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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

mod works great. i like how the master can put plugs in me without a belt and they stay in (probly a bug but please dont change it. i prefer to wear them without the belt :) ). only issues im having (not sure if theyre intended or not and not reading 188 pages to see if it is) are after i assist a customer and the master leaves stuff on me, i elect to keep wearing it, or the master puts stuff i had in my inven on me (collars and stuff. not the plugs) - she stops giving me quests and calls me a slave. wtf lady? YOU put this stuff on me. how the hell am i magically someones slave now? it sucks that she does the same if i buy stuff and i put it on myself too cause i really like the look of some of the slave gear.

 

 

Yup, those details could be little bit more polished:

during confiscation new line could be added

"I bring them so you could put them on me, Master!" - she would equip some of them on you and as reward she would allow you to keep the rest and for example sell them to her.

 

Also (if that's possible) master could recognize devices she placed on you - and instead calling you a random slave you would be praised / teased that you decided to keep them on.

Guess this can be made by adding some variables - but well, Vel is far better with coding that i'll ever be >.<

 

 

If I can figure out a way to tell items she puts on you from others I would but all the detection runs off of keywords on the items themselves. I see 2 ways of doing it - 1) have a script that runs constantly to check if you remove something and note it was removed or 2) make a copy of every item with keywords and script so when it is removed it replaces it with a regular one. I am not looking to doing either of them.

 

As I start building dialogue again I will be making some changes to current dialogue as well. If anyone has any suggestions let me know what it is and where it goes, writing lots of dialogue gets tough to keep from duplicating things.

 

 

I will have a small update here very soon, I have made changes to the confiscation scene and it will identify most of the items and have added an MCM toggle so you can decide if you want severe items like gags, blindfolds or armbinders added or not (they will still be taken). I have also made a special set of belts/bras called the Protectors to keep you safe from bandits and such. They are removed using an enchanted amulet instead of keys and come in several finishes. There are several other scripts that are being updated for the new version of Integration, mostly things that allow the various mods to interact with each others items better.

 

 

Quest Master's Dialogue

 

Conversation type-Non Belted.

 

Conversation 5 (I think it was 5)

 

Player "Just Thinking"

 

Master "Take Player"

Conditions   (This is current in file now)

 

Would have to look it up but the conditions are wrong,

 

PlayerMaster Reputation (Global Attribute)

Condition is >= 30

->But this number means that the Masters Reply will/should be

>"Your not worth my time to break in"

 

To get the master to give a reply such as "Whenever your ready for your collar my pet."

 

Condition for not worth it

>=30

 

Condition for Maybe some other time

<=29

>=6

 

Condition for becoming the Master's Slave and being Belted Long Term

<=5

 

Scripts that might work if hand written in (present in the file now)

 

Borrow from either

 

MPO3 Quest

->ending Dialogue appears to have script

 

RemoveSevereDevices

->Might work

 

I don't know if it'll work too busy altering meshes but I have at least managed to change the Masters Dialogue Reply.

Posted

Regarding the confiscation scene, it's a little touch, but it was a mite confusing when she talked to me about the 'gear I was carrying'.

 

And then stole my keys. XD

 

Dunno how difficult it'd really be to add it, just was a random thought that some different dialogue might be in order if she's just confiscating your method of escape. XD

 

I can add a line to reflect when she takes keys.

 

 

Veladarius, will you post an update to the current version of CD now that we have Devious Piercings, or will you wait until the CD expansion is ready?

 

I don't think this quick update will include anything with the piercings. The piercings are handled a bit differently than the other items so will take a bit more work to put into place and I have a few ideas on what to do with them.

Posted

I don't like the idea of a constant running script, to me it sounds like a high risk to fix something that is so marginally impacting the game.

 

Too be honest I like how the Master will pull you aside and demand to know your intentions of the Devices your carrying.

 

I think a better route to take is Dialogue Conditions, which I think I could write a few pretty easily.

 

Conditions would check for your

 

Sub to Dom Level before allowing the current script to fire off or not run at all.

 

PlayerRepCapturedDreams Scale 1-30 or whatever the rep is, this is the rep for 1-5 is hopeless Sub and 25-30 is absolute Dominatrix.

 

Anyway when called over you would then have a conditions check to see what dialogue you get.....Only fix needed.

 

If your Player has Sub Tendencies

->Um, uh how do I put these on?

 

Run Erotic Dressdown Message 1

 

True Sub

->Master please dress me!

 

Run Erotic DressDown Message 2

 

Dom Tendencie but the Master doesn't like you enough

-I'm here to sell these to you.

 

-"Oh, really you think I'd buy those off you.  I have something else in mind"

Run Erotic DressDown Message 3

 

Dom Tendency But Master Hates You

Run Erotic DressDown Message 3 or initiate MOP03 Quest (punishment followed by belting and 10K fine)

 

 

Edit

I've actually poked around looking for the variable to increase the frequency of this event.

Also have looked around to see where messages go and what initiates them.

 

I've also found and altered how often the Master and Servants will init the Q&A Quest :D

 

Edit

 

If I could I would make it so that this will happen.

 

Master,

"What do you intend to do with all of these devices your carrying my dear?"

 

Player

"Oh my I just cant wait to take them home and have my wife <Wifes Name> try them on!"

 

Master,

"Why wait, I'll dress her now."

 

Player,

"You'd do that for us?"

"But, I...."

 

Master,

"For a client of course!"

"I dislike hesitation, you must not understand what kind of establishment this is."

 

Follower,

"Oh I'm going to enjoy this."

 

Condition/Script Check,

Reads Follower/Wife is presently follower

 

Init Follower/Wife is Dressed Down Or Player is Dressed Down (Player Failure Response)

Scene Description

 

Follower Lead to Display Cases,

Player sits down in chair nearby,

Follower gets dressed down gradually.  Light Spanking Scene follows.

 

Master

"There you go my dear all dressed up and ready to play."

 

Player Spanks Follower or Follower Spanks Player.

 

Edit

 

Sorry I just love this mod!!!

Posted

 

 

Veladarius, will you post an update to the current version of CD now that we have Devious Piercings, or will you wait until the CD expansion is ready?

 

I don't think this quick update will include anything with the piercings. The piercings are handled a bit differently than the other items so will take a bit more work to put into place and I have a few ideas on what to do with them.

 

 

Do you mean that you are releasing a quick update soon?  I'm about to start a new game/install with all the new DD updates and am wondering if I should wait for yours as well if it is happening later today.

Posted

The conditions on the dialogue for taking the player are actually set so it won't even show up. The value of 30 is above the maximum value of 20 so it is just a placeholder for now.

 

As for detecting if the belt is removed I found I can register for an event to look for it, I just have to play with it a bit to set it up.

 

I intend to do some things with followers and spouses, I have started figuring out how to detect things and with the expansion I will have plenty of places to put them.

Posted

The conditions on the dialogue for taking the player are actually set so it won't even show up. The value of 30 is above the maximum value of 20 so it is just a placeholder for now.

 

As for detecting if the belt is removed I found I can register for an event to look for it, I just have to play with it a bit to set it up.

 

I intend to do some things with followers and spouses, I have started figuring out how to detect things and with the expansion I will have plenty of places to put them.

 

I will certainly do my best to think of some dialogue while working on meshes today!

Posted

I don't think this quick update will include anything with the piercings. The piercings are handled a bit differently than the other items so will take a bit more work to put into place and I have a few ideas on what to do with them.

Ok... *sad puppy eyes*

Keep in mind the slots changes for the new DDi, that probably means you also have to update the shop's cutom devices...

Posted

The piercings use a different 'key' to remove and the addition of a perk to put on the first time.

 

I have been updating devices the last day or two, still have a few to check over (harnesses I think). The gags changed the most and only use 1 slot now instead of 2 so that helped things out as well (already fixed those). I have also been adding the zaz keywords to the items as all the other DD items have had them added as well.

 

I have added the new items from the expansion to the merchants and to the updated confiscation quest. The confiscation quest runs off of form lists now instead of if statements since with the new items I would have about 120 if statements to run through, still testing it though. The equipping and removing of devices works it is the detection that needs some work.

 

 

Posted

mod works great. i like how the master can put plugs in me without a belt and they stay in (probly a bug but please dont change it. i prefer to wear them without the belt :) ). only issues im having (not sure if theyre intended or not and not reading 188 pages to see if it is) are after i assist a customer and the master leaves stuff on me, i elect to keep wearing it, or the master puts stuff i had in my inven on me (collars and stuff. not the plugs) - she stops giving me quests and calls me a slave. wtf lady? YOU put this stuff on me. how the hell am i magically someones slave now? it sucks that she does the same if i buy stuff and i put it on myself too cause i really like the look of some of the slave gear.

the bug you speak of Actually goes back to DDi - All devious plus behave that way - they won't allow the player to put the items in And stay there, without the belt, but after a time of wearing the belt with devious devices in it, they tend to stay put - most likely the arrousal levels of the player holding them in (muscles contracting around the devices) - watch for the messages you get from the plugs if you were to remove them immediately after belt removal with "masterbate on belt removal" turned off

 

 

 

1) have a script that runs constantly to check if you remove something and note it was removed or 2) make a copy of every item with keywords and script so when it is removed it replaces it with a regular one. I am not looking to doing either of them.

Unless someone would convince Min to add something like that to DDi  ;)

 

For Example a variable that is set to 1 whenever master equips anything on you.

And it would be set back to 0 whenever you get that item unequiped using DDi scripts. Well, i guess it would have to be some perk not variable.

 

Or

If you would make it so master would remember what set of items you had equipped and check if you still wear them the next time you talk to her - It would be possible for player to unequip and reequip them before talking to her. But well, she doesn't have to know that you did so  :P

This could be used for items equipped by confiscation event and items you got equipped during Tavish event.

 

great idea

 

 

If I can figure out a way to tell items she puts on you from others I would but all the detection runs off of keywords on the items themselves. I see 2 ways of doing it - 1) have a script that runs constantly to check if you remove something and note it was removed or 2) make a copy of every item with keywords and script so when it is removed it replaces it with a regular one. I am not looking to doing either of them.

 

Maybe you could just clone equipped items to a hidden chest/inventory somewhere and just run some script if items equipped match the items in the chest later...

 

Also a side thing: after assisting the customer there are three dialog choices, I cant remember the text exactly but one of them removes the items, another is to keep them, and one is kind of neutral "i liked this" type response - I think that options is kind of nice response from role playing perspective... but it would be nice that after choosing that one it would also be possible to ask to remove the items.

 

 

a quote of which dialog choice would help here, it sounds like you might be describing a bug before the 2.76 patch update Or running a save that didn't start with the update already and didn't take the changes well - i've noticed that before that update i had bugs with customer assist items removed would bug the scenes causing player/object interaction bugs, but i've also noticed that player appreciatin for master dialogue has adapted on games running clean with the update from the start - player shows appreciation dialogue after quest completion results in master unlocking the restrictive devices from player so player is still treated as the submissive role, but able to continue gameplay from the shop 

Veladarius, will you post an update to the current version of CD now that we have Devious Piercings, or will you wait until the CD expansion is ready?

i seem to be noticing bugs in the piercings i recieved from the immerslave mod - they don't appear on the player and don't perform any functions, like wearing an invisible cap or ring without appearance or function, But i've also not seen any DDi updates as mentioned by vel below (checked for it several times even once tried getting the version posted regardless of it not being posted as new) SO I'm wondering what update am i missing for this to work, Or is it a bad link situation, possible new posting i've missed?

 

 

 

mod works great. i like how the master can put plugs in me without a belt and they stay in (probly a bug but please dont change it. i prefer to wear them without the belt :) ). only issues im having (not sure if theyre intended or not and not reading 188 pages to see if it is) are after i assist a customer and the master leaves stuff on me, i elect to keep wearing it, or the master puts stuff i had in my inven on me (collars and stuff. not the plugs) - she stops giving me quests and calls me a slave. wtf lady? YOU put this stuff on me. how the hell am i magically someones slave now? it sucks that she does the same if i buy stuff and i put it on myself too cause i really like the look of some of the slave gear.

 

 

Yup, those details could be little bit more polished:

during confiscation new line could be added

"I bring them so you could put them on me, Master!" - she would equip some of them on you and as reward she would allow you to keep the rest and for example sell them to her.

 

Also (if that's possible) master could recognize devices she placed on you - and instead calling you a random slave you would be praised / teased that you decided to keep them on.

Guess this can be made by adding some variables - but well, Vel is far better with coding that i'll ever be >.<

 

 

If I can figure out a way to tell items she puts on you from others I would but all the detection runs off of keywords on the items themselves. I see 2 ways of doing it - 1) have a script that runs constantly to check if you remove something and note it was removed or 2) make a copy of every item with keywords and script so when it is removed it replaces it with a regular one. I am not looking to doing either of them.

 

As I start building dialogue again I will be making some changes to current dialogue as well. If anyone has any suggestions let me know what it is and where it goes, writing lots of dialogue gets tough to keep from duplicating things.

 

 

I will have a small update here very soon, I have made changes to the confiscation scene and it will identify most of the items and have added an MCM toggle so you can decide if you want severe items like gags, blindfolds or armbinders added or not (they will still be taken). I have also made a special set of belts/bras called the Protectors to keep you safe from bandits and such. They are removed using an enchanted amulet instead of keys and come in several finishes. There are several other scripts that are being updated for the new version of Integration, mostly things that allow the various mods to interact with each others items better.

 

 

Quest Master's Dialogue

 

Conversation type-Non Belted.

 

Conversation 5 (I think it was 5)

 

Player "Just Thinking"

 

Master "Take Player"

Conditions   (This is current in file now)

 

Would have to look it up but the conditions are wrong,

 

PlayerMaster Reputation (Global Attribute)

Condition is >= 30

->But this number means that the Masters Reply will/should be

>"Your not worth my time to break in"

 

To get the master to give a reply such as "Whenever your ready for your collar my pet."

 

Condition for not worth it

>=30

 

Condition for Maybe some other time

<=29

>=6

 

Condition for becoming the Master's Slave and being Belted Long Term

<=5

 

Scripts that might work if hand written in (present in the file now)

 

Borrow from either

 

MPO3 Quest

->ending Dialogue appears to have script

 

RemoveSevereDevices

->Might work

 

I don't know if it'll work too busy altering meshes but I have at least managed to change the Masters Dialogue Reply.

 

 

the conditions you speak of make me wonder if that's the issue i heard weeks ago regarding how to get this to occur, i've personally had no issues Getting it to occur, but i play as a succubus raping master during the night and find many of the devices from bandits and such, even played with devious loot for a bit til i found bugs in it, might try again for that next clean save assuming they've updated by then

I don't like the idea of a constant running script, to me it sounds like a high risk to fix something that is so marginally impacting the game.

 

Too be honest I like how the Master will pull you aside and demand to know your intentions of the Devices your carrying.

 

I think a better route to take is Dialogue Conditions, which I think I could write a few pretty easily.

 

Conditions would check for your

 

Sub to Dom Level before allowing the current script to fire off or not run at all.

 

PlayerRepCapturedDreams Scale 1-30 or whatever the rep is, this is the rep for 1-5 is hopeless Sub and 25-30 is absolute Dominatrix.

 

Anyway when called over you would then have a conditions check to see what dialogue you get.....Only fix needed.

 

If your Player has Sub Tendencies

->Um, uh how do I put these on?

 

Run Erotic Dressdown Message 1

 

True Sub

->Master please dress me!

 

Run Erotic DressDown Message 2

 

Dom Tendencie but the Master doesn't like you enough

-I'm here to sell these to you.

 

-"Oh, really you think I'd buy those off you.  I have something else in mind"

Run Erotic DressDown Message 3

 

Dom Tendency But Master Hates You

Run Erotic DressDown Message 3 or initiate MOP03 Quest (punishment followed by belting and 10K fine)

 

 

Edit

I've actually poked around looking for the variable to increase the frequency of this event.

Also have looked around to see where messages go and what initiates them.

 

I've also found and altered how often the Master and Servants will init the Q&A Quest :D

 

Edit

 

If I could I would make it so that this will happen.

 

Master,

"What do you intend to do with all of these devices your carrying my dear?"

 

Player

"Oh my I just cant wait to take them home and have my wife <Wifes Name> try them on!"

 

Master,

"Why wait, I'll dress her now."

 

Player,

"You'd do that for us?"

"But, I...."

 

Master,

"For a client of course!"

"I dislike hesitation, you must not understand what kind of establishment this is."

 

Follower,

"Oh I'm going to enjoy this."

 

Condition/Script Check,

Reads Follower/Wife is presently follower

 

Init Follower/Wife is Dressed Down Or Player is Dressed Down (Player Failure Response)

Scene Description

 

Follower Lead to Display Cases,

Player sits down in chair nearby,

Follower gets dressed down gradually.  Light Spanking Scene follows.

 

Master

"There you go my dear all dressed up and ready to play."

 

Player Spanks Follower or Follower Spanks Player.

 

Edit

 

Sorry I just love this mod!!!

the constant running script idea of that reminds me of what happened with  slaverun with enforcer mod (aside from mesh issues) either of those mods might have run well by themselves, but as a whole they created a gameplay that only supercomputers could play (slaverun had the mesh issues, enforcer had the constant script), personally i had no issues with that either but i was running an overpowered pc for skyrim's 32-bit at best gaming engine

the wife dialog with scenes idea sounds good tho

Posted

on a separate not i'd also like to add an update to my previous comment towards some1's perspective of the highheels system - I've discovered that althoit works fine for player and player can go alone with npc's in the shop, it becomes an issue for player if player's follower uses the system as player's follower can't seem to sit still unless a weapon is drawn, the relaxed state of player's follower starts the idles of sitdown on object or use a sitdown object and multiple followers using the system causes stress on the scripts - back to the same issues with constant running scripts listed above, it runs fine by itself, but the stress on the scripts causes a delay for other scipts that are intended to run such as arrousal rise and fall listings in the curent effects tab

also seems to be an update to the succubus mods on sl that adds a new buff after sex thats adding to the script stress by hdt heels

player needs a save-quit-reload more frequently to clear the script stress

 

Oh yeah, 1 other thing i'm curious if any1 here knows what sl mod or recent mod update or is it the latest sl famework - that adds the "you seem to be covered in something sticky" comments followed by a very sticky face and chest, sometimes all sex areas, as if the player were involved in an orgy and didn't know it after waking

Posted

I have pulled the boots from use in the shop so there shouldn't be any issues with that from now on.

 

For the sticky comments I believe there is a SL mod that has things happen to the player at night.

Posted

I have pulled the boots from use in the shop so there shouldn't be any issues with that from now on.

 

For the sticky comments I believe there is a SL mod that has things happen to the player at night.

 

i've always had sl dangerous nights, but no updates from that lately and its Never done that before, makes me wonder if its sd+ related, but didn't see any mention of it there either, just curious if any1 else has seen this - knows what mod its related to

Posted

I have pulled the boots from use in the shop so there shouldn't be any issues with that from now on.

 

For the sticky comments I believe there is a SL mod that has things happen to the player at night.

 

also didn't mean for you to remove the boots from the shop, i'm working towards removing them from my followers instead, my issue is with them, maybe could put an mcm selector for anybody having shop issues to remove the boots from the shop's outfit manager scripts

Posted

 

I have pulled the boots from use in the shop so there shouldn't be any issues with that from now on.

 

For the sticky comments I believe there is a SL mod that has things happen to the player at night.

 

also didn't mean for you to remove the boots from the shop, i'm working towards removing them from my followers instead, my issue is with them, maybe could put an mcm selector for anybody having shop issues to remove the boots from the shop's outfit manager scripts

 

 

It was something I had already done before your comment, I did it while rebuilding the slaves outfits. There are some things in the works that I will add back in but the new outfits are done in sets and include all the new colored items from the Expansion.

Posted

cdxmp01 could be a recreational diversion, I'd think. Some random sexlab animation added in for effect.

Matter of fact, I'm working on it now.

I know, I'm playing with languages I do not understand, like translating French into Spanish,

But If I ever whip something into shape I'll report back.

Don't hold anything.

That's what I meant. That was the question, "what are safe mods to use with 'Captured dreams'.

I've gotta start writing like a sultry Dom.

 

Posted

on a separate not i'd also like to add an update to my previous comment towards some1's perspective of the highheels system - I've discovered that althoit works fine for player and player can go alone with npc's in the shop, it becomes an issue for player if player's follower uses the system as player's follower can't seem to sit still unless a weapon is drawn, the relaxed state of player's follower starts the idles of sitdown on object or use a sitdown object and multiple followers using the system causes stress on the scripts - back to the same issues with constant running scripts listed above, it runs fine by itself, but the stress on the scripts causes a delay for other scipts that are intended to run such as arrousal rise and fall listings in the curent effects tab

also seems to be an update to the succubus mods on sl that adds a new buff after sex thats adding to the script stress by hdt heels

player needs a save-quit-reload more frequently to clear the script stress

 

Oh yeah, 1 other thing i'm curious if any1 here knows what sl mod or recent mod update or is it the latest sl famework - that adds the "you seem to be covered in something sticky" comments followed by a very sticky face and chest, sometimes all sex areas, as if the player were involved in an orgy and didn't know it after waking

 

SD+ it's the you were asleep and he played with you, but you didn't know it...

 

It's an alternate to the go to sleep and end up in his realm.

 

Posted

I've not actually experienced the problems described with the high heels system,

 

I've not played without them for 3 characters all of them in the level 45 range.

 

I usually make an esp for a few Heels and have my character and the follower wear them everywhere.

I even considered making the DocMich Stripper heels into locking slave boots so that they cant be removed.

 

Note

I don't have super computer....

 

 

Posted

I've not actually experienced the problems described with the high heels system,

 

I've not played without them for 3 characters all of them in the level 45 range.

 

I usually make an esp for a few Heels and have my character and the follower wear them everywhere.

I even considered making the DocMich Stripper heels into locking slave boots so that they cant be removed.

 

Note

I don't have super computer....

 

I have an older i5 quad core and an amd 7850 in my pc. Skyrim doesn't use a lot of processor power compared to the gpu, even with all the multithreaded commands I have added to my ini file I don't break 40% cpu usage but my gpu is usually maxed.

Posted

Actually, that's a Succubus Curse side-effect in Angrim's Apprentice.  Though maybe SD+ has it too, now.

 

thanks, that's another recent mod i got, hadn't even met him yet, but still receive atleast 2 of the buffs from it

I'm wrong he's correct... I complete forgot about Angry in the Basement...

have both of those, the sd+ updated same time i got angrim's

 

 

I've not actually experienced the problems described with the high heels system,

 

I've not played without them for 3 characters all of them in the level 45 range.

 

I usually make an esp for a few Heels and have my character and the follower wear them everywhere.

I even considered making the DocMich Stripper heels into locking slave boots so that they cant be removed.

 

Note

I don't have super computer....

 

I have an older i5 quad core and an amd 7850 in my pc. Skyrim doesn't use a lot of processor power compared to the gpu, even with all the multithreaded commands I have added to my ini file I don't break 40% cpu usage but my gpu is usually maxed.

 

alright thanks, that's what i figured, sounds like the above stated mods might be adding new buffs, sounds like angrim's apprentice might be causing the issue i was looking for, the sleeping effect is ok, but the other succubus buffs that come with it seem to be conflicting with arousal too much - satisfaction from arousal and "succubus fed"

Posted

 

Actually, that's a Succubus Curse side-effect in Angrim's Apprentice.  Though maybe SD+ has it too, now.

 

thanks, that's another recent mod i got, hadn't even met him yet, but still receive atleast 2 of the buffs from it

I'm wrong he's correct... I complete forgot about Angry in the Basement...

have both of those, the sd+ updated same time i got angrim's

 

 

I've not actually experienced the problems described with the high heels system,

 

I've not played without them for 3 characters all of them in the level 45 range.

 

I usually make an esp for a few Heels and have my character and the follower wear them everywhere.

I even considered making the DocMich Stripper heels into locking slave boots so that they cant be removed.

 

Note

I don't have super computer....

 

I have an older i5 quad core and an amd 7850 in my pc. Skyrim doesn't use a lot of processor power compared to the gpu, even with all the multithreaded commands I have added to my ini file I don't break 40% cpu usage but my gpu is usually maxed.

 

alright thanks, that's what i figured, sounds like the above stated mods might be adding new buffs, sounds like angrim's apprentice might be causing the issue i was looking for, the sleeping effect is ok, but the other succubus buffs that come with it seem to be conflicting with arousal too much - satisfaction from arousal and "succubus fed"

 

 

If you have your mind set on playing a Succubus get the PSQ_Succubus mod.

 

Posted

 

 

Actually, that's a Succubus Curse side-effect in Angrim's Apprentice.  Though maybe SD+ has it too, now.

 

thanks, that's another recent mod i got, hadn't even met him yet, but still receive atleast 2 of the buffs from it

I'm wrong he's correct... I complete forgot about Angry in the Basement...

have both of those, the sd+ updated same time i got angrim's

 

 

I've not actually experienced the problems described with the high heels system,

 

I've not played without them for 3 characters all of them in the level 45 range.

 

I usually make an esp for a few Heels and have my character and the follower wear them everywhere.

I even considered making the DocMich Stripper heels into locking slave boots so that they cant be removed.

 

Note

I don't have super computer....

 

I have an older i5 quad core and an amd 7850 in my pc. Skyrim doesn't use a lot of processor power compared to the gpu, even with all the multithreaded commands I have added to my ini file I don't break 40% cpu usage but my gpu is usually maxed.

 

alright thanks, that's what i figured, sounds like the above stated mods might be adding new buffs, sounds like angrim's apprentice might be causing the issue i was looking for, the sleeping effect is ok, but the other succubus buffs that come with it seem to be conflicting with arousal too much - satisfaction from arousal and "succubus fed"

 

 

If you have your mind set on playing a Succubus get the PSQ_Succubus mod.

 

 

already using that 1 since before starting angrim's - thought there might be something new to try with angrim's, beginning to wonder if maybe psq has already covered everything in it and should just delete angrim's

Posted

When I have this mod active I get an error message when I start a new game it happens when this mod is active. Libs is none in zadNPCQuestScript. Inomplete uninstall/upgrade attempt?

Posted

When I have this mod active I get an error message when I start a new game it happens when this mod is active. Libs is none in zadNPCQuestScript. Inomplete uninstall/upgrade attempt?

zadnpcquestscript is from the original Devious devices integration mod - check mcm for that and check it's pre-requisites

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