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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Hey, so im enjoying the mod so far, although I have a problem.

 

The master asked me to deliver something to the yarl of falkreath and when I put the items on the stewardess when the payer is locked in a location, the yarl stops talking, I cant move, and I cant do anything.

 

Is there any way to get past this? or do I have to disable the quest.

 

also where can i find the papyrus log file? i cant seem to find it through the search function on the file manager

 

Make sure you have the latest version of ZAZ Animation Pack as a recent version caused scenes with forced idles to not end.

 

http://www.creationkit.com/index.php?title=FAQ:_My_Script_Doesn%27t_Work! Info under General will tell you how to enable it and where it is placed.

Posted

Ok, I am looking to recruit some testers for v4, there is a lot to test and I would like to have several people be able to cover different parts at the same time.

 

I have some requirements though if you want to do this:

1- Be familiar with the current version of CD. Even though things have changed I do want some feedback on the changes made as most everything have changed and it is possible that some may change again.

 

2- You are familiar with the console and how to use it. If there are issues I will ask for screen shots of specific things from it or have you look things up.

 

3- You know how to pull a papyrus log and can post it, bonus if you can actually read it.

 

4- Are not just wanting to get in on this to play with it. There are parts that are unfinished and untested so there may be times that you will have to start a new game.

 

5- Your game is currently stable and does not crash all the time. If you have issues in testing and send me a log with errors all over the place I will tell you to fix those first.

 

6- Unless you have not used Captured Dreams with a current character you will have to start a new game. I suggest starting a new game anyways as you may have to restart (last 3 versions required restarts). There have been 8 versions in 2 weeks at this point.

 

7- Mod building experience is a plus.

 

 

I will say now some of the testers have been having issues that I can't replicate, adding more will give me an idea if it is a mod issue or something on their end of things. I have several sections that have not had their initial testing done yet so I want to concentrate on testing those and fixing issues. It is pretty much feature locked though a few of those features are in a rather basic state.

 

There are 2 primary play types I want tested - Property Slave and General Play

 

There is still a lot of dialogue that could use improvement so suggestions on that are welcome as well.

 

I'm volunteer, if you want.

Posted

I'm interested in helping with the beta testing. I don't have as much experience with modding Bethesda games as I'd like, but as a programmer by trade I do have general debugging experience. And as your mod is one of my absolute favorites, I can assure you I have a good amount of experience with it in it's current form.

 

Edit: Just noticed your post previously about how you are no longer looking for testers. Shame, but I wish you the best of luck in your development.

Posted

Here is a idea for some new Devious helper vaginal plug effect to make the new bound combat form Devious device more a useful option to use.

 

Little helper - War Ponygirl: Incease unarmed damage and alternation skill base on how many devices are equiped and make mage armor spells permanent when wearing an armbinder and pony boot or slave boots with aroused is high and no keys in your inventory.

 

Littler Helper - Bound Mage: kicks cast a single hit element spell that damage is base on destrustion and drain magicka with each kick while make mage armor spells permanent when wearing an armbinder and pony boot or slave boots with aroused is high and no keys in your inventory. [have one for for each of the 3 elements.]

 

Littler helper - Bondage Assessent: Your kicks do sneak attack, you count as being muffled, and make mage armor spells permanent when wearing an armbinder and pony boot or slave boots with aroused is high and no keys in your inventory.

 

Litter Helper - Spellsniper kicks cast a single hit long range element spell that damage base on the number of devious devices you have on drain magicka and stimina with each kick, have you count as muffled, while make mage armor spells permanent when wearing an armbinder and pony boot or slave boots with aroused is high and no keys in your inventory.

 

Another possibility is to as the similar effect on the warrior, Mage, Thief, and assssent plug when you have and armbinder equiped.

The reason I subjecting to make mage armor spell permanent with the plug is so the player or npc have some they of armor valve in a fight or from there to cast as mage armor type spell or effect that perks will improve it. That will balance the effect out and if you choose to make the normal spell permanent that will let it be more comparable with perk overhauls.

 

You can have the in lore reason being the that they using enchantment base on  the research from the collage of winterhold soul gem filling plugs from the Devious Devices quest.

Posted

I'm interested in helping with the beta testing. I don't have as much experience with modding Bethesda games as I'd like, but as a programmer by trade I do have general debugging experience. And as your mod is one of my absolute favorites, I can assure you I have a good amount of experience with it in it's current form.

 

Edit: Just noticed your post previously about how you are no longer looking for testers. Shame, but I wish you the best of luck in your development.

 

I already have 19 testers going over things, most of what is left are little details and the things I still have not tested and debugged myself. I am debugging the Solitude quest now then I have to test the return visit to the Embassy.

 

Bit from the Solitude quest:

post-101267-0-66724500-1463339990_thumb.jpg

Guest LoganX
Posted

Looks like the Elisif quest is going to be more devious with more devices :P

Posted

Hey! Thanks for the awesome mod, although i have some problems playing it.

At frist, I got the same problem as everyone else. The scenes were froozen, but i have managed to get through them with the "setstage" command.

But in the second mission, when I'm supposed to go to thalmor embassy, when I arrive to the gate, my character starts to walk away with the controls dissabled. (Reset idle, doesn't works). The same things happen when I start the "Assist the customer" quest. My character just starts to slowly walk out of the house (I enabled the controls when I was at the bridge). 

In thalmor, I managed to get in the house (setstage cdxexpquest02 100), but when i go the her room, the scene doesn't start. (I managed to set the stages to the point when near to the end, but that's it).

If you have any ideas, I would appreaciate them :)

Posted

Hey! Thanks for the awesome mod, although i have some problems playing it.

At frist, I got the same problem as everyone else. The scenes were froozen, but i have managed to get through them with the "setstage" command.

But in the second mission, when I'm supposed to go to thalmor embassy, when I arrive to the gate, my character starts to walk away with the controls dissabled. (Reset idle, doesn't works). The same things happen when I start the "Assist the customer" quest. My character just starts to slowly walk out of the house (I enabled the controls when I was at the bridge). 

In thalmor, I managed to get in the house (setstage cdxexpquest02 100), but when i go the her room, the scene doesn't start. (I managed to set the stages to the point when near to the end, but that's it).

If you have any ideas, I would appreaciate them :)

 

Make sure you are using the latest version of ZAZ Animation Pack, one of the recent updates broke most every scene by not letting them continue when someone had an idle set to them. What version do you have currently?

 

As for wandering off it is likely a force greet someplace that did not finish properly and it wants to finish it. Figuring out what scene that was in is a pain in the ass as you have to go through and use the command 'issceneplaying' on every scene that may be it. I have taken precautions on making sure they all end but the issue may be related to the ZAP version issue.

Posted

Thanks for the fast response!

I updated the ZAZ to the latest version (V6.11 I think).

 

Yeah, I kind of expected that it's something like that. Is that relevant, where my character starts to wander? Like, if I watch where it starts to go, can I locate the unfinished scene?

Posted

Thanks for the fast response!

I updated the ZAZ to the latest version (V6.11 I think).

 

Yeah, I kind of expected that it's something like that. Is that relevant, where my character starts to wander? Like, if I watch where it starts to go, can I locate the unfinished scene?

 

Maybe, maybe not.

Has your character been punished? If so which one was used (whipping inside or outside).

You obviously finished the Falkreath quest if you got to the Embassy.

Have you done any deliveries or the Free Trial?

 

If you still have prior saves you can narrow it down by going back bit by bit and disable your controls in the MCM menu, if you start wandering then the issue happened before that save. Once you get to a save that it does not happen then whatever happened between them is the cause. If you did any of the above between those saves I may be able to help figure out which one it is.

Posted

So, any status update?

 

Getting closer things that work fine for me don't for some others. I have just about finished debugging the quest to Solitude to see Elisif, it is close to 400 lines of dialogue so it took a bit to go through. That leaves 1 quest that has not been gone through but it has more sex than dialogue (return trip to the Embassy).

 

I have to finish out the updating of the interior of the shop and other things to fix as well.

Posted

 

So, any status update?

 

Getting closer things that work fine for me don't for some others. I have just about finished debugging the quest to Solitude to see Elisif, it is close to 400 lines of dialogue so it took a bit to go through. That leaves 1 quest that has not been gone through but it has more sex than dialogue (return trip to the Embassy).

 

I have to finish out the updating of the interior of the shop and other things to fix as well.

 

 

So vel a release date will be comming soon fair to say?

 

If so you have a date in mind that your working towards? or is it just like if you finish it u'll release it ?

Posted

 

 

So, any status update?

 

Getting closer things that work fine for me don't for some others. I have just about finished debugging the quest to Solitude to see Elisif, it is close to 400 lines of dialogue so it took a bit to go through. That leaves 1 quest that has not been gone through but it has more sex than dialogue (return trip to the Embassy).

 

I have to finish out the updating of the interior of the shop and other things to fix as well.

 

 

So vel a release date will be comming soon fair to say?

 

If so you have a date in mind that your working towards? or is it just like if you finish it u'll release it ?

 

 

My target release date was about 7 months ago so at this point it is done when it is done. I will say that I am pleased with the progress on the testing though.

Posted

Is this going to be the update where the PC gets enslaved?  :lol:

I haven't really been in the loop on the development of this mod. 

 

Yes, that is one of the major parts of it.

Posted

 

Is this going to be the update where the PC gets enslaved?  :lol:

I haven't really been in the loop on the development of this mod. 

 

Yes, that is one of the major parts of it.

 

 

Awesome  :D

Posted

 

 

 

So, any status update?

 

Getting closer things that work fine for me don't for some others. I have just about finished debugging the quest to Solitude to see Elisif, it is close to 400 lines of dialogue so it took a bit to go through. That leaves 1 quest that has not been gone through but it has more sex than dialogue (return trip to the Embassy).

 

I have to finish out the updating of the interior of the shop and other things to fix as well.

 

 

So vel a release date will be comming soon fair to say?

 

If so you have a date in mind that your working towards? or is it just like if you finish it u'll release it ?

 

 

My target release date was about 7 months ago so at this point it is done when it is done. I will say that I am pleased with the progress on the testing though.

 

 

So it's fair to say we're getting closer!? ;)

Posted

I've definitely been looking forward to this.  I haven't wanted to test it while unfinished so I could fully enjoy the official release.

Posted

Wah, looking forward to it to, every few months I do a complete reinstall, delete everything, reinstall everything, add mods, remove mods. That sort of thing, this is the last mod I am waiting for to be updated before I start. Cannot wait

Posted

 

 

So it's fair to say we're getting closer!? ;)

 

 

I guess we can say it, at least unless the direction of time flow suddenly reverses...

 

 

 

As a beta tester, i can confirm that time is indeed moving forward.

Posted

 

 

 

So it's fair to say we're getting closer!? ;)

 

 

I guess we can say it, at least unless the direction of time flow suddenly reverses...

 

 

 

As a beta tester, i can confirm that time is indeed moving forward.

 

 

V4 beta testing started on 4/22 and I have made 14 updates since then.

Posted

Quick question: does the shop expand its buildings only if you do the quests? And is there a console command to force it to expand and still be able to do the quests?

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