Slorm Posted April 1, 2014 Posted April 1, 2014 If you have the other items off, look for any items with no description that are worn using the ShowInventory command and remove them. It may not remove it but it should at least reset it so you can remove it with a key. Brilliant, that did the trick. I didn't talk back at Master so I'm not sure what happened cdxplayer is at 5.00 would that make a difference?
Veladarius Posted April 1, 2014 Author Posted April 1, 2014 Yes Veladarius, the belt was purchased at the shop. That might also explain why DD - Interactions.esp doesn't seem to see it either. I have been making some changed and checking things and the Open Back Belt is the Integration version so I am not sure what happened. Did you happen to sell one of those to her at some point?
Veladarius Posted April 1, 2014 Author Posted April 1, 2014 One other thing Veladarius, noticed this in my papyrus logs: [04/01/2014 - 01:20:20PM] ERROR: Property Playtime1 on script CDAsst1Play1Whipping attached to (3003A1BD) cannot be bound because <NULL form> (3003A1A7) is not the right type [04/01/2014 - 01:20:20PM] ERROR: Property Playtime on script CDAsst1Play1Stg10 attached to (3003A1B1) cannot be bound because <NULL form> (3003A1A7) is not the right type It is from some of the old dialogue that was removed and is not used in the current version. The last release I removed the last of the old dialogue and have to remove all the old scripts from the mod.
Veladarius Posted April 1, 2014 Author Posted April 1, 2014 Ok, so far I have made several changes: - Mages fire spell should start capture sequence - Fixed location 10 and added text for location names - Added the missing command to end the player unkillable mode - Changed some items added at the end of the delivery quest - Several other minor fixes to scripts - Adjusted the bahavior on Herran during the whipping scene in the shop if he pushes the player too far If the scenes crash or stop it may be something else interrupting the NPC AI, not that it should as it is all custom. I have run through them several times back to back with no stopping so I am not sure what is causing it. Considering I am nearly maxed out on the number of mods Skyrim is capable of loading I don't think it is caused by the Captured Dreams mod itself.
Veladarius Posted April 1, 2014 Author Posted April 1, 2014 If you have the other items off, look for any items with no description that are worn using the ShowInventory command and remove them. It may not remove it but it should at least reset it so you can remove it with a key. Brilliant, that did the trick. I didn't talk back at Master so I'm not sure what happened cdxplayer is at 5.00 would that make a difference? Sometimes Interaction has a problem if there are multiple of the same item it is equipping in your inventory. The items are all made up of multiple items that do different things and sometimes the part with the models isn't removed. Since it still has the keywords it messes with the scripts.
Guest Posted April 1, 2014 Posted April 1, 2014 Ok, so far I have made several changes: - Mages fire spell should start capture sequence - Fixed location 10 and added text for location names - Added the missing command to end the player unkillable mode - Changed some items added at the end of the delivery quest - Several other minor fixes to scripts - Adjusted the bahavior on Herran during the whipping scene in the shop if he pushes the player too far If the scenes crash or stop it may be something else interrupting the NPC AI, not that it should as it is all custom. I have run through them several times back to back with no stopping so I am not sure what is causing it. Considering I am nearly maxed out on the number of mods Skyrim is capable of loading I don't think it is caused by the Captured Dreams mod itself. Are thoses fixes available for download yet?!
Veladarius Posted April 1, 2014 Author Posted April 1, 2014 Ok, so far I have made several changes: - Mages fire spell should start capture sequence - Fixed location 10 and added text for location names - Added the missing command to end the player unkillable mode - Changed some items added at the end of the delivery quest - Several other minor fixes to scripts - Adjusted the bahavior on Herran during the whipping scene in the shop if he pushes the player too far If the scenes crash or stop it may be something else interrupting the NPC AI, not that it should as it is all custom. I have run through them several times back to back with no stopping so I am not sure what is causing it. Considering I am nearly maxed out on the number of mods Skyrim is capable of loading I don't think it is caused by the Captured Dreams mod itself. Are thoses fixes available for download yet?! Not yet, I have a few other things to change to hopefully keep the whipping scenes going even if the guard stops whipping the player. I need to check the exterior navmesh as well.
LHM Posted April 1, 2014 Posted April 1, 2014 After getting the delivery done and talking to the Master, no matter if submissively or not, she just removes the CD set and locks it again (yes, the Captured Dreams version again). I tried talking without any DD items in my inventory but the result is always the same. Any idea what could it be? Thanks. PS. I know I could fix that using the console, but I was wondering if there could be a fair way...
Veladarius Posted April 2, 2014 Author Posted April 2, 2014 After getting the delivery done and talking to the Master, no matter if submissively or not, she just removes the CD set and locks it again (yes, the Captured Dreams version again). I tried talking without any DD items in my inventory but the result is always the same. Any idea what could it be? Thanks. PS. I know I could fix that using the console, but I was wondering if there could be a fair way... There isn't any other way to remove them, that is the only place they are used. Can you do sqv cdxdeliverycontroller and make sure the properties are not missing, especially the last 4 listed in this screenshot? They are for the custom belt and collar. I am getting ready to run through it myself and see what happens. Edit: It happened to me as well, both were reequipped the first time and the collar was removed the second but not the belt. The papyrus log shows that Integration is reequipping them as the removal is triggering the unequipall function that puts them back as well as a few other errors. I will have to get with Min on this and see if there was something that I did or what.
LHM Posted April 2, 2014 Posted April 2, 2014 After getting the delivery done and talking to the Master, no matter if submissively or not, she just removes the CD set and locks it again (yes, the Captured Dreams version again). I tried talking without any DD items in my inventory but the result is always the same. Any idea what could it be? Thanks. PS. I know I could fix that using the console, but I was wondering if there could be a fair way... There isn't any other way to remove them, that is the only place they are used. Can you do sqv cdxdeliverycontroller and make sure the properties are not missing, especially the last 4 listed in this screenshot? They are for the custom belt and collar. 2014-04-01_00001.jpg I am getting ready to run through it myself and see what happens. Edit: It happened to me as well, both were reequipped the first time and the collar was removed the second but not the belt. The papyrus log shows that Integration is reequipping them as the removal is triggering the unequipall function that puts them back as well as a few other errors. I will have to get with Min on this and see if there was something that I did or what. The properties are correct here. I just managed to remove them after several reloads. It is exactly like you said, very inconsistent and random. What I did was to reload a lot and go straight to the rudest options possible, eventually I got both the CD and the standard ones locked on me. And then I had to unlock the standard pieces first and just unequip the CD version. Really odd but worked... Thank you and hope you figure out a fix for that.
Veladarius Posted April 2, 2014 Author Posted April 2, 2014 I think I am going to have to move the code to remove the custom items and put some dialogue between them. I tried putting a pause between the unequip and the removal from inventory but no luck. I am not sure why this started happening though, that script piece was from when the quest was originally built and it didn't do it then. I will get that changed tomorrow and test it, if it works properly I will upload it then.
kronnos44 Posted April 2, 2014 Posted April 2, 2014 I think I am going to have to move the code to remove the custom items and put some dialogue between them. I tried putting a pause between the unequip and the removal from inventory but no luck. I am not sure why this started happening though, that script piece was from when the quest was originally built and it didn't do it then. I will get that changed tomorrow and test it, if it works properly I will upload it then. Hello you know " this is a concept, idk if this is possible" But you are send on a task with another slave you can complete them as always but if you fail shes punished because off you , like for example 2 players get punished at the same moment or she has to sleep in a cage while ur sleeping next to her , whilst u wake up u can see her getting punished knowing ur next ... etc I have many idees but the concept off double npc punishments would be sexy, if possible, since i know nothing about modding --- Kybou see my mods: Better standing animation By Kybou in the nexus
Veladarius Posted April 2, 2014 Author Posted April 2, 2014 I think I am going to have to move the code to remove the custom items and put some dialogue between them. I tried putting a pause between the unequip and the removal from inventory but no luck. I am not sure why this started happening though, that script piece was from when the quest was originally built and it didn't do it then. I will get that changed tomorrow and test it, if it works properly I will upload it then. Hello you know " this is a concept, idk if this is possible" But you are send on a task with another slave you can complete them as always but if you fail shes punished because off you , like for example 2 players get punished at the same moment or she has to sleep in a cage while ur sleeping next to her , whilst u wake up u can see her getting punished knowing ur next ... etc I have many idees but the concept off double npc punishments would be sexy, if possible, since i know nothing about modding --- Kybou see my mods: Better standing animation By Kybou in the nexus As I learn the AI and how to use followers and such it could be done, it is still something I don't know much about.
kronnos44 Posted April 2, 2014 Posted April 2, 2014 I think I am going to have to move the code to remove the custom items and put some dialogue between them. I tried putting a pause between the unequip and the removal from inventory but no luck. I am not sure why this started happening though, that script piece was from when the quest was originally built and it didn't do it then. I will get that changed tomorrow and test it, if it works properly I will upload it then. Hello you know " this is a concept, idk if this is possible" But you are send on a task with another slave you can complete them as always but if you fail shes punished because off you , like for example 2 players get punished at the same moment or she has to sleep in a cage while ur sleeping next to her , whilst u wake up u can see her getting punished knowing ur next ... etc I have many idees but the concept off double npc punishments would be sexy, if possible, since i know nothing about modding --- Kybou see my mods: Better standing animation By Kybou in the nexus As I learn the AI and how to use followers and such it could be done, it is still something I don't know much about. Maby in the future you could somehow do something with followers , or npc's that be awesome.
xboronx Posted April 2, 2014 Posted April 2, 2014 Did you remove the other bondage items from ZaZ animation pack? Currently the master seems to only sell the DD items. The new shop interior looks great, very cozy when the master or the assistants take a seat while the poor slaves are on display
Veladarius Posted April 2, 2014 Author Posted April 2, 2014 Did you remove the other bondage items from ZaZ animation pack? Currently the master seems to only sell the DD items. The new shop interior looks great, very cozy when the master or the assistants take a seat while the poor slaves are on display Yes, I removed them, a number of them conflicted with the DD items. I want to do something similar to the items in the Expansion esm and add DD effects to some of them as well as get them on the same slot usage. There are a few other things I hope to add as well.
Veladarius Posted April 2, 2014 Author Posted April 2, 2014 I think I am going to have to move the code to remove the custom items and put some dialogue between them. I tried putting a pause between the unequip and the removal from inventory but no luck. I am not sure why this started happening though, that script piece was from when the quest was originally built and it didn't do it then. I will get that changed tomorrow and test it, if it works properly I will upload it then. So far it is working properly, have some testing to do still and I was able to correct a few other small issues as well. I made some adjustments to the dialogue to split the removal of the custom items from your reward (whatever that may include).
~pleasework12345 Posted April 2, 2014 Posted April 2, 2014 I am getting an issue during the recovery mission that if I fail after the first day of punishment and as soon as you get out of the cage I just can't move and the npc Herran just stands there not moving.
Veladarius Posted April 2, 2014 Author Posted April 2, 2014 I am getting an issue during the recovery mission that if I fail after the first day of punishment and as soon as you get out of the cage I just can't move and the npc Herran just stands there not moving. Which version are you using? That was an issue in v 2.3 (it was happening for me as well) but was fixed in v 2.4.
HarpTheHopeless Posted April 2, 2014 Posted April 2, 2014 I just completed the delivery mission (successfully) and the Master took off the bondage gear... but it didn't come off. It blinked on my character model, and announced the chastity belt quest complete, etc. But afterwards it was still on me. Not sure if this is a Captured Dreams issues or not. I've tried taking gear to the blacksmith in the basement too, and they agreed to do it, I got the fadeout, but when it resumed, i was still wearing the gear.
zenetx Posted April 2, 2014 Posted April 2, 2014 Meanwhile....Veladarius April fools: Silly slave girls! No release for you! xD MuAhAhAhA!
~pleasework12345 Posted April 2, 2014 Posted April 2, 2014 I am getting an issue during the recovery mission that if I fail after the first day of punishment and as soon as you get out of the cage I just can't move and the npc Herran just stands there not moving. Which version are you using? That was an issue in v 2.3 (it was happening for me as well) but was fixed in v 2.4. I am running version 2.4, it's the first version I have installed so it was a clean install. Not sure why it was happening but I had to revert to an earlier save to regain movement.
Veladarius Posted April 2, 2014 Author Posted April 2, 2014 The scripts that removes the custom items from the player are triggering the NoStrip function in Integration so it is putting them back on. I have made some changes to the release dialogue so it will remove them properly (had to split up the script). Since the items are custom the release mechanisms for normal items won't work on them. I will have the update uploaded tonight, I have been testing all the different release dialogue options to make sure they work.
permidion Posted April 2, 2014 Posted April 2, 2014 I am getting an issue during the recovery mission that if I fail after the first day of punishment and as soon as you get out of the cage I just can't move and the npc Herran just stands there not moving. Which version are you using? That was an issue in v 2.3 (it was happening for me as well) but was fixed in v 2.4. thats the problem I had, solved by using setpos x/y/z on Herran to move him out of the way to trigger the pathing for the character.
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