GregariousGibbon Posted June 23, 2016 Posted June 23, 2016 Right now things are going pretty good overall. I have some dialogue to add and update, some of it just needs some conditions or extra options. The MCM menu needs options added in and the triggers for some of the quests need tweaked or simplified so they are more reliable. As for DD and SexLab mods I am not running many currently and I have some suggestions regarding them in general. Here is what I have now (not including CD or its requirements): Estrus Chaurus+ Estrus Chaurus Spider Addon Fill Her Up Non SexLab Animations Pack v2.8.1 (older version, I know) SexLab Random Attack More Nasty Critters Children + Soulgems Defeat Radiant Prostitution SexLab Hentai Pregnancy SexLab Romance Devious Toys Cursed Loot (much of it is disabled currently though) Deviously Helpless Devious Toys Devious Captures DD for Him Skyrim Bound As normal, any mods that start sex scenes should be temporarily disabled (hopefully they have an MCM option to do so) during any scenes, especially anything long term. Take caution with slavery mods as some consider anyone with a collar to be a slave and can interfere with quests. Really looking forward to it, do you reckon you'll have it where you want it to be before july?
WiteXDan Posted June 23, 2016 Posted June 23, 2016 When there was last update? In 2015 as topic says? Beacuse i don't know when it comes out.
Majin Buu Posted June 23, 2016 Posted June 23, 2016 When there was last update? In 2015 as topic says? Beacuse i don't know when it comes out. Last update was 2-5-2015 like the it says. New version still has a while before it comes out.
Veladarius Posted June 23, 2016 Author Posted June 23, 2016 When there was last update? In 2015 as topic says? Beacuse i don't know when it comes out. Last update was 2-5-2015 like the it says. New version still has a while before it comes out. Even then the 2-5-2015 update was mainly for changes to DDi and little else, v3 released originally back in October of 2014 though some updates added some features. v1.0 was made back in December of 2013 (I have copies of every release from the start). Right now my hope, repeat 'hope' is in July sometime. Most of what is left is dialogue and adjustments to have it run as smooth as possible.
Sammielfa Posted June 24, 2016 Posted June 24, 2016 I was wondering if people had any recommendations for mods that go well with Captured Dreams. I'm really enjoying CD and the experience it offers and was wondering if anyone had any tips for mods that interact well with it? I mean I've got the obvious ones from LL like Cursed Loot but I was kinda wondering what mods people use with this. If that's not too off topic of course. That can also depend on your play style. For myself, with Cursed Loot I run things like FrostFall, Ineed (food/sleep requirements), and have dark nights (pretty much blind). which many don't due to its hard nature (freezing, having to camp overnight etc.). They don't tie in directly to CL, but they do make me camp, scrounge for food in barrels and such which all put me at risk in CL. As I hate having to play stupidly in order to see a mods content (it's fairly easy to play CL safe), I like when it becomes part of the regular gameplay. Which is why I loved CDs so unfair bandits catching you at the delivery point So for Captured Dreams. More direct tie ins. Timing is Everything - very useful to stop vampires, dragonborn quest etc. threads from firing up and having a squad of vampire break your Cap D scene. SlaveTats (+cane marks mod). Has cane and spanking marks if you want to add that after any punishment scene. Alternate Start live another live (start from scratch in an pub, my fav choice). Love barely having armor and trying to start the deliveries heh. For more flavour type mods (spoilered for space). Personal taste. First three are for hard gameplay and forced camping at night (so things like CL night ambushes can happen) Frostfall (Campfire, Warmbodies)- Warmbodies helps with freezing to death during outdoor sex heh. Can be finicky (sometimes have to disable due to freezing). Ineeds -food water rest. RCRN- for dark nights. Feminized Level Lists - turns the random NPCs (like bandits) into mostly women. Realistic rents - rent and food is expensive. (works well with CL solicitation... money for room rent heh). And getting bound in CL (bad solicitation result) then carries on into CD . FNIS Sexy move - Adjustable, works well with the slaves as they walk. Or servents in shop. Fill Her Up - belly inflation. The use of needs mods in that way sounds really good actually. I too found playing "safe" in CL was easy and unexciting and so I'll probably use iNeed. Realistic rents is a great mod. Fill Her Up is something I've forgotten to install. RCRN looks good, how performance impacting is it? And I'm surprised I've never heard of Timing Is Everything, mod sounds great. Right now things are going pretty good overall. I have some dialogue to add and update, some of it just needs some conditions or extra options. The MCM menu needs options added in and the triggers for some of the quests need tweaked or simplified so they are more reliable. As for DD and SexLab mods I am not running many currently and I have some suggestions regarding them in general. Here is what I have now (not including CD or its requirements): Estrus Chaurus+ Estrus Chaurus Spider Addon Fill Her Up Non SexLab Animations Pack v2.8.1 (older version, I know) SexLab Random Attack More Nasty Critters Children + Soulgems Defeat Radiant Prostitution SexLab Hentai Pregnancy SexLab Romance Devious Toys Cursed Loot (much of it is disabled currently though) Deviously Helpless Devious Toys Devious Captures DD for Him Skyrim Bound As normal, any mods that start sex scenes should be temporarily disabled (hopefully they have an MCM option to do so) during any scenes, especially anything long term. Take caution with slavery mods as some consider anyone with a collar to be a slave and can interfere with quests. SexLab random attack isn't something I knew of. Devious Toys I forgot to reinstall. Does Deviously Helpless work still? It's kind of old now isn't it? But thank you very much to everyone.
atasly Posted June 24, 2016 Posted June 24, 2016 Does Deviously Helpless work still? It's kind of old now isn't it? Deviously Helpless is still supported for Sexlab 1.6+ (but not by Srende anymore), check it here : http://www.loverslab.com/files/file/2800-deviously-helpless-patched-v117a-20160329/ And I just wanted to thank you Veladarius for your wonderful work, take all the time you need for the next release ^^
tontoman Posted June 25, 2016 Posted June 25, 2016 .... The use of needs mods in that way sounds really good actually. I too found playing "safe" in CL was easy and unexciting and so I'll probably use iNeed. Realistic rents is a great mod. Fill Her Up is something I've forgotten to install. RCRN looks good, how performance impacting is it? And I'm surprised I've never heard of Timing Is Everything, mod sounds great. ..... Yeah, there's a few of us around who've swapped mod ideas in threads like this going for the same goal. I also use a house rule (think there's a mode but house rule is simpler) of no mass selling of arms and armor. So loot money is just gold, gems and jewelry. RCRN is very light, why I use it vs the ENBs. Really effects just light levels than ENB's,that really change how everything looks. So dark nights, dark dungeons where you need a torch (for real). Mod - Wearable Lanterns for both hands free dungeon crawling with fully dark dungeons. Casting Candle every 2 min is a bit of a pain. If you haven't done lighting/weather mods before, my mod list for that. RCRN - set to almost the max, can't remember what they call it. But personal choice Supreme and Volumetric Fog - Fog is now FOG. Enhanced Lighting and Effects - Goes well with the RCRN darkness. Windows, street torches etc have more effect which is great in the dark. Wonders of Weather - night stars, rain effects (because I like camping and stuff ) True Storms - thunder and rain redone. Minty Lightning Mod - Finally get lightning bolts when there's a storm out (can't believe it was left out in vanilla). Amazing in the dark. For Fun (really looks fantasy) Mystical Illumination - Glowing Signs. High res shop signs that glow in the dark. Make night time cities beautiful. I always disliked Skyrims night time 'dusk' look. And this is all on a 6 year old PC (2GB ram, W7-32). So shouldn't have too many performance worries.
AimoHauki Posted June 25, 2016 Posted June 25, 2016 Great news and with any luck the new version will be available around the time I start having free time again \o/ Really looking forward to it
Kelinari Posted June 26, 2016 Posted June 26, 2016 So, any clue why i can't progress with the task for master quest, I gave the falkreath jarl the items he handed to the advisor but it just gets stuck EDIT: i walked outside and it worked
MysticDaedra Posted June 27, 2016 Posted June 27, 2016 If you are looking for modding tips/guides for non-LL mods, like lighting, realistic needs, etc., then I'd recommend taking a look at Skyrim GEMS, S.T.E.P., and top files on the Skyrim Nexus. I especially recommend STEP because they have complete guides for installation order etc. http://skyrimgems.com/ http://wiki.step-project.com/Main_Page http://www.nexusmods.com/skyrim/? One note about RCRN (I used it for a VERY long time): there are lots of incompatibilities. It messes with the weather a bit, without really changing it, so custom weather mods need a patch. Also most lighting mods are incompatible without a patch, sometimes there is no way to make them compatible. Be sure to install RCRN last, or be prepared to uninstall if you find a mod that doesn't work with it.
gooberboy9999 Posted June 28, 2016 Posted June 28, 2016 Nice! How is the testing of that part going? Is it around the same size as the property/relationship slave one?
Veladarius Posted June 28, 2016 Author Posted June 28, 2016 Nice! How is the testing of that part going? Is it around the same size as the property/relationship slave one? Those are more of a single session thing that lasts a few hours in game, the big thing is that it is not linear. If you are the Master of the session you dictate what happens, if you are the slave the npc does but it is somewhat random. I have 3 person variations mostly built but not ready yet and won't be in the initial release but some time later.
dagar000 Posted June 28, 2016 Posted June 28, 2016 How is it decided whether the player will take the role of the master, or the slave? I'm guessing a significant part of this will depend on whether the player is considered submissive/dominant, but will there be cases where, say, sub player is told to be the master? This sort of thing was actually something I didn't like in the last version. I gave absolutely no reason for Master to think my character was in any way, shape or form, dominant, yet despite that she ended up being a "master" for Erani anyway.
Punga Posted June 28, 2016 Posted June 28, 2016 Hopefully you did not dedicated too much time to player as master portion. Player is the master of the whole Skyrim after all, it'll be good to make her helpless.
Veladarius Posted June 28, 2016 Author Posted June 28, 2016 How is it decided whether the player will take the role of the master, or the slave? I'm guessing a significant part of this will depend on whether the player is considered submissive/dominant, but will there be cases where, say, sub player is told to be the master? This sort of thing was actually something I didn't like in the last version. I gave absolutely no reason for Master to think my character was in any way, shape or form, dominant, yet despite that she ended up being a "master" for Erani anyway. If you are submissive you would be the slave, dominant the master but if you are in the middle it is random. You can decline to do it unless you are a slave to the Master.
Veladarius Posted June 29, 2016 Author Posted June 29, 2016 Made a character to test the cursed items on to make sure they work properly... they do. Figured I would have a bit of fun with it.
Ashleigh Posted June 29, 2016 Posted June 29, 2016 Thanks for all of the work, this looks awesome! Support problem: I seem to have an issue with this mod not progressing. If I'm late on a delivery, I'm punished. But most of the time I get walked to the post, and that's it - the guard and master stare at me (only one time did I get suspended...and then nothing else happened.) If I'm on time and click through to try on some of the merchandise, I am told to strip and....nothing. One time I got all the way through leg and ankle cuffs, moved to the post and again was stuck. My papyrus log is attached. The mods I have from LL: SL Framework, Aroused, Eager NPCs, Defeat DD Captures, Devices Equip, Assets, Expansion, Cutting, Integration Deviously Helpless. Do I have a conflict going on with mods, or is there something I've missed? Thanks! log.log
Veladarius Posted June 29, 2016 Author Posted June 29, 2016 Thanks for all of the work, this looks awesome! Support problem: I seem to have an issue with this mod not progressing. If I'm late on a delivery, I'm punished. But most of the time I get walked to the post, and that's it - the guard and master stare at me (only one time did I get suspended...and then nothing else happened.) If I'm on time and click through to try on some of the merchandise, I am told to strip and....nothing. One time I got all the way through leg and ankle cuffs, moved to the post and again was stuck. My papyrus log is attached. The mods I have from LL: SL Framework, Aroused, Eager NPCs, Defeat DD Captures, Devices Equip, Assets, Expansion, Cutting, Integration Deviously Helpless. Do I have a conflict going on with mods, or is there something I've missed? Thanks! I don't see any errors from the mod that are keeping it from working properly. Make sure you have the latest version of ZAZ Animation Pack, v6.10 had an issue that would keep scenes from progressing. If you don't see any dialogue (and have not seen any) once the scenes start it may be that Fus Ro D'oh is not running / installed properly. Beyond that make sure that mods that can start scenes on their own have been temporarily disabled as they can interfere with scenes but the mods you have should not cause any issues.
sarahlost36 Posted June 29, 2016 Posted June 29, 2016 just want to chime in, its really sweet torture for a slave girl wannabe, to keep checking back here hoping v4 is out... i know it will go when its ready, thank you again for all your hard work on this, and thanks too to the testers!
Ashleigh Posted June 30, 2016 Posted June 30, 2016 Thanks for all of the work, this looks awesome! Support problem: I seem to have an issue with this mod not progressing. If I'm late on a delivery, I'm punished. But most of the time I get walked to the post, and that's it - the guard and master stare at me (only one time did I get suspended...and then nothing else happened.) If I'm on time and click through to try on some of the merchandise, I am told to strip and....nothing. One time I got all the way through leg and ankle cuffs, moved to the post and again was stuck. My papyrus log is attached. The mods I have from LL: SL Framework, Aroused, Eager NPCs, Defeat DD Captures, Devices Equip, Assets, Expansion, Cutting, Integration Deviously Helpless. Do I have a conflict going on with mods, or is there something I've missed? Thanks! I don't see any errors from the mod that are keeping it from working properly. Make sure you have the latest version of ZAZ Animation Pack, v6.10 had an issue that would keep scenes from progressing. If you don't see any dialogue (and have not seen any) once the scenes start it may be that Fus Ro D'oh is not running / installed properly. Beyond that make sure that mods that can start scenes on their own have been temporarily disabled as they can interfere with scenes but the mods you have should not cause any issues. Aha - Zaz is probably at fault here then. Looks like what I did was installed the full file zaz, thinking it was everything - looks like you need to install the full file + the patch to 611. I'll try this and confirm if it worked. Thanks!
Ashleigh Posted June 30, 2016 Posted June 30, 2016 I don't see any errors from the mod that are keeping it from working properly. Make sure you have the latest version of ZAZ Animation Pack, v6.10 had an issue that would keep scenes from progressing. If you don't see any dialogue (and have not seen any) once the scenes start it may be that Fus Ro D'oh is not running / installed properly. Beyond that make sure that mods that can start scenes on their own have been temporarily disabled as they can interfere with scenes but the mods you have should not cause any issues. Aha - Zaz is probably at fault here then. Looks like what I did was installed the full file zaz, thinking it was everything - looks like you need to install the full file + the patch to 611. I'll try this and confirm if it worked. Thanks! Updating Zaz worked - I'm happily wearing some....accessories...for a week. Thanks again, loving the mod!!!
urielpsp23 Posted June 30, 2016 Posted June 30, 2016 Thanks for the update! I installed 3.1 over a clean (and script cleaned) save. Works fine, except for no bandits on deliveries. Free samples is active. No indication she will ever release me... When I get to the first task for the Master, (CDxExpQuest01), I get the letter from the courier, read it, and go talk to the Master. She greets me, says how glad she is that I came, but her new jobs topic only ever lists deliver and recover deliveries. I have done a bunch more of those, but a topic related to the Jarl never shows up. CDxExpQuest01 is stuck on Stage 30. Dengeir is Jarl of Falkreath. sqv CDxExpQuest01 shows CurrentJarl set to NONE. Everything else looks reasonable. I saw oneother person (at least) stuck on this quest at this point. Any suggestions? I tried setting stage to 35 - no help. Did I look at "new jobs" after that.. Hmm... (35 not a valid stage anyway) OK - changed stage to 100, got the go talk to the Jarl Quest. Went to see Dengeir - he had no topics related to Quest and Quest would not advance. Missing menu options almost sounds like I need a SEQ file... Also Vel - you are often posting a loose .esp in this topic - how do we know if it is later than patch 01? These things need version numbers... I have the same problem, the master does not react on the letter she sent to me (CDxExpQuest01=30). After setting it to 100 I can go to the Jarl, the "fitting" takes place and I shall go back to the master. And here the same again, the master doesn't react. I'm using v3.2 full The end of her dialogue sets the stage to 100 and the end of Siddgeir's dialogue sets it to 495 which (very important) plays a short scene that clears the force greet Siddgeir had used (likely what someone else skipped and caused issues). From there it goes to stage 900. Thanks for the update! I installed 3.1 over a clean (and script cleaned) save. Works fine, except for no bandits on deliveries. Free samples is active. No indication she will ever release me... When I get to the first task for the Master, (CDxExpQuest01), I get the letter from the courier, read it, and go talk to the Master. She greets me, says how glad she is that I came, but her new jobs topic only ever lists deliver and recover deliveries. I have done a bunch more of those, but a topic related to the Jarl never shows up. CDxExpQuest01 is stuck on Stage 30. Dengeir is Jarl of Falkreath. sqv CDxExpQuest01 shows CurrentJarl set to NONE. Everything else looks reasonable. I saw oneother person (at least) stuck on this quest at this point. Any suggestions? I tried setting stage to 35 - no help. Did I look at "new jobs" after that.. Hmm... (35 not a valid stage anyway) OK - changed stage to 100, got the go talk to the Jarl Quest. Went to see Dengeir - he had no topics related to Quest and Quest would not advance. Missing menu options almost sounds like I need a SEQ file... Also Vel - you are often posting a loose .esp in this topic - how do we know if it is later than patch 01? These things need version numbers... I have the same problem, the master does not react on the letter she sent to me (CDxExpQuest01=30). After setting it to 100 I can go to the Jarl, the "fitting" takes place and I shall go back to the master. And here the same again, the master doesn't react. I'm using v3.2 full The end of her dialogue sets the stage to 100 and the end of Siddgeir's dialogue sets it to 495 which (very important) plays a short scene that clears the force greet Siddgeir had used (likely what someone else skipped and caused issues). From there it goes to stage 900. i also have a problem with this quest when i get to the jarl he does nothing with nenya and just stare at eachother
Veladarius Posted June 30, 2016 Author Posted June 30, 2016 Thanks for the update! I installed 3.1 over a clean (and script cleaned) save. Works fine, except for no bandits on deliveries. Free samples is active. No indication she will ever release me... When I get to the first task for the Master, (CDxExpQuest01), I get the letter from the courier, read it, and go talk to the Master. She greets me, says how glad she is that I came, but her new jobs topic only ever lists deliver and recover deliveries. I have done a bunch more of those, but a topic related to the Jarl never shows up. CDxExpQuest01 is stuck on Stage 30. Dengeir is Jarl of Falkreath. sqv CDxExpQuest01 shows CurrentJarl set to NONE. Everything else looks reasonable. I saw oneother person (at least) stuck on this quest at this point. Any suggestions? I tried setting stage to 35 - no help. Did I look at "new jobs" after that.. Hmm... (35 not a valid stage anyway) OK - changed stage to 100, got the go talk to the Jarl Quest. Went to see Dengeir - he had no topics related to Quest and Quest would not advance. Missing menu options almost sounds like I need a SEQ file... Also Vel - you are often posting a loose .esp in this topic - how do we know if it is later than patch 01? These things need version numbers... I have the same problem, the master does not react on the letter she sent to me (CDxExpQuest01=30). After setting it to 100 I can go to the Jarl, the "fitting" takes place and I shall go back to the master. And here the same again, the master doesn't react. I'm using v3.2 full The end of her dialogue sets the stage to 100 and the end of Siddgeir's dialogue sets it to 495 which (very important) plays a short scene that clears the force greet Siddgeir had used (likely what someone else skipped and caused issues). From there it goes to stage 900. Thanks for the update! I installed 3.1 over a clean (and script cleaned) save. Works fine, except for no bandits on deliveries. Free samples is active. No indication she will ever release me... When I get to the first task for the Master, (CDxExpQuest01), I get the letter from the courier, read it, and go talk to the Master. She greets me, says how glad she is that I came, but her new jobs topic only ever lists deliver and recover deliveries. I have done a bunch more of those, but a topic related to the Jarl never shows up. CDxExpQuest01 is stuck on Stage 30. Dengeir is Jarl of Falkreath. sqv CDxExpQuest01 shows CurrentJarl set to NONE. Everything else looks reasonable. I saw oneother person (at least) stuck on this quest at this point. Any suggestions? I tried setting stage to 35 - no help. Did I look at "new jobs" after that.. Hmm... (35 not a valid stage anyway) OK - changed stage to 100, got the go talk to the Jarl Quest. Went to see Dengeir - he had no topics related to Quest and Quest would not advance. Missing menu options almost sounds like I need a SEQ file... Also Vel - you are often posting a loose .esp in this topic - how do we know if it is later than patch 01? These things need version numbers... I have the same problem, the master does not react on the letter she sent to me (CDxExpQuest01=30). After setting it to 100 I can go to the Jarl, the "fitting" takes place and I shall go back to the master. And here the same again, the master doesn't react. I'm using v3.2 full The end of her dialogue sets the stage to 100 and the end of Siddgeir's dialogue sets it to 495 which (very important) plays a short scene that clears the force greet Siddgeir had used (likely what someone else skipped and caused issues). From there it goes to stage 900. i also have a problem with this quest when i get to the jarl he does nothing with nenya and just stare at eachother If you didn't see any dialogue between Siddgeir and Nenya then Fus Ro D'oh is not installed / working. Make sure you have v 6.11 of ZAZ Animation Pack as v6.10 will cause stops in scenes. Beyond that use sqs cdxexpquest01 to see the list of stages and use setstage to set it to the first one of them that have a 0 next to it.
Recommended Posts