Veladarius Posted October 25, 2014 Author Posted October 25, 2014 patch 3.3 "I finished that job for you" 1. Herran starts saying "That's far enough" and he and the entourage begin attacking me. Master joins in after her little speech. 2. I'm scratching my butt, my succi-senses are tingling (I turn black) and herran stands close by (I'm getting paranoid). 3. Herran's a PITA in general, as if he's waiting for me to show any signs of me attacking Master. He hovers like Lurch. ------ I'm not sure I've ever explained how your minions do a little sandbox ditty every time I talk to master, because I cannot explain it and I thought it was my imagination, for a bit. But now I'm convinced, whenever I talk to Master, They hover ominously "welcome" etc Herran is set to follow the Master once the expansion get to the point that she moves into the Manor house. As for why everyone attacked, I don't know, it may be another mod is using a cloak spell to check the surrounding npc's and it is set up as an offensive spell. The mod SexCrime is one that registers as an attack and sets off the collar paralysis.
Veladarius Posted October 25, 2014 Author Posted October 25, 2014 I have set up some new mcm options and are testing them out. Most are for resetting functions on Erani (including moving her to you) but I also made functions to enable / disable player controls and reset the player's idle. I am also checking over some of the other fixes I made this morning.
ItalianG62 Posted October 25, 2014 Posted October 25, 2014 1st thanks for your mod i really enjoy it !! it's just a little thing you could add to it : more whipping scene i explain if the pc is sub sometimes Master want to see pc punished just for her pleasure / or pc wants to be punish and the opposite for dom pc, Master want pc to whip a slave or pc ask Master to whip one once again thanks to your work and mod ps : sorry about the text im french ^^ In the next major release there will be a number of new scenes and will have some scenes for doms. Stuck in the Elisif quest. I brought the stuff, she asked for time to think, so I went away and did Wolfskull Cave. When I came back, she opened a dialog with me starting "My they are pretty but a bit ... intimidating. Have you used these before?". At the end of that dialog, she said she would put on the devices, asked for my help, and said she needed to lock the door. The dialog ended and the quest stage changed to "Elisif has decided to put the items on. It will be difficult and she will need my help". Then she took a couple steps toward me and started the "My they are pretty but a bit ... intimidating. Have you used these before?" dialog chain again. I finished the Elenwen quest in version 3.2 of the mod and started this one in version 3.3. After it sets the objective the next line in the script starts the scene where she goes and closes the door, there isn't anything else done on that stage so I am not sure why it would repeat that dialogue. v3.3 Still getting the Ulfric version of the 4th quest rather then the Brunwulf, even though Ulfric is dead. I any tips? I will have to make some changes to how it determines Ulfric is dead or not as there are scenes using Brunwulf and they won't likely play at this point. Bethesda made it more complicated to figure out who is Jarl as they just have an alias for NewJarl instead of changing who is in the Jarl alias like they do in all the other cities. Guards end up being hostile when I brought Erani to the master as the master was moving between houses, came back during the day and no problem. Went to get Erani after the master gives her to you to train and Herran started his enemy routine and I lost her. I will try the previous posts attempts to find her. I guess my question about Elsif options are a no, guess I will have to decide between this mod and High King of Skyrim. Thanks. She should be in the Manor house in one of the back bedrooms on the first floor as all of her markers are moved there. Go down the hallway behind the stairs and it should be the last room on the laft. Hi! Thank you for your mod, I like it very much. I have a character which started the quests in version 2.8.2. I've continued her adventures after updating to 3.0, and patched to 3.1, then 3.2 and now 3.3 after their releases. I have completed all of the expansion quests with your help and fixed Erani and my follower too (in 3.2). Anyway, thank you all in this topic for your help too! About version 3.3: - The Assisting Customer quest seems to be fine now (I did the first meeting till now). - The bandits showed up during my first delivery (in 3.3) to Winterhold. Therefore I think that quest is ok too. - My time of Free trial is not expired yet. Therefore I don't know if the fix works or not. However, it could be messed up in my game, because those sexy devices were removed from my character by paying the debt for "missing a date" caused by bugged AC quest in 3.1. It started again in that patch when I tried to fix AC quest by console commands and resetting AC from MCM. So, I get them back, and now in 3.3 I wear the set reequipped after assisting customer, but with the inflatable plug I had to use during the AC quest (I didn't get the message that shows you can't remove/equip plugs wearing a belt). But I think I've a new bug (hopefully only for me, because I can't see any report from it from others): the Recover delivery quest went wrong in 3.3, at least for me. It worked in 3.1, didn't tried in 3.2. - The problem: after I found the Courier and looted the quest item, the quest doesn't progress. The marker shows the empty Courier still. - Tries to fix: I've tried it after reloaded a save just before accepting the quest, reseted it and reentered to the shop to let every trigger work, waited until the Master sits (to prevent moving and closing the dialog early), paused the game by bringing up MCM and console either to wait for scripts to finish (equipment of slaves, triggered plugs, talking follower (Sofia) etc.), and taking the quest again, but it doesn't work on the other location with other courier too. I run the game on a slow laptop, heavily modded (about 280 mods (I've merged some simple scriptless eyecandy follower into one esp)), therefore I used to pause the game during your massive scripted scenes, and I don't had problems on this way even during the second expansion quest in 3.0. I've paused the game during the last dialog of accepting the quest and was waiting until the new quest sound is played, then closed the console, but only the location was set (besides the objectives in journal and the marker). - Clues: I've checked the variables (aliases or what is it called here in Skyrim script language) by sqv cdxrecoverdelivery command, and I found a suspicious line: REF Item (or something like that) variable's value is "none" while the REF LOCATION is filled well right below it on the bottom of the list. It was the same during the 1st and 2nd try, with looting the item or right after accepting the quest. Sorry for my bad English, and not posting Papyrus log, but I think it is disabled for me from optimization reasons, but I will look after how it works and try to enable it and reproduce the error during accepting the quest if needed... Best regards, Lestath Set the stage to 200 on quest CDxRecoverDelivery, I believe it is an issue with the script on the package. I will have a fix for this and several of these other issues a little later today. Thank you, but I will wait the fix, the quest is not essential. Meanwhile, I've checked the variables again, and enabled papyrus too. I post it to help you if you didn't found the cause of the error. I've found this in the log: [10/25/2014 - 04:05:44PM] Error: Unable to bind script CDxRecoveryMade to Item 1 in container (6F051DA4) because their base types do not match Anyway, I tried to add item with id I found as value of ::cdxpackage_var (6F050D28) It didn't trigger the quest (I don't know if it should without the location, because I was standing next to the Master). Best regards, Lestath There is an issue with the script, it is located in two places, the delivery and the delivery alias. I had fixed an issue on the script for the delivery alias but I think it broke the one on the package itself. I am going to remove the script from the alias and undo the changes I did to the script. If you still have the last version find the script called CDxRecoveryMade and put that in the scripts folder and overwrite the one from v3.3 and it should work again. there was some sort of Touring Quest inside that cart that was removed to keep tracking i guess EDIT: in attachment: i deleted the CartFurnitureDriver and CartFurnitureHorse. then i added back DarkwaterRoadEast01 "EDID - Editor ID" and "XLCN - Location" values that was missing I will take a look at it and make the adjustments on my end as well. Ok so I'm having a couple issues. After taking on the making a delivery quest, I don't get a spot on my map for where I can make the delivery and when I do manage to find the person, there isn't an option for me to give it to them. Then when I go to the embassy and I get put into the Solar, I'm laying there hogtied with a bunch of random camera movements and don't seem to progress. (Then I went to go by stuff from the Master, she gives me the option to buy the letters that were supposed to be delivered to me. Not sure with that) On the delivery, if you didn't get the quest marker then you probably dropped out of the dialogue, you should be able to speak with the Master and continue it. On the Embassy, not sure what is going on there as I don't do anything with the camera. At most you would have the vanity camera circling you if you hadn't touched the controls. On the letters, the courier quest is supposed to remove them from her inventory and give them to you. It shows up in my quest list as that I have to make a delivery for the shop but doesn't say where and to who. What happens is that it starts circling around and I go between being hogtied and then masturbating. All of a sudden while hogtied, I start to slide across the floor and then get stuck trying to go up the stairs. I figured that was something that was my fault but it still triggered the events just fine. On the delivery quest, check the global that tells what customer it is going to: help cdxPDCustNo it should be 1 - 18 Also, check that you have the delivery, if you don't then they won't talk about it. You should have appeared in Elenwen's room not downstairs, the sex scene is triggering as normal then you are supposed to move over to her. For whatever reason you are appearing in the wrong location. I'll have to check that later since I picked up a delivery retrieval quest. Oh boy that's obnoxious haha, would you think that a mod conflict would cause something like that? At least I feel a bit better that its doing what its supposed to but jus tin the wrong location. There should not be a conflict with any mods, the interiors I used for the Embassy are all copies and had any references to other quests and such removed. Where are you appearing exactly? My apologies for getting back so late, I just got a moment to hop on. Where I'm appearing is in a small room, on the first floor which is noted by the stairwell and then right before the stairwell there's a locked door. It sounds like it is putting you where you teleport to at the start of the section with the ZAZ furniture on the 3rd day. Is there anything I could possibly do to fix that? To get a better idea of where I'm placed, I'm attaching some screenshots of after the screen going black. ScreenShot2.jpg ScreenShot3.jpg I found what looks to be where you are being teleported to but the only markers in the area are at the top of the stairs not the bottom: SOLAR.jpg I know that no other mod could be interfering as the interior spaces used in that quest are all copies I made. Something you can try is to use the ZAZ MCM menu to enable your controls (on the Player page) and move to Elenwen's room (Left at the top of the stairs to the 2nd floor). That very awesomely fixed that problem which I am very thankful for but once I get there and Elenwen undresses, I got a CTD or the game would just freeze on me. Make sure you are using the latest release of SexLab as it reduces the crashes it has. Also, you can save during scenes (while moving or an npc is saying something) so you don't have to go through the entire opening again. Ok I checked that and I do and what happens when it freezes is that an error comes up on my PC which has something to do with Microsoft Visual C++ Library (Or something along those lines since I cant open the error once it freezes)
Veladarius Posted October 25, 2014 Author Posted October 25, 2014 1st thanks for your mod i really enjoy it !! it's just a little thing you could add to it : more whipping scene i explain if the pc is sub sometimes Master want to see pc punished just for her pleasure / or pc wants to be punish and the opposite for dom pc, Master want pc to whip a slave or pc ask Master to whip one once again thanks to your work and mod ps : sorry about the text im french ^^ In the next major release there will be a number of new scenes and will have some scenes for doms. Stuck in the Elisif quest. I brought the stuff, she asked for time to think, so I went away and did Wolfskull Cave. When I came back, she opened a dialog with me starting "My they are pretty but a bit ... intimidating. Have you used these before?". At the end of that dialog, she said she would put on the devices, asked for my help, and said she needed to lock the door. The dialog ended and the quest stage changed to "Elisif has decided to put the items on. It will be difficult and she will need my help". Then she took a couple steps toward me and started the "My they are pretty but a bit ... intimidating. Have you used these before?" dialog chain again. I finished the Elenwen quest in version 3.2 of the mod and started this one in version 3.3. After it sets the objective the next line in the script starts the scene where she goes and closes the door, there isn't anything else done on that stage so I am not sure why it would repeat that dialogue. v3.3 Still getting the Ulfric version of the 4th quest rather then the Brunwulf, even though Ulfric is dead. I any tips? I will have to make some changes to how it determines Ulfric is dead or not as there are scenes using Brunwulf and they won't likely play at this point. Bethesda made it more complicated to figure out who is Jarl as they just have an alias for NewJarl instead of changing who is in the Jarl alias like they do in all the other cities. Guards end up being hostile when I brought Erani to the master as the master was moving between houses, came back during the day and no problem. Went to get Erani after the master gives her to you to train and Herran started his enemy routine and I lost her. I will try the previous posts attempts to find her. I guess my question about Elsif options are a no, guess I will have to decide between this mod and High King of Skyrim. Thanks. She should be in the Manor house in one of the back bedrooms on the first floor as all of her markers are moved there. Go down the hallway behind the stairs and it should be the last room on the laft. Hi! Thank you for your mod, I like it very much. I have a character which started the quests in version 2.8.2. I've continued her adventures after updating to 3.0, and patched to 3.1, then 3.2 and now 3.3 after their releases. I have completed all of the expansion quests with your help and fixed Erani and my follower too (in 3.2). Anyway, thank you all in this topic for your help too! About version 3.3: - The Assisting Customer quest seems to be fine now (I did the first meeting till now). - The bandits showed up during my first delivery (in 3.3) to Winterhold. Therefore I think that quest is ok too. - My time of Free trial is not expired yet. Therefore I don't know if the fix works or not. However, it could be messed up in my game, because those sexy devices were removed from my character by paying the debt for "missing a date" caused by bugged AC quest in 3.1. It started again in that patch when I tried to fix AC quest by console commands and resetting AC from MCM. So, I get them back, and now in 3.3 I wear the set reequipped after assisting customer, but with the inflatable plug I had to use during the AC quest (I didn't get the message that shows you can't remove/equip plugs wearing a belt). But I think I've a new bug (hopefully only for me, because I can't see any report from it from others): the Recover delivery quest went wrong in 3.3, at least for me. It worked in 3.1, didn't tried in 3.2. - The problem: after I found the Courier and looted the quest item, the quest doesn't progress. The marker shows the empty Courier still. - Tries to fix: I've tried it after reloaded a save just before accepting the quest, reseted it and reentered to the shop to let every trigger work, waited until the Master sits (to prevent moving and closing the dialog early), paused the game by bringing up MCM and console either to wait for scripts to finish (equipment of slaves, triggered plugs, talking follower (Sofia) etc.), and taking the quest again, but it doesn't work on the other location with other courier too. I run the game on a slow laptop, heavily modded (about 280 mods (I've merged some simple scriptless eyecandy follower into one esp)), therefore I used to pause the game during your massive scripted scenes, and I don't had problems on this way even during the second expansion quest in 3.0. I've paused the game during the last dialog of accepting the quest and was waiting until the new quest sound is played, then closed the console, but only the location was set (besides the objectives in journal and the marker). - Clues: I've checked the variables (aliases or what is it called here in Skyrim script language) by sqv cdxrecoverdelivery command, and I found a suspicious line: REF Item (or something like that) variable's value is "none" while the REF LOCATION is filled well right below it on the bottom of the list. It was the same during the 1st and 2nd try, with looting the item or right after accepting the quest. Sorry for my bad English, and not posting Papyrus log, but I think it is disabled for me from optimization reasons, but I will look after how it works and try to enable it and reproduce the error during accepting the quest if needed... Best regards, Lestath Set the stage to 200 on quest CDxRecoverDelivery, I believe it is an issue with the script on the package. I will have a fix for this and several of these other issues a little later today. Thank you, but I will wait the fix, the quest is not essential. Meanwhile, I've checked the variables again, and enabled papyrus too. I post it to help you if you didn't found the cause of the error. I've found this in the log: [10/25/2014 - 04:05:44PM] Error: Unable to bind script CDxRecoveryMade to Item 1 in container (6F051DA4) because their base types do not match Anyway, I tried to add item with id I found as value of ::cdxpackage_var (6F050D28) It didn't trigger the quest (I don't know if it should without the location, because I was standing next to the Master). Best regards, Lestath There is an issue with the script, it is located in two places, the delivery and the delivery alias. I had fixed an issue on the script for the delivery alias but I think it broke the one on the package itself. I am going to remove the script from the alias and undo the changes I did to the script. If you still have the last version find the script called CDxRecoveryMade and put that in the scripts folder and overwrite the one from v3.3 and it should work again. there was some sort of Touring Quest inside that cart that was removed to keep tracking i guess EDIT: in attachment: i deleted the CartFurnitureDriver and CartFurnitureHorse. then i added back DarkwaterRoadEast01 "EDID - Editor ID" and "XLCN - Location" values that was missing I will take a look at it and make the adjustments on my end as well. Ok so I'm having a couple issues. After taking on the making a delivery quest, I don't get a spot on my map for where I can make the delivery and when I do manage to find the person, there isn't an option for me to give it to them. Then when I go to the embassy and I get put into the Solar, I'm laying there hogtied with a bunch of random camera movements and don't seem to progress. (Then I went to go by stuff from the Master, she gives me the option to buy the letters that were supposed to be delivered to me. Not sure with that) On the delivery, if you didn't get the quest marker then you probably dropped out of the dialogue, you should be able to speak with the Master and continue it. On the Embassy, not sure what is going on there as I don't do anything with the camera. At most you would have the vanity camera circling you if you hadn't touched the controls. On the letters, the courier quest is supposed to remove them from her inventory and give them to you. It shows up in my quest list as that I have to make a delivery for the shop but doesn't say where and to who. What happens is that it starts circling around and I go between being hogtied and then masturbating. All of a sudden while hogtied, I start to slide across the floor and then get stuck trying to go up the stairs. I figured that was something that was my fault but it still triggered the events just fine. On the delivery quest, check the global that tells what customer it is going to: help cdxPDCustNo it should be 1 - 18 Also, check that you have the delivery, if you don't then they won't talk about it. You should have appeared in Elenwen's room not downstairs, the sex scene is triggering as normal then you are supposed to move over to her. For whatever reason you are appearing in the wrong location. I'll have to check that later since I picked up a delivery retrieval quest. Oh boy that's obnoxious haha, would you think that a mod conflict would cause something like that? At least I feel a bit better that its doing what its supposed to but jus tin the wrong location. There should not be a conflict with any mods, the interiors I used for the Embassy are all copies and had any references to other quests and such removed. Where are you appearing exactly? My apologies for getting back so late, I just got a moment to hop on. Where I'm appearing is in a small room, on the first floor which is noted by the stairwell and then right before the stairwell there's a locked door. It sounds like it is putting you where you teleport to at the start of the section with the ZAZ furniture on the 3rd day. Is there anything I could possibly do to fix that? To get a better idea of where I'm placed, I'm attaching some screenshots of after the screen going black. ScreenShot2.jpg ScreenShot3.jpg I found what looks to be where you are being teleported to but the only markers in the area are at the top of the stairs not the bottom: SOLAR.jpg I know that no other mod could be interfering as the interior spaces used in that quest are all copies I made. Something you can try is to use the ZAZ MCM menu to enable your controls (on the Player page) and move to Elenwen's room (Left at the top of the stairs to the 2nd floor). That very awesomely fixed that problem which I am very thankful for but once I get there and Elenwen undresses, I got a CTD or the game would just freeze on me. Make sure you are using the latest release of SexLab as it reduces the crashes it has. Also, you can save during scenes (while moving or an npc is saying something) so you don't have to go through the entire opening again. Ok I checked that and I do and what happens when it freezes is that an error comes up on my PC which has something to do with Microsoft Visual C++ Library (Or something along those lines since I cant open the error once it freezes) That is from SexLab, the latest version is supposed to stop those but I still get them from time to time. Usually when I get them in this quest (Elenwen's first sex scene usually) if I reload from a save just before it then it will work fine, usually I quick save between being moved to her room and the first sex scene.
Guest Posted October 25, 2014 Posted October 25, 2014 patch 3.3 "I finished that job for you" 1. Herran starts saying "That's far enough" and he and the entourage begin attacking me. Master joins in after her little speech. 2. I'm scratching my butt, my succi-senses are tingling (I turn black) and herran stands close by (I'm getting paranoid). 3. Herran's a PITA in general, as if he's waiting for me to show any signs of me attacking Master. He hovers like Lurch. ------ I'm not sure I've ever explained how your minions do a little sandbox ditty every time I talk to master, because I cannot explain it and I thought it was my imagination, for a bit. But now I'm convinced, whenever I talk to Master, They hover ominously "welcome" etc Herran is set to follow the Master once the expansion get to the point that she moves into the Manor house. As for why everyone attacked, I don't know, it may be another mod is using a cloak spell to check the surrounding npc's and it is set up as an offensive spell. The mod SexCrime is one that registers as an attack and sets off the collar paralysis. "Sexlab aroused" or something very similar has an option to enable cloak, and it explains that without "cloak" it will not work. I still do not know what "cloak" means, in the modding community. My only recent mod is "Nausicaa's Tweak" which I am having trouble figuring out what "come together keep-away" does, I was hoping to stop all the unnecessary dialogue about fishing and knee injuries. OK my other recent mod was "slightly reduced Dialogue". Master is still wearing her Mouse-outfit, maybe after a few wardrobe-changes the mod gives up (on my computer). BIGGIE EDIT: Pinewatch is a "retrieve the delivery" spot. I wasn't hogtied and et cetera this time, I had my swords drawn. But The delivery never registers as being picked up. I went back to the shop anyway, *delivery in hand*, and the only dialogue I was allowed was "I could not get it". Now I'm a "stupid weakling" yada etc. I tried to remember all the acronyms I was taught, sqv sqs gq, none worked. What I *meant* to say was "Get current quest" "setstage (current quest stage) done"
Disposable55645 Posted October 25, 2014 Posted October 25, 2014 I have set up some new mcm options and are testing them out. Most are for resetting functions on Erani (including moving her to you) but I also made functions to enable / disable player controls and reset the player's idle. I am also checking over some of the other fixes I made this morning. Is there a way to manually restore control or reset the quest and drop the items (so I can restart it later) while you're testing this ? Also, is there something I can get you to help you find the issue ?
Veladarius Posted October 25, 2014 Author Posted October 25, 2014 patch 3.3 "I finished that job for you" 1. Herran starts saying "That's far enough" and he and the entourage begin attacking me. Master joins in after her little speech. 2. I'm scratching my butt, my succi-senses are tingling (I turn black) and herran stands close by (I'm getting paranoid). 3. Herran's a PITA in general, as if he's waiting for me to show any signs of me attacking Master. He hovers like Lurch. ------ I'm not sure I've ever explained how your minions do a little sandbox ditty every time I talk to master, because I cannot explain it and I thought it was my imagination, for a bit. But now I'm convinced, whenever I talk to Master, They hover ominously "welcome" etc Herran is set to follow the Master once the expansion get to the point that she moves into the Manor house. As for why everyone attacked, I don't know, it may be another mod is using a cloak spell to check the surrounding npc's and it is set up as an offensive spell. The mod SexCrime is one that registers as an attack and sets off the collar paralysis. "Sexlab aroused" or something very similar has an option to enable cloak, and it explains that without "cloak" it will not work. I still do not know what "cloak" means, in the modding community. My only recent mod is "Nausicaa's Tweak" which I am having trouble figuring out what "come together keep-away" does, I was hoping to stop all the unnecessary dialogue about fishing and knee injuries. OK my other recent mod was "slightly reduced Dialogue". Master is still wearing her Mouse-outfit, maybe after a few wardrobe-changes the mod gives up (on my computer). BIGGIE EDIT: Pinewatch is a "retrieve the delivery" spot. I wasn't hogtied and et cetera this time, I had my swords drawn. But The delivery never registers as being picked up. I went back to the shop anyway, *delivery in hand*, and the only dialogue I was allowed was "I could not get it". Now I'm a "stupid weakling" yada etc. I tried to remember all the acronyms I was taught, sqv sqs gq, none worked. What I *meant* to say was "Get current quest" "setstage (current quest stage) done" setstage cdxrecoverdelivery 200 will set it to the proper stage. I just tested the quest and it worked properly with the changes, I will have an update out shortly. I have set up some new mcm options and are testing them out. Most are for resetting functions on Erani (including moving her to you) but I also made functions to enable / disable player controls and reset the player's idle. I am also checking over some of the other fixes I made this morning. Is there a way to manually restore control or reset the quest and drop the items (so I can restart it later) while you're testing this ? Also, is there something I can get you to help you find the issue ? You can use the ZAZ MCM Menu to enable/disable player control on the Player page, there is a toggle for the AI there. I am not sure why it would stop you there, likely something was triggered to do something with your character and stopped things. Usually the scene will continue again as it is set to pause on such things but sometimes whatever is causing it can be persistent and not want to let go of the player.
Disposable55645 Posted October 25, 2014 Posted October 25, 2014 You can use the ZAZ MCM Menu to enable/disable player control on the Player page, there is a toggle for the AI there. I am not sure why it would stop you there, likely something was triggered to do something with your character and stopped things. Usually the scene will continue again as it is set to pause on such things but sometimes whatever is causing it can be persistent and not want to let go of the player. Thanks. That restored control over my character. unfortunately, the quest does not progress forward even if I get close (or talk to) Elenwen. Anything else I could try out ?
Veladarius Posted October 25, 2014 Author Posted October 25, 2014 You can use the ZAZ MCM Menu to enable/disable player control on the Player page, there is a toggle for the AI there. I am not sure why it would stop you there, likely something was triggered to do something with your character and stopped things. Usually the scene will continue again as it is set to pause on such things but sometimes whatever is causing it can be persistent and not want to let go of the player. Thanks. That restored control over my character. unfortunately, the quest does not progress forward even if I get close (or talk to) Elenwen. Anything else I could try out ? Make sure you disable control again, the scene won't run while you have control.
Disposable55645 Posted October 25, 2014 Posted October 25, 2014 You can use the ZAZ MCM Menu to enable/disable player control on the Player page, there is a toggle for the AI there. I am not sure why it would stop you there, likely something was triggered to do something with your character and stopped things. Usually the scene will continue again as it is set to pause on such things but sometimes whatever is causing it can be persistent and not want to let go of the player. Thanks. That restored control over my character. unfortunately, the quest does not progress forward even if I get close (or talk to) Elenwen. Anything else I could try out ? Make sure you disable control again, the scene won't run while you have control. That allowed me to get a bit further. I had to force ZaZ animations a few times and set/reset AI control several times but I got to the prison scene. There I slept on the mattress until Elenwen cam visit me, she mentioned that I'd had a full day and now I'm stuck again. Something is really not working in my game.
Veladarius Posted October 25, 2014 Author Posted October 25, 2014 You can use the ZAZ MCM Menu to enable/disable player control on the Player page, there is a toggle for the AI there. I am not sure why it would stop you there, likely something was triggered to do something with your character and stopped things. Usually the scene will continue again as it is set to pause on such things but sometimes whatever is causing it can be persistent and not want to let go of the player. Thanks. That restored control over my character. unfortunately, the quest does not progress forward even if I get close (or talk to) Elenwen. Anything else I could try out ? Make sure you disable control again, the scene won't run while you have control. That allowed me to get a bit further. I had to force ZaZ animations a few times and set/reset AI control several times but I got to the prison scene. There I slept on the mattress until Elenwen cam visit me, she mentioned that I'd had a full day and now I'm stuck again. Something is really not working in my game. The chair becomes an activator, use that to continue.
Disposable55645 Posted October 25, 2014 Posted October 25, 2014 I managed to get a step further (sitting on the chair did it for some reason)... That was really worth is
Veladarius Posted October 25, 2014 Author Posted October 25, 2014 Whenever you are in that cell and have control over your character you will continue by either using the chair or bed activator. It will be ready to advance when you see "Activate to continue" when you put the crosshair on it.
ItalianG62 Posted October 25, 2014 Posted October 25, 2014 1st thanks for your mod i really enjoy it !! it's just a little thing you could add to it : more whipping scene i explain if the pc is sub sometimes Master want to see pc punished just for her pleasure / or pc wants to be punish and the opposite for dom pc, Master want pc to whip a slave or pc ask Master to whip one once again thanks to your work and mod ps : sorry about the text im french ^^ In the next major release there will be a number of new scenes and will have some scenes for doms. Stuck in the Elisif quest. I brought the stuff, she asked for time to think, so I went away and did Wolfskull Cave. When I came back, she opened a dialog with me starting "My they are pretty but a bit ... intimidating. Have you used these before?". At the end of that dialog, she said she would put on the devices, asked for my help, and said she needed to lock the door. The dialog ended and the quest stage changed to "Elisif has decided to put the items on. It will be difficult and she will need my help". Then she took a couple steps toward me and started the "My they are pretty but a bit ... intimidating. Have you used these before?" dialog chain again. I finished the Elenwen quest in version 3.2 of the mod and started this one in version 3.3. After it sets the objective the next line in the script starts the scene where she goes and closes the door, there isn't anything else done on that stage so I am not sure why it would repeat that dialogue. v3.3 Still getting the Ulfric version of the 4th quest rather then the Brunwulf, even though Ulfric is dead. I any tips? I will have to make some changes to how it determines Ulfric is dead or not as there are scenes using Brunwulf and they won't likely play at this point. Bethesda made it more complicated to figure out who is Jarl as they just have an alias for NewJarl instead of changing who is in the Jarl alias like they do in all the other cities. Guards end up being hostile when I brought Erani to the master as the master was moving between houses, came back during the day and no problem. Went to get Erani after the master gives her to you to train and Herran started his enemy routine and I lost her. I will try the previous posts attempts to find her. I guess my question about Elsif options are a no, guess I will have to decide between this mod and High King of Skyrim. Thanks. She should be in the Manor house in one of the back bedrooms on the first floor as all of her markers are moved there. Go down the hallway behind the stairs and it should be the last room on the laft. Hi! Thank you for your mod, I like it very much. I have a character which started the quests in version 2.8.2. I've continued her adventures after updating to 3.0, and patched to 3.1, then 3.2 and now 3.3 after their releases. I have completed all of the expansion quests with your help and fixed Erani and my follower too (in 3.2). Anyway, thank you all in this topic for your help too! About version 3.3: - The Assisting Customer quest seems to be fine now (I did the first meeting till now). - The bandits showed up during my first delivery (in 3.3) to Winterhold. Therefore I think that quest is ok too. - My time of Free trial is not expired yet. Therefore I don't know if the fix works or not. However, it could be messed up in my game, because those sexy devices were removed from my character by paying the debt for "missing a date" caused by bugged AC quest in 3.1. It started again in that patch when I tried to fix AC quest by console commands and resetting AC from MCM. So, I get them back, and now in 3.3 I wear the set reequipped after assisting customer, but with the inflatable plug I had to use during the AC quest (I didn't get the message that shows you can't remove/equip plugs wearing a belt). But I think I've a new bug (hopefully only for me, because I can't see any report from it from others): the Recover delivery quest went wrong in 3.3, at least for me. It worked in 3.1, didn't tried in 3.2. - The problem: after I found the Courier and looted the quest item, the quest doesn't progress. The marker shows the empty Courier still. - Tries to fix: I've tried it after reloaded a save just before accepting the quest, reseted it and reentered to the shop to let every trigger work, waited until the Master sits (to prevent moving and closing the dialog early), paused the game by bringing up MCM and console either to wait for scripts to finish (equipment of slaves, triggered plugs, talking follower (Sofia) etc.), and taking the quest again, but it doesn't work on the other location with other courier too. I run the game on a slow laptop, heavily modded (about 280 mods (I've merged some simple scriptless eyecandy follower into one esp)), therefore I used to pause the game during your massive scripted scenes, and I don't had problems on this way even during the second expansion quest in 3.0. I've paused the game during the last dialog of accepting the quest and was waiting until the new quest sound is played, then closed the console, but only the location was set (besides the objectives in journal and the marker). - Clues: I've checked the variables (aliases or what is it called here in Skyrim script language) by sqv cdxrecoverdelivery command, and I found a suspicious line: REF Item (or something like that) variable's value is "none" while the REF LOCATION is filled well right below it on the bottom of the list. It was the same during the 1st and 2nd try, with looting the item or right after accepting the quest. Sorry for my bad English, and not posting Papyrus log, but I think it is disabled for me from optimization reasons, but I will look after how it works and try to enable it and reproduce the error during accepting the quest if needed... Best regards, Lestath Set the stage to 200 on quest CDxRecoverDelivery, I believe it is an issue with the script on the package. I will have a fix for this and several of these other issues a little later today. Thank you, but I will wait the fix, the quest is not essential. Meanwhile, I've checked the variables again, and enabled papyrus too. I post it to help you if you didn't found the cause of the error. I've found this in the log: [10/25/2014 - 04:05:44PM] Error: Unable to bind script CDxRecoveryMade to Item 1 in container (6F051DA4) because their base types do not match Anyway, I tried to add item with id I found as value of ::cdxpackage_var (6F050D28) It didn't trigger the quest (I don't know if it should without the location, because I was standing next to the Master). Best regards, Lestath There is an issue with the script, it is located in two places, the delivery and the delivery alias. I had fixed an issue on the script for the delivery alias but I think it broke the one on the package itself. I am going to remove the script from the alias and undo the changes I did to the script. If you still have the last version find the script called CDxRecoveryMade and put that in the scripts folder and overwrite the one from v3.3 and it should work again. there was some sort of Touring Quest inside that cart that was removed to keep tracking i guess EDIT: in attachment: i deleted the CartFurnitureDriver and CartFurnitureHorse. then i added back DarkwaterRoadEast01 "EDID - Editor ID" and "XLCN - Location" values that was missing I will take a look at it and make the adjustments on my end as well. Ok so I'm having a couple issues. After taking on the making a delivery quest, I don't get a spot on my map for where I can make the delivery and when I do manage to find the person, there isn't an option for me to give it to them. Then when I go to the embassy and I get put into the Solar, I'm laying there hogtied with a bunch of random camera movements and don't seem to progress. (Then I went to go by stuff from the Master, she gives me the option to buy the letters that were supposed to be delivered to me. Not sure with that) On the delivery, if you didn't get the quest marker then you probably dropped out of the dialogue, you should be able to speak with the Master and continue it. On the Embassy, not sure what is going on there as I don't do anything with the camera. At most you would have the vanity camera circling you if you hadn't touched the controls. On the letters, the courier quest is supposed to remove them from her inventory and give them to you. It shows up in my quest list as that I have to make a delivery for the shop but doesn't say where and to who. What happens is that it starts circling around and I go between being hogtied and then masturbating. All of a sudden while hogtied, I start to slide across the floor and then get stuck trying to go up the stairs. I figured that was something that was my fault but it still triggered the events just fine. On the delivery quest, check the global that tells what customer it is going to: help cdxPDCustNo it should be 1 - 18 Also, check that you have the delivery, if you don't then they won't talk about it. You should have appeared in Elenwen's room not downstairs, the sex scene is triggering as normal then you are supposed to move over to her. For whatever reason you are appearing in the wrong location. I'll have to check that later since I picked up a delivery retrieval quest. Oh boy that's obnoxious haha, would you think that a mod conflict would cause something like that? At least I feel a bit better that its doing what its supposed to but jus tin the wrong location. There should not be a conflict with any mods, the interiors I used for the Embassy are all copies and had any references to other quests and such removed. Where are you appearing exactly? My apologies for getting back so late, I just got a moment to hop on. Where I'm appearing is in a small room, on the first floor which is noted by the stairwell and then right before the stairwell there's a locked door. It sounds like it is putting you where you teleport to at the start of the section with the ZAZ furniture on the 3rd day. Is there anything I could possibly do to fix that? To get a better idea of where I'm placed, I'm attaching some screenshots of after the screen going black. ScreenShot2.jpg ScreenShot3.jpg I found what looks to be where you are being teleported to but the only markers in the area are at the top of the stairs not the bottom: SOLAR.jpg I know that no other mod could be interfering as the interior spaces used in that quest are all copies I made. Something you can try is to use the ZAZ MCM menu to enable your controls (on the Player page) and move to Elenwen's room (Left at the top of the stairs to the 2nd floor). That very awesomely fixed that problem which I am very thankful for but once I get there and Elenwen undresses, I got a CTD or the game would just freeze on me. Make sure you are using the latest release of SexLab as it reduces the crashes it has. Also, you can save during scenes (while moving or an npc is saying something) so you don't have to go through the entire opening again. Ok I checked that and I do and what happens when it freezes is that an error comes up on my PC which has something to do with Microsoft Visual C++ Library (Or something along those lines since I cant open the error once it freezes) That is from SexLab, the latest version is supposed to stop those but I still get them from time to time. Usually when I get them in this quest (Elenwen's first sex scene usually) if I reload from a save just before it then it will work fine, usually I quick save between being moved to her room and the first sex scene. Unfortunately I'm still having the same issue to where it freezes before each sex scene occurs and still gives me an error with Microsoft Visual C++ Runtime Library. And that's kind of hit and miss like it either gives me that error or I just CTD before the first one starts. Would that be an issue with the Sexlab Framework itself?
Veladarius Posted October 25, 2014 Author Posted October 25, 2014 Update is up. Some of the fixes in it are the package on the Recover a Delivery quest will advance the quest when picked up (fixed script), also changed how the jarl of Windhelm is detected so it should get the correct person and start the 4th quest properly. I also added something to the 2nd quest to detect if the appointment with Tavish was supposed to happen while you were away and will reset it so you are not punished. Also, there is an MCM menu for Erani and some player AI options on the Reset page.
Disposable55645 Posted October 25, 2014 Posted October 25, 2014 Whenever you are in that cell and have control over your character you will continue by either using the chair or bed activator. It will be ready to advance when you see "Activate to continue" when you put the crosshair on it. What about the scene with the rack ? I'm now stuck in front of it with the assistant looping through the "giving item" animation. Damn, it's a real shame: I really like this story
Slorm Posted October 25, 2014 Posted October 25, 2014 V3.4 - not sure what bugfixes you put in place Vel so this may be irrelevant. TC needs to load after CD (doubt if you've had time for those IDR's), not important atm Checked on a new game and still getting log entries for CDxMasterHit. Log attached (sorry it's large forgot to turn off DDi debug)
lucen15 Posted October 25, 2014 Posted October 25, 2014 Hi usually i got an idea whilst browsing the forum it may have occured to you already but the mod petcollar http://www.loverslab.com/topic/37681-petcollar/would be a very interesting item that could be "provided" by the master, i dont usually like to come with ideas for mods since if there is something i want done i usually try to do it myself but this is your mod and im not good with scripting so im jsut throwing it out there, i really enjoyed your mod and i will be playing it now actually. thanks
akyryz Posted October 25, 2014 Posted October 25, 2014 i just found an easy way to fix conflict with "Touring Carriages": 1) open TES5Edit 2) right click > unselect all 3) load "Captured Dreams.esp" 4) apply filer for cleaning 5) click on "Captured Dreams.esp" 6) right click on "Captured Dreams.esp" 7) remove "identical to master" records 8) close TES5Edit 9) OK for "Captured Dreams.esp" only done, this should be safe enough cuz it only removes repeated records that are equal to masters file
enkephalin07 Posted October 25, 2014 Posted October 25, 2014 These quests seem heavily slanted to submissive PC types. I'm not sure for all the effort I'm putting into making the Master's task questline work whether the conclusion is going to be rewarding to me. In fact, I'm only jumping through the hoops to find a way to usurp the Master and take her slaves. I might need another plugin for support with that;]
Goctionni Posted October 25, 2014 Posted October 25, 2014 Update is up. Some of the fixes in it are the package on the Recover a Delivery quest will advance the quest when picked up (fixed script), also changed how the jarl of Windhelm is detected so it should get the correct person and start the 4th quest properly. I also added something to the 2nd quest to detect if the appointment with Tavish was supposed to happen while you were away and will reset it so you are not punished. Also, there is an MCM menu for Erani and some player AI options on the Reset page. I was having the "Recover a delivery" problem before, so I installed 3.4. Now when I pick up the item, the quest progresses to the next stage. However when I then arrive at Master, there is no dialog option to finish the quest (not in the "current quest" submenu either).
Slorm Posted October 25, 2014 Posted October 25, 2014 I was having the "Recover a delivery" problem before, so I installed 3.4. Now when I pick up the item, the quest progresses to the next stage. However when I then arrive at Master, there is no dialog option to finish the quest (not in the "current quest" submenu either). That's odd I've just done a recovery mission and it worked perfectly One old bug I did notice was at the end of the Delivery mission the plugs are left in inventory so they can be sold back to Master
Goctionni Posted October 25, 2014 Posted October 25, 2014 I was having the "Recover a delivery" problem before, so I installed 3.4. Now when I pick up the item, the quest progresses to the next stage. However when I then arrive at Master, there is no dialog option to finish the quest (not in the "current quest" submenu either). That's odd I've just done a recovery mission and it worked perfectly One old bug I did notice was at the end of the Delivery mission the plugs are left in inventory so they can be sold back to Master Was that on 3.4 that was just released a few hours ago? Anyway, the only menu option I get under the "current or new quest" submenu is "never mind". :/
BigOnes69 Posted October 25, 2014 Posted October 25, 2014 Thalmor embassy every time my toon is transported to the upper levels such as troop entertainment and the party all the Thalmor attack a point next to me and the script stops leaving me and my escort stuck at that point.. I was able to to get through the troop entertainment portion with tcai command. On the party me and the escort get stuck in the hall after all the party gooers rush out and block us. TCAI does not work. Is there a command that will restart the script? I even disabled all my followers thinking maybe an invisible copy came through but did not work. Would restarting at the gate and dismissing followers there work? Or is it not a follower problem?
Stricture Posted October 25, 2014 Posted October 25, 2014 It would seem that talking to the master while wearing bondage gear but not wearing a chastity belt will break her dialogue. For example having a pair of legcuffs on will make the master either completly unresponsive (no dialogue at all) or make her make generic respoonses such as "greetings" or "hello" (no dialogue window). You can talk with the assistants but their innitial lines welcoming you to the shop will pass by very quickly (<0.5 sec). Their dialogue windows seem to trigger properly however. Edit: Seems to be an issue on all the 3.X versions.
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