Veladarius Posted September 29, 2014 Author Posted September 29, 2014 First was likely caused by it thinking you had an armbinder on for some reason, that is what blocks those. Second is either an issue with Integration or if you are using For the Masses II the keys ares fakes The only errors I saw in the log for Captured Dreams were for the Confiscation quest where it checks your inventory and was getting an error, it should not stop the dialogue from working though. Last, I don't know what causes this to happen, the only way that would happen is if you didn't meet the conditions for the dialogue for some reason. There are 3 sets of greetings and oher than the person you are talking to is the Master the conditions on them are: - first greeting: Player Disposition is 0 (starting value) - later greeting - not liked (rank 1 - 4) and have no gag - later greeting - liked (rank 5 - 20), have no gag and either have a belt or not (2 different greetings) I believe others who have had this problem have had success in getting it to work by doing a clean save with it uninstalled.
LatexLuger Posted September 29, 2014 Posted September 29, 2014 First was likely caused by it thinking you had an armbinder on for some reason, that is what blocks those. Second is either an issue with Integration or if you are using For the Masses II the keys ares fakes The only errors I saw in the log for Captured Dreams were for the Confiscation quest where it checks your inventory and was getting an error, it should not stop the dialogue from working though. Last, I don't know what causes this to happen, the only way that would happen is if you didn't meet the conditions for the dialogue for some reason. There are 3 sets of greetings and oher than the person you are talking to is the Master the conditions on them are: - first greeting: Player Disposition is 0 (starting value) - later greeting - not liked (rank 1 - 4) and have no gag - later greeting - liked (rank 5 - 20), have no gag and either have a belt or not (2 different greetings) I believe others who have had this problem have had success in getting it to work by doing a clean save with it uninstalled. I'll try the clean save. I got it to work by going to a much earlier save, but I'd like to get the save where I made my progress working. I know the first point probably isn't a result of your mod, but do you know of any way to "reset" the restrictions for things like the binder and such?
Veladarius Posted September 29, 2014 Author Posted September 29, 2014 Look for items in your inventory that say worn but have no name and remove it. There should be one though with the last 4 of the item number being 0F0C which is the device hider item.
fred200 Posted September 29, 2014 Posted September 29, 2014 Comment that might help blze: broken devices are unfortunately common. Often happens to me when I am removing some from my storage chest. Fixing them is well documented. In short, use the console showinventory command and remove all worn items with no name. Except of course for the worn-under entry... Visual indication is a worn device that inventory does not say is equipped. Broken device will break dialogs.
CliftonJD Posted September 29, 2014 Posted September 29, 2014 Okay, so, I've played three different saves with this mod installed and ran into three different problems: - First save: my inventory and map weren't coming up despite not wearing anything. - Second save: Even with the keys, the chastity items weren't coming off. - Third save: I can't even start the dialog with the Master in the shop. She just does the default "You want something from me" audio, but no menu. I don't understand Papyrus logs well enough to figure out where the issue might be, but I attached the one of me trying to talk to the Master. you have issues with this save before you reach the master: alot of bugs related to different mods here so its hard to tell exactly which is the 1 causing the issue: dangerous nights has small bugs, but seems to be about the same as usual, until it reaches your bug with vampirism : Error: Property TrapDiseasePorphyricHemophelia on script playervampirequestscript attached to PlayerVampireQuest (000EAFD5) cannot be bound because (310037E9) is not the right type[09/28/2014 - 06:31:07PM] Error: Property DLC1CrimeFactions on script playervampirequestscript attached to PlayerVampireQuest (000EAFD5) cannot be bound because (3100989F) is not the right type[09/28/2014 - 06:31:07PM] Error: Property DLC1VampireChange on script playervampirequestscript attached to PlayerVampireQuest (000EAFD5) cannot be bound because (3100283B) is not the right type[09/28/2014 - 06:31:07PM] Error: Property DLC1VampireChangeEffect on script playervampirequestscript attached to PlayerVampireQuest (000EAFD5) cannot be bound because (3100283C) is not the right type[09/28/2014 - 06:31:07PM] Error: Property DLC1VampireChangeFXEffect on script playervampirequestscript attached to PlayerVampireQuest (000EAFD5) cannot be bound because (3100283E) is not the right type next bug i can't identify the source for : warning: Property iSelectableObjectTypeCodes on script JaxonzEnhGrabMCM attached to JaxonzEnhGrabUpdateQuest (1B000D62) cannot be initialized because the script no longer contains that property[09/28/2014 - 06:31:07PM] warning: Property iSafetyLevel on script JaxonzEnhGrabMCM attached to JaxonzEnhGrabUpdateQuest (1B000D62) cannot be initialized because the script no longer contains that property[09/28/2014 - 06:31:07PM] warning: Property strSafetyLevels on script JaxonzEnhGrabMCM attached to JaxonzEnhGrabUpdateQuest (1B000D62) cannot be initialized because the script no longer contains that property next bug appears to be from sd+ cages addon or the patch for it warning: Property QAYL on script QAYL_Tatifier_Script attached to (3A01702E) cannot be initialized because the script no longer contains that property[09/28/2014 - 06:31:07PM] warning: Property pc on script qayl_libs attached to QAYL_Libs_Quest (3A015536) cannot be initialized because the script no longer contains that property[09/28/2014 - 06:31:07PM] Error: Property Keeper on script QAYL_MeetCursusScript attached to QAYL_MeetCursus (3A01139C) cannot be bound because (1) on (3A01139C) is not the right type[09/28/2014 - 06:31:07PM] warning: Property Cage on script QAYL_Cage_Trigger attached to (3A000D88) cannot be initialized because the script no longer contains that property the next is an sd+ error Error: Property Slots on script xpoanimation attached to xpoAnimation (3702BB0B) cannot be bound because SexLabQuestAnimationSlots (0B03CE6C) is not the right type[09/28/2014 - 06:31:07PM] Error: Property funct on script _sdsf_thug_scene_03 attached to (2B036673) cannot be bound because _SD_thugslave (2B03610A) is not the right type next appears to be a death alternate bug: warning: Property voice on script QAYL_Kicker_Scenes attached to QAYL_DA_Kicker (3A007AE5) cannot be initialized because the script no longer contains that property VM is freezing...VM is frozen any scripts attempting to load after that are doomed to failure, but to make matters worse the skyrim engine is attempting to load all those bugs over again would suggest removing the cage patch and see if that's enough to solve it, if not you'll need to track down those other mods for the issue or post this log wiht the sd+ page and see if skyrimill has a possible remedy (hell you can quote me there, i've already sorted out the mess)
gooberboy9999 Posted September 29, 2014 Posted September 29, 2014 you have issues with this save before you reach the master: The QAYL is probably from QuickAsYouLike mod, not SD Cages.
Kyekyske Posted September 29, 2014 Posted September 29, 2014 So, uh, not so much a "bug" as an exploit. Is there a way to keep the Master and her associates from buying gear that is locked on you? She pays you, the gear is put back on you, and you can sell it again until you've fleeced the poor woman for everything she has (which I then used to pay off my account the first time, but I felt guilty so now I'm reporting it...). If this is somehow my fault or someone's already mentioned this in the last 200 pages, just let me know. Great mod!
Veladarius Posted September 29, 2014 Author Posted September 29, 2014 So, uh, not so much a "bug" as an exploit. Is there a way to keep the Master and her associates from buying gear that is locked on you? She pays you, the gear is put back on you, and you can sell it again until you've fleeced the poor woman for everything she has (which I then used to pay off my account the first time, but I felt guilty so now I'm reporting it...). If this is somehow my fault or someone's already mentioned this in the last 200 pages, just let me know. Great mod! No, there isn't. There is only 2 ways of blocking an item from being sold, either make it a quest item (which would make Integration much more complicated than it is now and likely restrict it to player only or vastly limit the number of npc's) or block the sale of them entirely. Yes, it is an exploit but there are faster ways to get gold using a cheat.
Kyekyske Posted September 29, 2014 Posted September 29, 2014 So, uh, not so much a "bug" as an exploit. Is there a way to keep the Master and her associates from buying gear that is locked on you? She pays you, the gear is put back on you, and you can sell it again until you've fleeced the poor woman for everything she has (which I then used to pay off my account the first time, but I felt guilty so now I'm reporting it...). If this is somehow my fault or someone's already mentioned this in the last 200 pages, just let me know. Great mod! No, there isn't. There is only 2 ways of blocking an item from being sold, either make it a quest item (which would make Integration much more complicated than it is now and likely restrict it to player only or vastly limit the number of npc's) or block the sale of them entirely. Yes, it is an exploit but there are faster ways to get gold using a cheat. I'll just have to restrain myself from doing this (as I do from just using the console, clearly). Thanks for the reply. I felt as though this was the answer, but I wanted to ask just on the off chance that maybe my game was doing something strange that it shouldn't. Appreciate everything you do!
Veladarius Posted September 30, 2014 Author Posted September 30, 2014 I think I have found the issue causing Herran to not start whipping the player. One of the times it happened I noticed that the players lips were moving like they were speaking and remembered that I had tried to get the player to speak dialogue like the npc's do in some scenes. Sure enough it was in the scenes where it was stopping so I removed the lines of dialogue. Once removed I had no issues with the starting of the whipping and could move the camera as well, it also seemed to get rid of the issues with him drawing the crop multiple times and sheathing it then not drawing it. I went and checked the scenes for any other dialogue still lurking and removed any I found so hopefully it takes care of the issue.
CliftonJD Posted September 30, 2014 Posted September 30, 2014 I think I have found the issue causing Herran to not start whipping the player. One of the times it happened I noticed that the players lips were moving like they were speaking and remembered that I had tried to get the player to speak dialogue like the npc's do in some scenes. Sure enough it was in the scenes where it was stopping so I removed the lines of dialogue. Once removed I had no issues with the starting of the whipping and could move the camera as well, it also seemed to get rid of the issues with him drawing the crop multiple times and sheathing it then not drawing it. I went and checked the scenes for any other dialogue still lurking and removed any I found so hopefully it takes care of the issue. think that might be why it comes disabled in sexlab (caused too many issues when they tried it)
Veladarius Posted September 30, 2014 Author Posted September 30, 2014 I think I have found the issue causing Herran to not start whipping the player. One of the times it happened I noticed that the players lips were moving like they were speaking and remembered that I had tried to get the player to speak dialogue like the npc's do in some scenes. Sure enough it was in the scenes where it was stopping so I removed the lines of dialogue. Once removed I had no issues with the starting of the whipping and could move the camera as well, it also seemed to get rid of the issues with him drawing the crop multiple times and sheathing it then not drawing it. I went and checked the scenes for any other dialogue still lurking and removed any I found so hopefully it takes care of the issue. think that might be why it comes disabled in sexlab (caused too many issues when they tried it) From what I tried the dialogue in scenes for the player doesn't even work no matter what I tried. Other than the standard dialogue there isn't any way to display player dialogue from what I can find.
Shazhar Posted September 30, 2014 Posted September 30, 2014 I have a lil bug with my Protector belt... to unequip the belt i needed to craft an amulet, thats done i opend inventory and equip the Protector amulet. BUT i get immediately a notification that the amulet is eupiped and also already unequiped.... so i have no chance tu unequip my Protector belt. Any Ideas about that ??
Veladarius Posted September 30, 2014 Author Posted September 30, 2014 I have a lil bug with my Protector belt... to unequip the belt i needed to craft an amulet, thats done i opend inventory and equip the Protector amulet. BUT i get immediately a notification that the amulet is eupiped and also already unequiped.... so i have no chance tu unequip my Protector belt. Any Ideas about that ?? It should unequip the belt and bra itself once it is put on.
darkfender666 Posted September 30, 2014 Posted September 30, 2014 I hopefully found a workaround for the devious items stuck equipped. If the devious item is still equipped but removing it doesn t open the menu, just open a chest/barrel or whatever. Put the equipped item as it is in said chest. The item will be equipped back. At this point the item is fixed and unequipping will show the proper menu. While i am here i'd like to ask if there is any way to fix the "assist a customer" quest not completing but opening another. I went at the CDS on 30, instead of triggering as i enterd master said tarvish would return in 10 days. If i open the diary i have both the last and the new customer quests still to complete. Ty.
Veladarius Posted September 30, 2014 Author Posted September 30, 2014 I hopefully found a workaround for the devious items stuck equipped. If the devious item is still equipped but removing it doesn t open the menu, just open a chest/barrel or whatever. Put the equipped item as it is in said chest. The item will be equipped back. At this point the item is fixed and unequipping will show the proper menu. While i am here i'd like to ask if there is any way to fix the "assist a customer" quest not completing but opening another. I went at the CDS on 30, instead of triggering as i enterd master said tarvish would return in 10 days. If i open the diary i have both the last and the new customer quests still to complete. Ty. Check the variable for the month: help gamemonth If it is 12 or higher then set the return month to the month after the game month: set cdxAssistCustStartMonth to <new month #> the script in setting the month doesn't do it properly at a new year.
Veladarius Posted September 30, 2014 Author Posted September 30, 2014 I am finally making some progress on handling those pesky followers, I still have "uniforms" and such to handle but they are at least doing what they are supposed to:
Shazhar Posted September 30, 2014 Posted September 30, 2014 I have a lil bug with my Protector belt... to unequip the belt i needed to craft an amulet, thats done i opend inventory and equip the Protector amulet. BUT i get immediately a notification that the amulet is eupiped and also already unequiped.... so i have no chance tu unequip my Protector belt. Any Ideas about that ?? It should unequip the belt and bra itself once it is put on. =) it "should"... but it doesnt. so when i get this right it works as this: i open inventory, equip the amulet and it should unequip the belt (wear only the belt no bra) while i am still in inventory or when i exit inventory... right? unfortunaly i get only the message that the amulet is unequiped and when exit the Inventory it plays that fancy mage-effect... nothing more. =( Ok, have to say i have alot script intense mods running, and my rig is sometimes a bit slow with somany papyrus stress.... still hope there is a way to remove the belt, otherwise i will trow the amulet into the sea. atleast than i have a reason to remain belted for ALWAYS =))
Veladarius Posted September 30, 2014 Author Posted September 30, 2014 I have a lil bug with my Protector belt... to unequip the belt i needed to craft an amulet, thats done i opend inventory and equip the Protector amulet. BUT i get immediately a notification that the amulet is eupiped and also already unequiped.... so i have no chance tu unequip my Protector belt. Any Ideas about that ?? It should unequip the belt and bra itself once it is put on. =) it "should"... but it doesnt. so when i get this right it works as this: i open inventory, equip the amulet and it should unequip the belt (wear only the belt no bra) while i am still in inventory or when i exit inventory... right? unfortunaly i get only the message that the amulet is unequiped and when exit the Inventory it plays that fancy mage-effect... nothing more. =( Ok, have to say i have alot script intense mods running, and my rig is sometimes a bit slow with somany papyrus stress.... still hope there is a way to remove the belt, otherwise i will trow the amulet into the sea. atleast than i have a reason to remain belted for ALWAYS =)) If you are having some script slowdowns there may be some interference and it has caused an error on the devices. First thing to try is to have Integration reset the items. Go to a container and put whatever protector items you are wearing into it, it should reequip and fix it if there was an issue. Try the amulet again. If that does not work, try putting all of your items into a container, there may be some broken hidden items lingering. Once you do that, use showinventory on your character and look for items with no name and the id number starts with the load position of Captured Dreams. Remove these using the console.
kronnos44 Posted September 30, 2014 Posted September 30, 2014 I have a lil bug with my Protector belt... to unequip the belt i needed to craft an amulet, thats done i opend inventory and equip the Protector amulet. BUT i get immediately a notification that the amulet is eupiped and also already unequiped.... so i have no chance tu unequip my Protector belt. Any Ideas about that ?? It should unequip the belt and bra itself once it is put on. =) it "should"... but it doesnt. so when i get this right it works as this: i open inventory, equip the amulet and it should unequip the belt (wear only the belt no bra) while i am still in inventory or when i exit inventory... right? unfortunaly i get only the message that the amulet is unequiped and when exit the Inventory it plays that fancy mage-effect... nothing more. =( Ok, have to say i have alot script intense mods running, and my rig is sometimes a bit slow with somany papyrus stress.... still hope there is a way to remove the belt, otherwise i will trow the amulet into the sea. atleast than i have a reason to remain belted for ALWAYS =)) your getting close to finishing this mod right???
Veladarius Posted September 30, 2014 Author Posted September 30, 2014 I have a lil bug with my Protector belt... to unequip the belt i needed to craft an amulet, thats done i opend inventory and equip the Protector amulet. BUT i get immediately a notification that the amulet is eupiped and also already unequiped.... so i have no chance tu unequip my Protector belt. Any Ideas about that ?? It should unequip the belt and bra itself once it is put on. =) it "should"... but it doesnt. so when i get this right it works as this: i open inventory, equip the amulet and it should unequip the belt (wear only the belt no bra) while i am still in inventory or when i exit inventory... right? unfortunaly i get only the message that the amulet is unequiped and when exit the Inventory it plays that fancy mage-effect... nothing more. =( Ok, have to say i have alot script intense mods running, and my rig is sometimes a bit slow with somany papyrus stress.... still hope there is a way to remove the belt, otherwise i will trow the amulet into the sea. atleast than i have a reason to remain belted for ALWAYS =)) your getting close to finishing this mod right??? Everything is coming together pretty well, most of it is done but a few parts still have not had their initial testing yet. I need to do an adjustment to the Recovery quest still (enable/disable couriers) but that will be simple.
Shazhar Posted September 30, 2014 Posted September 30, 2014 I have a lil bug with my Protector belt... to unequip the belt i needed to craft an amulet, thats done i opend inventory and equip the Protector amulet. BUT i get immediately a notification that the amulet is eupiped and also already unequiped.... so i have no chance tu unequip my Protector belt. Any Ideas about that ?? It should unequip the belt and bra itself once it is put on. =) it "should"... but it doesnt. so when i get this right it works as this: i open inventory, equip the amulet and it should unequip the belt (wear only the belt no bra) while i am still in inventory or when i exit inventory... right? unfortunaly i get only the message that the amulet is unequiped and when exit the Inventory it plays that fancy mage-effect... nothing more. =( Ok, have to say i have alot script intense mods running, and my rig is sometimes a bit slow with somany papyrus stress.... still hope there is a way to remove the belt, otherwise i will trow the amulet into the sea. atleast than i have a reason to remain belted for ALWAYS =)) your getting close to finishing this mod right??? @Veladarius: will try that.. @kronnos44: my dragon born is a sub-born.. she does whatever its needed. i just hate that she haves all 2 minutes a "thunderous Climax" while i travel around.. stupid plug i gave her.
Shazhar Posted September 30, 2014 Posted September 30, 2014 BTW: i have noticed that even if i wear a belt (analopen), sexlab triggers vaginal scenes, which adds one "skillpiont" to Sexlab vaginal stats and also to Apropos. (should not happen because i wear vaginal protection, instead it should play a anal oral or whateverthefuck.. scene!) in the time when i had Sexlab 1.39 and old version of CDS (dont remember version) installed, the Fuckscene were correctly triggerd ...
Veladarius Posted September 30, 2014 Author Posted September 30, 2014 BTW: i have noticed that even if i wear a belt (analopen), sexlab triggers vaginal scenes, which adds one "skillpiont" to Sexlab vaginal stats and also to Apropos. (should not happen because i wear vaginal protection, instead it should play a anal oral or whateverthefuck.. scene!) in the time when i had Sexlab 1.39 and old version of CDS (dont remember version) installed, the Fuckscene were correctly triggerd ... Either SexLab isn't recognizing the filters Integration puts in place (can be caused by scripts lagging) or the animation itself does not have a tag for 'vaginal'. I would check your log for repeating errors and see if you can fix them, they are the biggest cause of problems with SexLab and Integration (and most other scripted mod).
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