big tim Posted October 5, 2014 Posted October 5, 2014 I like the plug pager idea also. Waiting patiently to see the update. I agree about this ending up being the best LL mod. Thanks.
Guest Long John Posted October 5, 2014 Posted October 5, 2014 Is it possible to have tattoos from Slavetats (applied when slave to mistress) - if not already integrated? Has an API now in slavetats 1.0.4 or higher. Will require a json file tough.
Mart0206 Posted October 6, 2014 Posted October 6, 2014 I´ve encountered a problem during the punishment after failing to return a delivery for the master. After Harran whips the player, and try to lock the pc into the cage in front of the shop he opens the cage, tells the pc to enter, but the pc walks towards the shop instead the cage and stands in front of the shop while Harran stands in front of the cage and nothing happens anymore. I tried several reset options but none of them works. Atm the only way to prevent this is to load an earlier save and finish the quest normal.
Veladarius Posted October 6, 2014 Author Posted October 6, 2014 I´ve encountered a problem during the punishment after failing to return a delivery for the master. After Harran whips the player, and try to lock the pc into the cage in front of the shop he opens the cage, tells the pc to enter, but the pc walks towards the shop instead the cage and stands in front of the shop while Harran stands in front of the cage and nothing happens anymore. I tried several reset options but none of them works. Atm the only way to prevent this is to load an earlier save and finish the quest normal. I don't know why it would have you walk over towards the front door, the marker location has not changed from inside the cage. The only thing I can think of that it would do that is another mod interfering (but it would probably do more than that) or the AI pathing is being stupid (most likely). A few things to try: - Wait an hour (wait menu) and see if that gets it moving again. - Use the ZAZ MCM menu to enable the player controls and see if you can walk in yourself, also toggling it back and forth a few times has gotten it moving for me again as well.
rypley Posted October 6, 2014 Posted October 6, 2014 hello Mister Veladarius, how are you and what are the news about your extention ?
CliftonJD Posted October 6, 2014 Posted October 6, 2014 ~ I'm not really a beginner or noob when it comes to modding stuff like Skyrim etc., but when I am on step 2 of "How to add items to the Captured Dreams shop v1.60 pdf" and I have the specific mods selected to open and hit OK, it gives me the error of not being able to find the master file. I followed the instructions exactly and I have tried different approaches to see if I did something wrong, I have been at it for at least 2 hours with no idea why it is giving me such a hard time as the instructions are easy to follow. ~ I am using the most recent versions of Wyre Bash (305), and Creation Kit (plus TES5Edit, but never got that for to use it yet). These are the addons I am trying to add to the store: CD - Calypso sextoys Addon TSECatsuitsAddon TSFetish Wardrobe Addon TS_FetishWardrobe_Uncut Addon TS_FetishWardrobe Addon ShinyRubberCatsuits Addon Some of the addon's have not been updated in some time. Look at the addon in Wrye Bash, specifically the Master's list for it. The master that probably needs updating is Integration (it will probably be red), click on the master there, update it and save it. The checkbox being slightly redish? Also, you mean check the integration mod along with the other mods I was trying to do before and 'Esmify Self'? Yes, the ones with the red checkbox are the master's that it can't find. If one of those is Integration (it may be looking for the old esp) just point it to the esm. Tried it, still got same error. I tried reinstalling the mod and doing it over from scratch. I'll try again later tomarrow as it is 1:15am. ~ Last, When losing the first delivery package to whiterun and getting whipped etc, after the bouncer takes you away somewhere where you get a loading screen, is that part finished? Because after it is done loading I get a tannish grey screen with nothing but the flag aim bar and if you jump game crashes. I do appreciate your assistance on this issue at such an hour during the week. Which of the addon's is showing it has a missing master? I can update it pretty easily and put it up here. After the load screen you are placed in a cage out in the wilderness near a dragon burial mound to the north west near the road to Markarth. Calyps addon was the one giving me a problem, but I don't know if others will give me an issue as I couldn't get past that. *Edit: for when you are transported to the cage after the loading screen like you said, I tried two times to get it to work but just get a tannish grey screen with regular sounds and nothing else like i stated in earlier post. You can't move or anything but if you jump it crashes game. Here is the esp I have been using for that: <script pagespeed_no_defer="">(function(){var g=this,h=function(b,d){var a=b.split("."),c=g;a[0]in c||!c.execScript||c.execScript("var "+a[0]);for(var e;a.length&&(e=a.shift());)a.length||void 0===d?c[e]?c=c[e]:c=c[e]={}:c[e]=d};var l=function( {var d=b.length;if(0{var d=window;if(d.addEventListener)d.addEventListener("load",b,!1);else if(d.attachEvent)d.attachEvent("onload", ;else{var a=d.onload;d.onload=function(){b.call(this);a&&a.call(this)}}};var n,p=function(b,d,a,c,e){this.f=b;this.h=d;this.i=a;this.c=e;this.e={height:window.innerHeight||document.documentElement.clientHeight||document.body.clientHeight,width:window.innerWidth||document.documentElement.clientWidth||document.body.clientWidth};this.g=c;this.b={};this.a=[];this.d={}},q=function(b,d){var a,c,e=d.getAttribute("pagespeed_url_hash");if(a=e&&!(e in b.d))if(0>=d.offsetWidth&&0>=d.offsetHeight)a=!1;else{c=d.getBoundingClientRect();var f=document.body;a=c.top+("pageYOffset"in window?window.pageYOffset:(document.documentElement||f.parentNode||f).scrollTop);c=c.left+("pageXOffset"in window?window.pageXOffset:(document.documentElement||f.parentNode||f).scrollLeft);f=a.toString()+","+c;b.b.hasOwnProperty(f)?a=!1:(b.b[f]=!0,a=a<=b.e.height&&c<=b.e.width)}a&&(b.a.push(e),b.d[e]=!0)};p.prototype.checkImageForCriticality=function( {b.getBoundingClientRect&&q(this, };h("pagespeed.CriticalImages.checkImageForCriticality",function( {n.checkImageForCriticality( });h("pagespeed.CriticalImages.checkCriticalImages",function(){r(n)});var r=function( {b.b={};for(var d=["IMG","INPUT"],a=[],c=0;c=a.length+e.length&&(a+=e)}b.g&&(e="&rd="+encodeURIComponent(JSON.stringify(s())),131072>=a.length+e.length&&(a+=e),d=!0);t=a;if(d){c=b.f;b=b.h;var f;if(window.XMLHttpRequest)f=new XMLHttpRequest;else if(window.ActiveXObject)try{f=new ActiveXObject("Msxml2.XMLHTTP")}catch(k){try{f=new ActiveXObject("Microsoft.XMLHTTP")}catch(u){}}f&&(f.open("POST",c+(-1==c.indexOf("?")?"?":"&")+"url="+encodeURIComponent( ),f.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),f.send(a))}}},s=function(){var b={},d=document.getElementsByTagName("IMG");if(0==d.length)return{};var a=d[0];if(!("naturalWidth"in a&&"naturalHeight"in a))return{};for(var c=0;a=d[c];++c){var e=a.getAttribute("pagespeed_url_hash");e&&(!(e in &&0=b[a.src].k&&a.height>=b[a.src].j)&&(b[e]={rw:a.width,rh:a.height,ow:a.naturalWidth,oh:a.naturalHeight})}return b},t="";h("pagespeed.CriticalImages.getBeaconData",function(){return t});h("pagespeed.CriticalImages.Run",function(b,d,a,c,e,f){var k=new p(b,d,a,e,f);n=k;c&&m(function(){window.setTimeout(function(){r(k)},0)})});})();pagespeed.CriticalImages.Run('/ngx_pagespeed_beacon','http://www.loverslab.com/index.php?s=378095a712736701a0ac170dfec05ab3&app=forums&module=ajax§ion=topics&do=mqquote&t=23844,JF6IoahXHO,true,false,Ff71-I8QyhQ');</script>CD - Calyps Sextoys addon.zip make sure you have the correct version of the mod as there are several of them out there.&&0){for(var> I am not sure what is going on once you are teleported there, it doesn't add anything to the player at that point just makes sure the cage is locked and shut. I only got the mod(s) from here. Also, just to make sure, I install each of the CD - x Addons in NMM > wyre bash > TES5Edit by following the pdf instructions correct? Too bad there isnt a way to find out what is causing the crash like a log "i only got the mods from here" is the issue - you need the original nexus mods in the load order as well for the addons to work I had my follow up appointment with the doctor today, apparently I have healed so well I don't need to go back and can skip the rest of the appointments. For the release, my goal is to have the last test version ready by Sunday. good to hear on both recovery and release progression Would you mind if I posted up the suggestions that I PMed you? I'm kind of curious to see what others think of the idea. Go ahead, I don't have a problem with it. Cool. So idea is as follows, and yes I've read the last few pages and am aware that a new version is imminent but..., I had (IMO) an interesting idea for this expansion: 1) Change the quests (delivery and recovery) to be time based; i.e. a delivery or recovery quest would be available every, for example, 1-3 in game days (maybe longer, maybe shorter; probably have option to adjust). 2) New versions of the Exciter, Orgasmo and Tormenter vaginal plugs (which one is given depending on how much Master likes your character) that, when worn (duh), will begin to vibrate whenever a new quest is available (your character's vagina is being paged that there's shit needs getting done). 3) Quests are available for two (adjustable) in game days after being "paged". Basically, you don't quit need to drop everything and resolve this but it wouldn't be the worst idea. 4) If you miss a quest, depending on how dom/sub your character is, there may or may not be consequences. #1 is already implemented, each with 2 settings: Delivery is 1-2 or 2-4 and Recovery is 2-4 or 3-7 #2 - #4 would likely be used in certain situations, likely once the player becomes a slave. I am still figuring out the scripting needed to do some of the more custom functions for plugs. 1> still don't see why we're cutting the deliveries out, but then again i haven't tested the expansion, currently the deliveries are the best time thing, i like to run about 3 of these until the first customer is appointed then it shortens to go build my house while i wait for the scheduled date to arrive 2 thru 4 sounds good tho
Veladarius Posted October 6, 2014 Author Posted October 6, 2014 Update: I am testing what I would consider to be the release candidate. Currently everything seems to be working properly after several rebuilds of parts of the surprise. If no further issues are found that would delay things it may be released at the end of the week.
Trash Metal Barbie Posted October 6, 2014 Posted October 6, 2014 Update: I am testing what I would consider to be the release candidate. Currently everything seems to be working properly after several rebuilds of parts of the surprise. If no further issues are found that would delay things it may be released at the end of the week. I look forward to it
Jgwalker Posted October 6, 2014 Posted October 6, 2014 Update: I am testing what I would consider to be the release candidate. Currently everything seems to be working properly after several rebuilds of parts of the surprise. If no further issues are found that would delay things it may be released at the end of the week. *Is totally devastated by the sad news.
gooberboy9999 Posted October 6, 2014 Posted October 6, 2014 Update: I am testing what I would consider to be the release candidate. Currently everything seems to be working properly after several rebuilds of parts of the surprise. If no further issues are found that would delay things it may be released at the end of the week. Haha crud, when you said Sunday I thought you meant last Sunday! Oh well, something to look forward to ;D!
Kimy Posted October 6, 2014 Posted October 6, 2014 Update: I am testing what I would consider to be the release candidate. Currently everything seems to be working properly after several rebuilds of parts of the surprise. If no further issues are found that would delay things it may be released at the end of the week. yay!
Draco355 Posted October 6, 2014 Posted October 6, 2014 Hurray! At least this gives me more time to get back to learning more node/express.js instead of slacking off Lets hope there aren't any more issues that might crop up. I know how much of a PITA it can be. Thanks for putting so much time and work into it all!
Veladarius Posted October 7, 2014 Author Posted October 7, 2014 Most of the issues I have been dealing with are for AI packages, they can be a pain to get right and sometimes they don't update properly in game so you have to either go to a save from before it was made or start a new game. I have started about 5 new games in the last 1-2 weeks.
vieuxgribou Posted October 7, 2014 Posted October 7, 2014 Hello, is there a way to reset the mini-quest errand for Dez'ra ? Thanks for your Great mod.
Veladarius Posted October 7, 2014 Author Posted October 7, 2014 Hello, is there a way to reset the mini-quest errand for Dez'ra ? Thanks for your Great mod. Do the following: Setstage CDxSmithErrands 80 Setstage CDxSmithErrands 100 That will remove the locked items and reset the quest. I will put an option in the MCM menu for resetting it.
kronnos44 Posted October 7, 2014 Posted October 7, 2014 Hello, is there a way to reset the mini-quest errand for Dez'ra ? Thanks for your Great mod. Do the following: Setstage CDxSmithErrands 80 Setstage CDxSmithErrands 100 That will remove the locked items and reset the quest. I will put an option in the MCM menu for resetting it. Veladarius is fast at everything, if someone else would make what he is making right now, it would prob take about a year, but yet hes doing it in months! any guees on release date? (sorry for spam)
Veladarius Posted October 7, 2014 Author Posted October 7, 2014 Hello, is there a way to reset the mini-quest errand for Dez'ra ? Thanks for your Great mod. Do the following: Setstage CDxSmithErrands 80 Setstage CDxSmithErrands 100 That will remove the locked items and reset the quest. I will put an option in the MCM menu for resetting it. Veladarius is fast at everything, if someone else would make what he is making right now, it would prob take about a year, but yet hes doing it in months! any guees on release date? (sorry for spam) Hopefully at the end of the week. Everything is working and it is down to any little fixes and tweaks that I find between now and then. Right now I am playing through everything to see if there is anything else I can find.
Veladarius Posted October 7, 2014 Author Posted October 7, 2014 I was going through some things and noticed this on the long scene I made: That is nearly the total amount of npc dialogue there was before this release.
kronnos44 Posted October 7, 2014 Posted October 7, 2014 I was going through some things and noticed this on the long scene I made: dialogue.jpg That is nearly the total amount of npc dialogue there was before this release. is it a bug or is it like that?? lol Also ive been letting the smith unequip stuff for a price for a while.. nothing happens
Veladarius Posted October 7, 2014 Author Posted October 7, 2014 I was going through some things and noticed this on the long scene I made: dialogue.jpg That is nearly the total amount of npc dialogue there was before this release. is it a bug or is it like that?? lol Also ive been letting the smith unequip stuff for a price for a while.. nothing happens No, there is that much npc dialogue. Think of it as a scene similar to the one with Mr Tavish but lasts 4 days in game and takes 1 hr 20 min to play through. There are plenty of places to save during it as well. Is nothing removed or just some things? I had a few reports that it would remove some quest items as well as regular items. The functions I made to remove the items are used in a number of other places as it is a common function. I will try it out but if you have it happen again upload a log for me so I can see what is going on.
vieuxgribou Posted October 7, 2014 Posted October 7, 2014 Thank you for your so quick answer... Oups i have this result : item "CDxSmithErrands" not found for parameter quest.
kronnos44 Posted October 7, 2014 Posted October 7, 2014 i was just not in the submissive way asking her to remove my items , it works just fine !
Veladarius Posted October 7, 2014 Author Posted October 7, 2014 Thank you for your so quick answer... Oups i have this result : item "CDxSmithErrands" not found for parameter quest. Sorry, slight misspelling on my part, it should be CDxSmithsErrands, I missed the 's' there.
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