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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

I was going through some things and noticed this on the long scene I made:

 

attachicon.gifdialogue.jpg

 

That is nearly the total amount of npc dialogue there was before this release.

 

And that's just for one scene?  Amazing.

 

 

This is a breakdown of all the quests and the amount of npc dialogue and total number of phases in any scenes it has:

Quest - dialogue / phases - Gold is new content, red is removed content

 

Confiscation - 19 / 0

Customer Assist - 250 / 97

ExpQuest01 - 105 / 39

ExpQuest02 - 433 / 375

ExpQuest03 - 101 / 50

ExpQuest04 - 111 / 59

Free trial - 83 / 45

MP01 (shop punishment) - 15 / 22

MP02 (exterior punishment) - 43 / 43

MP03 (basement punishment) - 89 / 69

Package Delivery - 156 / 5

Question and Answer - 106 / 0

Delivery Recovery - 13 / 0

Device Removal (belts etc) - 57 / 0

Severe Device Removal (gags etc) - 60 / 0

Errand for De'Zra - 33 / 0

Old Delivery quest - 142 / 0 - replaced by Package Delivery

 

Assistant Dialogue - 71

Surprise Dialogue - 52

Guard Dialogue - 7

Manor General Dialogue - 17

Master's Dialogue - 104

Mine General Dialogue - 14 / 3

Slave Dialogue - 6

Smith's Dialogue - 27

VIP house Dialogue - 2

 

 

Total npc dialogue 1974 lines, 1074 of it is new.

Posted

It  must have been a real labor of love for the actor who plays "hermaeus mora" to say his speech, or for the graybeards to say theirs.

Yeah but the best speeches get old after 50 or so times.

  I've noticed two things about skyrim speeches (eg, dragons reach, and falkreath):

They either grab your entire being to ask if you've seen a dog, or let you go before a key part of their speech is finished ("You've done a great thing, Dragonborn. I assign you Lydia"Never gets said).

   I hope your speeches don't grab me (unless you're into that) or let me go too soon (before I really know where to deliver the pizza or whatever).

The best example of pleasing speech I can think of is, Sorine Jurard's radiant quests. True she has a long boring speech but the title of the quest tells you where to go way before she's done talking. Except for all that sword banging she does when you get back, that drives me nuts.

Anyhow, a teeny change to a variable is much appreciated, Thanks in advance

Posted

 

 

Thank you for your so quick answer...

 

Oups i have this result :

item "CDxSmithErrands" not found for parameter quest.

 

 

 

Sorry, slight misspelling on my part, it should be CDxSmithsErrands, I missed the 's' there.

 

 

Thank you, it's ok now.

Posted

Version 2.82 according to TES5Edit contains 111 ITM records. Surely not all of these are intentional?

 

No, most of those are probably from me looking at it and the CK deciding that I changed it.

Posted

 

Version 2.82 according to TES5Edit contains 111 ITM records. Surely not all of these are intentional?

 

No, most of those are probably from me looking at it and the CK deciding that I changed it.

 

Had you written "all" instead of "most", I could just click "remove" and feel save...

I know the problem all too well though. Plagued this clumsy system since Morrowind.

Posted

 

 

Version 2.82 according to TES5Edit contains 111 ITM records. Surely not all of these are intentional?

 

No, most of those are probably from me looking at it and the CK deciding that I changed it.

 

Had you written "all" instead of "most", I could just click "remove" and feel save...

I know the problem all too well though. Plagued this clumsy system since Morrowind.

 

 

I was just looking through the mod in TES5Edit and most of these are likely items placed that may have changed slightly or navmesh in cells where I added markers for bandits or bodies or anything else. There are only a few items (npc and location that I know for sure) that are truly a duplicate (at least with what I have now).

Posted

 

I was just looking through the mod in TES5Edit and most of these are likely items placed that may have changed slightly or navmesh in cells where I added markers for bandits or bodies or anything else. There are only a few items (npc and location that I know for sure) that are truly a duplicate (at least with what I have now).

 

It is thence rather probable that automatically removing those 111 entries will break something?

Can the creators of the tool be informed about these false positives?

Posted

 

 

I was just looking through the mod in TES5Edit and most of these are likely items placed that may have changed slightly or navmesh in cells where I added markers for bandits or bodies or anything else. There are only a few items (npc and location that I know for sure) that are truly a duplicate (at least with what I have now).

 

It is thence rather probable that automatically removing those 111 entries will break something?

Can the creators of the tool be informed about these false positives?

 

 

One of the things that the CK will tag as modified even though it technically isn't is if something in a cell us used as a property or alias, all the cells that have npc's where I tagged them show as modified even though I didn't do anything to them. I don't know what the CK is doing with them exactly but I have cleaned the mod before and didn't see any issues myself but there are others who are better at cleaning mods than I am (I don't clean any of my mods).

Posted

 

One of the things that the CK will tag as modified even though it technically isn't is if something in a cell us used as a property or alias, all the cells that have npc's where I tagged them show as modified even though I didn't do anything to them. I don't know what the CK is doing with them exactly but I have cleaned the mod before and didn't see any issues myself but there are others who are better at cleaning mods than I am (I don't clean any of my mods).

 

Alas: Time to experiment. But thank you nonetheless.

Posted

I guess I could wait and find out for myself - but I'm curious. :-)

 

Does your expansion contain references to the PC actually being the Dragonborn?

 

My PC has not yet discovered she is the Dragonborn curtesy of Skyrim Unbound. Would I treat myself to better immersion by becoming the Dragonborn prior to your expansion; or can I carry on happily oblivious to dragons and the whole "yelling up a storm" business?

 

Cheers!

Posted

I guess I could wait and find out for myself - but I'm curious. :-)

 

Does your expansion contain references to the PC actually being the Dragonborn?

 

My PC has not yet discovered she is the Dragonborn curtesy of Skyrim Unbound. Would I treat myself to better immersion by becoming the Dragonborn prior to your expansion; or can I carry on happily oblivious to dragons and the whole "yelling up a storm" business?

 

Cheers!

 

No, I don't use any dragonborn references. I'm not particularly fond of how everyone seems to know who you are and what groups you belong to, secret or not.

Posted

I was wodering how I start the quests because the master doesn't want to talk to me :s

 

If she won't talk to you something likely didn't start correctly with the mod. My recommendation is to make a clean save with the mod disabled then activate it again. I don't know what causes it as the conditions on the first greeting are very minimal.

Posted

 

I was wodering how I start the quests because the master doesn't want to talk to me :s

 

If she won't talk to you something likely didn't start correctly with the mod. My recommendation is to make a clean save with the mod disabled then activate it again. I don't know what causes it as the conditions on the first greeting are very minimal.

 

 

Yeah, this is the best advice I could offer as well, as someone who has had the issue.  I just go over to the mill, save, exit, disable the mod, load, save, exit, enable the mod, load, and walk back over there.  That usually does the trick.

Posted

 

 

I was wodering how I start the quests because the master doesn't want to talk to me :s

 

If she won't talk to you something likely didn't start correctly with the mod. My recommendation is to make a clean save with the mod disabled then activate it again. I don't know what causes it as the conditions on the first greeting are very minimal.

 

 

Yeah, this is the best advice I could offer as well, as someone who has had the issue.  I just go over to the mill, save, exit, disable the mod, load, save, exit, enable the mod, load, and walk back over there.  That usually does the trick.

 

 

The initial dialogue only has 2 conditions, to check that you are speaking to the Master and that the Ranking with her is 0 which is the default value. No scripts have to run for this to work so why it doesn't is a mystery to me.

Posted

So you do an enormous amount of quest Content.  do you do anything about punishments ?

 

Not as of yet unfortunately. There were a number of things that I figured out how to do while making the scenes that will be used in making new punishments and updating the current ones.

Posted

 

So you do an enormous amount of quest Content.  do you do anything about punishments ?

 

Not as of yet unfortunately. There were a number of things that I figured out how to do while making the scenes that will be used in making new punishments and updating the current ones.

Oh, dear, that would give me an excuse to be a bad girl.

 

Only had 2 punishments so far, once for a lost package, the other was due to the Fast Travel not being fast at all, just Herran whacking me around.

 

How can I get to experience the other punishments?

Posted

 

 

 

I was wodering how I start the quests because the master doesn't want to talk to me :s

 

If she won't talk to you something likely didn't start correctly with the mod. My recommendation is to make a clean save with the mod disabled then activate it again. I don't know what causes it as the conditions on the first greeting are very minimal.

 

 

Yeah, this is the best advice I could offer as well, as someone who has had the issue.  I just go over to the mill, save, exit, disable the mod, load, save, exit, enable the mod, load, and walk back over there.  That usually does the trick.

 

 

The initial dialogue only has 2 conditions, to check that you are speaking to the Master and that the Ranking with her is 0 which is the default value. No scripts have to run for this to work so why it doesn't is a mystery to me.

 

 

Does talking to either of the slaves/employees up your ranking with the Master?  If so, that could be the issue I ran into the first time.  It's only happened a couple of times - the first time I loaded the mod up and had very little idea of what was supposed to happen...until nothing did and I read into the topic replies a little bit.  It happened again a little more recently when I started a newer game. 

 

The first time I immediately spoke to the nearest attendant, who responded and spoke with me.  I sold some stuff, then went over to the Master, figuring I'd need to speak to them in order to get the more interesting parts of the mod going.  They just kept giving me the standard "Hello" and "You need something from me?"  After reading a bit I just shrugged and decided to do a clean-save reload.  Worked, so I didn't question anything and went on. 

 

The second time I purposely avoided the attendants and made my way over to the Master, but they did greet me (the usual hello, speak to the Master first thing).  The Master did not do the usual 'Master Intro' before going into dialogue (I've found that she'll say her first line outside of dialogue, as some other NPC's do, if you approach but don't activate her).  She just gave the usual 'NPC Intro' ("Hello" etc).  Both times a clean save and a re-load did the trick, so I felt no real need to comment on it before now.  If this helps, then great!  If not, then...honestly it didn't detract from the mod at all since the very first thing I tried to fix it did so.

 

Posted

 

 

So you do an enormous amount of quest Content.  do you do anything about punishments ?

 

Not as of yet unfortunately. There were a number of things that I figured out how to do while making the scenes that will be used in making new punishments and updating the current ones.

Oh, dear, that would give me an excuse to be a bad girl.

 

Only had 2 punishments so far, once for a lost package, the other was due to the Fast Travel not being fast at all, just Herran whacking me around.

 

How can I get to experience the other punishments?

 

 

The third one has several ways to trigger it:

Get the Master or someone else to not like you (fail a number of missions in a row)

During the Assist a Customer scene with Mr Tavish use the dialogue that is basically "I don't like this"

Miss the appointment with Mr Tavish.

Posted

Does anyone know if this mod is for females only or can you play this while playing a male character too ??

 

You can play as a male, I have started adding both male and female dialogue but not all has been updated yet. I suggest using this mod as well: http://www.loverslab.com/topic/35684-devious-devices-for-him-11th-sept-2014/ as it works very well (I suggest everyone use it since the update has a number of male slave guards and workers).

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