Veladarius Posted March 18, 2015 Author Posted March 18, 2015 Here are a few screen shots of what I have been working on: The Relationship Slave start: The Property Slave start: I just started testing again with this new character, as I go through more of what I have made so far I will post some pics.
Gameplayer Posted March 18, 2015 Posted March 18, 2015 Looks awesome!! Here are a few screen shots of what I have been working on: The Relationship Slave start: 2015-03-17_00001.jpg2015-03-17_00002.jpg2015-03-17_00003.jpg The Property Slave start: 2015-03-17_00004.jpg2015-03-17_00006.jpg I just started testing again with this new character, as I go through more of what I have made so far I will post some pics. I've been wondering about mod compatibility with new developments of Assets, Expansion, and Cursed Loot. Well specifically Cursed Loot and items such as, Yokes, Wrist Restraints, Rubber Gloves...These items are functionally just like armbinders and I don't believe the Master recognizes them yet. I am curious about what kind of items the Master might remove in the future.
Guest Posted March 18, 2015 Posted March 18, 2015 The errors in quest 2 (elenwen) are almost random. The dungeon after the party was flawless this time, no hold-ups, But now the final bedroom scene where the dialogue is "please don't do this" etc, then scenes, Then the dialogue repeats, Then more scenes try to start "Time to finish what you started", and a freeze. It's gotta be a timing or a memory thing, I'm at a loss to explain why a restart of the game or my computer fixes stuff. So it isn't you, it's an old car doing 80 on the freeway and occasionally it blows a gasket or two. The endlessly repeating dialogue in the bedroom was a first, And it made me wonder if the programing machine has a flush-buffer mechanism? Apparently the game can run so long before all the stuff throws a riot. My skse.ini cannot be attached but it can be pasted, if I use the right browser. So here, if it helps. [NotPlacebo] GiveFirstBornToSheson=1 MemBlock1=512 MemBlock2=256 [Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=768 (it was '1024' until a second ago) ScrapHeapSizeMB=256 (it Was '384' until a second ago) You can either zip the text files or save them in Rich Text Format and upload them directly. The log is pretty much nothing but SexLab errors, most are not during the sex scenes themselves. The repeating dialogue is likely due to the script at the end of the scene not being able to complete so the scene does not complete, it just repeats the last phase (dialogue). ok so i am at the embassy with elenwyn i passed the stage with the guards where at the end the elf tries to use both hands but elenwen stops hur without a problem but now i am at the next part where i have to get on a wooden phony in the room with the devices but nothing happens everybody just stares at me and thats it nothing I don't know why people have issues with the furniture, I have not had them so I have no way of troubleshooting the problem. Most who have had success typically have reinstalled their skeleton and/or rerun FNIS. Apparently sexlab has a black-sheep cousin called Non-sexlab, which I've uninstalled, and a creature mod that overwrites jcontainers (It says to on the front page) And Jcontainers says it should never be overwritten. I'm going slightly insane here, but I wanted to thank you so much for the help, it's invaluable, thank you. Love the pictures.
Reesewow Posted March 18, 2015 Posted March 18, 2015 Apparently sexlab has a black-sheep cousin called Non-sexlab, which I've uninstalled, and a creature mod that overwrites jcontainers (It says to on the front page) And Jcontainers says it should never be overwritten. I'm going slightly insane here, but I wanted to thank you so much for the help, it's invaluable, thank you. Love the pictures. Off topic from Captured Dreams, but Non-Sexlab Animation Pack is an add-on animation pack to Sexlab which is very stable (and full of incredible animations), and if the creature mod you are referring to is More Nasty Critters then it is also the current standard for creature animations. More Nasty Critters includes Jcontainers, but you can install MNC first and have the newer version of Jcontainers overwrite it. Either way, there is nothing significantly wrong with those mods right now that should be causing massive errors by themselves. I just mention this because you will be missing out on a huge amount of great mods if you dump them, and the problem is much more likely to be a messed up save file. My recommendation would be to uninstall SexLab and related mods, run a save cleaner to clean up broken scripts left over, and do a fresh reinstall of the mods with the proper load order. The easier solution may be to just start a new character after re-installing the mods. Looking forward to future updates Vel, those shots are a tease!
sen4mi Posted March 18, 2015 Posted March 18, 2015 Apparently sexlab has a black-sheep cousin called Non-sexlab, which I've uninstalled, and a creature mod that overwrites jcontainers (It says to on the front page) And Jcontainers says it should never be overwritten. I'm going slightly insane here, but I wanted to thank you so much for the help, it's invaluable, thank you. Love the pictures. Off topic from Captured Dreams, but Non-Sexlab Animation Pack is an add-on animation pack to Sexlab which is very stable (and full of incredible animations), and if the creature mod you are referring to is More Nasty Critters then it is also the current standard for creature animations. More Nasty Critters includes Jcontainers, but you can install MNC first and have the newer version of Jcontainers overwrite it. Either way, there is nothing significantly wrong with those mods right now that should be causing massive errors by themselves. I just mention this because you will be missing out on a huge amount of great mods if you dump them, and the problem is much more likely to be a messed up save file. My recommendation would be to uninstall SexLab and related mods, run a save cleaner to clean up broken scripts left over, and do a fresh reinstall of the mods with the proper load order. The easier solution may be to just start a new character after re-installing the mods. Looking forward to future updates Vel, those shots are a tease! It would be nice if there were some easy way to find out about these issues. Currently, I'm spending months on reading mod descriptions, and most of my play time gradually adding mods to my setup (playing new characters every time) because I do not have a better way of determining which mod recommendations are good (match my taste, technically sound) and which are bad (stray too far from my tastes and/or technically broken). And, of course, most plot surprises get spoiled because I have to restart so often and study so carefully... All of these issues are simple *after I understand them*. But not until then.
Kalaxus Posted March 18, 2015 Posted March 18, 2015 excited about the Slave to master pics posted can't wait till it goes live. keep up the good work ^_-
trixie81 Posted March 18, 2015 Posted March 18, 2015 Here are a few screen shots of what I have been working on: What outfit is the Master wearing in those shots? Edit: Never mind, for some reason I've never noticed the Extra stuff for this mod. That is so much better now
Blackness blackness is... Posted March 18, 2015 Posted March 18, 2015 picture number four. is that outfit part of the promotion or just something you were just wearing at the time?
abeman Posted March 18, 2015 Posted March 18, 2015 Oh no, updates of progress are very welcome but please please no spoilers
sen4mi Posted March 18, 2015 Posted March 18, 2015 I am trying to understand a problem where installing maria eden seems to prevent captured dream plugs from activating. Can someone describe how the plugs get activated so that I can understand how to isolate this problem?
Raidriar09 Posted March 18, 2015 Posted March 18, 2015 I am in the Thalmor Embassy right now (that quest when you must deliver things to Elenwen), and guards appear to be bugged. It occurs in 'Party' episode (the one where you are wearing party clothes and boots): the screen blacks out, I am teleported to the embassy hall, and then every single guard starts attacking the floor. No, really. Melee soldiers keep swinging their blades, wizards spam fireballs in a single point on the ground. They attack infinitely, I tried to wait for 999 ingame hours for no result. Every other non-guard NPC remains calm, talking brawl stuff like 'Oh gods they are actually fighting', 'My bet at the big one' and such. Is there a fix or workaround? Anyone?
alphafr Posted March 18, 2015 Posted March 18, 2015 I have two questions : "I feel like I forgotten something..." this message is appearing every 10 sec since I upgraded to the last version, how do I get rid of it? (Did unistalled by following instruction) Expension, its lvl 8-50, talking about character lvl? If that's the case I am lvl 82 so is it ever going to start? I am in the Thalmor Embassy right now (that quest when you must deliver things to Elenwen), and guards appear to be bugged. It occurs in 'Party' episode (the one where you are wearing party clothes and boots): the screen blacks out, I am teleported to the embassy hall, and then every single guard starts attacking the floor. No, really. Melee soldiers keep swinging their blades, wizards spam fireballs in a single point on the ground. They attack infinitely, I tried to wait for 999 ingame hours for no result. Every other non-guard NPC remains calm, talking brawl stuff like 'Oh gods they are actually fighting', 'My bet at the big one' and such. Is there a fix or workaround? Anyone? Tried to use a brawl bug patch? Otherwise tried nocliping (tcl in consol) to see who's is causing it and kill it?
Raidriar09 Posted March 18, 2015 Posted March 18, 2015 I have two questions : "I feel like I forgotten something..." this message is appearing every 10 sec since I upgraded to the last version, how do I get rid of it? (Did unistalled by following instruction) Expension, its lvl 8-50, talking about character lvl? If that's the case I am lvl 82 so is it ever going to start? I am in the Thalmor Embassy right now (that quest when you must deliver things to Elenwen), and guards appear to be bugged. It occurs in 'Party' episode (the one where you are wearing party clothes and boots): the screen blacks out, I am teleported to the embassy hall, and then every single guard starts attacking the floor. No, really. Melee soldiers keep swinging their blades, wizards spam fireballs in a single point on the ground. They attack infinitely, I tried to wait for 999 ingame hours for no result. Every other non-guard NPC remains calm, talking brawl stuff like 'Oh gods they are actually fighting', 'My bet at the big one' and such. Is there a fix or workaround? Anyone? Tried to use a brawl bug patch? Otherwise tried nocliping (tcl in consol) to see who's is causing it and kill it? Nobody is causing that. Guards literally attack the floor, the point at which I spawn. I'll try the brawl bug patch, thanks.
Raidriar09 Posted March 18, 2015 Posted March 18, 2015 Finally I solved the problem, Requiem was the cause (probably the integrated brawl bug fix). I disabled it, and everything works.
Veladarius Posted March 18, 2015 Author Posted March 18, 2015 picture number four. is that outfit part of the promotion or just something you were just wearing at the time? My character's armor is from TES4Mod for Skyrim, it is some different armor's from TES4 mods. I am trying to understand a problem where installing maria eden seems to prevent captured dream plugs from activating. Can someone describe how the plugs get activated so that I can understand how to isolate this problem? The plugs have different keywords that Integration looks for when it is time for something to happen. All of the keywords I used are standard ones from Integration and have been around for some time. The only custom enchantments / scripts on them is for the Little Helper plugs and the arousal / key check. I have two questions : "I feel like I forgotten something..." this message is appearing every 10 sec since I upgraded to the last version, how do I get rid of it? (Did unistalled by following instruction) Expension, its lvl 8-50, talking about character lvl? If that's the case I am lvl 82 so is it ever going to start? I am in the Thalmor Embassy right now (that quest when you must deliver things to Elenwen), and guards appear to be bugged. It occurs in 'Party' episode (the one where you are wearing party clothes and boots): the screen blacks out, I am teleported to the embassy hall, and then every single guard starts attacking the floor. No, really. Melee soldiers keep swinging their blades, wizards spam fireballs in a single point on the ground. They attack infinitely, I tried to wait for 999 ingame hours for no result. Every other non-guard NPC remains calm, talking brawl stuff like 'Oh gods they are actually fighting', 'My bet at the big one' and such. Is there a fix or workaround? Anyone? Tried to use a brawl bug patch? Otherwise tried nocliping (tcl in consol) to see who's is causing it and kill it? It is set to automatically start upon reaching a new level so long as it is equal to or higher than the level set in the mcm menu. Also, if you are at or above that level you can start it by going into the shop, the trigger at the door will check for it as well. You can check to see if it started using SQV CDxExpMain and if the stage is less than 25 it has not started.
Werkstoffheinz Posted March 19, 2015 Posted March 19, 2015 Hey, I wanted to share something that happened to me lately: I was making a delivery for Master. I had to go to Saffir in Whiterun. Since it's not too far, I ran there straightaway, got there deep in the night. Got lucky, so no bandits waited for me. So I went to the tavern to wait until everyone would start their day and went to Saffir afterwards. So far, so good. So I wanted to give her the package and so on but... no dialogue option. Checked everything, was at the right place. After disabling some other dialogue options from SL Dialogues and Cursed Loot (thought that maybe something was overwriting the dialogues) without any change, I guessed it could be problematic that she was gagged (probably from DD for the Masses), so I unequipped it from her via console. And voila, suddenly I could tell her about the delivery. Right after that I was confused again, because she told me I was late and gagged me. I think it was less than a day since I started the quest... So I tried something, loaded right before waiting in the tavern, went to her home, snuck in, removed her gag via console, gave her the delivery, and boom - it was on time. After giving me the receipt she went back to bed, leaving me standing right in her home deep in the night... Soooo... long story short, two minor problems: - you can't give the delivery to a gagged person - you can't even wait the night to make the delivery on time, you have to break in their home, which they... kinda... don't even mind. Nothing much game breaking or something like that, more immersion-breaking. I don't know if it is even worth fixing in the current version or something for the next, I don't even know if someone already mentioned some behaviour like this, searching didn't find anything relevant. I just thought I should tell you.
chance Posted March 19, 2015 Posted March 19, 2015 In the Thalmor Embassy cleaning scene, one of the guards got stuck in an animation and the scene could not continue. Fortunately, disabling and enabling him with the console fixed the issue. EDIT: When made to get on the wooden horse, the scene stalled. Enabling player controls and mounting the horse manually got things going again. Disabling them after the horse scene was also necessary. EDIT2: Oh my. At the end of the quest, at "And all my collars have that feature" (or something similar), Skyrim froze so badly I had couldn't even access the task manager. That's a new experience. EDIT3: Never could get past that, had to setstage CdxExpQuest02 550 to finish it. Sorry for what was effectively liveblogging here.
Veladarius Posted March 19, 2015 Author Posted March 19, 2015 Hey, I wanted to share something that happened to me lately: I was making a delivery for Master. I had to go to Saffir in Whiterun. Since it's not too far, I ran there straightaway, got there deep in the night. Got lucky, so no bandits waited for me. So I went to the tavern to wait until everyone would start their day and went to Saffir afterwards. So far, so good. So I wanted to give her the package and so on but... no dialogue option. Checked everything, was at the right place. After disabling some other dialogue options from SL Dialogues and Cursed Loot (thought that maybe something was overwriting the dialogues) without any change, I guessed it could be problematic that she was gagged (probably from DD for the Masses), so I unequipped it from her via console. And voila, suddenly I could tell her about the delivery. Right after that I was confused again, because she told me I was late and gagged me. I think it was less than a day since I started the quest... So I tried something, loaded right before waiting in the tavern, went to her home, snuck in, removed her gag via console, gave her the delivery, and boom - it was on time. After giving me the receipt she went back to bed, leaving me standing right in her home deep in the night... Soooo... long story short, two minor problems: - you can't give the delivery to a gagged person - you can't even wait the night to make the delivery on time, you have to break in their home, which they... kinda... don't even mind. Nothing much game breaking or something like that, more immersion-breaking. I don't know if it is even worth fixing in the current version or something for the next, I don't even know if someone already mentioned some behaviour like this, searching didn't find anything relevant. I just thought I should tell you. The dialogue that did that was supposed to check if the player didn't have a gag, not the customer. The timeframe for delivery for Whiterun, Falkreath and Markarth is < 3 hours is early, you have 6 hours from then until it is late (2x the early timer) so if you take a job late in the evening it is possible that you can't complete it on time. As to what they do when you enter is determined by their normal AI package.
Werkstoffheinz Posted March 19, 2015 Posted March 19, 2015 The dialogue that did that was supposed to check if the player didn't have a gag, not the customer. So, yeah... uhh... what should I do if I happen to get a gagged customer the next time? Or are you going to edit the dialogue check? The timeframe for delivery for Whiterun, Falkreath and Markarth is < 3 hours is early, you have 6 hours from then until it is late (2x the early timer) so if you take a job late in the evening it is possible that you can't complete it on time. As to what they do when you enter is determined by their normal AI package. Any chance you are going to add some kind of detection if the delivery would happen at night? I don't know, extra time until morning, or maybe preferring destinations where the timeframe matches daytime? Or am I making a mountain out of a molehill here?
Storms of Superior Posted March 19, 2015 Posted March 19, 2015 I just dropped in to ask something. Would it be possible to add some kind threshold that unequips weapons (including arrows) when the player passes through and prevents the game engine from automatically equipping something else? Edit: I meant to say place that threshold around the perimeter of the CD property.
sen4mi Posted March 19, 2015 Posted March 19, 2015 I am looking at my papyrus log, and I am seeing errors like this: Error: Failed to find variable ::JammedLock_var used in CDxChastPiercingStd.DeviceMenu()Error: Failed to find variable ::JammedLock_var used in CDxChastPiercingStd.DeviceMenu() Error: Property Didsleep on script CDxEQ02Sleep attached to (280F52CC) cannot be bound because (000FB981) is not the right type Error: Unable to bind script CDxSummonsLetter04 to (FF0010AC) because their base types do not match Error: Unable to bind script CDxPD_Delivery to (FF0010AE) because their base types do not match Are these unique to my installation? Or do other people see similar errors? Is this something I need to fix? What should I be looking for, to fix whatever is going wrong here? I am using Captured Dreams v3.84 full.zip (thank you for any clues you might offer)
alphafr Posted March 19, 2015 Posted March 19, 2015 Any other requirement for expnasion to start? I am at stage 225 still not starting
Gameplayer Posted March 19, 2015 Posted March 19, 2015 Any other requirement for expnasion to start? I am at stage 225 still not starting Read the letter that arrives by courier. It's easy to overlook but you get a quest in your log, that says "read the letter," then talk to Master.
OH1972 Posted March 19, 2015 Posted March 19, 2015 I am still having problems with the slave. I can't figure out how to get the restraints not to be shown on her (they show up even when not in the inventory!) and for some reason, when I want to show new locations for the tasks, the slave keeps standing in one spot and doesn't follow.
Recommended Posts