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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

  1. I would really like to see this mod make use of the Shiny Rubber Catsuits mod (http://www.nexusmods.com/skyrim/mods/41534/). It's a perfect fit, I think. Imagine being trapped in a hot rubber catsuit, forced to wear ballet boots (with tripping) and not being able to get that sweaty gasmask off because the neck collar blocks it... or doing this to someone else... *sigh*

 

 

 

It does make use of it already :)

In the downloads section you get the addon for shiny rubber catsuits and load it after CD and it works in game.

You may have to wait a day for them to change into one or use targeted console disable/enable to cycle gear.

 

Posted

Hey,

just gave this mod a try. Successfully completed a delivery quest but upon my return i can't complete the quest. When I tell the master about the delivery she removes the belt, one of the quests about removing the belt myself fails but the delivery quest never completes despite me having the signed receipt in my inventory. Once talked to the master any option relevant to the quest is removed from the dialog choices as well.

 

Anything i can do about this? Tried to reset the questline, however upon reset i cant accept a quest anymore (dialog works, however the quest is not added to the journal).

Posted

Here's a bug for all...

 

Once, I've made sure to update all reqiured files, installed the CD update, but the Captured Dreams menu doesnt show in MCM, I have used the setstage config command and nothing works.

 

Also, attempted to converse with the master the first time, it immediately skips the dialogue options.

 

Anyone know the issue or have any pointers?

 

Also, I have tried to unistall CD, Integration, and Assets and reinstall from scratch. Should i look into Zaz?

Posted

Make sure the setting for the number of slotted npc's in Integration is set high enough to handle everyone around you or items won't work on some npc's. If it works on one and not another that is likely the problem.

 

It's set to 5 right now, and I only had Aranea with me in a Dwemer ruin when I noticed that the plugs had stopped working for her. When I took Aranea back home, the other followers who had plugs were working fine. Bandits somehow got inside and my followers wrecked them, with Serana getting vibed from her casting, and Karliah fondling herself a couple minutes later. I can't be sure of Rayya and Ingjard though, as I have no idea what, if anything, sets off Fighter plugs besides a a DD event.

 

EDIT: Oh yes, I should mention that I tried a save from two days ago, and Aranea's devices were working, despite not having the Electro-Stim and Edge effects active. Somehow, between the save right after I killed a named dragon and the save where I storm Windhelm to kill Ulfric, they stopped working. There's a two hour gap between those saves, so it could have been anything.

Posted

Hey,

just gave this mod a try. Successfully completed a delivery quest but upon my return i can't complete the quest. When I tell the master about the delivery she removes the belt, one of the quests about removing the belt myself fails but the delivery quest never completes despite me having the signed receipt in my inventory. Once talked to the master any option relevant to the quest is removed from the dialog choices as well.

 

Anything i can do about this? Tried to reset the questline, however upon reset i cant accept a quest anymore (dialog works, however the quest is not added to the journal).

 

Use the console to find out the current stage of these quests:

sqv cdxdeliverycontroller     -should be 5 or 10 to start

sqv cdxdeliveryjob             - should be 5 to start

 

 

Here's a bug for all...

 

Once, I've made sure to update all reqiured files, installed the CD update, but the Captured Dreams menu doesnt show in MCM, I have used the setstage config command and nothing works.

 

Also, attempted to converse with the master the first time, it immediately skips the dialogue options.

 

Anyone know the issue or have any pointers?

 

Also, I have tried to unistall CD, Integration, and Assets and reinstall from scratch. Should i look into Zaz?

 

Make sure that Integration is working before installing Captured Dreams, if it isn't then CD likely won't either. If there are a number of mods initializing some people have problems and some do not start. Disable CD and make sure that Integration works, save then start CD.

Posted

The camera is moved automatically, I am not sure how to set the camera position but I can look into it.

 

Well, it appears you can forget about my suggestion with the vanity cam. When it triggers, there are no more subtitles on the screen. Which is kind of a problem if you don't have voice-overs. You'd have to find another way.

 

 

 

 

It does make use of it already :)

In the downloads section you get the addon for shiny rubber catsuits and load it after CD and it works in game.

You may have to wait a day for them to change into one or use targeted console disable/enable to cycle gear.

Yes, perhaps I was a bit unclear about that. What this addon does is add the clothing to the sold wares. And the NPCs can wear them. I was hoping for something different.

 

You know how you get occasional random message when wearing a device? Like: "The plug shifted inside you" or that the belt is chaving something like that?

 

Now image that happening for the rubber catsuit:

  • "The rubber makes a squeaking sound as you move."
  • "You feel a thin layer of sweat forming on your skin beneath the rubber of your catsuit."
  • "You the sweat and heat between your skin and the rubber."
  • "The rubber presses against your body like a second skin as you move."

Similar texts could be shown for the gasmask:

  • "The sounds of the world around you are slightly muffled due to the gasmask covering your ears."
  • "It is getting hot inside that gasmask."
  • (if also wearing an open gag) "Your drool is beginning to form a small pool inside the gasmask."
  • "Your can hear your own breath through the in- and outtake of the gasmask."

I could also come up with stuff about the gloves and boots, but I think you get the picture. Such random message are a real immersion bonus, I think. They could even increase in severity the longer you wear the items. There could be message popups when you equip them and when you unequip them (like with the plugs). A lot of ideas (but alas, also a lot of work).

 

 

And do you remember the part where you cannot remove a gag without a key? Now imagine if the mod prevented you from removing the gasmask while wearing a posturing collar. Perhaps with a message like: "You cannot remove the gasmask because the collar prevents you from grabbing the edge of the rubber. You pull and pull but it just won't come off. It appears you are trapped inside the mask until the collar is removed."

In a similar way, it could prevent the catsuit's removal. Alternatively, you could make the stuff lockable (sealing it tight with magic because there are no locks on the catsuit model).

 

And now imagine further that this becomes involved in a quest. The Master (btw: I preferred if she were called Mistress) locks you up in a rubber suit and gasmask for a day or a week as punishment. Or she sends you out like that on an errand. Or dresses you up as a show for Mr. Travish.

 

Or that you could do all that to some other slave if you're dom.

 

That was what I meant when I said it should be "used" in the mod. I don't think the addon you mentioned does that. Or I installed it wrong. Did I install it wrong? :o

Posted

 

 

 

It does make use of it already :)

In the downloads section you get the addon for shiny rubber catsuits and load it after CD and it works in game.

You may have to wait a day for them to change into one or use targeted console disable/enable to cycle gear.

Yes, perhaps I was a bit unclear about that. What this addon does is add the clothing to the sold wares. And the NPCs can wear them. I was hoping for something different.

 

You know how you get occasional random message when wearing a device? Like: "The plug shifted inside you" or that the belt is chaving something like that?

 

Now image that happening for the rubber catsuit:

  • "The rubber makes a squeaking sound as you move."
  • "You feel a thin layer of sweat forming on your skin beneath the rubber of your catsuit."
  • "You the sweat and heat between your skin and the rubber."
  • "The rubber presses against your body like a second skin as you move."

Similar texts could be shown for the gasmask:

  • "The sounds of the world around you are slightly muffled due to the gasmask covering your ears."
  • "It is getting hot inside that gasmask."
  • (if also wearing an open gag) "Your drool is beginning to form a small pool inside the gasmask."
  • "Your can hear your own breath through the in- and outtake of the gasmask."

I could also come up with stuff about the gloves and boots, but I think you get the picture. Such random message are a real immersion bonus, I think. They could even increase in severity the longer you wear the items. There could be message popups when you equip them and when you unequip them (like with the plugs). A lot of ideas (but alas, also a lot of work).

 

 

And do you remember the part where you cannot remove a gag without a key? Now imagine if the mod prevented you from removing the gasmask while wearing a posturing collar. Perhaps with a message like: "You cannot remove the gasmask because the collar prevents you from grabbing the edge of the rubber. You pull and pull but it just won't come off. It appears you are trapped inside the mask until the collar is removed."

In a similar way, it could prevent the catsuit's removal. Alternatively, you could make the stuff lockable (sealing it tight with magic because there are no locks on the catsuit model).

 

And now imagine further that this becomes involved in a quest. The Master (btw: I preferred if she were called Mistress) locks you up in a rubber suit and gasmask for a day or a week as punishment. Or she sends you out like that on an errand. Or dresses you up as a show for Mr. Travish.

 

Or that you could do all that to some other slave if you're dom.

 

That was what I meant when I said it should be "used" in the mod. I don't think the addon you mentioned does that. Or I installed it wrong. Did I install it wrong? :o

 

 

 

Well, I can't say I'm the biggest fan of including gas masks, but honestly, I think you have a better shot at getting the ball rolling if you ask the Devious Devices team about this first. Like you said, it would take quite a bit of work to make all this stuff do what you'd like, which makes it sound like a task better suited for the device makers themselves. If they like the sound of it, they'll probably put it on their to-do list. Then, if it's added to Assets and Integration (or Expansion), Veladarius could easily incorporate the suits into the shop's punishments and scenes if he wants to. This would also have the added benefit of not adding another master requirement to Captured Dreams, and fewer requirements is generally a good thing.

Posted

As Lesaronno said, your best bet is to get those included in the standard DD collection. The Expansion part is the right place for this, and Coopervane is the person to talk to... As far as I can remember, the creator of the Rubber Catsuit, etc... says "do whatever with my mod as long as you credit me", but make sure you get his agreement on using those models before you ask fir integration in DD Expansion.

Posted

Yes, you may be right about that. I'll try and post this in the DDI section. At least the basic mechanism (a locking catsuit) is probably more for them. After that is done Veladarius should be able to make a quest from it.

 

I understand that it may not be everyone's cup of tea but that is probably true for everything in this entire forum. I don't really like the animal sex stuff in SexLab. But I do appreciate that it's there and people who have that preference can get their fix as well.

 

Anyhow, thanks for pointing it out.

Posted

 

 

It seems the problem started after I visited the CD shop to buy the ebonite harness and the helper plugs.

The living Parasite harness also stopped equiping and so did the ebonite ones along with the CD plugs.

As I loaded a save before I entered the CD shop, I noticed I had a mage helper plug ~ it equiped properly.

 

I had recently installed the 2.8 CD release, so some problem with the installation ??

Also, I avoid visiting the shop cuz of the imposed "assist a customer" quest, which I reset as soon as I come out of the shop ~ could that be the problem ?

 

 

There is likely something broken that is occupying a slot if it is keeping other items from equipping as well. If you can, unequip everything and use showinventory on your character and look for items that show as 'worn' but have no name. There should be the device hider (ends in 40F0C) but anything else is likely the broken item. You should be able to remove the unnamed item with the console.

 

 

Removed all possible items from Character. There seems to be some unnamed items in the inventory (player.showinventory).

How to remove these unnamed items through console ?

edit : found out  ~  player.removeitem <ItemID> <#> :blush:

 

Among unnamed item ids :

I have 1 ArcticFoxSkin(000829b7) that I had added earlier through console.

I have 5 IDs which I couldn't google (48012575, 0402172f, 04021738, 4800bf21, 04021739).

I have 2 entries for the device hider (15040F0C), as mentioned by Veladarius. (2 entries?)

I have 1 entry for some unarmed something (000001F4).

 

So far only one of the codes (device hider) has 'worn' along with it.

About the 5 unknown IDs ~ delete them or keep them ?

And whats the (100, 100.00%) after some of the unknown ids ?

 

By the way...what does this Bad Editor ID mean ??

 

(Attaching a screenshot showing some of the unnamed items...)

post-233947-0-17977400-1410249961_thumb.jpg

Posted

Subject:Miss Delius

I think that's her name.

I invited Slave Agnes, Ariasha and Slave Lori to live in the "Underground Bathhouse".

They behave normally, randomly eating, sleeping, swimming, etc.

But Miss Delius, an older woman with a rather sharp tongue, stands in one spot forever, waiting to be interacted with.

She might move a couple feet, depending upon the interaction.

But she never sleeps or eats.

On a whim, I told her she shouldn't bother with clothes, and that worked,

And once she told me she liked that I can get things done.

 Who is she? Did I invite her by accident or is she a chaperone? 

Posted

Maybe you have already been notified but I didn't see anything about this bug: Yesterday during a punishment scene, after the 1st whip, defeat kicked in sending my character to the ground sitting with the struggle bar to fill.

 

I have the brawl patch and it never happened before. I had to temporarely disable "player as victim" in defeat to get the punishment scene to be working.

 

Can anybody make a spoiler if there are different scenes besides the remote cage and the overnight bondage in the basement? I would like to see everything! :D

 

PS. what happens if you exceed the credit with the master?

Posted
  • "The rubber makes a squeaking sound as you move."
  • "The sounds of the world around you are slightly muffled due to the gasmask covering your ears."

 

 

I was thinking, would making those audio changes actually be possible using skse?

 

So if you're wearing rubber you hear rubber on rubber, if you have a helmet on your audio gets muffled. (having a medieval helmet on really screws over hearing).

Posted

Maybe you have already been notified but I didn't see anything about this bug: Yesterday during a punishment scene, after the 1st whip, defeat kicked in sending my character to the ground sitting with the struggle bar to fill.

 

In defeat player victim every hit you take has a chance to knock you down.

Unfortunately it is based entirely on % chance not on dmg taken or current amount of HP. So each hit you take (even if it deals 1 or even 0 dmg) has a chance to trigger bleedout state.

You can turn it of in Defeat MCM.

Posted

 

 

 

 

It does make use of it already :)

In the downloads section you get the addon for shiny rubber catsuits and load it after CD and it works in game.

You may have to wait a day for them to change into one or use targeted console disable/enable to cycle gear.

Yes, perhaps I was a bit unclear about that. What this addon does is add the clothing to the sold wares. And the NPCs can wear them. I was hoping for something different.

 

You know how you get occasional random message when wearing a device? Like: "The plug shifted inside you" or that the belt is chaving something like that?

 

Now image that happening for the rubber catsuit:

  • "The rubber makes a squeaking sound as you move."
  • "You feel a thin layer of sweat forming on your skin beneath the rubber of your catsuit."
  • "You the sweat and heat between your skin and the rubber."
  • "The rubber presses against your body like a second skin as you move."

Similar texts could be shown for the gasmask:

  • "The sounds of the world around you are slightly muffled due to the gasmask covering your ears."
  • "It is getting hot inside that gasmask."
  • (if also wearing an open gag) "Your drool is beginning to form a small pool inside the gasmask."
  • "Your can hear your own breath through the in- and outtake of the gasmask."

I could also come up with stuff about the gloves and boots, but I think you get the picture. Such random message are a real immersion bonus, I think. They could even increase in severity the longer you wear the items. There could be message popups when you equip them and when you unequip them (like with the plugs). A lot of ideas (but alas, also a lot of work).

 

 

And do you remember the part where you cannot remove a gag without a key? Now imagine if the mod prevented you from removing the gasmask while wearing a posturing collar. Perhaps with a message like: "You cannot remove the gasmask because the collar prevents you from grabbing the edge of the rubber. You pull and pull but it just won't come off. It appears you are trapped inside the mask until the collar is removed."

In a similar way, it could prevent the catsuit's removal. Alternatively, you could make the stuff lockable (sealing it tight with magic because there are no locks on the catsuit model).

 

And now imagine further that this becomes involved in a quest. The Master (btw: I preferred if she were called Mistress) locks you up in a rubber suit and gasmask for a day or a week as punishment. Or she sends you out like that on an errand. Or dresses you up as a show for Mr. Travish.

 

Or that you could do all that to some other slave if you're dom.

 

That was what I meant when I said it should be "used" in the mod. I don't think the addon you mentioned does that. Or I installed it wrong. Did I install it wrong? :o

 

 

 

Well, I can't say I'm the biggest fan of including gas masks, but honestly, I think you have a better shot at getting the ball rolling if you ask the Devious Devices team about this first. Like you said, it would take quite a bit of work to make all this stuff do what you'd like, which makes it sound like a task better suited for the device makers themselves. If they like the sound of it, they'll probably put it on their to-do list. Then, if it's added to Assets and Integration (or Expansion), Veladarius could easily incorporate the suits into the shop's punishments and scenes if he wants to. This would also have the added benefit of not adding another master requirement to Captured Dreams, and fewer requirements is generally a good thing.

 

 

 

As Lesaronno said, your best bet is to get those included in the standard DD collection. The Expansion part is the right place for this, and Coopervane is the person to talk to... As far as I can remember, the creator of the Rubber Catsuit, etc... says "do whatever with my mod as long as you credit me", but make sure you get his agreement on using those models before you ask fir integration in DD Expansion.

 

 

Yes, you may be right about that. I'll try and post this in the DDI section. At least the basic mechanism (a locking catsuit) is probably more for them. After that is done Veladarius should be able to make a quest from it.

 

I understand that it may not be everyone's cup of tea but that is probably true for everything in this entire forum. I don't really like the animal sex stuff in SexLab. But I do appreciate that it's there and people who have that preference can get their fix as well.

 

Anyhow, thanks for pointing it out.

 

Something like the catsuits I could probably lock with the collar scripts. As for including them, I would prefer to see versions with CBBE and UNPB (I have not seen the latter) to keep compatibility with the rest of the DD items.

Posted

 

Maybe you have already been notified but I didn't see anything about this bug: Yesterday during a punishment scene, after the 1st whip, defeat kicked in sending my character to the ground sitting with the struggle bar to fill.

 

In defeat player victim every hit you take has a chance to knock you down.

Unfortunately it is based entirely on % chance not on dmg taken or current amount of HP. So each hit you take (even if it deals 1 or even 0 dmg) has a chance to trigger bleedout state.

You can turn it of in Defeat MCM.

 

 

I have it set so the whip does no damage to the player, any damage takes is due to mods that add additional damage or change how damage is applied. The scene is set for Herran to hit the player 10 times / phase in the scene, most only have 1 phase except the punishment that ends with the player in the basement which has 2.

Posted

 

I have it set so the whip does no damage to the player, any damage takes is due to mods that add additional damage or change how damage is applied. The scene is set for Herran to hit the player 10 times / phase in the scene, most only have 1 phase except the punishment that ends with the player in the basement which has 2.

 

Its not something that happens because of your work - even if you have defeat whip still hits you for 0 dmg.

 

But that does not matter - if you use Defeat player victim stun option (and its on by default) then every power attack that lands on the player has a chance to trigger knock down and attempt rape scene.

It doesnt matter if your HP is 100% and that power attack with whip does 0 dmg, there is a % chance that every such attack can trigger it.

 

Only thing that you could do about it is to make Harran stop using power attacks. It does not trigger from normal hits. Maybe if you make him wear some item (like ring) that reduces stamina would be enough?

Or you could for example change whip weapon type - defeat stuns do not trigger from power attacks made with daggers. So if whips would be considered as daggers it should not happen - but its more up to ZAZ makers not you, isn't it?

 

Tbh i disabled this feature in Defeat entirely once i got attacked by some skeleton while riding on a horse. As i was jumping down from that horse it hit me. Once. With 1h ancient nordic sword. His maybe 10 base dmg hit against my dragonscale 1500 armor rating and 450 hit points (100%).

Stun in 1 hit...

Disabled it right after that...

Posted

 

Something like the catsuits I could probably lock with the collar scripts. As for including them, I would prefer to see versions with CBBE and UNPB (I have not seen the latter) to keep compatibility with the rest of the DD items.

 

Would be cool if you could. The guys over at DD told me that they won't do it: Integration will only do it if the suits become an asset and assets are only included if there's also an UNP version.

 

In my fear that nobody would give it a try, I started to fiddle with the CK myself but it's a hell of lot of APIs to dig through. Random messages are still not appearing, probably doing something wrong.

 

I understand that you want to maintain UNP compatibility. It is actually the body mod I use myself. I just think the catsuits are so cool that I can live with the sudden change in body shape once they're equipped. Better than nothing.

 

If there's a MCM check box where you can disable all the rubber stuff if you have a problem with the CBBE body or just don't like it, I don't see how anyone could have a problem with it.

Posted

 

 

I have it set so the whip does no damage to the player, any damage takes is due to mods that add additional damage or change how damage is applied. The scene is set for Herran to hit the player 10 times / phase in the scene, most only have 1 phase except the punishment that ends with the player in the basement which has 2.

 

Its not something that happens because of your work - even if you have defeat whip still hits you for 0 dmg.

 

But that does not matter - if you use Defeat player victim stun option (and its on by default) then every power attack that lands on the player has a chance to trigger knock down and attempt rape scene.

It doesnt matter if your HP is 100% and that power attack with whip does 0 dmg, there is a % chance that every such attack can trigger it.

 

Only thing that you could do about it is to make Harran stop using power attacks. It does not trigger from normal hits. Maybe if you make him wear some item (like ring) that reduces stamina would be enough?

Or you could for example change whip weapon type - defeat stuns do not trigger from power attacks made with daggers. So if whips would be considered as daggers it should not happen - but its more up to ZAZ makers not you, isn't it?

 

Tbh i disabled this feature in Defeat entirely once i got attacked by some skeleton while riding on a horse. As i was jumping down from that horse it hit me. Once. With 1h ancient nordic sword. His maybe 10 base dmg hit against my dragonscale 1500 armor rating and 450 hit points (100%).

Stun in 1 hit...

Disabled it right after that...

 

 

Unfortunately there isn't an option as to what sort of attacks are used in the AI package, it is touchy enough as it is that I don't want to try modifying it.

Posted

Bit of an update: The quest / scene I have been working on seems to be working, it is a pretty long one. So far I have 5 sections made up of 29 scenes comprised of 162 phases using 85 AI packages and is only half done.

Posted

Currently there is a little over 50 stages to the quest and there will be several points where you can save. There have been some issues but I think that I have figured out what caused them and fixed them. There is little dialogue for the player, sexlab is used a good amount and ZAZ Animation v6 will be required.

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