Jump to content

Devious Devices - Captured Dreams Shop v4.15 - files removed


Recommended Posts

Posted

The guard should come back after 24 hours though there are times the timer is cleared before he does. It is the end of the punishment and quest so you can get out yourself, there are lockpicks in the satchel in the cage and the lock is not very difficult.

ha, I have a bug with the lockpick, and that reset the cdxmp01 quest to the default stage 5:

 

if I take the lockpick in the satchel and I go by the door and try to pick the lock, I get the message "you are out of lockpick" and cant pick the lock,

as a side effect that reset the cdxmp01 stage to 5.

Posted

yes, if I dont try to pick the door, Herran comes to open the cage as expected.

 

is something supposed to happen once he let me out of the cage?

 

that seems to be stage 220 and then the stage get reseted to 5 and Im left to my own, is that it?

Posted

I am having an issue where all the slaves are clothrd in the shop. Also I have noticed that sometimes I can add items via dialogue but then when I want to remove them, there is no dialogue to do so.

Also it seems that talking to the npc will reset the mouth, even with a gag inside it. It coukd be fnis related, but I wanted to bring it up in case anyone else had the same proble.

Posted

 

The guard should come back after 24 hours though there are times the timer is cleared before he does. It is the end of the punishment and quest so you can get out yourself, there are lockpicks in the satchel in the cage and the lock is not very difficult.

ha, I have a bug with the lockpick, and that reset the cdxmp01 quest to the default stage 5:

 

if I take the lockpick in the satchel and I go by the door and try to pick the lock, I get the message "you are out of lockpick" and cant pick the lock,

as a side effect that reset the cdxmp01 stage to 5.

 

 

The entire quest and punishment ends once the cage door is opened (either you or the guard). Do you have the armbinder on while trying to pick the lock? I think Min changed the armbinder to remove lockpicks temporarily from your inventory while it is on.

 

 

yes, if I dont try to pick the door, Herran comes to open the cage as expected.

 

is something supposed to happen once he let me out of the cage?

 

that seems to be stage 220 and then the stage get reseted to 5 and Im left to my own, is that it?

 

That is all. I added him coming to let the player out in case someone can't get out for whatever reason.

Posted

New Punish and Job Ideas

 

Have ponygirl cart and equipment would fix the theme well and one job could be having the player be bound up as a ponygirl where they have to do to a town and then transport an npc to the shop but the cart or have that as a punish for failing.

 

Instead of just whipping why not having have a pillor  like in prison overhaul where the player and her follower are lock in it outside and is free use by npc that visit the shop as a punishment to. 

 

 

Posted

Captured Dreams v 2.4 overwrites scripts loaded by Devious Devices-v2.7.4, which mod should install the scripts?  The scripts look identical, so I assume either mod is fine?

Posted

The entire quest and punishment ends once the cage door is opened (either you or the guard). Do you have the armbinder on while trying to pick the lock? I think Min changed the armbinder to remove lockpicks temporarily from your inventory while it is on.

 

well yes, I still have the armbinder on.

I kinda assumed it was the special armbinder thats 100% unremovable after not seeing any result from struggling.

I understand it make sens one is not supposed to pick a lock while having the armbinder on :D

but then it shouldnt reset the quest stage.

 

That is all. I added him coming to let the player out in case someone can't get out for whatever reason.

ok thank you!

I will try struggling harder ;)

Posted

 

 

The guard should come back after 24 hours though there are times the timer is cleared before he does. It is the end of the punishment and quest so you can get out yourself, there are lockpicks in the satchel in the cage and the lock is not very difficult.

ha, I have a bug with the lockpick, and that reset the cdxmp01 quest to the default stage 5:

 

if I take the lockpick in the satchel and I go by the door and try to pick the lock, I get the message "you are out of lockpick" and cant pick the lock,

as a side effect that reset the cdxmp01 stage to 5.

 

 

The entire quest and punishment ends once the cage door is opened (either you or the guard). Do you have the armbinder on while trying to pick the lock? I think Min changed the armbinder to remove lockpicks temporarily from your inventory while it is on.

 

 

yes, if I dont try to pick the door, Herran comes to open the cage as expected.

 

is something supposed to happen once he let me out of the cage?

 

that seems to be stage 220 and then the stage get reseted to 5 and Im left to my own, is that it?

 

That is all. I added him coming to let the player out in case someone can't get out for whatever reason.

 

 

I assumed that they would like letting me out, so I tried to stay.  Combing this mod's cage, rainstorm, Dangerous Nights,  and Deviously Helpless led to a long evening...  The guard never did show up and I waited past 24 hours.

 

 

Posted

 

 

 

门卫应,虽然有次他之前对定时器清零24小时后回来。这是惩罚和追求的末尾,以便你可以走出自己,也有在挎包lockpicks在笼子里,锁也不是很困难的。

哈哈,我与开锁的错误,并重新设置cdxmp01追求预设的阶段5:如果我把开锁的书包和我去的门,并尝试开锁,我得到消息“你是出开锁工具“,并不能开锁,作为一个副作用是重置cdxmp01阶段5。

 

 

 

 

一旦笼子门被打开了整个任务和惩罚结束(您或后卫)。你有armbinder而试图开锁吗?我觉得闵改变了armbinder从你的库存中暂时删除lockpicks,而它是基于。

 

 

是的,如果我不尝试挑门,HERRAN之际,有望打开笼子。的东西应该发生一次,他让我走出笼子?的,这似乎是阶段220,然后在舞台得到reseted 5和Im留给我自己的,是吗?

 

 

 

 

这就是全部。我加了他来让玩家在万一有人无法脱身无论出于何种原因。

 

 

我以为,他们希望让我出去,让我洁身自爱。梳理这个mod的笼子,暴雨,危险之夜,和迂回无奈导致了很长的晚上......卫兵从来没有出现了,我等了近24小时。

 

 

 

 

You should press the 'T', wait for 24 hours, but not the other digital

Posted

I assumed that they would like letting me out, so I tried to stay.  Combing this mod's cage, rainstorm, Dangerous Nights,  and Deviously Helpless led to a long evening...  The guard never did show up and I waited past 24 hours.

check the quest stage and see if it get reseted to the default stage by one of the events.

 

the default stage is 5, while it should be +100 (I dont remember the exact value, check that yourself) to get Herran coming to open the cage.

 

in the console, type sqs cdxmp01, and see which is the active stage.

do it once just after being put into the cage to see the normal stage that should be enabled, then do the command again after each event that happen to you in the cage and try to identify which one is reseting the stage to its default value of 5.

 

if the stage is reseted to 5, theoretically (I have yet to try) it should be possible to re-set the stage to its correct value with "setstage cdxmp01 <stage level>" where <stage level> is the one you see just after being put into the cage.

Posted

 

 

 

 

The guard should come back after 24 hours though there are times the timer is cleared before he does. It is the end of the punishment and quest so you can get out yourself, there are lockpicks in the satchel in the cage and the lock is not very difficult.

ha, I have a bug with the lockpick, and that reset the cdxmp01 quest to the default stage 5:

 

if I take the lockpick in the satchel and I go by the door and try to pick the lock, I get the message "you are out of lockpick" and cant pick the lock,

as a side effect that reset the cdxmp01 stage to 5.

 

 

The entire quest and punishment ends once the cage door is opened (either you or the guard). Do you have the armbinder on while trying to pick the lock? I think Min changed the armbinder to remove lockpicks temporarily from your inventory while it is on.

 

 

 

yes, if I dont try to pick the door, Herran comes to open the cage as expected.

 

is something supposed to happen once he let me out of the cage?

 

that seems to be stage 220 and then the stage get reseted to 5 and Im left to my own, is that it?

 

That is all. I added him coming to let the player out in case someone can't get out for whatever reason.

 

 

I assumed that they would like letting me out, so I tried to stay.  Combing this mod's cage, rainstorm, Dangerous Nights,  and Deviously Helpless led to a long evening...  The guard never did show up and I waited past 24 hours.

 

 

 

 

 

The timer uses a command called RegisterForUpdateGameTime to trigger the guard to come back. Opening the cage door is set to unregister this but it is a generic command so any mod that Unregisters it will kill it. I am looking for alternate ways to do it or try to build a failsafe for it.

 

So far the only place I have used the Unlockable armbinder is with the Thieves, the one used in the cage is a normal one but they can take forever to get out of sometimes.

Posted

 

I assumed that they would like letting me out, so I tried to stay.  Combing this mod's cage, rainstorm, Dangerous Nights,  and Deviously Helpless led to a long evening...  The guard never did show up and I waited past 24 hours.

check the quest stage and see if it get reseted to the default stage by one of the events.

 

the default stage is 5, while it should be +100 (I dont remember the exact value, check that yourself) to get Herran coming to open the cage.

 

in the console, type sqs cdxmp01, and see which is the active stage.

do it once just after being put into the cage to see the normal stage that should be enabled, then do the command again after each event that happen to you in the cage and try to identify which one is reseting the stage to its default value of 5.

 

if the stage is reseted to 5, theoretically (I have yet to try) it should be possible to re-set the stage to its correct value with "setstage cdxmp01 <stage level>" where <stage level> is the one you see just after being put into the cage.

 

 

The door timer is set at stage 200, 210 is when the guard is triggered to come back.

Posted

The collar and belt are not getting removed after I finish the delivery quest, it says they are being removed but they are still attached to my character

 

 

Edit Just saw Permidions post on the previous page, will try removing with the keys

 

Posted

any idea when the feature Enable the player to become a slave of the Master will be added? even a rough guess would be awesome. Love the mod so far.

 

This is what I am looking at as far as content releases:

 

 

#1 -- 3 scenes and 2 quests  --  The scenes will be repeatable and one will involve some new npc's. One of the quests will also be repeatable and the other is only done once as it sets up for some story content.   ---Construction on this starts this week---

 

#2 -- Expansion of the area around the shop  --  I am going to add a home for the Master (with extras), stable with forge, barracks and possibly a small inn. This may involve a few small quests during construction.

 

#3 -- Allow the player to become a slave to the Master  --  I need the extra space from #2 to do this properly as I want the player to be able to do more than just stand there and be tied up all day.

 

Beyond -- There are more things I am looking to do later including a large story quest involving some dungeons and a new world space.

 

There will probably be some other things that get added here and there as I figure out how to do different things.

Posted

The collar and belt are not getting removed after I finish the delivery quest, it says they are being removed but they are still attached to my character

 

 

Edit Just saw Permidions post on the previous page, will try removing with the keys

 

Are they the ones from Captured Dreams or standard versions? Depending on how you speak to the Master at the end she may replace the ones you started with with normal ones before you leave.

Posted

 

any idea when the feature Enable the player to become a slave of the Master will be added? even a rough guess would be awesome. Love the mod so far.

 

This is what I am looking at as far as content releases:

 

 

#1 -- 3 scenes and 2 quests  --  The scenes will be repeatable and one will involve some new npc's. One of the quests will also be repeatable and the other is only done once as it sets up for some story content.   ---Construction on this starts this week---

 

#2 -- Expansion of the area around the shop  --  I am going to add a home for the Master (with extras), stable with forge, barracks and possibly a small inn. This may involve a few small quests during construction.

 

#3 -- Allow the player to become a slave to the Master  --  I need the extra space from #2 to do this properly as I want the player to be able to do more than just stand there and be tied up all day.

 

Beyond -- There are more things I am looking to do later including a large story quest involving some dungeons and a new world space.

 

There will probably be some other things that get added here and there as I figure out how to do different things.

 

 

And this needs some Weeks (or month) :cool:

 

Posted

I am having a problem.  I started the first delivery quest and got jumped by the boss.  Everything worked properly with the cage.  I escaped but now my character doesn't die in combat.  When the health bar reaches zero I can just keep fighting.  The save games before I started the delivery quest, work fine.  Any ideas.

Posted

Are they the ones from Captured Dreams or standard versions? Depending on how you speak to the Master at the end she may replace the ones you started with with normal ones before you leave.

in my case they are the "Captured Dreams" version.

 

I now have quite a nice collection of them, I could open my own shop ;)

 

Im still trying to find out what may cause this, I tried disabling some mods to see if it could be something external, but no luck so far.

Posted

Also a compass and/or no fast-travel map would be handy when the inescapable armbinder gets forced on.

I solved that by setting the map marker on the Captured Dream shop before losing a delivery.

 

though, sometimes, the most direct route isnt the best as you may stumble upon bandits or forsworn ;)

Posted

They are captured dreams ones, I spawned the keys and managed to remove the belt but the collar is stuck on.

 

I read the notes and talked to the assitants and paid 5000 gold and the collar is still not removed, if I try to remove the collar it doesnt acknowldge that i have the right key

 

My mistake, it seems the Master does not remove the collar

Posted

 

Also a compass and/or no fast-travel map would be handy when the inescapable armbinder gets forced on.

I solved that by setting the map marker on the Captured Dream shop before losing a delivery.

 

though, sometimes, the most direct route isnt the best as you may stumble upon bandits or forsworn ;)

 

 

I use a mod that only allows fast travel by horse or carriage. I will say it is a long run from Winterhold with the Armbinder and gag.

Posted

witch quest do i start to get locked in an inescapable arm-binder and lock in a cage in forest/mountain?

 

Fail at the delivery job and you'll get a whipping and will be caged in the mountains.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...