tried with and without the LESP file which I remember fixed something back in the 4.05 days.  Can't remember if it was the conversation thing, or the conversation names being wrong (wrong NPC names being used as the speaker).

Thanks.

Posted

@tontoman

For me, I got through the mission to retrieve the Solitude lighthouse package by: Stayed off the main roads and made it back to the shop without problems. Master tells me to take package to the manor dungeon. I get to the dungeon, the scene plays out then freezes. I activate Wait for 1 hour (I've tried just standing there for hours and that doesn't work) and the scene ends, and the guard warps me back to the barracks and TELLS ME TO WAIT UNTIL HE COMES TO GET ME! (I missed that part the first time and my PC was running around the next morning triggering a replay of the intro to the Solitude mission.)

 

When my PC is retrieved the next morning I'm promoted to Manor slave. My manor quest was all goofed up though so in the end I had to use console commands to bail out. I did this:

setpqv CDxSlavery_Prop_Manor ManorStatus 31

setpqv CDxSlavery_Prop_Manor DidNotReportIn 0

setpqv CDxSlavery_Prop_Manor DailyDemeritTotal 0

 

So if I then talk to Marcus he tells me to go see the Master. The Master then gives me the option of freedom or relationship slave.

If I choose relationship slave:

I get a chain of dialog questions letting me pick my new gear. I chose the Little Helper Mage plug and the Standard Soulgem anal plug, and a red Ebonite body harness. I get the harness but don't get either of the plugs. I think I did get some default plugs in my inventory though. Master tells me I may remove my gear at times if I choose, but doesn't give me a key. She tells me I can come and go as I please, but I think the invisible fence was still active. If that's the case for you then see below for how to take it down.

I next try to talk to the Master to sell some gear and she gives me a quest to go Dom a VIP in the guest house. The 3rd time I talked to her I believe I got to sell off my extra gear.

So far this save game branch is going ok.

 

If I instead choose my freedom:

Master gives me a goodbye dialog and I'm warped back to my manor room supposedly so I can get my stuff back.

Markus instead walks out of the room and my PC is stuck in the scene. To resolve these issues I had to:

Open the CD MCM menu and enable player controls.

If you are running Deviously Cursed Loot (DCUR) then I recommend going into its Debug menu and turning off all events until you get sorted out.

I then have my PC reclaim my stuff from the chest.

Open the console and type 'tcl'

With collision now off I fly under the floor and retrieve all my original gear from the hidden chest.

Fly back above into the room and type 'tcl' to turn world collision back on.

Save game now in case the game later crashes.

In the console type: help faction 1

Now you should see all the faction related commands. Note that some are specific to the PC.

Now by checking 'ispcinfaction XX167346' I discover I'm still in the CD Property faction

Leave the manor (wouldn't want the NPC's to get upset that I'm wandering around in there and not in their faction)

type: 'player.removefac XX167346'  (The XX is the CD modules load order)

I think that when I then walked into the Shop to talk to the Master she still started up the "choices" dialog again. I think this was because I'd used 'removefac' instead of 'player.removefac', but to be safe, I exited the shop, entered the correct faction removal command, checked that I was really out of the faction, and typed 'set CDxSlaveBlock to 0' for good measure, then I was able to enter the shop and sell my extra gear.

But before I could leave I still needed to take down the invisible fence:

'Help Invisible' should help you find its ID.

'PRID XX08906F' then 'disable' should take the fence down.

Although at the moment when I took off down the road my game crashed again, but that may be due to my pausing the game for a couple of hours in the middle of all this. I recommend lots of little saves through out this process.

 

Hopefully this will save someone else from having to read through pages of forum posts to find all this info if they choose the freedom path.

 

Posted

@tontoman

For me, I got through the mission to retrieve the Solitude lighthouse package by: Stayed off the main roads and made it back to the shop without problems. Master tells me to take package to the manor dungeon. I get to the dungeon, the scene plays out then freezes. I activate Wait for 1 hour (I've tried just standing there for hours and that doesn't work) and the scene ends, and the guard warps me back to the barracks and TELLS ME TO WAIT UNTIL HE COMES TO GET ME! (I missed that part the first time and my PC was running around the next morning triggering a replay of the intro to the Solitude mission.)

 

When my PC is retrieved the next morning I'm promoted to Manor slave. My manor quest was all goofed up though so in the end I had to use console commands to bail out. I did this:

setpqv CDxSlavery_Prop_Manor ManorStatus 31

setpqv CDxSlavery_Prop_Manor DidNotReportIn 0

setpqv CDxSlavery_Prop_Manor DailyDemeritTotal 0

 

So if I then talk to Marcus he tells me to go see the Master. The Master then gives me the option of freedom or relationship slave.

If I choose relationship slave:

I get a chain of dialog questions letting me pick my new gear. I chose the Little Helper Mage plug and the Standard Soulgem anal plug, and a red Ebonite body harness. I get the harness but don't get either of the plugs. I think I did get some default plugs in my inventory though. Master tells me I may remove my gear at times if I choose, but doesn't give me a key. She tells me I can come and go as I please, but I think the invisible fence was still active. If that's the case for you then see below for how to take it down.

I next try to talk to the Master to sell some gear and she gives me a quest to go Dom a VIP in the guest house. The 3rd time I talked to her I believe I got to sell off my extra gear.

So far this save game branch is going ok.

 

If I instead choose my freedom:

Master gives me a goodbye dialog and I'm warped back to my manor room supposedly so I can get my stuff back.

Markus instead walks out of the room and my PC is stuck in the scene. To resolve these issues I had to:

Open the CD MCM menu and enable player controls.

If you are running Deviously Cursed Loot (DCUR) then I recommend going into its Debug menu and turning off all events until you get sorted out.

I then have my PC reclaim my stuff from the chest.

Open the console and type 'tcl'

With collision now off I fly under the floor and retrieve all my original gear from the hidden chest.

Fly back above into the room and type 'tcl' to turn world collision back on.

Save game now in case the game later crashes.

In the console type: help faction 1

Now you should see all the faction related commands. Note that some are specific to the PC.

Now by checking 'ispcinfaction XX167346' I discover I'm still in the CD Property faction

Leave the manor (wouldn't want the NPC's to get upset that I'm wandering around in there and not in their faction)

type: 'player.removefac XX167346'  (The XX is the CD modules load order)

I think that when I then walked into the Shop to talk to the Master she still started up the "choices" dialog again. I think this was because I'd used 'removefac' instead of 'player.removefac', but to be safe, I exited the shop, entered the correct faction removal command, checked that I was really out of the faction, and typed 'set CDxSlaveBlock to 0' for good measure, then I was able to enter the shop and sell my extra gear.

But before I could leave I still needed to take down the invisible fence:

'Help Invisible' should help you find its ID.

'PRID XX08906F' then 'disable' should take the fence down.

Although at the moment when I took off down the road my game crashed again, but that may be due to my pausing the game for a couple of hours in the middle of all this. I recommend lots of little saves through out this process.

 

Hopefully this will save someone else from having to read through pages of forum posts to find all this info if they choose the freedom path.

I got as far with the relationship slave stuff as well. However that quest to dom requires you to speak to Miss Delius, who you can't activate because she's "busy". Likely because, as I remember reading, this stage is quite unfinished. 

 

In order to avoid any problems with the unfinished state, I went for freedom. That also teleported me to the room, stuck. I enabled player controls through the console, got my stuff, talked to Markus/Master to see if the dialogue updated (it didn't). Removed myself from the faction and left the premises. Arriving at Half-moon Mill, relaxed with the friendly neighbourhood doggo after a month of slavery, but then my character laid flat on the floor and couldn't walk unless I got on a horse to reset my state. I noticed the guard from the Captured dreams shop standing with his weapon unsheathed, who I think forced me down to the ground again. I assumed this was because of the thing in place to prevent me from running off, despite having removed myself from the faction. However, I saw another guard approach and when he reached me the screen faded black. Didn't move an inch though, but I was able to walk freely again, and the guards walked off. I haven't had any problems yet ever since, so through a few hardships everything will work out with Freedom eventually. Just hope there aren't any loose running scripts that will cause problems later on.

 

In both cases the MCM never stopped saying "player is a property slave"

Posted

Well, there is one annoying thing about the mod, not really a great deal.

 

When I started a new game I went through the lore cuz of Fus Ro Dah. But at Milmunikir part in middle of the fight CD courier approached me and get myself killed during dialog... Seriously? ._.

 

The greater one is with the food delivery as manor slave. My luck made me fight a dragon on leg diffilcuty with armour stolen from barracks (not that stupid to go out in just a maid outfit) and daedric helmet from Master's room.

 

So, yeah, slavery is a big deal but a dragon on your ass while having crappy gear is much worse D:

Posted

Well, there is one annoying thing about the mod, not really a great deal.

 

When I started a new game I went through the lore cuz of Fus Ro Dah. But at Milmunikir part in middle of the fight CD courier approached me and get myself killed during dialog... Seriously? ._.

 

The greater one is with the food delivery as manor slave. My luck made me fight a dragon on leg diffilcuty with armour stolen from barracks (not that stupid to go out in just a maid outfit) and daedric helmet from Master's room.

 

So, yeah, slavery is a big deal but a dragon on your ass while having crappy gear is much worse D:

 

You can take a mod like this http://www.nexusmods.com/skyrim/mods/9557/? then you have no Dragons.. i am only playing with mods like this.

Posted

 

Well, there is one annoying thing about the mod, not really a great deal.

 

When I started a new game I went through the lore cuz of Fus Ro Dah. But at Milmunikir part in middle of the fight CD courier approached me and get myself killed during dialog... Seriously? ._.

 

The greater one is with the food delivery as manor slave. My luck made me fight a dragon on leg diffilcuty with armour stolen from barracks (not that stupid to go out in just a maid outfit) and daedric helmet from Master's room.

 

So, yeah, slavery is a big deal but a dragon on your ass while having crappy gear is much worse D:

You can take a mod like this http://www.nexusmods.com/skyrim/mods/9557/? then you have no Dragons.. i am only playing with mods like this.

I have to say no, did I say I do not like that? Random dragon encounters have to be random. I just do not like when some maid comes up with an ad while being in middle of fight. I am one of those who likes to be masochistic to himself so that's why I never go lower than leg dif despite of rage after 50 deaths (jk, never rage). Or at least that's how I look for friends.

 

What I mean is things may be annoying but challenging.

Posted

Protector Plus items and the dialog to change finishes, is there something you have to do to unlock the choices?

 

If you are wearing one in Chaste Life it should come up in the trade section of the dialogue, the same goes for Chaste Spouse. If you are asking about the Protector belt instead it also has the dialogue under the trade section.

Well, there is one annoying thing about the mod, not really a great deal.

 

When I started a new game I went through the lore cuz of Fus Ro Dah. But at Milmunikir part in middle of the fight CD courier approached me and get myself killed during dialog... Seriously? ._.

 

The greater one is with the food delivery as manor slave. My luck made me fight a dragon on leg diffilcuty with armour stolen from barracks (not that stupid to go out in just a maid outfit) and daedric helmet from Master's room.

 

So, yeah, slavery is a big deal but a dragon on your ass while having crappy gear is much worse D:

 

She is supposed to approach while at a settlement, it is one of her conditions on the location but if you leave the location it will reset her deployment so that area may be considered part of Kynesgrove still.

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