Veladarius Posted November 17, 2014 Author Posted November 17, 2014 Im having a problem with the end of the Thalmor quest, after the final 3 part sex scene with Elenwen she says shes going to bed and then just continues to walk around her room and sitting on her chair every so often has anyone else run into this problem? That was an issue on earlier versions as the bed had a different faction owner. What version are you using now and did you update during that quest at all? I'm having the same problem. I'm using version 3.74 and yes, I updated during the quest. To be exact: While my dragonborn was locked in her cell for the first time. Open the console and click on Elenwen, note her Base ID. Then, click on the bed and type setownership <elenwen's base id> that should make her the owner of the bed again and let her use it.
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 I have a small question. Does the Captured Dreams Mine have any sort of content to it? Like can you be forced to work there or something? Would be kinda cool, since you already made the gating-mechanism for in/out. Not yet but it will be used in punishments and as a way to earn gold.
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 How to start the expansion quest at all? I have the reputation on Good, no debts. But the Master didn't give me any quests except delivery/recovery. I got a note delivered from a courier that told me to go see the Master, she had a job for me. The note trigger might be level-dependent. The start of the expansion is based on the player's level, the default is level 8 but it can be increased via slider in the MCM menu.
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 Hi Veladarius, i have noticed since i have the 3.7x Version inl. the V3 Version of the expansion esp Files (in my case SVS Jew. and calpyps sextoys) they are not worn by the npc´s (master, assistent and slaves) neither sold. The npc selling different jewelery typs usually sells the whole svs collection, but they didn´t show up. first i thought a load order problem, but it isn´t. all esp files came after the captured Dream main file. What can i do? Just want to remind on my post. Any idea, why this isn´t workung? Not sure, I have not changed the layout of the leveled lists for the outfits or merchants where they are put. Are you using Wrye Bash and include them in the bashed patch or do you use them separately? Looking at them in TES5Edit shows they are broken for some reason, I will rebuild them when I get a chance.
BringtheNoise Posted November 17, 2014 Posted November 17, 2014 Load the ring's nif file as an outfit in outfit studio and load your femalebody_1.nif as the reference. Then adjust the rings until they sit in the body slightly (use the move shape function to keep from distorting the ring shape).... Or if you want I can take a look at them since I can tinker in OS pretty good... From the looks of it the item is about 0.2 to 0.5 to low on the z axis. I would appreciate it if you could see what you could do with them, my attempts to do anything with them have been less than successful so far. Edit: Here are the meshes I am currently using: Piercings.zip I appologize about taking so long to get back on this... been kinda working on something ( I was planning on keeping it in alpha a little longer, but got antsy and released it into the wild)... Anyhow... I've found this out so far this morning. In Body Slide the piercings need to be moved from their original location twice. Once with a "Old CBBE to Vanilla Offset". Then again with a -.75 on the Y axis (this lines it up with the labia and clit on the base shape). With that done I can now start playing with morphing it to the different UNP shapes from a CBBE shape... which is the toolset I was working on to begin with I'll throw this shot in to give you an idea of where I am after about 10 minutes (had to go get coffee). I still need to test distortion on the set with the rings (as that area of the body moves from a cbbe to a UNP shape). I can probably work around it by masking the rings and then moving them... I haven't opened that nif file yet to see how many parts are in there and how easy it will be... so I'll find out shortly. Since most of the UNP bodies use the same pubic area, I can probably just get away will reworking the nifs and giving them back to you, and you can just put them in a UNP mesh package for CD's next release... Especially since there is no need for a 0 and 1 file... just gotta make sure the rings don't distort. Post back in a bit.
yolobomber Posted November 17, 2014 Posted November 17, 2014 im almost guessing this mod is uncomaptible with actor events... luckily you can ignore that mod with the new version of mods like EC.
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 im almost guessing this mod is uncomaptible with actor events... luckily you can ignore that mod with the new version of mods like EC. No idea, I stopped using it and EC a long time ago due to the instability it caused. I am trying the new version out but if it causes errors like the old one did I will remove it.
BringtheNoise Posted November 17, 2014 Posted November 17, 2014 Ringa Ding Ding Ding... Piercings UNP.7z These should line up with most of the UNP Bodies and will look good on mods that add a 3d Labia lips set to a UNP body... They look Great on the UN7B... Bandwidth killing photo's bellow In the images bellow you can kind of see the work flow I do... load it move it, play a little until I get it where I want then brow beat it into shape... luckily I didn't have to morph any thing I just played with the angles and location until it fit the body... Hell yeah and with print screens -n- commentary it only took about 30 minutes or so...
Guest Posted November 17, 2014 Posted November 17, 2014 In an attempt to minimize, streamline and whatever, I just retired my favorite feminine-walk-mod, to my sorrow. It's from 2013. Googling a new one just brought up posts about how politically incorrect feminine walking is. Or tick-tock butts in tight short-shorts (ok maybe that ones just me). I still do not know after three years of game-play what unp bbp usps bodies are. I just stuck with "CBBE" and never left. OK since the thread mentions catsuits and hoods, I hope it isn't off-topic to ask anyone anywhere what a compatible mod would be for walking... Like (for example) Victoria's High heel walk, etc, but hopefully captured-dreams-approved.
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 Ringa Ding Ding Ding... Piercings UNP.7z These should line up with most of the UNP Bodies and will look good on mods that add a 3d Labia lips set to a UNP body... They look Great on the UN7B... Bandwidth killing photo's bellow In the images bellow you can kind of see the work flow I do... load it move it, play a little until I get it where I want then brow beat it into shape... luckily I didn't have to morph any thing I just played with the angles and location until it fit the body... Hell yeah and with print screens -n- commentary it only took about 30 minutes or so... Deadringer..jpg Horseshoesandhandgrenades.jpg completelyguarded.jpg withbellson.jpg Lockingitdown.jpg shieldangleclose.jpg BINGO.jpg Alllockedup.jpg HaveaHollyJollyLockup..jpg NeedLogo.jpg Thanks, these look nice. I will see about adding the CD logo to the textures once I get to making a quest version of them, as it is I have well over a hundred items to make for v4. At some point I will be releasing some mods that adds the DD functions to items (like the hoods and catsuits), I have the Shiny Catsuit mod set up and working as well as the Latex Hoods. I also plan to add the piercings from different piercing mods and likely one to add DD funcions to ZAZ items (separate items in game from the ones in ZAZ so it does not mess with any other mods). I will probably do other items as well. Each will have a stand alone version and a version that integrates them into CD.
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 In an attempt to minimize, streamline and whatever, I just retired my favorite feminine-walk-mod, to my sorrow. It's from 2013. Googling a new one just brought up posts about how politically incorrect feminine walking is. Or tick-tock butts in tight short-shorts (ok maybe that ones just me). I still do not know after three years of game-play what unp bbp usps bodies are. I just stuck with "CBBE" and never left. OK since the thread mentions catsuits and hoods, I hope it isn't off-topic to ask anyone anywhere what a compatible mod would be for walking... Like (for example) Victoria's High heel walk, etc, but hopefully captured-dreams-approved. FNIS Sexy Move has a number of animations in it and you can select them in game.
BringtheNoise Posted November 17, 2014 Posted November 17, 2014 You're thinking about adding a cat suit? The meshes are kinda low poly on the Latex one, so it does not shape well in the chest, and butt area (have to expand it around those areas to keep from clipping while moving)... If you are thinking the CBBE leather catsuit that is on Nexus... That one has a slightly higher vertice/Poly count so it would probably shape better....haven't played with it yet. I could toss it at Unified UNP and see what I could come up with.... The main question is what kind of bounce would you be looking for? No bounce, BBP, TBBP, or HDT (with Belly support). No Bounce could probably keep the clipping to a minimum while moving. But HDT will belly support would be the other end of the spectrum with shaking in the right places. And since the body is hidden I'ld just use the UNP sets not the Plus set (which is UN7B body type with some extra bones). Point me to the meshes and let me know where the output should go (data\meshes\nameofthefolder\) and I'll see if I can do 2 sets. 1 Body Slide set for the CBBE users, and 1 Body Slide set for the UNP Users. I'll give them different folder names for the shape data in body slide (bodyslide\shapedate\cbbecatsuite and bodyslide\shapedata\unpcatsuite), but have both packages output to the same destination folder and nif file names. That should work... hopefully.
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 I am looking at the Shiny Catsuits (there are CBBE and 7Base versions out) as well as the leather one, pretty much whatever I find. As for the folder layout having it replace the meshes in the mod would probably be best so anyone can choose the version they want and it makes it easier on me as I will use the Armor Addon set up in the mod. This is what I have for the Shiny Catsuit mod: Shiny Catsuits - Lockable.zip It uses the meshes and textures for the Shiny Catsuits but does not require the original esp to be active. Currently it is set up that you can't put it on with a collar, belt or bra already equipped (they can be put on afterwards though) and to remove it you have to remove any belt, bra, collar, arm/leg cuffs and boots that are locked on. The gasmask, boots, socks and collar are also all locking as well (only the gloves are not due to incompatibilities with the armbinder). The gas mask will work with a gag, blindfold and collar as it uses a custom keyword but it is not compatible with the latex hoods I did as they do the same thing but each has different keywords (no common one yet). All are keyed to standard keys. The setup for these can be used with any similar items (catsuit for the body, mask for any headgear). I have asked that keywords be added to DD for gloves, bodysuit and hood, once they are then I will start another download topic for any items I make conversions for.
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 I know that the main thing keeping a catsuit from being added to DDx is having one that is available in both CBBE and UNPB bodies (standard ones used by Assets). The links for the Shiny Catsuit mod are in the addon section of the CD main post.
thingwhatsqueaks Posted November 17, 2014 Posted November 17, 2014 Ringa Ding Ding Ding... Piercings UNP.7z These should line up with most of the UNP Bodies and will look good on mods that add a 3d Labia lips set to a UNP body... They look Great on the UN7B... Bandwidth killing photo's bellow In the images bellow you can kind of see the work flow I do... load it move it, play a little until I get it where I want then brow beat it into shape... luckily I didn't have to morph any thing I just played with the angles and location until it fit the body... Hell yeah and with print screens -n- commentary it only took about 30 minutes or so... Deadringer..jpg Horseshoesandhandgrenades.jpg completelyguarded.jpg withbellson.jpg Lockingitdown.jpg shieldangleclose.jpg BINGO.jpg Alllockedup.jpg HaveaHollyJollyLockup..jpg NeedLogo.jpg I guess the real question is, for better or worse, will the bell actually ring while the character moves around? Also in case you're wondering yes I did just get back from a grocery store that had one of those Salvation Army people out front going nuts with their bell.
Mart0206 Posted November 17, 2014 Posted November 17, 2014 Hi Veladarius, i have noticed since i have the 3.7x Version inl. the V3 Version of the expansion esp Files (in my case SVS Jew. and calpyps sextoys) they are not worn by the npc´s (master, assistent and slaves) neither sold. The npc selling different jewelery typs usually sells the whole svs collection, but they didn´t show up. first i thought a load order problem, but it isn´t. all esp files came after the captured Dream main file. What can i do? Just want to remind on my post. Any idea, why this isn´t workung? Not sure, I have not changed the layout of the leveled lists for the outfits or merchants where they are put. Are you using Wrye Bash and include them in the bashed patch or do you use them separately? Looking at them in TES5Edit shows they are broken for some reason, I will rebuild them when I get a chance. Ahh, thank you so much.
BringtheNoise Posted November 17, 2014 Posted November 17, 2014 Isn't that the precursor to the "Trapped in Rubber" mod.... I think I might have that one in my Skyrim mod folder (only about 30 to 60 gig's of zip files... no biggie). I will take a look at it later today. First though, I gotta hunt down an snuff out an alignment issue in Unified UNP... Damn I knew I should have left that in alpha testing for a couple of weeks.... I just got Ansty... so yeah...
vladdt Posted November 17, 2014 Posted November 17, 2014 How to start the expansion quest at all? I have the reputation on Good, no debts. But the Master didn't give me any quests except delivery/recovery. I got a note delivered from a courier that told me to go see the Master, she had a job for me. The note trigger might be level-dependent. Yes, I have this note! And I have the quest. Problem is - Master does not give me any new quests! Mark shows the quest on him - but nothing in dialog. Not in slave mode, not in free mode.
PubliusNV Posted November 17, 2014 Posted November 17, 2014 There's a dialog option with the Master to ask her about new or current jobs - did you try selecting that and then asking her about the new job?
vladdt Posted November 17, 2014 Posted November 17, 2014 There's a dialog option with the Master to ask her about new or current jobs - did you try selecting that and then asking her about the new job? Yes. And she give me only delivery or retrieving jobs. Only one of them at the time.
PubliusNV Posted November 17, 2014 Posted November 17, 2014 Strange - when I did it there was an additional option there to ask about the new job, that led to the quest to deliver items to the Jarl of Falkreath.
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 There's a dialog option with the Master to ask her about new or current jobs - did you try selecting that and then asking her about the new job? Yes. And she give me only delivery or retrieving jobs. Only one of them at the time. There are several conditions on the dialogue for it having to do with the status of other quests: sqv CDxCustomerAssist <= stage 10 sqv CDxDeliveryJob < stage 10 sqv CDxExpQuest01 = stage 25 sqv CDxConfiscation <= stage 5 or >= stage 400
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 Preview of the new textures for the silver and bronze items by Coopervane: I am making some final changes a few scripts and will need to test them, should not take long though so I will likely have the last of the v3 releases out tomorrow sometime.
Slorm Posted November 17, 2014 Posted November 17, 2014 They look really nice Vel, looking forward to trying them out
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 They look really nice Vel, looking forward to trying them out I have added some random items to the delivery quest again (random plugs, open back belt, closed back belt and ebonite harness).
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