kronnos44 Posted June 3, 2016 Posted June 3, 2016   The courier decided to go on strike when I added more things for her to deliver  Make her spankable. That'll teach her!  Why stop there ? Just fit her in a pony girl suit complete with everything.   ye shackle that b*tch! that'll learn her, while your at it , add some weights
Ryuujin83 Posted June 3, 2016 Posted June 3, 2016    The courier decided to go on strike when I added more things for her to deliver  Make her spankable. That'll teach her!  Why stop there ? Just fit her in a pony girl suit complete with everything.   ye shackle that b*tch! that'll learn her, while your at it , add some weights  Not a good idea. You want mail to be delievered faster not slower weights just hinders that. So all you have to do is to incite a reward/punishment system. If your courier wanders off the beaten path she gets stimulated by the conveniently placed plugs held in place by the chastity belt placed on her only to edge her on verge of orgasming constantly. If she does a proper delivery she gets rewarded by one as soon as the letter is delivered.
carnifex Posted June 3, 2016 Posted June 3, 2016     The courier decided to go on strike when I added more things for her to deliver  Make her spankable. That'll teach her!  Why stop there ? Just fit her in a pony girl suit complete with everything.   ye shackle that b*tch! that'll learn her, while your at it , add some weights  Not a good idea. You want mail to be delievered faster not slower weights just hinders that. So all you have to do is to incite a reward/punishment system. If your courier wanders off the beaten path she gets stimulated by the conveniently placed plugs held in place by the chastity belt placed on her only to edge her on verge of orgasming constantly. If she does a proper delivery she gets rewarded by one as soon as the letter is delivered. Hmm... it could be fun to have a plug that keeps upping the torment level over time - great for those timed delivery quests
DonQuiWho Posted June 3, 2016 Posted June 3, 2016 @ Veladarius  Congrats on page 600, BTW.  Are the bookies taking odds on getting to p1000 within 4 weeks of v4 hitting the ether? If Leicester can win the PL, that's a flutter that's got to be worth a bob or two...     Â
BlueLight Posted June 4, 2016 Posted June 4, 2016 Hey Valadarius, i have a soft mod support request. The sexual fame frame looks like it has a lot of neat uses for the master and player interaction, is there any any chance you can support it in captured dreams? I don't think you should aim to add it into version 4.00 but maybe later down the line. Â It looks like it has soft dependency support so it's not something you have to force users to get but i think it could help with immersion(What ever that means) in the mod. Â http://www.loverslab.com/files/file/2455-sex-lab-sexual-fame-framework/
Veladarius Posted June 4, 2016 Author Posted June 4, 2016 Hey Valadarius, i have a soft mod support request. The sexual fame frame looks like it has a lot of neat uses for the master and player interaction, is there any any chance you can support it in captured dreams? I don't think you should aim to add it into version 4.00 but maybe later down the line. Â It looks like it has soft dependency support so it's not something you have to force users to get but i think it could help with immersion(What ever that means) in the mod. Â http://www.loverslab.com/files/file/2455-sex-lab-sexual-fame-framework/ Â Not likely. I keep strict control over the dialogue that happens and have had to take measures so that Cursed Loot Dialogue does not show up in v4. As far as the rest of what it has I already track what I need to keep track of.
Mart0206 Posted June 4, 2016 Posted June 4, 2016 Hello Veladarius, i´ve got a problem with the first quest from "A task from Master", where you have to bring the yarl of falkreath the package. When the procedure starts on the npc after you equip the belt and confirm the text "All locked up" the scene get stuck.  At the mcm options unfortunally there is no part to skip this. This is the first time ever i got such kind of error. This quest did work well in the past. May i aks how to skip the part?
Veladarius Posted June 4, 2016 Author Posted June 4, 2016 Hello Veladarius, i´ve got a problem with the first quest from "A task from Master", where you have to bring the yarl of falkreath the package. When the procedure starts on the npc after you equip the belt and confirm the text "All locked up" the scene get stuck.  At the mcm options unfortunally there is no part to skip this. This is the first time ever i got such kind of error. This quest did work well in the past. May i aks how to skip the part?  Try this: Use SQS CDxExpQuest01 in the console, it will list all the quest stages, ones with a 1 have been done, ones with a 0 have not. The current stage will be the last stage with a 1, use setstage to set the quest to the next stage.
Veladarius Posted June 4, 2016 Author Posted June 4, 2016 Currently going through the Customer Assist 02 quest as it is the main one that needs attention at this point. The player as the Master scenario is working well but it is the simpler than the player as the Slave. Â
Guest mrKenshi Posted June 4, 2016 Posted June 4, 2016 Glad to see that the testing goes pretty well. Can't wait to play the next version. I actually thought It might be a good idea to connect the bad ending to Slaves of Tamriel Continuation mod. But that probably won't happen because it's still has WIP status and only has one working day schedule. But that mine from the mod seems to be a pretty harsh place, as needed for the bad ending, in my opinion.Â
Cha0s_lord Posted June 4, 2016 Posted June 4, 2016 Glad to see that the testing goes pretty well. Can't wait to play the next version. I actually thought It might be a good idea to connect the bad ending to Slaves of Tamriel Continuation mod. But that probably won't happen because it's still has WIP status and only has one working day schedule. But that mine from the mod seems to be a pretty harsh place, as needed for the bad ending, in my opinion.  This doesn't fit the master's persoality I'd say (or at least how I understand her), it would feel weird. She somehow "cares" about her slaves, in a quite perverted manner though. I don't see her sending a slave away, where she has no control over her and can't "educate" her.
Veladarius Posted June 4, 2016 Author Posted June 4, 2016  Glad to see that the testing goes pretty well. Can't wait to play the next version. I actually thought It might be a good idea to connect the bad ending to Slaves of Tamriel Continuation mod. But that probably won't happen because it's still has WIP status and only has one working day schedule. But that mine from the mod seems to be a pretty harsh place, as needed for the bad ending, in my opinion.  This doesn't fit the master's persoality I'd say (or at least how I understand her), it would feel weird. She somehow "cares" about her slaves, in a quite perverted manner though. I don't see her sending a slave away, where she has no control over her and can't "educate" her.   You are correct, she does care about her slaves but it will make sense once you get to the final section.
1337DragonWolf Posted June 5, 2016 Posted June 5, 2016 I have a problem: Everytime I try to open the Female Guards file, I'm told it cannot be opened as archive. I'm... guessing that's not supposed to happen? And are there any solutions?
Veladarius Posted June 5, 2016 Author Posted June 5, 2016 I have a problem: Everytime I try to open the Female Guards file, I'm told it cannot be opened as archive. I'm... guessing that's not supposed to happen? And are there any solutions? Â Redownload it, it sounds like it did not download correctly.
Mart0206 Posted June 5, 2016 Posted June 5, 2016  Hello Veladarius, i´ve got a problem with the first quest from "A task from Master", where you have to bring the yarl of falkreath the package. When the procedure starts on the npc after you equip the belt and confirm the text "All locked up" the scene get stuck.  At the mcm options unfortunally there is no part to skip this. This is the first time ever i got such kind of error. This quest did work well in the past. May i aks how to skip the part?  Try this: Use SQS CDxExpQuest01 in the console, it will list all the quest stages, ones with a 1 have been done, ones with a 0 have not. The current stage will be the last stage with a 1, use setstage to set the quest to the next stage.   Can you tell me the quest ID? Somehow the command showquesttargets shows a lot of targets and IDs but i have no idea, if those are all from the Quest "A Task for the Master" (it´s the only one marked in the questlog) Â
Veladarius Posted June 5, 2016 Author Posted June 5, 2016   Hello Veladarius, i´ve got a problem with the first quest from "A task from Master", where you have to bring the yarl of falkreath the package. When the procedure starts on the npc after you equip the belt and confirm the text "All locked up" the scene get stuck.  At the mcm options unfortunally there is no part to skip this. This is the first time ever i got such kind of error. This quest did work well in the past. May i aks how to skip the part?  Try this: Use SQS CDxExpQuest01 in the console, it will list all the quest stages, ones with a 1 have been done, ones with a 0 have not. The current stage will be the last stage with a 1, use setstage to set the quest to the next stage.   Can you tell me the quest ID? Somehow the command showquesttargets shows a lot of targets and IDs but i have no idea, if those are all from the Quest "A Task for the Master" (it´s the only one marked in the questlog)    Quest id was in the reply. If you need the ID number just search for that name.
Mart0206 Posted June 5, 2016 Posted June 5, 2016    Hello Veladarius, i´ve got a problem with the first quest from "A task from Master", where you have to bring the yarl of falkreath the package. When the procedure starts on the npc after you equip the belt and confirm the text "All locked up" the scene get stuck.  At the mcm options unfortunally there is no part to skip this. This is the first time ever i got such kind of error. This quest did work well in the past. May i aks how to skip the part?  Try this: Use SQS CDxExpQuest01 in the console, it will list all the quest stages, ones with a 1 have been done, ones with a 0 have not. The current stage will be the last stage with a 1, use setstage to set the quest to the next stage.   Can you tell me the quest ID? Somehow the command showquesttargets shows a lot of targets and IDs but i have no idea, if those are all from the Quest "A Task for the Master" (it´s the only one marked in the questlog)    Quest id was in the reply. If you need the ID number just search for that name.   I see..  So i was able to get the quest until the part where i have the documents brought back to the master. Neyna remains in their "bend over" pose with the belt equiped, the yarls stand beside, both are not going back to their normal daily routine and i am not able to leave the building anymore, i keep stuck at loadng screen.  So....well, fuck.
torkenstiem Posted June 5, 2016 Posted June 5, 2016 when i get the lettter to go to the shop for the first time, no quest pops up and when I get there, theres no introductions and I can already start some job to deliver packages without even being asked if I wanna work for her. am I missing something or is that how its suppose to be? just seems strange that its suppose to be that way.
Veladarius Posted June 5, 2016 Author Posted June 5, 2016     Hello Veladarius, i´ve got a problem with the first quest from "A task from Master", where you have to bring the yarl of falkreath the package. When the procedure starts on the npc after you equip the belt and confirm the text "All locked up" the scene get stuck.  At the mcm options unfortunally there is no part to skip this. This is the first time ever i got such kind of error. This quest did work well in the past. May i aks how to skip the part?  Try this: Use SQS CDxExpQuest01 in the console, it will list all the quest stages, ones with a 1 have been done, ones with a 0 have not. The current stage will be the last stage with a 1, use setstage to set the quest to the next stage.   Can you tell me the quest ID? Somehow the command showquesttargets shows a lot of targets and IDs but i have no idea, if those are all from the Quest "A Task for the Master" (it´s the only one marked in the questlog)    Quest id was in the reply. If you need the ID number just search for that name.   I see..  So i was able to get the quest until the part where i have the documents brought back to the master. Neyna remains in their "bend over" pose with the belt equiped, the yarls stand beside, both are not going back to their normal daily routine and i am not able to leave the building anymore, i keep stuck at loadng screen.  So....well, fuck.   I can only provide limited support for v3 as most of the scripts that were in it have been removed or entirely changed but I do have something you can try. You will need to have the load position of CD, use help CDx and and the first 2 digits of anything that comes up will be it.  In the console use the command  issceneplaying <ID> using the following id's with xx being the 2 digit id from above xx0E1160 xx0E1175 xx0E1184 xx0E1198 When you find the one that says is running use  stopscene <ID> and that should end it. when i get the lettter to go to the shop for the first time, no quest pops up and when I get there, theres no introductions and I can already start some job to deliver packages without even being asked if I wanna work for her. am I missing something or is that how its suppose to be? just seems strange that its suppose to be that way.  If the expansion has started it may have initialized the settings which is what the initial dialogue is meant to do.  SQV CDxFramework  will tell you the stage, if it is 10 then it has been set up.
Punga Posted June 7, 2016 Posted June 7, 2016 For v.4.00 any chance to make master force greet the player when player is in armbinder and gag. I got stuck in One of Inte's armbinders from DDe, and although master is saying "...I suppose you need help again... " she does not open the dialogue negotiations, and because of Inte's hard core armbinder I cannot activate her.
Cha0s_lord Posted June 7, 2016 Posted June 7, 2016 For v.4.00 any chance to make master force greet the player when player is in armbinder and gag. I got stuck in One of Inte's armbinders from DDe, and although master is saying "...I suppose you need help again... " she does not open the dialogue negotiations, and because of Inte's hard core armbinder I cannot activate her. Â I doubt a forcegreet would be of any use. Most likely the forcegreet would happen, sending "I suppose you need help again" and getting stuck immediately after as DDe would kick in and block dialog. I'd rather advise you to tweak settings in DDe so that armbinders are not inescapable, your issue should be solved. Â
Slorm Posted June 7, 2016 Posted June 7, 2016 Vel  In V4 are there any changes in the package the pc carries on the Delivery mission.  The reason I ask is that DH has compatibility for that quest which allows DH encounters to take the package and start the recovery (or return to Master) stage, so I'd need to adjust my DH patch to accommodate any changes
Veladarius Posted June 7, 2016 Author Posted June 7, 2016  For v.4.00 any chance to make master force greet the player when player is in armbinder and gag. I got stuck in One of Inte's armbinders from DDe, and although master is saying "...I suppose you need help again... " she does not open the dialogue negotiations, and because of Inte's hard core armbinder I cannot activate her.  I doubt a forcegreet would be of any use. Most likely the forcegreet would happen, sending "I suppose you need help again" and getting stuck immediately after as DDe would kick in and block dialog. I'd rather advise you to tweak settings in DDe so that armbinders are not inescapable, your issue should be solved.    I have increased the priority of the dialogue and the quest containing the dialogue for the Master, it should bypass everything (it blocks DCUR dialogue out completely).    Vel  In V4 are there any changes in the package the pc carries on the Delivery mission.  The reason I ask is that DH has compatibility for that quest which allows DH encounters to take the package and start the recovery (or return to Master) stage, so I'd need to adjust my DH patch to accommodate any changes  There are no issues with DH since DH uses a formlist in CD to know what to steal, I think I have added some things to it as well. During testing I had a delivery that was stolen by both the usual bandits at the gate as well as DH so I had to work extra hard to make that one.
Veladarius Posted June 7, 2016 Author Posted June 7, 2016 All the mods that currently link with v3.84 (slavery starts and DH) will work with no changes to them in v4, I made sure to keep that backwards compatibility. Everything else in the mod has been rebuilt though.
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