Veladarius Posted April 1, 2014 Author Posted April 1, 2014 I hope you continue to update this mod to smooth out the rough parts. I can echo many of the problem others have had in the past couple of pages. The master won't remove the belt/collar after the delivery quest. I can add the belt's key to my inventory through console, but I cannot see a way to use it. The collars key remains a mystery. I can't seem to get it via console. I also tried the punishment for failing to retrieve the package. Harren (the guard-like guy, I believe that's his name) gets hung up after the post bit. Setstage CDxErrandController 100 will remove the belt, collar and plugs given at the start of the quest and reset the quest again. When you completed the quest did you speak rudely to the Master at all? Also, you can search for the keys in the console: - help restraint -- look for Masters Restraint Key - help chastity -- look for Masters Chastity Key
Veladarius Posted April 1, 2014 Author Posted April 1, 2014 If you are having any problems with scenes or scripts not working correctly and had used v 2.3 with your current character I recommend doing a clean save (uninstall the mod, open the game, save, reinstall) as links to the missing scripts may still be broken. If you want to find out what your relationship levels and sub/dom stats are so you can reset them: help CDxRank - will give you the 5 Global Variables that track how much you are liked help CDxPlayer - will give you the Disposition stat You can reset them using set <variable name> to <value> Also, there are potions in the cabinet in the back corner above the stairs that can modify values as well. It is the only cabinet that the lock can be picked.
jordisslave Posted April 1, 2014 Posted April 1, 2014 Veladarius (if you read this), thank you so much for this mod and for anything further you do on it. With a fair amount of time on v1.61 and now v2.4 I've had no errors that I could not attribute to other mods or my own stupidity so credit for your fantastic work. I've had vast enjoyment from it, it really pushes buttons for me. (The "I bet..." line from Tessa or Nissa made my knees go weak. More than once. As did some of the submissive progress questions from Master.) So much so I've been writing an extension to the submissive part of the conversation tree with Master It's essentially a non-standard game-over where PC becomes a replacement for the display slave who's been selling keys happens to disappear. Trapped in a repeated daily routine with no escape, it wouldn't be a game any more so people wouldn't be interested in it actually being part of the mod. Personally it would be a bit of pervy machinima to watch and enjoy between dungeon-crawling and bandit-slaying on a separate savegame. I say "writing", I mean the dialogue and dialogue boxes. Scripting is not completely baffling but is currently beyond me. *runs off to try and learn Papyrus while COMPLETELY UNABLE TO CONCENTRATE* First post, be nice if you read it and want to respond, whoever you are. Thankyou.
Veladarius Posted April 1, 2014 Author Posted April 1, 2014 Veladarius (if you read this), thank you so much for this mod and for anything further you do on it. With a fair amount of time on v1.61 and now v2.4 I've had no errors that I could not attribute to other mods or my own stupidity so credit for your fantastic work. I've had vast enjoyment from it, it really pushes buttons for me. (The "I bet..." line from Tessa or Nissa made my knees go weak. More than once. As did some of the submissive progress questions from Master.) So much so I've been writing an extension to the submissive part of the conversation tree with Master It's essentially a non-standard game-over where PC becomes a replacement for the display slave who's been selling keys happens to disappear. Trapped in a repeated daily routine with no escape, it wouldn't be a game any more so people wouldn't be interested in it actually being part of the mod. Personally it would be a bit of pervy machinima to watch and enjoy between dungeon-crawling and bandit-slaying on a separate savegame. I say "writing", I mean the dialogue and dialogue boxes. Scripting is not completely baffling but is currently beyond me. *runs off to try and learn Papyrus while COMPLETELY UNABLE TO CONCENTRATE* First post, be nice if you read it and want to respond, whoever you are. Thankyou. Thank you (and everyone else) for your support. I have been trying to keep this more about being sub / dom than sex (there are plenty for that) and look to continue that theme. I have much more planned for this mod in the future and am currently planning out the next 2 parts. If you want to learn Papyrus start small and learn the basics. I had no clue on how to script before I started this mod months ago. I have found the other modders here are very helpful especially if you ask specific questions on something instead of asking them to do it all for you.
jordisslave Posted April 1, 2014 Posted April 1, 2014 Veladarius (if you read this), thank you so much for this mod and for anything further you do on it. With a fair amount of time on v1.61 and now v2.4 I've had no errors that I could not attribute to other mods or my own stupidity so credit for your fantastic work. I've had vast enjoyment from it, it really pushes buttons for me. (The "I bet..." line from Tessa or Nissa made my knees go weak. More than once. As did some of the submissive progress questions from Master.) So much so I've been writing an extension to the submissive part of the conversation tree with Master It's essentially a non-standard game-over where PC becomes a replacement for the display slave who's been selling keys happens to disappear. Trapped in a repeated daily routine with no escape, it wouldn't be a game any more so people wouldn't be interested in it actually being part of the mod. Personally it would be a bit of pervy machinima to watch and enjoy between dungeon-crawling and bandit-slaying on a separate savegame. I say "writing", I mean the dialogue and dialogue boxes. Scripting is not completely baffling but is currently beyond me. *runs off to try and learn Papyrus while COMPLETELY UNABLE TO CONCENTRATE* First post, be nice if you read it and want to respond, whoever you are. Thankyou. Thank you (and everyone else) for your support. I have been trying to keep this more about being sub / dom than sex (there are plenty for that) and look to continue that theme. I have much more planned for this mod in the future and am currently planning out the next 2 parts. If you want to learn Papyrus start small and learn the basics. I had no clue on how to script before I started this mod months ago. I have found the other modders here are very helpful especially if you ask specific questions on something instead of asking them to do it all for you. Your focus on D/S through the interactions has been what's made this mod great. Will stop gushing now and go and start on Cipscis' "Hello World!" script. Baby steps...
permidion Posted April 1, 2014 Posted April 1, 2014 Do you use Defeat or Submit? I have seen that sometimes when Submit kicks in the TGM that I have set does not come off. Using TGM should return you to normal. Yes, I am using the Submit+Devious Devices Progression Mod. As far as I remember I have turned of the submit mod while testing the delivery. But I can't say it anymore, it happend a few days ago. I will check TGM later at home. I just noticed Im also suffering the "cant die" syndrome. tgm is off. I tried enabling/disabling it several time. if on, attacker dont even hurt me, if off, they hurt me till my health drop to 0 and im kneeling and then they stop attaking till I get some health back, then they attack again. I can surrender though. I tried tim too, without any success. Submit is not installed (though I did test it some time earlier).
Veladarius Posted April 1, 2014 Author Posted April 1, 2014 While you are NOT out on a delivery: setstage cdxdeliverytheft 400 setstage cdxdeliverytheft 500 Depending on how it ends with the thieves it skips one of the commands I had to return everything to normal. Stage 400 has all of those commands and 500 will reset the quest.
kronnos44 Posted April 1, 2014 Posted April 1, 2014 you know " this is a concept, idk if this is possible" But you are send on a task with another slave you can complete them as always but if you fail shes punished because off you , like for example 2 players get punished at the same moment or she has to sleep in a cage while ur sleeping next to her , whilst u wake up u can see her getting punished knowing ur next ... etc I have many idees but the concept off double npc punishments would be sexy, if possible, since i know nothing about modding --- Kybou see my mods: Better standing animation By Kybou in the nexus
Slorm Posted April 1, 2014 Posted April 1, 2014 Well done on the encounters with this mod, they are tough not the usual one hit bandits. I'm running out of potions doing these deliveries and recoveries I wanted it to be tough, I actually had to tone it down a bit from what I initially had. Originally there were 4 bandits and the custom weapons they had were set up with a paralysis enchantment, 1 hit was all it took to end things. Not sure if this would be easy to do, but how about adding a bandit now and again if the player keeps killing them all. From a rp perspective I would imagine news would soon get around the bandits faction so they'd go better prepared the next time. Obviously it shouldn't be unwinnable so maybe 5 at the absolute max Edit: BTW anyone running SD+ you can get a rather strange effect of being enslaved without an owner. Both mods carry on fine and SD+ doesn't show you as enslaved but you you do still get the "I need a strong hand ..." option
Cora_H Posted April 1, 2014 Posted April 1, 2014 I have a similar problem. I am immortal Do you use Defeat or Submit? I have seen that sometimes when Submit kicks in the TGM that I have set does not come off. Using TGM should return you to normal. enable/disable TGM didn't change anything While you are NOT out on a delivery: setstage cdxdeliverytheft 400 setstage cdxdeliverytheft 500 Depending on how it ends with the thieves it skips one of the commands I had to return everything to normal. Stage 400 has all of those commands and 500 will reset the quest. I am not out on a delivery. setstage cdxdeliverytheft 400 kills me immediately and the save game will load again. that's a new experience. Nobody can kill me but I can do suicide
Slammer64 Posted April 1, 2014 Posted April 1, 2014 Seem to have noticed several slight problems, when equipping an NPC with the Chasity Belt (Padded) (Open), the locking script doesn't seem to fire, and there seems to be a Navmesh problem, NPC's travelling the road near the shop seem to get stuck on the bridge, I've had a party of Revellers stuck on the bridge for 3 days now, their mead supplies ought to be running out soon!
permidion Posted April 1, 2014 Posted April 1, 2014 Do you use Defeat or Submit? I have seen that sometimes when Submit kicks in the TGM that I have set does not come off. Using TGM should return you to normal. Yes, I am using the Submit+Devious Devices Progression Mod. As far as I remember I have turned of the submit mod while testing the delivery. But I can't say it anymore, it happend a few days ago. I will check TGM later at home. I just noticed Im also suffering the "cant die" syndrome. tgm is off. I tried enabling/disabling it several time. if on, attacker dont even hurt me, if off, they hurt me till my health drop to 0 and im kneeling and then they stop attaking till I get some health back, then they attack again. I can surrender though. I tried tim too, without any success. Submit is not installed (though I did test it some time earlier). I went back in my savegames, and the problem appears much much before doing the delivery quest, so my quess is this problem is caused by another mod (I suspect Submit, though I have to confirm that)
LordZulten Posted April 1, 2014 Posted April 1, 2014 I'm having an issue where the slaves are all clothed and the faces and arms of the characters are toned differently. Any suggestions? just out of curiosity, is the option in sexlab MCM "use nudesuite for female" checked ? if yes, try unchecking it, and the opposit if not and see if you get a different result with the slaves in the shop. I don't use the nudesuit, and without it checked, the slaves all wear clothing. I don't think I would want to enable/disable it every time I enter the shop just to get the correct effect. I'm having an issue where the slaves are all clothed and the faces and arms of the characters are toned differently. Any suggestions? If you upgraded to the version with no clothes during the game you may need to resurrect them to get the outfit to change. Also, if you are using Wrye Bash you may need to rebuild the bashed patch. As for the textures I am not sure. The mod includes all the Facegen textures and meshes and they use the standard races so it should be the same as any other npc's. If you have any mods that change the races you may want to make sure Captured Dreams is loaded after them. I started with the most recent version to begin with. I was unaware of a clothed and unclothed version, but I will check up on this. I don't use Wyre Bash, but I did clean all my mods with TESEdit. I will check my load order to correct the faces, however. Edit: My load order was determined by BOSS. I did have to manually place some mods, but none of them alter appearance. Is the BOSS loading this mod incorrectly?
Veladarius Posted April 1, 2014 Author Posted April 1, 2014 I'm having an issue where the slaves are all clothed and the faces and arms of the characters are toned differently. Any suggestions? just out of curiosity, is the option in sexlab MCM "use nudesuite for female" checked ? if yes, try unchecking it, and the opposit if not and see if you get a different result with the slaves in the shop. I don't use the nudesuit, and without it checked, the slaves all wear clothing. I don't think I would want to enable/disable it every time I enter the shop just to get the correct effect. I'm having an issue where the slaves are all clothed and the faces and arms of the characters are toned differently. Any suggestions? If you upgraded to the version with no clothes during the game you may need to resurrect them to get the outfit to change. Also, if you are using Wrye Bash you may need to rebuild the bashed patch. As for the textures I am not sure. The mod includes all the Facegen textures and meshes and they use the standard races so it should be the same as any other npc's. If you have any mods that change the races you may want to make sure Captured Dreams is loaded after them. I started with the most recent version to begin with. I was unaware of a clothed and unclothed version, but I will check up on this. I don't use Wyre Bash, but I did clean all my mods with TESEdit. I will check my load order to correct the faces, however. Edit: My load order was determined by BOSS. I did have to manually place some mods, but none of them alter appearance. Is the BOSS loading this mod incorrectly? It may simply because it does not have it listed. If you are using any of the addons I made for this make sure they are loaded after the Captured Dreams esp. Did you try resurrecting them?
Veladarius Posted April 1, 2014 Author Posted April 1, 2014 Seem to have noticed several slight problems, when equipping an NPC with the Chasity Belt (Padded) (Open), the locking script doesn't seem to fire, and there seems to be a Navmesh problem, NPC's travelling the road near the shop seem to get stuck on the bridge, I've had a party of Revellers stuck on the bridge for 3 days now, their mead supplies ought to be running out soon! Was the belt purchased from the shop? If so I may have put in the Assets version by mistake. I will check the navmesh by the bridge, I shouldn't have changed anything down there but it seems like when trying to select something in the Render window in the CK it grabs something else as well. I will add this to some of the fixes I am working on and will hopefully update tomorrow so if there is anything else let me know today as after that is released I will start work on the next content update.
permidion Posted April 1, 2014 Posted April 1, 2014 I went back in my savegames, and the problem appears much much before doing the delivery quest, so my quess is this problem is caused by another mod (I suspect Submit, though I have to confirm that) HA! I succeded to die again! (*) here is what I did, maybe it helps someone else. I (re)installed "Death Alternative", Then loaded my last savegame (where I couldnt die but I was always in bleedout), In the "Death Alternative" MCM options I unset the "Essential Player" options (which is enabled by default I believe), then disabled the mod (uncheck "mod active"), at this point I was able to die again. I saved again and quited the game, uninstalled "DA", reloaded the game and I could still die! oh sweet death embrace rolf I dont know if "DA" was the cause of the problem, but at least it allowed my to solve it. * yes that sound very silly I know
Slorm Posted April 1, 2014 Posted April 1, 2014 Run into a problem. I just did the second delivery (Riften) successfully and the mission cleared, however inventory shows only the tormentor plugs removed and I can't remove the collar or belt with normal keys. Also I'm still getting the effects of the plugs (vibration etc) even though they're not fitted. I assume the plugs effect is a glitch but are the collar and belt supposed to remain fitted after the second delivery? Edit: Spawned a Master's key to remove the belt but spawning a Master's Restraint Key does not remove the collar (there's no option to use it only spells)
wex969 Posted April 1, 2014 Posted April 1, 2014 location 10 at fort neugrad is not working i go to loot the guy and he does not have the item on him i need. can you fix that?
wex969 Posted April 1, 2014 Posted April 1, 2014 also the punishment is glitchy and some tomes crashes or freezes.
wex969 Posted April 1, 2014 Posted April 1, 2014 could you add the option to become one of master's slaves? And if you make trouble in her shop you get subdued and sent to test her dwemer devices at her mansion. just a thought would be amazing if you added these things
Veladarius Posted April 1, 2014 Author Posted April 1, 2014 Run into a problem. I just did the second delivery (Riften) successfully and the mission cleared, however inventory shows only the tormentor plugs removed and I can't remove the collar or belt with normal keys. Also I'm still getting the effects of the plugs (vibration etc) even though they're not fitted. I assume the plugs effect is a glitch but are the collar and belt supposed to remain fitted after the second delivery? A little further back I posted how to get the keys for the belt and collar from the quest. If the belt didn't come off properly then it may have blocked the removal of the plugs. Once you get everything unlocked (and any other DD items off) open the console, click on your character and do ShowInventory. Look for items starting with the same 2 first digits as the items from Assets and remove them via the console. Sometimes those are not removed properly and the Integration scripts will still think they are equipped (which technically they are). If you talk back to the Master at the end of completing the delivery she will replace the collar and belt with standard ones and leave those plugs in place.
Veladarius Posted April 1, 2014 Author Posted April 1, 2014 Run into a problem. I just did the second delivery (Riften) successfully and the mission cleared, however inventory shows only the tormentor plugs removed and I can't remove the collar or belt with normal keys. Also I'm still getting the effects of the plugs (vibration etc) even though they're not fitted. I assume the plugs effect is a glitch but are the collar and belt supposed to remain fitted after the second delivery? Edit: Spawned a Master's key to remove the belt but spawning a Master's Restraint Key does not remove the collar (there's no option to use it only spells) If you have the other items off, look for any items with no description that are worn using the ShowInventory command and remove them. It may not remove it but it should at least reset it so you can remove it with a key.
Slammer64 Posted April 1, 2014 Posted April 1, 2014 Yes Veladarius, the belt was purchased at the shop. That might also explain why DD - Interactions.esp doesn't seem to see it either.
Cora_H Posted April 1, 2014 Posted April 1, 2014 I went back in my savegames, and the problem appears much much before doing the delivery quest, so my quess is this problem is caused by another mod (I suspect Submit, though I have to confirm that) HA! I succeded to die again! (*) here is what I did, maybe it helps someone else. I (re)installed "Death Alternative", Then loaded my last savegame (where I couldnt die but I was always in bleedout), In the "Death Alternative" MCM options I unset the "Essential Player" options (which is enabled by default I believe), then disabled the mod (uncheck "mod active"), at this point I was able to die again. a strange idea but I was curious I never used this mod. So i dowloaded the mod and gave it a try. And it didn't work for me. I think that I willI stop messing around with my save and go back 3 days.
Slammer64 Posted April 1, 2014 Posted April 1, 2014 One other thing Veladarius, noticed this in my papyrus logs: [04/01/2014 - 01:20:20PM] ERROR: Property Playtime1 on script CDAsst1Play1Whipping attached to (3003A1BD) cannot be bound because <NULL form> (3003A1A7) is not the right type[04/01/2014 - 01:20:20PM] ERROR: Property Playtime on script CDAsst1Play1Stg10 attached to (3003A1B1) cannot be bound because <NULL form> (3003A1A7) is not the right type
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