xenic Posted April 2, 2014 Posted April 2, 2014 I'm only seeing a link for Devious Integration 2.7.4 will this work? If not does anyone have a link for 2.7.2?
~pleasework12345 Posted April 2, 2014 Posted April 2, 2014 I am getting an issue during the recovery mission that if I fail after the first day of punishment and as soon as you get out of the cage I just can't move and the npc Herran just stands there not moving. Which version are you using? That was an issue in v 2.3 (it was happening for me as well) but was fixed in v 2.4. thats the problem I had, solved by using setpos x/y/z on Herran to move him out of the way to trigger the pathing for the character. what coordinates did you move him to? Cause I have tried to move him to my player position but it didn't solve the problem.
Veladarius Posted April 2, 2014 Author Posted April 2, 2014 I'm only seeing a link for Devious Integration 2.7.4 will this work? If not does anyone have a link for 2.7.2? Yes, anything later than 2.7.2 will work. I have updated the requirements.
permidion Posted April 2, 2014 Posted April 2, 2014 I am getting an issue during the recovery mission that if I fail after the first day of punishment and as soon as you get out of the cage I just can't move and the npc Herran just stands there not moving. Which version are you using? That was an issue in v 2.3 (it was happening for me as well) but was fixed in v 2.4. thats the problem I had, solved by using setpos x/y/z on Herran to move him out of the way to trigger the pathing for the character. what coordinates did you move him to? Cause I have tried to move him to my player position but it didn't solve the problem. I dont have the exact coordinate but I moved him on the left of the cage so that he is no longer in front of it. If thats not enough, try to move your character a bit closer to the cage entry too. I had to do that sometimes too.
xenic Posted April 2, 2014 Posted April 2, 2014 I'm only seeing a link for Devious Integration 2.7.4 will this work? If not does anyone have a link for 2.7.2? Yes, anything later than 2.7.2 will work. I have updated the requirements. Thanks for the fast response.
Guest Posted April 2, 2014 Posted April 2, 2014 The new version is available now. Thanks! Do we need a clean save for update?
jordisslave Posted April 2, 2014 Posted April 2, 2014 The new version is available now. Thanks! Do we need a clean save for update? Maybe. Updated to 2.5 and whenever I return from a delivery the removal and payment kills me. Which seems harsh. I did just overwrite files though.
Slammer64 Posted April 2, 2014 Posted April 2, 2014 Ok, I'm still having a problem getting the Chastity Belt (Padded) (Open) to lock, but the thing is DD-Interactions now sees it.
Veladarius Posted April 2, 2014 Author Posted April 2, 2014 The new version is available now. Thanks! Do we need a clean save for update? Maybe. Updated to 2.5 and whenever I return from a delivery the removal and payment kills me. Which seems harsh. I did just overwrite files though. You shouldn't need to do a clean save, it is all minor changes. Sanguines Debauchery had the same issue some time ago with dying on uninstall. Use the console command TIM then go through the ending then use TIM again, hope fully that will fix the issue. Ok, I'm still having a problem getting the Chastity Belt (Padded) (Open) to lock, but the thing is DD-Interactions now sees it. I checked the belt that is sold in the shop and it is the correct one. I didn't modify the belt at all so it may be an issue with Integration, not really sure.
jordisslave Posted April 3, 2014 Posted April 3, 2014 The new version is available now. Thanks! Do we need a clean save for update? Maybe. Updated to 2.5 and whenever I return from a delivery the removal and payment kills me. Which seems harsh. I did just overwrite files though. You shouldn't need to do a clean save, it is all minor changes. Sanguines Debauchery had the same issue some time ago with dying on uninstall. Use the console command TIM then go through the ending then use TIM again, hope fully that will fix the issue. I removed orphaned scripts and it still happened so then followed your instructions and it seems to be fine now on subsequent deliveries. Thank you. Thinking about it another mod has done this before, that may have been SD+ but who knows? My scripts folder is terrifying.
Veladarius Posted April 3, 2014 Author Posted April 3, 2014 The new version is available now. Thanks! Do we need a clean save for update? Maybe. Updated to 2.5 and whenever I return from a delivery the removal and payment kills me. Which seems harsh. I did just overwrite files though. You shouldn't need to do a clean save, it is all minor changes. Sanguines Debauchery had the same issue some time ago with dying on uninstall. Use the console command TIM then go through the ending then use TIM again, hope fully that will fix the issue. I removed orphaned scripts and it still happened so then followed your instructions and it seems to be fine now on subsequent deliveries. Thank you. Thinking about it another mod has done this before, that may have been SD+ but who knows? My scripts folder is terrifying. It was the older version of Sanguines Debauchery. I remembered that it did the same thing and dug up the thread for how it fixed it.
Slammer64 Posted April 3, 2014 Posted April 3, 2014 Could be Veladarius, I noticed in the CK that belt is unmodified according to your *.esp.
myndgames Posted April 3, 2014 Posted April 3, 2014 Installed the new mod, *accidentally* triggered the failure option on the retrieval quest. I was looking forward to some good punishment when the master ran off... Well... now what
aqqh Posted April 3, 2014 Posted April 3, 2014 At delivery quest when i fight thiefs and kill them my character simply drops dead after i kill the last of them. TIM seems to solved that. I would blame SD+. How about you add some advertisement quest? Say PC would be ordered to go to some city and wear nothing else than given set of devices. Your mission could be for example to convince some of the locals to try on things that Master provided for you. Upon completition for example Harran could wait for you at the city gates to release you from all or some of the devices. For example based on how many and who have you convinced - special bonuses for convincing nobles and rich merchants which would be harder to convince than common folk. Or he could add some more if he decides that your work was disappointing. Also level of difficulty could wary depending on what item are you trying to make them wear (armbinders alot harder than for example collars). PS special mission to convince Jarl Elisif or Laila? ;d Installed the new mod, *accidentally* triggered the failure option on the retrieval quest. I was looking forward to some good punishment when the master ran off... Well... now what Once i was attacked by hired thugs while locked and hogtied in the outside cage - nothing the console kill command cant handle
onikujo Posted April 3, 2014 Posted April 3, 2014 So uhh... After failing a mission, I get led over for punishment, but at that point Master and the guard both just sort of stare at me, and I can't move... Help?
HarpTheHopeless Posted April 3, 2014 Posted April 3, 2014 2.5 fixed my stuck items perfectly! Thank you!!!
Veladarius Posted April 3, 2014 Author Posted April 3, 2014 So uhh... After failing a mission, I get led over for punishment, but at that point Master and the guard both just sort of stare at me, and I can't move... Help? Unfortunately if something has interrupted the scene there is little that can be done. I have set them to ignore combat and a number of other things during scenes but if there is another mod that is getting their attention I can't do anything about it. I suggest going back to your last save or some others have had success in getting things to move by using the console to move the player. I have tested trying to advance things by going to the next stage of the punishment quest but that doesn't work.
permidion Posted April 3, 2014 Posted April 3, 2014 Installed the new mod, *accidentally* triggered the failure option on the retrieval quest. I was looking forward to some good punishment when the master ran off... enb 2014_04_03 16_57_46_49.jpg Well... now what enjoy your new role as living sign and make the Captured Dreams Shop proud and successful!
permidion Posted April 3, 2014 Posted April 3, 2014 2.5 fixed my stuck items perfectly! Thank you!!! I confirm, the special belt and collar are being removed without any glitch now, thank you very much
permidion Posted April 3, 2014 Posted April 3, 2014 about the whipping and the character being pushed back, I remember that in Prison Overhall the character is being whipped too and doesnt move an inch. maybe you could ask the guy codding it how he did to fix the player character? also, if you succeed to fix the player character, could you add an option to be able to change the duration of the whipping? I find it ends very quickly at the moment. though it's me or now the whipping hit (at least we hear the sound) every time? (it wasnt the case in the previous versions, at least for me). thats a nice improvement.
Veladarius Posted April 3, 2014 Author Posted April 3, 2014 about the whipping and the character being pushed back, I remember that in Prison Overhall the character is being whipped too and doesnt move an inch. maybe you could ask the guy codding it how he did to fix the player character? also, if you succeed to fix the player character, could you add an option to be able to change the duration of the whipping? I find it ends very quickly at the moment. though it's me or now the whipping hit (at least we hear the sound) every time? (it wasnt the case in the previous versions, at least for me). thats a nice improvement. The command used to keep the player in place is setvehicle which is used for things like the carriage ride and such. The command is in place in all the scenes (and works for me in a few of them) but I am not sure why it doesn't always work, I am trying to figure out why. I can extend the whipping scene a bit longer but adding an option to change the length would require completely rewriting the scenes as it is done differently from things like Prison Overhaul (uses a scene instead of being done solely by script). I didn't change anything as far as the whipping hit goes, I find it varies in how often it hits or doesn't for me.
nameless701 Posted April 3, 2014 Posted April 3, 2014 can you reupload vers. 2.00? i have only problems with newer versions Mod is unplayable The boss flees or the PC freezes...they dont take the Questitems
permidion Posted April 3, 2014 Posted April 3, 2014 The command used to keep the player in place is setvehicle which is used for things like the carriage ride and such. The command is in place in all the scenes (and works for me in a few of them) but I am not sure why it doesn't always work, I am trying to figure out why. I can extend the whipping scene a bit longer but adding an option to change the length would require completely rewriting the scenes as it is done differently from things like Prison Overhaul (uses a scene instead of being done solely by script). I didn't change anything as far as the whipping hit goes, I find it varies in how often it hits or doesn't for me. thank you for the explanations, there is so much to learn about the inner working of the game's scripting, I should know that it is never as easy as I can think ^^
permidion Posted April 3, 2014 Posted April 3, 2014 what coordinates did you move him to? Cause I have tried to move him to my player position but it didn't solve the problem.I dont have the exact coordinate but I moved him on the left of the cage so that he is no longer in front of it. If thats not enough, try to move your character a bit closer to the cage entry too. I had to do that sometimes too. did it work for you?
permidion Posted April 3, 2014 Posted April 3, 2014 can you reupload vers. 2.00? i have only problems with newer versions Mod is unplayable what problems do you have? did you try a clean install ?
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