KomradePavlov Posted March 25, 2014 Posted March 25, 2014 Cant wait to give it a try! Been waiting for a wile for it! You've mad the Green Haired Girl the most frustrated girl in the land! Now I get to try it when I'm not around my comp!!! Yay inconvenience!
darkfender666 Posted March 25, 2014 Posted March 25, 2014 great mod ... I just can t complete the delivery it says the delivery have been done and that belt have been removed (and all is ok) but the quest isn t tagged as completed.So i can t get another delivery. Or did i miss something. The other quest is working properly...
pinky6225 Posted March 26, 2014 Posted March 26, 2014 Is the CD - Slaves no clothes.esp compatitible with the 1.61 version since I've used wyre bash to add that yet when I go into the shop all the slaves now have clothes on. I downloaded and copy and pasted the 1.61 esp into the data folder and i've run wyre bash multiple times since but still no naked flesh inside the captured dreams shop. It should still work, the leveled lists for them did not change any. Make sure the bashed patch is below the Captured Dreams esp in the load order. Also, take a look at the no clothes esp in Wrye Bash and make sure it still has the delev tag on it. Not sure what you mean, i've clicked list bash tags on it and it opens a window saying... === Current Bash Tags: * CD - Slave No Clothes.esp No tags I'm currently merging it so the cd slaves no clothes has the + symbol next to it saying its been merged into the bashed patch. Would not merging that esp be better? You can either not merge it, just place it after the Captured Dreams esp but before any other addons if you have them. Or, try this esp, it should have the proper tag (it is the one I am using right now): CD - Slave No Clothes.esp I tried that new esp both bashed and unbashed and i'm still getting the slaves with clothes (although one is now wearing a harness as well, like your remodel on the shop btw)
Laura Posted March 26, 2014 Posted March 26, 2014 Awesome work. There is only a slight hick-up. When the cage scene ends and the guard collects you, he just stands there after saying that i need to follow. I hope this log will help. Papyrus.0.zip
Veladarius Posted March 26, 2014 Author Posted March 26, 2014 Awesome work. There is only a slight hick-up. When the cage scene ends and the guard collects you, he just stands there after saying that i need to follow. I hope this log will help. Unfortunately it is not a script issue, something is interrupting the AI Package of either the Guard or the Player. The only thing I can think of is that the door may be locked (shouldn't be but is possible), what time is it in the game?
Veladarius Posted March 26, 2014 Author Posted March 26, 2014 Is the CD - Slaves no clothes.esp compatitible with the 1.61 version since I've used wyre bash to add that yet when I go into the shop all the slaves now have clothes on. I downloaded and copy and pasted the 1.61 esp into the data folder and i've run wyre bash multiple times since but still no naked flesh inside the captured dreams shop. It should still work, the leveled lists for them did not change any. Make sure the bashed patch is below the Captured Dreams esp in the load order. Also, take a look at the no clothes esp in Wrye Bash and make sure it still has the delev tag on it. Not sure what you mean, i've clicked list bash tags on it and it opens a window saying... === Current Bash Tags: * CD - Slave No Clothes.esp No tags I'm currently merging it so the cd slaves no clothes has the + symbol next to it saying its been merged into the bashed patch. Would not merging that esp be better? You can either not merge it, just place it after the Captured Dreams esp but before any other addons if you have them. Or, try this esp, it should have the proper tag (it is the one I am using right now): CD - Slave No Clothes.esp I tried that new esp both bashed and unbashed and i'm still getting the slaves with clothes (although one is now wearing a harness as well, like your remodel on the shop btw) If you resurrect them using the console do they change their outfit? Just wondering if it is something stuck in the save.
Veladarius Posted March 26, 2014 Author Posted March 26, 2014 great mod ... I just can t complete the delivery it says the delivery have been done and that belt have been removed (and all is ok) but the quest isn t tagged as completed. So i can t get another delivery. Or did i miss something. The other quest is working properly... Can you find out what the current stage is of these two quests? type the following and it will tell you what the stage is on them (along with other things); sqv cdxdeliveryjob sqv cdxdeliverycontroller
guyver Posted March 26, 2014 Posted March 26, 2014 I just updated the shop. The existing addon files work with it with no problems. There are a number of changes and 95% of the dialogue is either new or rewritten (about 500 lines for the npc's). thanks mate!
pinky6225 Posted March 26, 2014 Posted March 26, 2014 Is the CD - Slaves no clothes.esp compatitible with the 1.61 version since I've used wyre bash to add that yet when I go into the shop all the slaves now have clothes on. I downloaded and copy and pasted the 1.61 esp into the data folder and i've run wyre bash multiple times since but still no naked flesh inside the captured dreams shop. It should still work, the leveled lists for them did not change any. Make sure the bashed patch is below the Captured Dreams esp in the load order. Also, take a look at the no clothes esp in Wrye Bash and make sure it still has the delev tag on it. Not sure what you mean, i've clicked list bash tags on it and it opens a window saying... === Current Bash Tags: * CD - Slave No Clothes.esp No tags I'm currently merging it so the cd slaves no clothes has the + symbol next to it saying its been merged into the bashed patch. Would not merging that esp be better? You can either not merge it, just place it after the Captured Dreams esp but before any other addons if you have them. Or, try this esp, it should have the proper tag (it is the one I am using right now): CD - Slave No Clothes.esp I tried that new esp both bashed and unbashed and i'm still getting the slaves with clothes (although one is now wearing a harness as well, like your remodel on the shop btw) If you resurrect them using the console do they change their outfit? Just wondering if it is something stuck in the save. just tried that with slave tarri (one hanging up on the right in first screenshot) by making her unessential and then killng her and she has some ragged trousers in her inventory which when i took from her the corpse was naked but when i resurrected she respawned with another set on. tried pick pocketting her as well and i couldn't see any clothes or the chastity items she was wearing in inventory but they did appear on her corpse when i killed her.
KomradePavlov Posted March 26, 2014 Posted March 26, 2014 I like the new stuff right now! I do have an error right now. After the whipping sceene, at night, Herran does not seem to lead the player into the building (or wherever he takes her). I tried waiting a day, but Herran still just stands there. Will try the wipping sceene earlyer in the day, to see if its an over all bug.
Veladarius Posted March 26, 2014 Author Posted March 26, 2014 Is the CD - Slaves no clothes.esp compatitible with the 1.61 version since I've used wyre bash to add that yet when I go into the shop all the slaves now have clothes on. I downloaded and copy and pasted the 1.61 esp into the data folder and i've run wyre bash multiple times since but still no naked flesh inside the captured dreams shop. It should still work, the leveled lists for them did not change any. Make sure the bashed patch is below the Captured Dreams esp in the load order. Also, take a look at the no clothes esp in Wrye Bash and make sure it still has the delev tag on it. Not sure what you mean, i've clicked list bash tags on it and it opens a window saying... === Current Bash Tags: * CD - Slave No Clothes.esp No tags I'm currently merging it so the cd slaves no clothes has the + symbol next to it saying its been merged into the bashed patch. Would not merging that esp be better? You can either not merge it, just place it after the Captured Dreams esp but before any other addons if you have them. Or, try this esp, it should have the proper tag (it is the one I am using right now): CD - Slave No Clothes.esp I tried that new esp both bashed and unbashed and i'm still getting the slaves with clothes (although one is now wearing a harness as well, like your remodel on the shop btw) If you resurrect them using the console do they change their outfit? Just wondering if it is something stuck in the save. just tried that with slave tarri (one hanging up on the right in first screenshot) by making her unessential and then killng her and she has some ragged trousers in her inventory which when i took from her the corpse was naked but when i resurrected she respawned with another set on. tried pick pocketting her as well and i couldn't see any clothes or the chastity items she was wearing in inventory but they did appear on her corpse when i killed her. That is strange, it should overwrite the lists they use with empty ones. Aelie had asked me about why I had them on the slaves in the first place. Mainly it was because at the time there were 6 of them and everyone would end up at 100 arousal pretty quick (not that any of them could do anything about it). Maybe I will just remove them in the next version.
firestorm Posted March 26, 2014 Posted March 26, 2014 Noticed one issue, you can easily steal the harness and armbinder from the display case without opening it.
vipermagi Posted March 26, 2014 Posted March 26, 2014 Veladarius: I love the new patch, it lives up to it's hype. Someone else has already mentioned it but I figured I would throw my two cents in if for no other reason than to establish a pattern. Part 1. I first did the delivery quest, and it progressed as previous, I was not approached by bandits (the original skyrim thief did interrupt me but he was a wimp to smack down). However, upon completion of the quest, it remains in your active quest log. I have the dialog option to start a new quest and can go through it, however the quest never starts as it is suppose to. When I tried to select the retrieval quest, it went through the initial dialog, then just stops and drops chat. I used the complete quest console command which moved it out of my active log and the Master made the "Uh-huh" sound when you normally do. At this point it still wouldn't let me select the delivery quest again with the exact same error, however now I am able to start the retrieval quest. Part 2. I retrieved the stolen package from the bandits and brought it back to the Master, and to test the failure scene I told her I didn't have it and couldn't get it because there were to many bandits. Regular punishment ensues except when the guard goes to move my character into the cell, the gate never opens, my character just keeps trying to walk forward, re-position, walk forward again. Using disable on the gate long enough to walk past, then enable again allowed me to progress, but I had the same issue again when I was awoken the next morning. I would have done more testing and compiled a papyrus log for you, however I have been awake for 40 hours now (insomnia sucks sometimes) and my trouble shooting brain is not up to the challenge just yet. I haven't enabled player controls and attempted to wrestle control from the mod to get status of the cage lock and stuff like that. If in 24 hours your still not sure what I'm talking about (I can not confirm this is actually logical at this point in time), I will generate a papyrus log of a recreation of both scenario's and then attempt to gather some more information on my own. On a praise worthy note, the way you transition from one scene to another is brilliant and I have yet to see it taken that way before in any mod I've used previously.
Laura Posted March 26, 2014 Posted March 26, 2014 Awesome work. There is only a slight hick-up. When the cage scene ends and the guard collects you, he just stands there after saying that i need to follow. I hope this log will help. Unfortunately it is not a script issue, something is interrupting the AI Package of either the Guard or the Player. The only thing I can think of is that the door may be locked (shouldn't be but is possible), what time is it in the game? It was 8 am and the door was unlocked. I just kept using random console commmands and found that the only way to continue the scene was to disable and enable the guard. It seemed that only the whipping scenes weren't working as the commands weren't necessary in any other scenes.
Veladarius Posted March 26, 2014 Author Posted March 26, 2014 If one of the quests stops without completing properly I need to know what stage the quest is in. - delivery quest: -can reset quest by typing in the console: setstage cdxdeliverycontroller 500 sqv cdxdeliveryjob sqv cdxdeliverycontroller - Retrieve delivery: -can reset quest by typing in the console: setstage cdxrecovercontroller 100 sqv recoverdelivery The scenes sound like they are breaking in the middle for some reason, damn AI Packages get picky for no reason it seems. I will probably move the player and guard into the shop the same way they are moved outside. Aelie suggested moving the actors directly but I ended up using the cross fade as they all disappeared at different times. I moved the armbinder and harness a bit in the case, hopefully that will keep them from being stolen through the glass.
Veladarius Posted March 26, 2014 Author Posted March 26, 2014 Awesome work. There is only a slight hick-up. When the cage scene ends and the guard collects you, he just stands there after saying that i need to follow. I hope this log will help. Unfortunately it is not a script issue, something is interrupting the AI Package of either the Guard or the Player. The only thing I can think of is that the door may be locked (shouldn't be but is possible), what time is it in the game? It was 8 am and the door was unlocked. I just kept using random console commmands and found that the only way to continue the scene was to disable and enable the guard. It seemed that only the whipping scenes weren't working as the commands weren't necessary in any other scenes. I will look at the guards AI packages and see if there is something that may be interrupting it.
Laura Posted March 26, 2014 Posted March 26, 2014 Awesome work. There is only a slight hick-up. When the cage scene ends and the guard collects you, he just stands there after saying that i need to follow. I hope this log will help. Unfortunately it is not a script issue, something is interrupting the AI Package of either the Guard or the Player. The only thing I can think of is that the door may be locked (shouldn't be but is possible), what time is it in the game? It was 8 am and the door was unlocked. I just kept using random console commmands and found that the only way to continue the scene was to disable and enable the guard. It seemed that only the whipping scenes weren't working as the commands weren't necessary in any other scenes. I will look at the guards AI packages and see if there is something that may be interrupting it. Well, the problem solved itself all scenes now play perfectly. Thanks for the help and thanks for the mod!
Lesaronno Posted March 26, 2014 Posted March 26, 2014 I'm loving the new stuff in version 2.0 Vel, but I too have an issue to report. Whenever I do the delivery quest and the thieves attempt to rob me, I generally try to fight back (and lose). They will then put an assortment of devices on my character, including a gag, which the Master will remove when I return to the shop. This is all fine and good, however, the problem is that I lose control of my character while the Master removes the gag, and then I never regain control afterwards. She just walks away and returns to her normal wander-around-the-store routine. Basically, my character ends up becoming another one of her display model slaves for the rest of eternity. Also, I've only tried the quest 3 or 4 times, but the thieves have shown up every time. Is this intended or just bad luck on my part? Otherwise, I'm having a great time with the mod. For the time being, I've been able to get around the loss of control problem by giving myself a key through the console and ungagging myself beforehand. I really like all the new dialogue and punishments, great stuff!
BlitAceRush Posted March 26, 2014 Posted March 26, 2014 Loving the update, lots to do and all very fun. I've only encountered one problem so far. I lost to the bandits and they took the delivery and locked me in the restraints and gagged me, I managed to wander my way back to the shop, the master than said "I know this isn't going to be good news" "Here, let me get that gag out." She removed it, but then just went about her business and my controls were still frozen. I was left unable to move and she never continued on with the scene. Beyond that, so far it's all worked a treat, really fun and enjoyable
Morferous Posted March 26, 2014 Posted March 26, 2014 One more bug to report, although I am unsure if this is directly related to this, or does it come from some outside source. When thieves approached me near Whiterun gate, Boss does not initiate hostility after conversation. He just follows my character around and tries to initiate a dialogue. Only option that can be selected is Submit related option of trying to seduce him. I loaded a previous save and tried again, with same result. Then I loaded again and managed to sneak past them and complete the delivery (if jumping from stones to fortifications and running inside the town might be considered as "sneaking.") Now these guys are just standing there. It might be just a glitch, or actual bug, but something is interrupting Boss's AI. He knows that there is something he has to do, but doesn't know what. So he just follows you around like Noober in Nashkel. Edit: Fourth try worked. Now they actually attacked and did what they were going to do.
Veladarius Posted March 26, 2014 Author Posted March 26, 2014 I'm loving the new stuff in version 2.0 Vel, but I too have an issue to report. Whenever I do the delivery quest and the thieves attempt to rob me, I generally try to fight back (and lose). They will then put an assortment of devices on my character, including a gag, which the Master will remove when I return to the shop. This is all fine and good, however, the problem is that I lose control of my character while the Master removes the gag, and then I never regain control afterwards. She just walks away and returns to her normal wander-around-the-store routine. Basically, my character ends up becoming another one of her display model slaves for the rest of eternity. Also, I've only tried the quest 3 or 4 times, but the thieves have shown up every time. Is this intended or just bad luck on my part? Otherwise, I'm having a great time with the mod. For the time being, I've been able to get around the loss of control problem by giving myself a key through the console and ungagging myself beforehand. I really like all the new dialogue and punishments, great stuff! Loving the update, lots to do and all very fun. I've only encountered one problem so far. I lost to the bandits and they took the delivery and locked me in the restraints and gagged me, I managed to wander my way back to the shop, the master than said "I know this isn't going to be good news" "Here, let me get that gag out." She removed it, but then just went about her business and my controls were still frozen. I was left unable to move and she never continued on with the scene. Beyond that, so far it's all worked a treat, really fun and enjoyable For some reason the scene is getting interrupted by something. A number of the AI Packages that run the scenes have been stopping. I have one now that stops which is odd as I have been running it for several weeks with no issues. One more bug to report, although I am unsure if this is directly related to this, or does it come from some outside source. When thieves approached me near Whiterun gate, Boss does not initiate hostility after conversation. He just follows my character around and tries to initiate a dialogue. Only option that can be selected is Submit related option of trying to seduce him. I loaded a previous save and tried again, with same result. Then I loaded again and managed to sneak past them and complete the delivery (if jumping from stones to fortifications and running inside the town might be considered as "sneaking.") Now these guys are just standing there. It might be just a glitch, or actual bug, but something is interrupting Boss's AI. He knows that there is something he has to do, but doesn't know what. So he just follows you around like Noober in Nashkel. Edit: Fourth try worked. Now they actually attacked and did what they were going to do. It seemed that the game never dropped him out of the first dialogue. The bandit boss is set to become hostile as soon as the dialogue starts so he should attack if you drop out (he still has to finish the initial speaking animation). The other two will start to attack once he does.
TubaAssassin Posted March 26, 2014 Posted March 26, 2014 I have something to ask. It's not so much of a bug as it is a "I don't know what the hell I'm doing" thing. I accidentally locked myself in an armbinder, and the master won't sell me the keys. the slave Kara said go find De' Zra (or however you spell that name), but I have no idea where he is.
Veladarius Posted March 26, 2014 Author Posted March 26, 2014 I have something to ask. It's not so much of a bug as it is a "I don't know what the hell I'm doing" thing. I accidentally locked myself in an armbinder, and the master won't sell me the keys. the slave Kara said go find De' Zra (or however you spell that name), but I have no idea where he is. The armbinder you can just struggle out of (TAB key). Even if you had a key for the armbinder you can't exactly use it. De'Zra and the Assistants will not get you out of an Armbinder, Blindfold or Gag, you are on your own for those.
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