Veladarius Posted November 16, 2014 Author Posted November 16, 2014 Hi Veladarius, i have noticed since i have the 3.7x Version inl. the V3 Version of the expansion esp Files (in my case SVS Jew. and calpyps sextoys) they are not worn by the npc´s (master, assistent and slaves) neither sold. The npc selling different jewelery typs usually sells the whole svs collection, but they didn´t show up. first i thought a load order problem, but it isn´t. all esp files came after the captured Dream main file. What can i do? Just want to remind on my post. Any idea, why this isn´t workung? Not sure, I have not changed the layout of the leveled lists for the outfits or merchants where they are put. Are you using Wrye Bash and include them in the bashed patch or do you use them separately?
Mart0206 Posted November 16, 2014 Posted November 16, 2014 I use them separatly, since i don´t need to create a bashed patch. i don´t run so much mods at all. The old versions were working good for me. I installed the Main Mods (Svc jewe. and Calyps Sex Toys) your Captured Dream shop and the addon esp´s. Everything works. With these v3 mods the items won´t appear. Not on th npc´s neither as sold items.
Veladarius Posted November 16, 2014 Author Posted November 16, 2014 I will take a look at it when I can, I am updating and reinstalling a number of mods currently.
Mart0206 Posted November 16, 2014 Posted November 16, 2014 I will take a look at it when I can, I am updating and reinstalling a number of mods currently. Thanks a lot. I don´t wanna miss these beautiful addon(s).
aqqh Posted November 16, 2014 Posted November 16, 2014 Changing the quest isn't that difficult to do, it is a matter of what exactly to do. Likely it may be that she recognizes you (and may greet you as such if I change things) but does not recognize you as the Dragonborn or is more interested in seeing what you are going to do. She has had little success in rooting out the Blades and what is going on so why not use you to get things moving? As suggested it would be simpler if you just make a dialogue option that leads to player going in with changed appearance. You say to master that you will not go because Elenwen wants to see your head on her wall so she would contact that girl from Riften to make a surgery for you. For quests taking a different route based on your recent activities then what i would love to see the most is if Elisif for example would remember what i've done to her during 3rd quest. Not all the time ofc - could be explained that while other people are around she would keep her "poker face" and pretend that nothing ever happened, but during her visits in the VIP house that would be nice.
Slorm Posted November 16, 2014 Posted November 16, 2014 Changing the quest isn't that difficult to do, it is a matter of what exactly to do. Likely it may be that she recognizes you (and may greet you as such if I change things) but does not recognize you as the Dragonborn or is more interested in seeing what you are going to do. She has had little success in rooting out the Blades and what is going on so why not use you to get things moving? As suggested it would be simpler if you just make a dialogue option that leads to player going in with changed appearance. You say to master that you will not go because Elenwen wants to see your head on her wall so she would contact that girl from Riften to make a surgery for you. I don't think this would be necessary as the pc is under Master's protection. Clearly Elenwen isn't going to be a happy bunny when you turn up and may add some extra punishment but I don't see that she would cross Master by killing the pc. I think it would give a nice extra edge to the Elenwen quest
Veladarius Posted November 16, 2014 Author Posted November 16, 2014 Changing the quest isn't that difficult to do, it is a matter of what exactly to do. Likely it may be that she recognizes you (and may greet you as such if I change things) but does not recognize you as the Dragonborn or is more interested in seeing what you are going to do. She has had little success in rooting out the Blades and what is going on so why not use you to get things moving? As suggested it would be simpler if you just make a dialogue option that leads to player going in with changed appearance. You say to master that you will not go because Elenwen wants to see your head on her wall so she would contact that girl from Riften to make a surgery for you. I don't think this would be necessary as the pc is under Master's protection. Clearly Elenwen isn't going to be a happy bunny when you turn up and may add some extra punishment but I don't see that she would cross Master by killing the pc. I think it would give a nice extra edge to the Elenwen quest What I would most likely do is: - If you do the quest for the Master before the Infiltration quest she would likely recognize you at the party and comment about not having to service the guards (perhaps I could add a few distracted guards in the back room) and is glad that you could come to her party. The elf helping you may be confused and have some comment wondering what that was about. - If you do the Infiltration quest first I may change the dialogue for the quest for the Master when you meet Elenwen again and the letter is presented to her by the guard along with added/changed comments here and there.
Mister E Posted November 16, 2014 Posted November 16, 2014 Changing the quest isn't that difficult to do, it is a matter of what exactly to do. Likely it may be that she recognizes you (and may greet you as such if I change things) but does not recognize you as the Dragonborn or is more interested in seeing what you are going to do. She has had little success in rooting out the Blades and what is going on so why not use you to get things moving? As suggested it would be simpler if you just make a dialogue option that leads to player going in with changed appearance. You say to master that you will not go because Elenwen wants to see your head on her wall so she would contact that girl from Riften to make a surgery for you. I don't think this would be necessary as the pc is under Master's protection. Clearly Elenwen isn't going to be a happy bunny when you turn up and may add some extra punishment but I don't see that she would cross Master by killing the pc. I think it would give a nice extra edge to the Elenwen quest What I would most likely do is: - If you do the quest for the Master before the Infiltration quest she would likely recognize you at the party and comment about not having to service the guards (perhaps I could add a few distracted guards in the back room) and is glad that you could come to her party. The elf helping you may be confused and have some comment wondering what that was about. - If you do the Infiltration quest first I may change the dialogue for the quest for the Master when you meet Elenwen again and the letter is presented to her by the guard along with added/changed comments here and there. Both of those would be perfectly acceptable. The whole disguise thing sounded way more convoluted. Thanks for taking it into consideration!
aqqh Posted November 17, 2014 Posted November 17, 2014 What I would most likely do is: - If you do the quest for the Master before the Infiltration quest she would likely recognize you at the party and comment about not having to service the guards (perhaps I could add a few distracted guards in the back room) and is glad that you could come to her party. The elf helping you may be confused and have some comment wondering what that was about. - If you do the Infiltration quest first I may change the dialogue for the quest for the Master when you meet Elenwen again and the letter is presented to her by the guard along with added/changed comments here and there. for personal opinion then last thing that quest needs is even more subby version As for player choices that would make a difference later on what i would love to see is if for example Elisif would remember what were player actions during 3rd quest. If you barely convinced her so she remained unsure? If you were persuasive enough to make her confident that was a right thing to do. If you abused her or not? And if yes would she see it as rape and would want to see you punished or would she feel dominated by your presence and unable to resist the urge to submit even further.
PubliusNV Posted November 17, 2014 Posted November 17, 2014 I just finished the Elisif quest, and I have to complement you on how well done these first 3 quests were. The only problem I had was the CTD during the Elenwen quest that I already mentioned, that I think was my own fault for not running FNIS. I agree with Mister E a couple of posts above that your proposal for how to handle the second interaction with Elenwen is very satisfactory.
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 I just finished the Elisif quest, and I have to complement you on how well done these first 3 quests were. The only problem I had was the CTD during the Elenwen quest that I already mentioned, that I think was my own fault for not running FNIS. I agree with Mister E a couple of posts above that your proposal for how to handle the second interaction with Elenwen is very satisfactory. I am always looking to improve things, especially dialogue. There are times where the dialogue flows well and others it doesn't, I think I made changes to the dialogue in the Elenwen quest nearly every time I tested it (and I tested it a lot, even before the quest was complete).
Guest Posted November 17, 2014 Posted November 17, 2014 What I would most likely do is: - If you do the quest for the Master before the Infiltration quest she would likely recognize you at the party and comment about not having to service the guards (perhaps I could add a few distracted guards in the back room) and is glad that you could come to her party. The elf helping you may be confused and have some comment wondering what that was about. - If you do the Infiltration quest first I may change the dialogue for the quest for the Master when you meet Elenwen again and the letter is presented to her by the guard along with added/changed comments here and there. for personal opinion then last thing that quest needs is even more subby version As for player choices that would make a difference later on what i would love to see is if for example Elisif would remember what were player actions during 3rd quest. If you barely convinced her so she remained unsure? If you were persuasive enough to make her confident that was a right thing to do. If you abused her or not? And if yes would she see it as rape and would want to see you punished or would she feel dominated by your presence and unable to resist the urge to submit even further. Elisif is your friend now, and you were supposed to end up in the dungeon anyway. Someone Elisif sends such as the dungeon guard, who is actually on your side now, frees you from any control in the dungeon, and the chest that contains Esbern's dossier now has your stuff, and maybe the trap-door key... How exactly you get the dungeon-guard to look the other way (She maybe works for Elisif now), is up to you. In my game currently, The horrible elf who smuggles in your stuff gets killed by the frost troll or by the prisoner in the dungeon, and the basement guard succumbs to the PC's charms. six of one...half of whatever
CaptainChaos Posted November 17, 2014 Posted November 17, 2014 Just had a chance to mess with the updated mod and everything is running well. My issue is in the mission when you end up in service to Elewin. It goes through the first scenes with no issues, locks me into the cell, tells me it's ok to save. I can move around just fine, but when I click the "Activate to Continue" bed roll, my game CTDs. I can't see anything relevant in my logs, but then again I haven't had a lot of issues modding, so I'm not good at picking out relevent errors. I am using an older save, but one that's held up quite well through cleaning. I've sorted my loot order, and best I can tell I'm running the latest version of all required mods. Is there possibly a stage quest I can move to? If I have to, I can create a fresh save and start the quest manually. Anyways, excellent work as always. Ah wait, I could be being stupid and missed this. No idea if it's relavant though, but it does reference me using the bed: [11/16/2014 - 10:14:07PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False[11/16/2014 - 10:14:07PM] error: Cannot call GetValueInt() on a None object, aborting function callstack: [ (0200B282)].DLC1DawnguardRuneAxeSCRIPT.OnUpdateGameTime() - "DLC1DawnguardRuneAxeSCRIPT.psc" Line 39[11/16/2014 - 10:14:07PM] warning: Assigning None to a non-object variable named "::temp6"stack: [ (0200B282)].DLC1DawnguardRuneAxeSCRIPT.OnUpdateGameTime() - "DLC1DawnguardRuneAxeSCRIPT.psc" Line 39[11/16/2014 - 10:14:07PM] [Zad]: ZadNpc::OnUpdateGameTime()
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 Just had a chance to mess with the updated mod and everything is running well. My issue is in the mission when you end up in service to Elewin. It goes through the first scenes with no issues, locks me into the cell, tells me it's ok to save. I can move around just fine, but when I click the "Activate to Continue" bed roll, my game CTDs. I can't see anything relevant in my logs, but then again I haven't had a lot of issues modding, so I'm not good at picking out relevent errors. I am using an older save, but one that's held up quite well through cleaning. I've sorted my loot order, and best I can tell I'm running the latest version of all required mods. Is there possibly a stage quest I can move to? If I have to, I can create a fresh save and start the quest manually. Anyways, excellent work as always. Ah wait, I could be being stupid and missed this. No idea if it's relavant though, but it does reference me using the bed: [11/16/2014 - 10:14:07PM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [11/16/2014 - 10:14:07PM] error: Cannot call GetValueInt() on a None object, aborting function call stack: [ (0200B282)].DLC1DawnguardRuneAxeSCRIPT.OnUpdateGameTime() - "DLC1DawnguardRuneAxeSCRIPT.psc" Line 39 [11/16/2014 - 10:14:07PM] warning: Assigning None to a non-object variable named "::temp6" stack: [ (0200B282)].DLC1DawnguardRuneAxeSCRIPT.OnUpdateGameTime() - "DLC1DawnguardRuneAxeSCRIPT.psc" Line 39 [11/16/2014 - 10:14:07PM] [Zad]: ZadNpc::OnUpdateGameTime() That isn't a script or function I call on. The bed itself is a custom item and is an activator that just advances time and sets the next stage. I have not finished getting my mods sorted out yet so I can't tell you what stage to go to but if you use sqs CDxExpQuest02 it will list all the stages with a 1 or 0 nest to it, 1 is completed and 0 is not. You can try setting the stage to the next uncompleted stage.
vladdt Posted November 17, 2014 Posted November 17, 2014 How to start the expansion quest at all? I have the reputation on Good, no debts. But the Master didn't give me any quests except delivery/recovery.
Guest Posted November 17, 2014 Posted November 17, 2014 I don't think it has to do with your mod specifically, but the scenes that say "start elenwen sex" usually CTD. Also I've learned to always resist rather than submit, it's an 85% danger of a CTD. I've also learned to save every 15 seconds or so in the embassy. Elenwen's done showing me off to her guards and her guests, I'm just about to go back, but the witch has to have one more go, and wham, CTD, so here I am writing this. Like I said, it's not your mod, I don't think, it's whatever calls all the other mods to get off their ass and start up.
PubliusNV Posted November 17, 2014 Posted November 17, 2014 How to start the expansion quest at all? I have the reputation on Good, no debts. But the Master didn't give me any quests except delivery/recovery. I got a note delivered from a courier that told me to go see the Master, she had a job for me. The note trigger might be level-dependent.
UrbanSniper Posted November 17, 2014 Posted November 17, 2014 Saw a post regarding the Slave Collar quest from Cursed Loot earlier blocking the basic delivery/retrieval jobs; related to that, the Master isn't as selective when she wants you to do the expansions quests. The first one works fine, but when it comes time to do the Embassy quest, the harness doesn't show (but is equipped, along with the other items), and I'm assuming there may be some problems there if that particular collar is equipped, given the trigger to have your character fucked every few hours, not to mention possible issues with the scripts controlling the players actions. Perhaps if any of the Cursed Loot quest items are active, limit the jobs to retrieval missions only, and the command to come back once the items in question are removed?
cryo Posted November 17, 2014 Posted November 17, 2014 Scenes don't work for me.Minimal configuration and new game don't help. Rapid quicksave-quickload helps to advance bit by bit, but that's just annoying. Seems like a CD scripts interrupted by some other script or just put on hold and don't have enough time to complete a scene or something like that. What i can do to fix that?
aqqh Posted November 17, 2014 Posted November 17, 2014 What i can do to fix that? Find the mod that is responsible... most likely you will have plenty of clues in your papyrus log.
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 As I have said before, if you are having constant crashes make sure you have the latest version of SexLab, it should greatly reduce them and to save often. Also, you MUST have ZAZ Animation Pack v6.0 or higher as there are things used from it not in earlier versions. I will have to add a check for the collar not being removable but I thought I added something to check for that. If not I will make some adjustments for the next release, looks like it will be soon.
Nothing Doing Posted November 17, 2014 Posted November 17, 2014 Hi! I don't mean to be rude, and you've got more modding experience than me, but I've noticed that CD has deleted rather than disabled seven vanilla navmeshes (FormIDs 00108BE9, 0010FC42, 000FE29F, 00108BE6, 00108BE7, 000FE29E, 000FE70A). Isn't that dangerous, since any mod which references the deleted navmeshes will cause Skyrim to CTD?
Veladarius Posted November 17, 2014 Author Posted November 17, 2014 Hi! I don't mean to be rude, and you've got more modding experience than me, but I've noticed that CD has deleted rather than disabled seven vanilla navmeshes (FormIDs 00108BE9, 0010FC42, 000FE29F, 00108BE6, 00108BE7, 000FE29E, 000FE70A). Isn't that dangerous, since any mod which references the deleted navmeshes will cause Skyrim to CTD? Since there is no way to call on a navmesh by script or anything else, no.
DarkMaleficus Posted November 17, 2014 Posted November 17, 2014 Im having a problem with the end of the Thalmor quest, after the final 3 part sex scene with Elenwen she says shes going to bed and then just continues to walk around her room and sitting on her chair every so often has anyone else run into this problem? That was an issue on earlier versions as the bed had a different faction owner. What version are you using now and did you update during that quest at all? I'm having the same problem. I'm using version 3.74 and yes, I updated during the quest. To be exact: While my dragonborn was locked in her cell for the first time.
BlackHoleEyes Posted November 17, 2014 Posted November 17, 2014 I have a small question. Does the Captured Dreams Mine have any sort of content to it? Like can you be forced to work there or something? Would be kinda cool, since you already made the gating-mechanism for in/out.
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