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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Good work,

 

          I just wonder how can I remove my gag after failing the delivery quest and escape from cage, backing to capture store.

 

         Another question is wear slave equipment cannot start quest, right? The master will say: "Not currently.", Is this normal ? 

 

thanks!

Posted

i tried to use the setstage command to change to 500

 

didn t work :(

 

i still have:

200

70

on first command

 

and

 

10

65

on the second,....

 

The quest isn t updated on the journal when i deliver the package (despite everything else from belt removal OR from the scene id i fail is working OK) and i m unable to proceed :(

 

May i ask if i am the only one to have this issue?

if i have to wait an update its no problem but i really like the mod and if i am the only i probably ll need to reinstall the game from scratch and check....

Posted

used setstage 500, now in armbinder and in gag, can't get out of them, removeallitems does not works.  :angry:

Pleeeeease. in next relese can you add some ability to end this quest? maybe mcm menu with debug comand "endquest" that would remove ALL quest items from players inventory and coc player somewhere like riverwood??

with inv get list of equipment codes. unequipitem # and removeitem # does not work.

Does anyone know other comands to remove or unequip items from player?

Loaded save before conflict with men that wants a delivery, killed them under TGM and finished delivery. Going to do skyrim quests until new version release

Posted

hey,

a little bit of feedback(/debugging?!) disregard it if u like:

- i can choose the dialog to change my dom/sub disposition with the orcsmith everytime, not just once a day (not sure if thats what u wanted here)

- i feel like the dialog options before the punishments dont change anything, if i offend the master i get the same duration and harshness of a punishment, than when im being submissive or i say im sorry etc, i feel like thats a little bit out of character for her, i really loved how u did it with the delivery quest where bratting off to the master would actually get u in trouble

- when im in the cage for losing the delivery he doesnt come back to open the cage the next day, but that might be on my side, havent testet it a lot.

 

all in all this has become my favorite and most anticipated mod for skyrim. thank u for that

Posted

i tried to use the setstage command to change to 500

 

didn t work :(

 

i still have:

200

70

on first command

 

and

 

10

65

on the second,....

 

The quest isn t updated on the journal when i deliver the package (despite everything else from belt removal OR from the scene id i fail is working OK) and i m unable to proceed :(

 

May i ask if i am the only one to have this issue?

if i have to wait an update its no problem but i really like the mod and if i am the only i probably ll need to reinstall the game from scratch and check....

As me, My quest is normal and never use console to type setstage 500.

 

Only the problem is gags cannot unequipped whether I have key or not. It will print "It is impossible to wear multiple gags simultaneously."

 

I need to use console and type player.unequipitem xx00f566 to unequip it. 

Posted

Good work,

 

          I just wonder how can I remove my gag after failing the delivery quest and escape from cage, backing to capture store.

 

         Another question is wear slave equipment cannot start quest, right? The master will say: "Not currently.", Is this normal ? 

 

thanks!

 

That is normal. Currently slaves (as she considers you) are not able to do jobs, this will change.

 

 

 

i tried to use the setstage command to change to 500

 

didn t work :(

 

i still have:

200

70

on first command

 

and

 

10

65

on the second,....

 

The quest isn t updated on the journal when i deliver the package (despite everything else from belt removal OR from the scene id i fail is working OK) and i m unable to proceed :(

 

May i ask if i am the only one to have this issue?

if i have to wait an update its no problem but i really like the mod and if i am the only i probably ll need to reinstall the game from scratch and check....

 

I will have to look and see why it is not resetting those stages. The commands I used to reset them didn't change from previous versions which worked. There have been some others that have had the same issue. Did you fail the deliveries or complete them?

Posted

 

i tried to use the setstage command to change to 500

 

didn t work :(

 

i still have:

200

70

on first command

 

and

 

10

65

on the second,....

 

The quest isn t updated on the journal when i deliver the package (despite everything else from belt removal OR from the scene id i fail is working OK) and i m unable to proceed :(

 

May i ask if i am the only one to have this issue?

if i have to wait an update its no problem but i really like the mod and if i am the only i probably ll need to reinstall the game from scratch and check....

As me, My quest is normal and never use console to type setstage 500.

 

Only the problem is gags cannot unequipped whether I have key or not. It will print "It is impossible to wear multiple gags simultaneously."

 

I need to use console and type player.unequipitem xx00f566 to unequip it. 

 

 

That is probably an issue with Integration. For some reason it can have problems if you have multiple of the same item when 1 is being equipped.

Posted

hey,

a little bit of feedback(/debugging?!) disregard it if u like:

- i can choose the dialog to change my dom/sub disposition with the orcsmith everytime, not just once a day (not sure if thats what u wanted here)

- i feel like the dialog options before the punishments dont change anything, if i offend the master i get the same duration and harshness of a punishment, than when im being submissive or i say im sorry etc, i feel like thats a little bit out of character for her, i really loved how u did it with the delivery quest where bratting off to the master would actually get u in trouble

- when im in the cage for losing the delivery he doesnt come back to open the cage the next day, but that might be on my side, havent testet it a lot.

 

all in all this has become my favorite and most anticipated mod for skyrim. thank u for that

 

Many of the dialogue options adjust the stats of how submissive or dominant you are. The stat runs 1 - 20 and is split into 5 groups where the dialogue changes. Completing or failing deliveries changes how much they like you and can have some different effects.

 

The dialogue during the delivery quest where you can mouth off to the master is rather complex. With everything going on in the dialogue of the punishments I am a bit limited on what I can do but I will see what I can add.

Posted

used setstage 500, now in armbinder and in gag, can't get out of them, removeallitems does not works.  :angry:

Pleeeeease. in next relese can you add some ability to end this quest? maybe mcm menu with debug comand "endquest" that would remove ALL quest items from players inventory and coc player somewhere like riverwood??

with inv get list of equipment codes. unequipitem # and removeitem # does not work.

Does anyone know other comands to remove or unequip items from player?

Loaded save before conflict with men that wants a delivery, killed them under TGM and finished delivery. Going to do skyrim quests until new version release

 

setstage cdxdeliveryjob 550 removes the gag

setstage cdxdeliveryjob 580 removes the armbinder

 

The armbinder that is struggleproof that you get if you kill 1-2 of the bandits and lose is custom quest item, you can't remove it yourself (and neither should anyone else).

Posted

 

 

i tried to use the setstage command to change to 500

 

didn t work :(

 

i still have:

200

70

on first command

 

and

 

10

65

on the second,....

 

The quest isn t updated on the journal when i deliver the package (despite everything else from belt removal OR from the scene id i fail is working OK) and i m unable to proceed :(

 

May i ask if i am the only one to have this issue?

if i have to wait an update its no problem but i really like the mod and if i am the only i probably ll need to reinstall the game from scratch and check....

As me, My quest is normal and never use console to type setstage 500.

 

Only the problem is gags cannot unequipped whether I have key or not. It will print "It is impossible to wear multiple gags simultaneously."

 

I need to use console and type player.unequipitem xx00f566 to unequip it. 

 

 

That is probably an issue with Integration. For some reason it can have problems if you have multiple of the same item when 1 is being equipped.

 

Yeah....I use creation kit to see this mod and find it use Integration script.

 

Then, is there any solution now to equip it without console?

 

 

Posted

If you are currently not doing the delivery quest, set the stage on the controller: setstage cdxdeliverycontroller 500

This is the stage that resets everything. After that see if the objectives are still there and let me know. It will give me an idea of what is going on.

"setstage cdxdeliverycontroller 500" has no effect.

the quests are still listed in exactly the same way before and after executing the command.

there are no visual (text) or audio event indicating any quest event being triggered.

 

but, I reloaded a earlier savegame, and tried again, and I succeeded to get to the 4th delivery quest this time before the bug appeared.

and, this may be a coincidence of course, the quest following the delivery to "Dagur" in "Winterhold" fails.

http://imgur.com/lEKMlkx (compared to my last try http://imgur.com/15QBg84 )

I will try again and see if I can reproduce that with another quest ordering.

 

 

Posted

 

 

 

i tried to use the setstage command to change to 500

 

didn t work :(

 

i still have:

200

70

on first command

 

and

 

10

65

on the second,....

 

The quest isn t updated on the journal when i deliver the package (despite everything else from belt removal OR from the scene id i fail is working OK) and i m unable to proceed :(

 

May i ask if i am the only one to have this issue?

if i have to wait an update its no problem but i really like the mod and if i am the only i probably ll need to reinstall the game from scratch and check....

As me, My quest is normal and never use console to type setstage 500.

 

Only the problem is gags cannot unequipped whether I have key or not. It will print "It is impossible to wear multiple gags simultaneously."

 

I need to use console and type player.unequipitem xx00f566 to unequip it. 

 

 

That is probably an issue with Integration. For some reason it can have problems if you have multiple of the same item when 1 is being equipped.

 

Yeah....I use creation kit to see this mod and find it use Integration script.

 

Then, is there any solution now to equip it without console?

 

 

You can try getting rid of the devices you have and get new ones. It may be that the one that you have is bugged somehow, it is rare but it can happen.

Posted

 

If you are currently not doing the delivery quest, set the stage on the controller: setstage cdxdeliverycontroller 500

This is the stage that resets everything. After that see if the objectives are still there and let me know. It will give me an idea of what is going on.

"setstage cdxdeliverycontroller 500" has no effect.

the quests are still listed in exactly the same way before and after executing the command.

there are no visual (text) or audio event indicating any quest event being triggered.

 

but, I reloaded a earlier savegame, and tried again, and I succeeded to get to the 4th delivery quest this time before the bug appeared.

and, this may be a coincidence of course, the quest following the delivery to "Dagur" in "Winterhold" fails.

http://imgur.com/lEKMlkx (compared to my last try http://imgur.com/15QBg84 )

I will try again and see if I can reproduce that with another quest ordering.

 

 

I think I have figured it out. When the Creation Kit created the bsa archive it dropped 3 scripts (maybe more, I have to check) for the endings of the delivery quest where it completed the quest. I will post an update shortly.

Posted

New version is up, all the scripts are there (probably a few that are not used anymore, have to do some cleaning once this is resolved). There were 3 scripts for the ending of the quest that marked the objectives as complete and advanced things but were not included by the CK in the bsa.

Posted

New version is up, all the scripts are there (probably a few that are not used anymore, have to do some cleaning once this is resolved). There were 3 scripts for the ending of the quest that marked the objectives as complete and advanced things but were not included by the CK in the bsa.

 

excellent! trying right now :)

 

Posted

You may have to use the console command "completequest <xxxxx>" to clear the objectives - <xxxxx> is the id of quest cdxdeliveryjob. Don't do it during the quest.

Posted

You may have to use the console command "completequest <xxxxx>" to clear the objectives - <xxxxx> is the id of quest cdxdeliveryjob. Don't do it during the quest.

 

mmm I fear I got the "no discussion option" bug again (which is different from the "quest not set as completed" bug, but both may be linked somehow).

 

should I start from the very beginning (reload before first delivery quest) to be sure everything is in order ? (ie without having to rely on console commands to change quest stage)

Posted

 

You may have to use the console command "completequest <xxxxx>" to clear the objectives - <xxxxx> is the id of quest cdxdeliveryjob. Don't do it during the quest.

 

mmm I fear I got the "no discussion option" bug again (which is different from the "quest not set as completed" bug, but both may be linked somehow).

 

should I start from the very beginning (reload before first delivery quest) to be sure everything is in order ? (ie without having to rely on console commands to change quest stage)

 

 

If there are still multiple objectives listed it would interfere, especially if the old one is a higher stage. You can try the completequest command as it should mark them as complete which is what the missing scripts should have done. Once they are cleared the quest should be able to be reset. Just do it from a point that you are not actually doing the quest.

Posted

If there are still multiple objectives listed it would interfere, especially if the old one is a higher stage. You can try the completequest command as it should mark them as complete which is what the missing scripts should have done. Once they are cleared the quest should be able to be reset. Just do it from a point that you are not actually doing the quest.

mmm, I used the completequest command, which effectively set the whole quest as done and clear the objectives from the quest list, but then, after that, if I try to start a new delivery quest, at the end of the dialog with master, I do not get the text/audio event showing a quest is started and it doesnt appear in the quest list.

Posted

 

If there are still multiple objectives listed it would interfere, especially if the old one is a higher stage. You can try the completequest command as it should mark them as complete which is what the missing scripts should have done. Once they are cleared the quest should be able to be reset. Just do it from a point that you are not actually doing the quest.

mmm, I used the completequest command, which effectively set the whole quest as done and clear the objectives from the quest list, but then, after that, if I try to start a new delivery quest, at the end of the dialog with master, I do not get the text/audio event showing a quest is started and it doesnt appear in the quest list.

 

 

Do setstage cdxerrandcontroller 500 which will reset the quest. Completequest will mark the objectives as completed which is necessary to reset it. I will add something in the next version to clear the objectives before resetting to avoid this again.

Posted

bleh, I tried reloading before entering the shop for the first time, and now, after the first delivery, when discussing with master to get a second delivery quest, the discussion abruptly end after she say "Good, I was hopping you would say that" and nothing happen after that :/

Posted

Wait if i understood well if i get rid of every piece fromintegration i had before there is chances the mod will work?

 

To tell the truth the new game i tried  was at beginning with old items from a previous version of deviant life alternate start....

 

i'l try starting one new from scratches

 

 

Posted

Wait if i understood well if i get rid of every piece fromintegration i had before there is chances the mod will work?

 

To tell the truth the new game i tried  was at beginning with old items from a previous version of deviant life alternate start....

 

i'l try starting one new from scratches

 

Sometimes the scripts attached to an item in the inventory gets bugged, usually happens when updating. Removing the devices from your inventory and get new ones should correct that. When we were testing the change from the esp to the esm for Integration any items in the inventory ended up broken but new ones weren't. The issue would be passed to the same item if you have multiple of it.

Posted

Do setstage cdxerrandcontroller 500 which will reset the quest. Completequest will mark the objectives as completed which is necessary to reset it. I will add something in the next version to clear the objectives before resetting to avoid this again.

mmm, cdxerrandcontroller doesnt seem to exist:

 

Item 'cdxerrandcontroller' not found for parameter Quest

Posted

bleh, I tried reloading before entering the shop for the first time, and now, after the first delivery, when discussing with master to get a second delivery quest, the discussion abruptly end after she say "Good, I was hopping you would say that" and nothing happen after that :/

 

do sqs cdxrecoverdelivery and tell me what stages are marked with a 1. If there is anything beyond 10 it needs reset. do setstage cdxrecoverController 100 to reset and setstage cdxrecoverdelivery 10 to start the delivery quest.

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