Veladarius Posted December 28, 2015 Author Posted December 28, 2015 I take all 3 notes. but kara don't speak with me (She is NOT is gag). What i should do? Once you have found and read all three notes the quest should advance to stage 10, check the stage as follows: sqv cdxRemoveDevices If the stage is less than 10 you can set it to 10 using the setstage command. Can you say me command for set stage, becouse i wright something wrong in console, thanks it would be: setstage cdxRemoveDevices 10 that will let you speak to Kara. If you set it to 20 you can go ahead and speak with an Assistant or De'Zra in the basement/smithy.
Mister X Posted December 28, 2015 Posted December 28, 2015 [...] V4 puts the framework in place [...] So, there could be plugins by other modders soon, too? Nice I already see a crossfire between DCL and CD Shop: - You touched a forbidden thing in the shop -> DCL event - You find a cursed chest in a dungeon -> sent to master for training the disinterest
Kerna Posted December 28, 2015 Posted December 28, 2015 I am making progress. The new punishment system is nearly done, it needs two punishments made and a few scripts finished before I can test it (there are 9 so far). Once it is done I can finish the Manor Slave section as it just needed the punishment section done so it could be used and could be tested. I still need to make dialogue adjustments to a number of places, minor adjustments to quests not changed in v4 and finish the MCM menu. Once those are done and I have tested and made adjustments then the final testing can start by playtesters. So are you saying that you are 2 punishments away from completing all the content, and you will only need to change/tweek things from then on? Pretty much. If I decide to add anything else it will be something quick. Here is a bit more detail on the status of things: ---- New Content ---- Chaste Life: done and tested - needs some minor adjustments on a scene Chaste Spouse: done and tested - needs some adjustments on dialogue and conditions to start it (does not require using Chaste Life to start) Property Slave: parts 1 - 13 done and tested, part 14 is manor slave - part 1 needs optional connection to simple slavery, a few other parts need minor tweaking, part 14 (manor slave) needs finished and tested. Will have optional start available for alternate start mods to use. Relationship Slave: Needs dialogue and some small scenes made Customer Assist 02: done and tested - needs some fixes done in parts Special Quest controller: needs made, will control when single run quests are available Mining Task: done and tested ---- Rebuilt Content ---- These have been completely rebuilt Package Delivery: done and tested - you now have the ability to get the delivery back and deliver it Device Removal: done and tested - scripts need some adjustment Punishment system: part 1 - 9 built, needs parts 10 and 11 and tested ---- Old Content ---- Cell Controller: (handles followers): will be shut down until I can fix it properly Confiscation: needs dialogue Expansion (shop): does not auto start the Exp Quests, only handles the expansion of the grounds. Can be immediately done in the MCM menu. Exp Quest 1 (Falkreath): needs Dengeir's part removed Exp Quest 2 (Embassy): needs lots of dialogue and new start, will be used in punishment or in Special Quest controller (players choice) Exp Quest 3 (Solitude): needs dialogue and additional options for outcome Exp Quest 4 (Windhelm): needs a good amount of adjustment, especially the ending Free Trial: needs dialogue and a few other adjustments Customer Assist 01: needs some dialogue Delivery Recovery: no changes yet ---- Other ---- - Difficulty level has been added. - MCM menu is being expanded quite a bit, I have been adding options as I go. - Device equip and removal is being changed and updated to handle the new devices. - All quests as well as the advanced punishments will be optional. - There are other fixes and adjustments as well. - As for Dom content there is some in the Chaste Spouse and Customer Assist 02 along with additional dialogue options to be added wherever possible. I will likely add some scenes in Relationship Slave between you and some other slaves. The dialogue needed in a lot of instances is to add dialogue options for your status, other stats or connecting quests. Currently the Property Slave part is the largest piece as it hooks into Relationship Slave, Customer Assist 02, Punishment System (which hooks into Mining Task and Exp Quest 2). V4 puts the framework in place for adding more content as a number of these are made to be expanded easily, especially the new content. Hate to be a pain here Vel as I love the work you've put in, but is this just for the next version or will that be mod "feature complete"? as I recall there was going to be some plans for Elisf and for more Dominant story arcs. Have you scrapped these or are they just on the version after this
Veladarius Posted December 28, 2015 Author Posted December 28, 2015 [...] V4 puts the framework in place [...] So, there could be plugins by other modders soon, too? Nice I already see a crossfire between DCL and CD Shop: - You touched a forbidden thing in the shop -> DCL event - You find a cursed chest in a dungeon -> sent to master for training the disinterest I already have the ability to remove some DCL items in the Device Removal by the Master so it could happen at some point. I am making progress. The new punishment system is nearly done, it needs two punishments made and a few scripts finished before I can test it (there are 9 so far). Once it is done I can finish the Manor Slave section as it just needed the punishment section done so it could be used and could be tested. I still need to make dialogue adjustments to a number of places, minor adjustments to quests not changed in v4 and finish the MCM menu. Once those are done and I have tested and made adjustments then the final testing can start by playtesters. So are you saying that you are 2 punishments away from completing all the content, and you will only need to change/tweek things from then on? Pretty much. If I decide to add anything else it will be something quick. Here is a bit more detail on the status of things: ---- New Content ---- Chaste Life: done and tested - needs some minor adjustments on a scene Chaste Spouse: done and tested - needs some adjustments on dialogue and conditions to start it (does not require using Chaste Life to start) Property Slave: parts 1 - 13 done and tested, part 14 is manor slave - part 1 needs optional connection to simple slavery, a few other parts need minor tweaking, part 14 (manor slave) needs finished and tested. Will have optional start available for alternate start mods to use. Relationship Slave: Needs dialogue and some small scenes made Customer Assist 02: done and tested - needs some fixes done in parts Special Quest controller: needs made, will control when single run quests are available Mining Task: done and tested ---- Rebuilt Content ---- These have been completely rebuilt Package Delivery: done and tested - you now have the ability to get the delivery back and deliver it Device Removal: done and tested - scripts need some adjustment Punishment system: part 1 - 9 built, needs parts 10 and 11 and tested ---- Old Content ---- Cell Controller: (handles followers): will be shut down until I can fix it properly Confiscation: needs dialogue Expansion (shop): does not auto start the Exp Quests, only handles the expansion of the grounds. Can be immediately done in the MCM menu. Exp Quest 1 (Falkreath): needs Dengeir's part removed Exp Quest 2 (Embassy): needs lots of dialogue and new start, will be used in punishment or in Special Quest controller (players choice) Exp Quest 3 (Solitude): needs dialogue and additional options for outcome Exp Quest 4 (Windhelm): needs a good amount of adjustment, especially the ending Free Trial: needs dialogue and a few other adjustments Customer Assist 01: needs some dialogue Delivery Recovery: no changes yet ---- Other ---- - Difficulty level has been added. - MCM menu is being expanded quite a bit, I have been adding options as I go. - Device equip and removal is being changed and updated to handle the new devices. - All quests as well as the advanced punishments will be optional. - There are other fixes and adjustments as well. - As for Dom content there is some in the Chaste Spouse and Customer Assist 02 along with additional dialogue options to be added wherever possible. I will likely add some scenes in Relationship Slave between you and some other slaves. The dialogue needed in a lot of instances is to add dialogue options for your status, other stats or connecting quests. Currently the Property Slave part is the largest piece as it hooks into Relationship Slave, Customer Assist 02, Punishment System (which hooks into Mining Task and Exp Quest 2). V4 puts the framework in place for adding more content as a number of these are made to be expanded easily, especially the new content. Hate to be a pain here Vel as I love the work you've put in, but is this just for the next version or will that be mod "feature complete"? as I recall there was going to be some plans for Elisf and for more Dominant story arcs. Have you scrapped these or are they just on the version after this There will be more after this. I intended to have v4 out with more than this a long time ago before my health issues began interfering with things.
Kerna Posted December 28, 2015 Posted December 28, 2015 [...] V4 puts the framework in place [...] So, there could be plugins by other modders soon, too? Nice I already see a crossfire between DCL and CD Shop: - You touched a forbidden thing in the shop -> DCL event - You find a cursed chest in a dungeon -> sent to master for training the disinterest I already have the ability to remove some DCL items in the Device Removal by the Master so it could happen at some point. I am making progress. The new punishment system is nearly done, it needs two punishments made and a few scripts finished before I can test it (there are 9 so far). Once it is done I can finish the Manor Slave section as it just needed the punishment section done so it could be used and could be tested. I still need to make dialogue adjustments to a number of places, minor adjustments to quests not changed in v4 and finish the MCM menu. Once those are done and I have tested and made adjustments then the final testing can start by playtesters. So are you saying that you are 2 punishments away from completing all the content, and you will only need to change/tweek things from then on? Pretty much. If I decide to add anything else it will be something quick. Here is a bit more detail on the status of things: ---- New Content ---- Chaste Life: done and tested - needs some minor adjustments on a scene Chaste Spouse: done and tested - needs some adjustments on dialogue and conditions to start it (does not require using Chaste Life to start) Property Slave: parts 1 - 13 done and tested, part 14 is manor slave - part 1 needs optional connection to simple slavery, a few other parts need minor tweaking, part 14 (manor slave) needs finished and tested. Will have optional start available for alternate start mods to use. Relationship Slave: Needs dialogue and some small scenes made Customer Assist 02: done and tested - needs some fixes done in parts Special Quest controller: needs made, will control when single run quests are available Mining Task: done and tested ---- Rebuilt Content ---- These have been completely rebuilt Package Delivery: done and tested - you now have the ability to get the delivery back and deliver it Device Removal: done and tested - scripts need some adjustment Punishment system: part 1 - 9 built, needs parts 10 and 11 and tested ---- Old Content ---- Cell Controller: (handles followers): will be shut down until I can fix it properly Confiscation: needs dialogue Expansion (shop): does not auto start the Exp Quests, only handles the expansion of the grounds. Can be immediately done in the MCM menu. Exp Quest 1 (Falkreath): needs Dengeir's part removed Exp Quest 2 (Embassy): needs lots of dialogue and new start, will be used in punishment or in Special Quest controller (players choice) Exp Quest 3 (Solitude): needs dialogue and additional options for outcome Exp Quest 4 (Windhelm): needs a good amount of adjustment, especially the ending Free Trial: needs dialogue and a few other adjustments Customer Assist 01: needs some dialogue Delivery Recovery: no changes yet ---- Other ---- - Difficulty level has been added. - MCM menu is being expanded quite a bit, I have been adding options as I go. - Device equip and removal is being changed and updated to handle the new devices. - All quests as well as the advanced punishments will be optional. - There are other fixes and adjustments as well. - As for Dom content there is some in the Chaste Spouse and Customer Assist 02 along with additional dialogue options to be added wherever possible. I will likely add some scenes in Relationship Slave between you and some other slaves. The dialogue needed in a lot of instances is to add dialogue options for your status, other stats or connecting quests. Currently the Property Slave part is the largest piece as it hooks into Relationship Slave, Customer Assist 02, Punishment System (which hooks into Mining Task and Exp Quest 2). V4 puts the framework in place for adding more content as a number of these are made to be expanded easily, especially the new content. Hate to be a pain here Vel as I love the work you've put in, but is this just for the next version or will that be mod "feature complete"? as I recall there was going to be some plans for Elisf and for more Dominant story arcs. Have you scrapped these or are they just on the version after this There will be more after this. I intended to have v4 out with more than this a long time ago before my health issues began interfering with things. ah good to hear about the mod sad to hear that health issues are slowing you down wish I could help in some way but I'm a noob to modding I can navigate around the tools just can't output anything really
aqqh Posted December 29, 2015 Posted December 29, 2015 [...] V4 puts the framework in place [...] So, there could be plugins by other modders soon, too? Nice Cant recall Vel ever announcing that CD would be released as an esm. Don't see much point in that tbh.
Veladarius Posted December 29, 2015 Author Posted December 29, 2015 [...] V4 puts the framework in place [...] So, there could be plugins by other modders soon, too? Nice Cant recall Vel ever announcing that CD would be released as an esm. Don't see much point in that tbh. The most likely scenario is that I make something that other modders can hook into like the current slave start.
Veladarius Posted December 31, 2015 Author Posted December 31, 2015 Quick look into the scenes in the CK for the Punishments I have been working on. Scenes for the Manor Dungeon and Embassy Return are done but they still need scripting to link the parts together and do various things. Currently has 49 scene parts and over 200 lines of dialogue with some still left to do.
gooberboy9999 Posted December 31, 2015 Posted December 31, 2015 Quick look into the scenes in the CK for the Punishments I have been working on. Scenes for the Manor Dungeon and Embassy Return are done but they still need scripting to link the parts together and do various things. Currently has 49 scene parts and over 200 lines of dialogue with some still left to do. How do you keep track of all the Actions?
Veladarius Posted December 31, 2015 Author Posted December 31, 2015 Quick look into the scenes in the CK for the Punishments I have been working on. Scenes for the Manor Dungeon and Embassy Return are done but they still need scripting to link the parts together and do various things. Currently has 49 scene parts and over 200 lines of dialogue with some still left to do. How do you keep track of all the Actions? The editor ID's all have a prefix that relates to the quest it is part of and a basic description of the scene. AI packages also have the same sort of ID on them so I can more easily identify them if I want to use them again in a scene in the same area. As a comparison the Customer Assist 02 that will be in V4 has 130 scene parts while the Thalmor Embassy quest had only 59.
Guest LoganX Posted January 1, 2016 Posted January 1, 2016 What to say then... keep on working I can't wait to check all those things in game. And by the way Happy New Year guys!
abeman Posted January 1, 2016 Posted January 1, 2016 Time to return from wasteland to the devious winter wonderland of skyrim, mods are updated and i can start being giddy (again) about the v4
Jeffny Posted January 2, 2016 Posted January 2, 2016 Hello and happy new year all I have a little problem with some item: cuff, bra and cie in bonze or silver have no texture ( blue or pink) All required files are present and i can't find this textures. Thanks for helping
Veladarius Posted January 2, 2016 Author Posted January 2, 2016 Hello and happy new year all I have a little problem with some item: cuff, bra and cie in bonze or silver have no texture ( blue or pink) All required files are present and i can't find this textures. Thanks for helping Textures are included in the v3.84 download and are located in the textures/devious/store folder.
esaev Posted January 2, 2016 Posted January 2, 2016 first off, great mod. had lots of fun so far, even tho i havent done much yet. but i am having two minor issues. first: i cant see nipple piercings. i have v3.84 full installed and the CD UNP piercing fix with which i overwrote all files. my guess is that those are assets from DDa and the problem lies there but i thought i'd ask if anyone here knows a solution anyway. second: i use the TERA armor pack and the CD - Tera Armors addonV3. Are NPCs supposed to cahnge their equipped armorsets while i am standing in front of them? i enter the shop and the master wars TERA armor X, then after some dialogue she changes to her vanilla armor and after i had some fun in the mainroom she comes out of her chamber in TERA armor Y. Nothing awful but was just wondering if this is supposed to be like that or if there is a fix so the master would keep waering one dress per instance. I'm pretty new to the devious mod-family and have not the slightest clue about modding itself except for throwing stuff into my NMM and hitting LOOT so a if there are any fixes (especially for issue one, since i really want those nipple piercings to work) please keep that in mind. thanks in advance cheers
Veladarius Posted January 2, 2016 Author Posted January 2, 2016 first off, great mod. had lots of fun so far, even tho i havent done much yet. but i am having two minor issues. first: i cant see nipple piercings. i have v3.84 full installed and the CD UNP piercing fix with which i overwrote all files. my guess is that those are assets from DDa and the problem lies there but i thought i'd ask if anyone here knows a solution anyway. second: i use the TERA armor pack and the CD - Tera Armors addonV3. Are NPCs supposed to cahnge their equipped armorsets while i am standing in front of them? i enter the shop and the master wars TERA armor X, then after some dialogue she changes to her vanilla armor and after i had some fun in the mainroom she comes out of her chamber in TERA armor Y. Nothing awful but was just wondering if this is supposed to be like that or if there is a fix so the master would keep waering one dress per instance. I'm pretty new to the devious mod-family and have not the slightest clue about modding itself except for throwing stuff into my NMM and hitting LOOT so a if there are any fixes (especially for issue one, since i really want those nipple piercings to work) please keep that in mind. thanks in advance cheers The CD Piercing fix is for the chastity piercings though they don't work properly right now. The nipple piercings are from DDa and the device hider is set to hide them if you are wearing any clothing. If the piercings are not in the correct place there are several bodyslide sets that may help you fix that (one is for UUNP). As for the clothing, generally no they should not be changing them in front of you. They are changed once per day (or should be) and getting them to change again usually requires resetting their inventory or resurrecting them. As for working with other mods it should do just fine, the only time there would likely be a problem is devices from different mods trying to equip the same type of device, usually collars or belts.
Jeffny Posted January 2, 2016 Posted January 2, 2016 hello i've not devious/store folder. in the archive just actor and bronson in the texture folder (CD v3.84full.zip) extract with 7.zip thnks Edit: I re-download the file and the archive is complete ( bug in the first download...) thanks for your answer and good job
Loller99 Posted January 3, 2016 Posted January 3, 2016 I have a question.....can these quests be played AFTER the main quest, or will it crash things? (i am mainly talking about the thalmor embassy)
Veladarius Posted January 3, 2016 Author Posted January 3, 2016 I have a question.....can these quests be played AFTER the main quest, or will it crash things? (i am mainly talking about the thalmor embassy) The 4 expansion quests are not built to be repeated and have no reset function built in them. I will be making some follow up quests for them and will have one in v4 (more along the lines of a punishment). Update on progress: I have finished the scenes for most all of the punishments including the scripts for them. All that is left to build is links between with quests and some functions in the main script. Currently it is at 51 scenes and 235 lines of dialogue, there may be a few more but I am not anticipating much more will be needed. The other major thing to finish is the Manor Slave portion which makes use of the new punishments. Status on that is it needs some functions built, primarily to control some of the tasks you are assigned and for punishments (why I needed the above made). I may make one more task that should be fairly quick to make. Other things to do are primarily dialogue and some changes to existing quests, more on that in another post.
Veladarius Posted January 3, 2016 Author Posted January 3, 2016 I am considering some changes to how a few of the existing quests are triggered, many involving the CD courier: Free Trial: A courier will deliver a letter including the offer of the free trial either at a specific level or a short time after your first visit. Once you have had the first one you can request them again if you wish. Customer Assist 01 (Tavish): A courier will deliver an offer to come assist a customer and that he will be there in 2 days. If you are not a slave to the Master you may decline otherwise you must attend. The time between visits will be more random but with a minimum that can be set. Recover a Delivery: A courier will deliver a request to recover the delivery a courier was taking. For now you will just return it to the Master but later it will change to having you finish the delivery. The minimum time between requests can be set independently of taking the job in person (assumes someone else does it in the mean time). Completing it when asked by courier will reset the cooldown on asking in person. If you are a slave to the Master you may decline but she will not be happy about it. If either Customer Assist 01 or Recover a Delivery courier events are triggered while in the shop the Master will ask you herself. I am considering courier events for other quests, especially if the player is a slave to the Master. The courier events for these can be disabled, if done on the Customer Assist 01 quest it will use the normal appearance settings. Thoughts on these before I make them?
naaitsab Posted January 3, 2016 Posted January 3, 2016 Maybe a female courier slave with shop items? Add's a little CD to the mix But I wouldn't spam all the quests with couriers as they can get bugged sometimes and a bit in the face. Just a quest popup with "the master wants to see me" would suffice. Or if you are wearing a shop item a messagebox with something like "The $item's lock starts pulsating, as master said, she requires my attendance at once". This would require a small piece of dialogue the first time you get a shop item locked on. I think it's a bit more diverse than the regular courier or questmarker
Veladarius Posted January 3, 2016 Author Posted January 3, 2016 I have my own courier for the shop, she works pretty well and is independent of the normal courier. Using her would also mean I can send requests whether or not you are in a device. I can set it so the courier is only sent with quest requests every so often with a minimum and maximum time between requests (configurable). The request would be randomly determined between the quests that are set to use her. I may also set it so requests are not sent if you have a low ranking with the Master or have performed poorly on deliveries and such. I posted a picture of her a while back but here is another:
naaitsab Posted January 3, 2016 Posted January 3, 2016 I haven't been in the thread often lately so I did miss that But if you can set it so it won't spam like crazy then it would be alright. Maybe the delivery/retrieve mini quests trigger can be done with the "device message"? that happens more often and it subtle.
abeman Posted January 3, 2016 Posted January 3, 2016 Courier events sounds very good, my only worry is about how much time i would have to complete missions but if that can be adjusted then its ok. If cursedloot decides to get creative and then courier arrives and tells me that some kinky snow-trolls stole the delivery and i should get it back in 24h from the other side of the map... im going to have a very disappointed master in these scenarios. I usually have low level characters because i enjoy gameplay more at start so thats going to make things intresting anyway
Veladarius Posted January 3, 2016 Author Posted January 3, 2016 The Customer Assist 01 would be set so you had about 2 days to get to the shop. The Recover a Delivery time limit would be about a week from receiving the letter, once I set it up so you may have to deliver it as well then the time limit would be much less though they would pay more. As for using the devices it would only make sense to use those in cases where the player is to report back to the Master, Recover a Delivery would not require that until the quest was done.
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