Jump to content

Devious Devices - Captured Dreams Shop v4.15 - files removed


Recommended Posts

Posted

If you want an idea of just how big the quest / scene I am working on is:

 

attachicon.gifProgress.jpg

In have no idea what that is, but it looks confusing and scary.

Good work I guess?  ^_^

Posted

I'm going to add this as a sledgehammer solution. If you cant find the source of the errors - It can get quite difficult as you add more mods - Then you can go into the Skyrim folder and delete the Data folder, Then re-download it from steam. This will reset Skyrim to its Vanilla state, Then you can add mods as you wish.

 

An easier way is to delete everything that isn't one of the Skyrim bsa's.

Posted

 

If you want an idea of just how big the quest / scene I am working on is:

 

attachicon.gifProgress.jpg

 

Does this include

- Enable the player to become a slave of the Master

in the future expansion section.

 

 

 

That is just one quest / scene like the Assist a Customer quest, though it is much longer than that one.

 

 

To increase the speed in which I can release things I will break a few things apart and combine others.

 

First - The expansion of the grounds - This will include the expansion of the area around the shop including npc's (minimal dialogue to start), a few quests during the expansion of the grounds (of which I am working on now), making some changes to the merchants (once the expansion is done) and updating current quests (revamp some, update others to include the new DD items). Also, one surprise...

 

Second - Player enslaved - This will include the enslavement of the player, a number of new quests and npc's and  follower and spouse support. Since a number of these can go with the enslavement it will probably be easier this way. Also, an expansion on the surprise from earlier...

 

Third - Major Story quest

 

Fourth - Tavish's Estate

Posted

 

For some reason I get CTD when loading any save after installing this mod.

 

I was wondering if it could be the new xpms extended skeleton? I had it working on my other computer with the old xpms skeleton.

 

The new skeleton shouldn't be doing anything, I use it and it runs fine for me, aside from the occasional CTD which I assume is a script overload or just skyrim being itself. Try using it on a brand new save and minimise any redundant scripts from mods you don't use, as I've noticed sometimes it can be a script overload and the game runs out of memory or some other error like that

 

If that doesn't work try installing Safety Load or the unofficial skyrim patches

Thank you. I do have loading problems all the time, generally takes 2 or 3 tries to load a save. However the strange to me part is once it is loaded, I can play several hours with out CTD. With this mod I can not load or create a new game. I have a save cleaner, but it is not finding anything to clean. I installed something and I do not remember what, that said it fixed the infinite loading screen, and it must of worked, cause I only get CTD, not infinite loading.
Posted

 

 

If you want an idea of just how big the quest / scene I am working on is:

 

attachicon.gifProgress.jpg

 

Does this include

- Enable the player to become a slave of the Master

in the future expansion section.

 

 

 

That is just one quest / scene like the Assist a Customer quest, though it is much longer than that one.

 

 

To increase the speed in which I can release things I will break a few things apart and combine others.

 

First - The expansion of the grounds - This will include the expansion of the area around the shop including npc's (minimal dialogue to start), a few quests during the expansion of the grounds (of which I am working on now), making some changes to the merchants (once the expansion is done) and updating current quests (revamp some, update others to include the new DD items). Also, one surprise...

 

Second - Player enslaved - This will include the enslavement of the player, a number of new quests and npc's and  follower and spouse support. Since a number of these can go with the enslavement it will probably be easier this way. Also, an expansion on the surprise from earlier...

 

Third - Major Story quest

 

Fourth - Tavish's Estate

 

 

Any plans to include Masters estate? I remember a dialogue of someone about some of the more devious dwarven devices being tested there by her disobedient slaves, and I, along with a fair few others would be more than willing to test them ourselves I'm sure ;)

 

Posted

 

 

For some reason I get CTD when loading any save after installing this mod.

 

I was wondering if it could be the new xpms extended skeleton? I had it working on my other computer with the old xpms skeleton.

 

The new skeleton shouldn't be doing anything, I use it and it runs fine for me, aside from the occasional CTD which I assume is a script overload or just skyrim being itself. Try using it on a brand new save and minimise any redundant scripts from mods you don't use, as I've noticed sometimes it can be a script overload and the game runs out of memory or some other error like that

 

If that doesn't work try installing Safety Load or the unofficial skyrim patches

Thank you. I do have loading problems all the time, generally takes 2 or 3 tries to load a save. However the strange to me part is once it is loaded, I can play several hours with out CTD. With this mod I can not load or create a new game. I have a save cleaner, but it is not finding anything to clean.

 

 

For the loading problem I have a vanilla save from just after leaving the cave out of Helgen, I load that up, as it generally loads better than a save with many scripts running, then once it does load I instead load the main save with full scripts and all, and run without issue for sometimes my entire game session, which averages around 350-400 minutes.

Posted

Are there any plans to make Master remove an equipped belt from the player to prevent the player getting a free 5000 gold by repeatedly selling it to her?  It defeats the debt mechanic in the shop when you get 5000 gold a day from her.

Posted

 

 

If you want an idea of just how big the quest / scene I am working on is:

 

attachicon.gifProgress.jpg

 

Does this include

- Enable the player to become a slave of the Master

in the future expansion section.

 

 

 

That is just one quest / scene like the Assist a Customer quest, though it is much longer than that one.

 

 

To increase the speed in which I can release things I will break a few things apart and combine others.

 

First - The expansion of the grounds - This will include the expansion of the area around the shop including npc's (minimal dialogue to start), a few quests during the expansion of the grounds (of which I am working on now), making some changes to the merchants (once the expansion is done) and updating current quests (revamp some, update others to include the new DD items). Also, one surprise...

 

Second - Player enslaved - This will include the enslavement of the player, a number of new quests and npc's and  follower and spouse support. Since a number of these can go with the enslavement it will probably be easier this way. Also, an expansion on the surprise from earlier...

 

Third - Major Story quest

 

Fourth - Tavish's Estate

 

 

That is a disappointment. This is really a great mod and I enjoy the escapism immensely. The disappointment is that so many mods for a considerable length of time have promised player enslaved versions and all have either stopped or pushed back that aspect over and over. It must be very difficult to accomplish for so many not to complete it. I hope you do so in the future for by what I have read many are waiting for this aspect of the skyrim sexlab mods to complete, such as in the oblivion mods and a lesser extent the fallout mods. You would actually be the first to complete such offering.

 

Posted

 

 

 

If you want an idea of just how big the quest / scene I am working on is:

 

attachicon.gifProgress.jpg

 

Does this include

- Enable the player to become a slave of the Master

in the future expansion section.

 

 

 

That is just one quest / scene like the Assist a Customer quest, though it is much longer than that one.

 

 

To increase the speed in which I can release things I will break a few things apart and combine others.

 

First - The expansion of the grounds - This will include the expansion of the area around the shop including npc's (minimal dialogue to start), a few quests during the expansion of the grounds (of which I am working on now), making some changes to the merchants (once the expansion is done) and updating current quests (revamp some, update others to include the new DD items). Also, one surprise...

 

Second - Player enslaved - This will include the enslavement of the player, a number of new quests and npc's and  follower and spouse support. Since a number of these can go with the enslavement it will probably be easier this way. Also, an expansion on the surprise from earlier...

 

Third - Major Story quest

 

Fourth - Tavish's Estate

 

 

That is a disappointment. This is really a great mod and I enjoy the escapism immensely. The disappointment is that so many mods for a considerable length of time have promised player enslaved versions and all have either stopped or pushed back that aspect over and over. It must be very difficult to accomplish for so many not to complete it. I hope you do so in the future for by what I have read many are waiting for this aspect of the skyrim sexlab mods to complete, such as in the oblivion mods and a lesser extent the fallout mods. You would actually be the first to complete such offering.

 

 

 

I never pushed back the player enslavement, I said it would be after the expansion of the grounds. The only thing I am pushing back are some of the quests I had planned to release along side the expansion, most of which were to make use of the new areas. I could make the player a slave now but with nothing to do it would be rather boring to just stand there all day.

Posted

Are there any plans to make Master remove an equipped belt from the player to prevent the player getting a free 5000 gold by repeatedly selling it to her?  It defeats the debt mechanic in the shop when you get 5000 gold a day from her.

 

 

If that bug breaks your gameplay then dont use it... simple isn't it?

 

The issue is a conflict between the locking function of the items and Skyrim letting you sell equipped items. My only way to stop that is to not buy or sell those items to the player while wearing any locking item. If you want to use a cheat to get gold this one is easier:  player.additem f <gold amount wanted>

Posted

 

That is a disappointment. This is really a great mod and I enjoy the escapism immensely. The disappointment is that so many mods for a considerable length of time have promised player enslaved versions and all have either stopped or pushed back that aspect over and over. It must be very difficult to accomplish for so many not to complete it. I hope you do so in the future for by what I have read many are waiting for this aspect of the skyrim sexlab mods to complete, such as in the oblivion mods and a lesser extent the fallout mods. You would actually be the first to complete such offering.

 

 

It actually was changed to come faster - as for example Tavish estate was supposed to be released before that.

Not that i complain ofc. Vel proved many times over that he has things very well planned.

Posted

 

 

 

 

If you want an idea of just how big the quest / scene I am working on is:

 

attachicon.gifProgress.jpg

 

Does this include

- Enable the player to become a slave of the Master

in the future expansion section.

 

 

 

That is just one quest / scene like the Assist a Customer quest, though it is much longer than that one.

 

 

To increase the speed in which I can release things I will break a few things apart and combine others.

 

First - The expansion of the grounds - This will include the expansion of the area around the shop including npc's (minimal dialogue to start), a few quests during the expansion of the grounds (of which I am working on now), making some changes to the merchants (once the expansion is done) and updating current quests (revamp some, update others to include the new DD items). Also, one surprise...

 

Second - Player enslaved - This will include the enslavement of the player, a number of new quests and npc's and  follower and spouse support. Since a number of these can go with the enslavement it will probably be easier this way. Also, an expansion on the surprise from earlier...

 

Third - Major Story quest

 

Fourth - Tavish's Estate

 

 

That is a disappointment. This is really a great mod and I enjoy the escapism immensely. The disappointment is that so many mods for a considerable length of time have promised player enslaved versions and all have either stopped or pushed back that aspect over and over. It must be very difficult to accomplish for so many not to complete it. I hope you do so in the future for by what I have read many are waiting for this aspect of the skyrim sexlab mods to complete, such as in the oblivion mods and a lesser extent the fallout mods. You would actually be the first to complete such offering.

 

 

 

I never pushed back the player enslavement, I said it would be after the expansion of the grounds. The only thing I am pushing back are some of the quests I had planned to release along side the expansion, most of which were to make use of the new areas. I could make the player a slave now but with nothing to do it would be rather boring to just stand there all day.

 

 

Yes that would be like SD if you choose to continue slavery. No story or anything after and remaining in slavery or joining the masters faction seems to break the game. I did not suggest you pushed anything back but that there were a lot of mods that did. My point was that by reading the forum there are a lot of people waiting for this for a long time and that if you did it you would be the first. Adding to your already impressive fame and glory, or villainy however you choose to look at it. Good luck I look forward to it.

 

 

Posted

 

Are there any plans to make Master remove an equipped belt from the player to prevent the player getting a free 5000 gold by repeatedly selling it to her?  It defeats the debt mechanic in the shop when you get 5000 gold a day from her.

 

My only way to stop that is to not buy or sell those items to the player while wearing any locking item. 

 

 

Wouldn't that make sense for the character as you present her?  

Posted

 

 

Are there any plans to make Master remove an equipped belt from the player to prevent the player getting a free 5000 gold by repeatedly selling it to her?  It defeats the debt mechanic in the shop when you get 5000 gold a day from her.

 

My only way to stop that is to not buy or sell those items to the player while wearing any locking item. 

 

 

Wouldn't that make sense for the character as you present her?  

 

 

You also couldn't purchase any other items, besides scavenging items from dead bandits is a perfectly legitimate way to earn money for your release especially if those items can be of use to her.

Posted

 

 

If you want an idea of just how big the quest / scene I am working on is:

 

attachicon.gifProgress.jpg

In have no idea what that is, but it looks confusing and scary.

Good work I guess?  ^_^

 

 

This will give you an idea of what all of it is: http://www.creationkit.com/Bethesda_Tutorial_Scenes

 

 

Omfg, I had no idea how complicated the process for making the scenes in CD actually was!

 Now I know what it is you're actually doing, I value the immense amount of work that it takes just to make a short scene.  :D

Posted

If that bug breaks your gameplay then dont use it... simple isn't it?

 

Sorry but that's an incredibly shortsighted way of thinking. 

Every problem in the world can be 'fixed' like that. 

 

Your car is broken? Well then don't use it!  :P

Posted

i am happy that its coming out in episodes if you like, i play the heck out of what we got, and each new adventure will be cherished (over and over) until the next is available. Somehow deliveries and tavish shows never get old for me. if its plugs, i gotta wear them else i can ask master to please remove this stuff and depending on that outcome i am either free to go hunt badits for keys to this damn belt and plugs in me, or i am ready for work Master.

 

you can let yourself get lost in it and use your imagination to add things that even talented Valedarius might not program for us. I enjoy it all, and isn't devious devices all about the locked up teased waiting for gratification anyway.

 

Here's a challenge: lock up your character until the next release...

Posted

Hello,

It's a great mod you've made, I like playing with it, but I started a new game and when I speak with the master, she simply says "hello, welcome to the Captured Dreams shop, I am the master of this fine establishement." But no dialogues options shows up, I can't interact with the master to get quests. Maybe is it because I play with a non-vanila race (Succubus from the nexus, http://www.nexusmods.com/skyrim/mods/22903/? ). Could someone help me please ? :) ANd thanks again for this awesome mod.

Posted

Hello,

It's a great mod you've made, I like playing with it, but I started a new game and when I speak with the master, she simply says "hello, welcome to the Captured Dreams shop, I am the master of this fine establishement." But no dialogues options shows up, I can't interact with the master to get quests. Maybe is it because I play with a non-vanila race (Succubus from the nexus, http://www.nexusmods.com/skyrim/mods/22903/? ). Could someone help me please ? :) ANd thanks again for this awesome mod.

 

Check your papyrus log, when that dialogue is done it set a stage on the framework quest that unlocks the rest of the dialogue and sets the ranking for the npc's.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...