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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

 

1) 255 mod limit has nothing to do with the program being 32 bit or 64 bit.  It just means that the variable keeping track of the mods installed is a single byte aka it's value range is only 0-255.  Literally every other type of numeric variable has a significantly larger range (even just the next step up has a range of 0-65,535), so you can blame whichever moron at bethesda decided to use that variable type.

 

2) There is very little reason to use 64-bit over 32-bit unless you need more than ~ 4GB of RAM.  Personally, I have only rarely ever seen Skyrim break 3 GBs, though I've never been particularly close to the 255 mod limit either.

 

the 1 - 255 limit is a very common, very old issue with programmers and its neither 16 or 32 bit, more like 8 bit coding shows how old that issue or line of code in the engine is, think i remember that type issue back in the 90's with other older games

back then graphics had the same 8bit limitation is how could tell ya, the graphics so low you knew how many colors were in it

 

The 255 mod limit is a 32-bit thang :)

 

Each thing in Skyrim has a 32-bit id number, usually shown in hex. Since anyone could have any number of mods installed, the Creation Kit can't just give them out randomly or sequentially, as that might mean two different mods might use the same id number. So what they did was say the highest 8 bits of the 32-bit number are the mod order number, and the lower 24 bits are the unique id within that esm/esp file. That gives 255 mods each having a possible id space of 16,777,215 forms.

 

 

 

 

"highest 8-bits of a a 32-bit number" is still limited to an 8-bit number, giving an object in skyrim a 32-bit id number is a separate idea meaning they have 32-bit playing field of actual objects in game, but the mods list you grab those objects from is limited to an 8-bit integer

I was noticing some comments here about the 32 bit limit thing... and to some degree you all are correct.

 

But 64 bit code winds up needing about twice the space of 32 bit code for a lot of things, and also will require giving up a lot of existing code. So early forays into 64-bit land are likely to be oversimplified and for some people disappointing. 

 

Of course, you can find people willing to hate anything. But, still... 

This is also correct and its why the haming industry treads lightly with 64-bit, for examples of this try downloading the 64-bit java and switching to using the 64-bit browser - even a 64-bit pc still runs better on a 32-bit browser until the rest of the world catches up to 64 bit the code on the page will be written  32-bit so everybody can read it, for a long while, possibly still, things tended to break running 64-bit browsers

Posted

 

 

 

 

I'm experiencing some bugs.. not sure exactly what's causing them. I have all of the necessary requirements (as far as I know). My character is using a custom CBBE body and I have HDT enabled. HDT wouldn't explain the arm binder issue (I think); but in addition to the arm binder issue I've also noticed my character's boobs hang through the chastity bra, I'm assuming that issue is from HDT.

 

attachicon.gif2014-08-12_00001.jpg

 

The CBBE bra was made specifically for the standard CBBE body with no BBP or TBBP movement. There are some mods around that have BBP and TBBP meshes of the devices that you can use, many are BodySlide compatible as well.

 

For the armbinder, do you have to struggle to get out of it? If not then it is likely a script issue with Integration. If the struggling works then it may be an issue with the animation, make sure you have the required version of ZAZ Animations and ran FNIS. 

 

 

Regarding the bra issue: That's what I thought. Thank you.

 

as far as the arm binder issue, I don't know about any struggle. I just know that when it is equipped the hands apparently stay in the binder but the arms do something else. I have the latest Zaz Animations installed, and I did run FNIS.. it could be that I don't have Zaz Animations set up properly via the MCM menu, now that I think about it.. or would that matter in this case?

 

 

Well, I got the arm binder to work.. sort of. I created some new meshes in Bodyslide and that seemed to fix the issue, however there are still some clipping issues I'll have to try to address later. But at least it works. The chastity bras however do not seem to have been affected at all by their new meshes as my character's boobs still hanng through the bottom of them. What is the file path for the meshes, is it the same as DD?

 

attachicon.gif2014-08-13_00001.jpg

 

The other issue I think may be a script error of some kind. After I paid the Master to take some of the gear off of my character (in this case the iron chastity belt and plugs) my character immediately felt the need to.. relieve some pent up tension.. even though the arm binder was still on, and this happened.

 

attachicon.gif2014-08-13_00002.jpg

 

 

The Chastity Bra,

 

Outfit Studio can be weird at times, I made an HDT one.

I opened the mesh in nifskope and altered the Z-axis.  Another try that yielded results was placing it on an existing body and saveing.  Re-opened the file, and removed the body, it corrected its placement on the boobs.  Both ways worked for me.

 

Masterbation on Belt Removal

This is a default feature of Devious Devices Integration,

You need to turn this off or most quests in Captured Dreams will bug out.

Go to MCM DDI menu

Find "Events" menu

Scroll to the bottom

Uncheck Masterbate on belt removal

 

Note on Armbinder,

-Its not easy to have working, it also isn't totally going to work the way it should 100% of the time.

-The authors have in the past removed it

-But put it back in by popular demand, not everyone minds that sometimes your arms move out, when you have it working the player cannot make attacks, get into the menu, or fast travel.

-For the most part there are going to be times where armless hands make a temporary appearance this is not 100% avoidable and is a know issue.

-Its still a heck of lot of fun.

 

 

 

Thank you for the tips, I'll try adjusting the bra in NifSkope as suggested.

Posted

hi guys... just wanted to add something to what roykupzz12 and valadarius said and keep saying about installing Fuz-Ro-D-oh correctly. 

 

Be sure to have it up to date!

 

I was running 5.1 for a long time. For me, updating to 6.0 did solve most problems with dialogue and freezes between cutscenes. 

 

(darn skyrim, every time I come back to you it's like going over a pilots check list... FNIS updated ... check... USKP updated... check... etc)

 

 

BTW

thx donkeywho for your guide on merging esps. I sort of had an idea on how to do it but I was too lazy to actually do it for all my loose armors and weapons. Now that I have your instructions I will actually go ahead.

 

and thx to gameplayer for the tip on skyrim configurator... i once had an ini with threading lines in it... but then i read somewhere you break more than you actually tweak... but somehow, just somehow in the back of my head i think it handled load a bit better. I will give it a def. try.

Posted

Puzzle or bug, you decide:

20th comes, enter shop, Tavish is present.

Master never seems to want to leave her boudoir.

If she talks to you from there, you're stuck in her doorway with her forever repeating "may I help you?"

   Being submissive doesn't mean you should lose control of your car, all due respect.

Maybe that was too vague...OK once master has stated Tavish wants yada-whatever, you be able to *walk* over to Tavish where he says something like "This is going to be fun", and only then should you leave the driving to the game.

Yeah but someone somewhere likes it as-is, making me think it's a puzzle.

 

Posted

Puzzle or bug, you decide:

20th comes, enter shop, Tavish is present.

Master never seems to want to leave her boudoir.

If she talks to you from there, you're stuck in her doorway with her forever repeating "may I help you?"

   Being submissive doesn't mean you should lose control of your car, all due respect.

Maybe that was too vague...OK once master has stated Tavish wants yada-whatever, you be able to *walk* over to Tavish where he says something like "This is going to be fun", and only then should you leave the driving to the game.

Yeah but someone somewhere likes it as-is, making me think it's a puzzle.

 

Turn off belt masturbation removal.

 

Posted

 

Puzzle or bug, you decide:

20th comes, enter shop, Tavish is present.

Master never seems to want to leave her boudoir.

If she talks to you from there, you're stuck in her doorway with her forever repeating "may I help you?"

   Being submissive doesn't mean you should lose control of your car, all due respect.

Maybe that was too vague...OK once master has stated Tavish wants yada-whatever, you be able to *walk* over to Tavish where he says something like "This is going to be fun", and only then should you leave the driving to the game.

Yeah but someone somffewhere likes it as-is, making me think it's a puzzle.

 

Turn off belt masturbation removal.

 

 

the scene where the sales demonstration is supposed to start, not the belt removal scene.

I am rewriting this, but my quote kind of says it all, the scene will not progress until master leaves the bedroom, and speaking to her before that is a bad idea.

  I cannot fault your excellent advice, I was just wondering if this had anything to do with the demonstration scene, which it does not, in my case.

So I must have written it badly:

scene begins: Helper says Boss wants to see you

Boss (somewhere in the store) says to behave, do as well as last time.

(Controls are given to the game)

Tavish says "Are you ready to start?"

Scene progresses.

Unless

Boss is in the bedroom,

then

Tavish never picks up conversation.

Solution ?? Wait for boss to leave bedroom,

or, reinstall my game, it's corrupted. (Which).

 

 

Posted

@billiedovakin

Sounds like you have a contaminated save.  If you have auto save enabled, go back to the save from before you entered the shop and the problem started.  In MCM reset the customer assist quest and DO NOT go to the shop or the shop exterior.  Fast travel around a bit or let some real time pass.  Do not have any of the other quests from this mod running.  If the delivery or retrieval quests are active, reset them like you did the assist quest.  Give Skyrim some time to process all of this and then try the Assist quest again.  If the problem persists then you might have an animation issue (FNIS didn't do its job) or a conflict from one of the other Devious Devices mods OR Fuz doh Roh isn't working, etc.

 

All of these type of mods are quirky and Skyrim has script cancer to being with.  The least little thing can aggravate it.  I had similar problems with the Assist quests (being moved to the wrong marker, controls locked and none of the NPCs were saying anything, etc.).  I had all of the required mods installed and working and nothing fixed it other than resetting the quest and not doing anything else involving the mod.

Posted

hi guys... just wanted to add something to what roykupzz12 and valadarius said and keep saying about installing Fuz-Ro-D-oh correctly. 

 

Be sure to have it up to date!

 

I was running 5.1 for a long time. For me, updating to 6.0 did solve most problems with dialogue and freezes between cutscenes. 

 

(darn skyrim, every time I come back to you it's like going over a pilots check list... FNIS updated ... check... USKP updated... check... etc)

 

 

BTW

thx donkeywho for your guide on merging esps. I sort of had an idea on how to do it but I was too lazy to actually do it for all my loose armors and weapons. Now that I have your instructions I will actually go ahead.

 

and thx to gameplayer for the tip on skyrim configurator... i once had an ini with threading lines in it... but then i read somewhere you break more than you actually tweak... but somehow, just somehow in the back of my head i think it handled load a bit better. I will give it a def. try.

 

Hi.  Glad it's encouraged you to try. 

 

I also posted it on the Nexus mod commnet thread and there are a few things that I may have not got quite right, so I'd suggest that you check them too.  I've also added an edit at the start of my 'guide' - more a tech rant, really :-/ - just so as to point people to the issues.  On Nexus, start at

 

http://forums.nexusmods.com/index.php?/topic/1030154-merge-plugins-tes5edit-script/page-183&do=findComment&comment=17500789

 

and work down for a bit to cover all that was said so far

 

Best of luck anyhow!

 

Posted

It's as quiet as a museum of natural history, and people choose to crunch bread literally in my freaking Ear when I'm frozen and cannot move due to an ongoing conversation.

It is sort of a sanity replacer, "random attack". Remove all sexlab-forbids, and put the thermostat to non-aggressive, everyone-join-hands.

 

So now my breathless question: "Random-yada" is not the only mod that lets NPC's play. I think Sanguine does as well. And I've been living under a rock (there must be thousands by now).

So the library setting is wonderful if you want to drive the player slowly insane (nice touch having junk on the floor to trip over).

But what about a recommended mod for some, um, animations of some kind?

Rabbits have more fun :(

Posted

It's as quiet as a museum of natural history, and people choose to crunch bread literally in my freaking Ear when I'm frozen and cannot move due to an ongoing conversation.

It is sort of a sanity replacer, "random attack". Remove all sexlab-forbids, and put the thermostat to non-aggressive, everyone-join-hands.

 

So now my breathless question: "Random-yada" is not the only mod that lets NPC's play. I think Sanguine does as well. And I've been living under a rock (there must be thousands by now).

So the library setting is wonderful if you want to drive the player slowly insane (nice touch having junk on the floor to trip over).

But what about a recommended mod for some, um, animations of some kind?

Rabbits have more fun :(

there doesn't seem to be anything related to captured dreams in there, maybe that's why you're missing all the fun

Posted

 

It's as quiet as a museum of natural history, and people choose to crunch bread literally in my freaking Ear when I'm frozen and cannot move due to an ongoing conversation.

It is sort of a sanity replacer, "random attack". Remove all sexlab-forbids, and put the thermostat to non-aggressive, everyone-join-hands.

 

So now my breathless question: "Random-yada" is not the only mod that lets NPC's play. I think Sanguine does as well. And I've been living under a rock (there must be thousands by now).

So the library setting is wonderful if you want to drive the player slowly insane (nice touch having junk on the floor to trip over).

But what about a recommended mod for some, um, animations of some kind?

Rabbits have more fun :(

there doesn't seem to be anything related to captured dreams in there, maybe that's why you're missing all the fun

 

 

Tessa + Nissa + the leg Irons placing themselves strategically so they can say their lines "be Carefu!" or "welcome" or just crunch on bread at exactly the right time.

Heeran constantly telling me to behave. I turned him into a cowardly nord of very little girth or clothes, to no avail (OK maybe some avail, he's less creepy to look at).

I do not want to be punished, gosh no, the ambience is punishment enough (Everything is starting to look very greenish).

The "fun" as you call it is the errands, or another set of six mods stumbling over themselves (That is why I asked).

A kindly soul with impeccable taste could offer a link to something (I had hoped).

Thanks anyway

Posted

@billiedovakin

At the rate you're going, no one is going to help you.  Food for thought.

 

They've already been tons of help. The quest suggestions, the sexlab keywords, I just don't say thanks enough to the helpful people.

By the way, I assume you took offense at something I said, sorry about that.

The lines from the game dialogue aren't all happy and sweet, I got caught up in the immersive theme, don'tcha know.

It wasn't anything to do withYou.

 

Posted

Did a bard just join in? lol

 

Not sure if its a serious question or not, but either way I can't comprehend what is the question billiedovakin

Posted

mod works great. i like how the master can put plugs in me without a belt and they stay in (probly a bug but please dont change it. i prefer to wear them without the belt :) ). only issues im having (not sure if theyre intended or not and not reading 188 pages to see if it is) are after i assist a customer and the master leaves stuff on me, i elect to keep wearing it, or the master puts stuff i had in my inven on me (collars and stuff. not the plugs) - she stops giving me quests and calls me a slave. wtf lady? YOU put this stuff on me. how the hell am i magically someones slave now? it sucks that she does the same if i buy stuff and i put it on myself too cause i really like the look of some of the slave gear.

Posted

Yup, those details could be little bit more polished:

during confiscation new line could be added

"I bring them so you could put them on me, Master!" - she would equip some of them on you and as reward she would allow you to keep the rest and for example sell them to her.

 

Also (if that's possible) master could recognize devices she placed on you - and instead calling you a random slave you would be praised / teased that you decided to keep them on.

Guess this can be made by adding some variables - but well, Vel is far better with coding that i'll ever be >.<

Posted

mod works great. i like how the master can put plugs in me without a belt and they stay in (probly a bug but please dont change it. i prefer to wear them without the belt :) ). only issues im having (not sure if theyre intended or not and not reading 188 pages to see if it is) are after i assist a customer and the master leaves stuff on me, i elect to keep wearing it, or the master puts stuff i had in my inven on me (collars and stuff. not the plugs) - she stops giving me quests and calls me a slave. wtf lady? YOU put this stuff on me. how the hell am i magically someones slave now? it sucks that she does the same if i buy stuff and i put it on myself too cause i really like the look of some of the slave gear.

 

 

Yup, those details could be little bit more polished:

during confiscation new line could be added

"I bring them so you could put them on me, Master!" - she would equip some of them on you and as reward she would allow you to keep the rest and for example sell them to her.

 

Also (if that's possible) master could recognize devices she placed on you - and instead calling you a random slave you would be praised / teased that you decided to keep them on.

Guess this can be made by adding some variables - but well, Vel is far better with coding that i'll ever be >.<

 

 

If I can figure out a way to tell items she puts on you from others I would but all the detection runs off of keywords on the items themselves. I see 2 ways of doing it - 1) have a script that runs constantly to check if you remove something and note it was removed or 2) make a copy of every item with keywords and script so when it is removed it replaces it with a regular one. I am not looking to doing either of them.

 

As I start building dialogue again I will be making some changes to current dialogue as well. If anyone has any suggestions let me know what it is and where it goes, writing lots of dialogue gets tough to keep from duplicating things.

 

 

I will have a small update here very soon, I have made changes to the confiscation scene and it will identify most of the items and have added an MCM toggle so you can decide if you want severe items like gags, blindfolds or armbinders added or not (they will still be taken). I have also made a special set of belts/bras called the Protectors to keep you safe from bandits and such. They are removed using an enchanted amulet instead of keys and come in several finishes. There are several other scripts that are being updated for the new version of Integration, mostly things that allow the various mods to interact with each others items better.

Posted

1) have a script that runs constantly to check if you remove something and note it was removed or 2) make a copy of every item with keywords and script so when it is removed it replaces it with a regular one. I am not looking to doing either of them.

Unless someone would convince Min to add something like that to DDi  ;)

 

For Example a variable that is set to 1 whenever master equips anything on you.

And it would be set back to 0 whenever you get that item unequiped using DDi scripts. Well, i guess it would have to be some perk not variable.

 

Or

If you would make it so master would remember what set of items you had equipped and check if you still wear them the next time you talk to her - It would be possible for player to unequip and reequip them before talking to her. But well, she doesn't have to know that you did so  :P

This could be used for items equipped by confiscation event and items you got equipped during Tavish event.

Posted

Just a thought...

Master equips something on PC, she remembers that she was binding PC. So even if PC comes back wearing something else - it shouldn't matter.

 

So my proposition is simple - Master after equipping restraints on PC won't address them as slave, but offer tasks. It can be done with simple variable on this mod. Set it to 1 when Master equips PC, set it to 0 when Master releases PC (for example when Tavish demonstration ends).

Posted

If I can figure out a way to tell items she puts on you from others I would but all the detection runs off of keywords on the items themselves. I see 2 ways of doing it - 1) have a script that runs constantly to check if you remove something and note it was removed or 2) make a copy of every item with keywords and script so when it is removed it replaces it with a regular one. I am not looking to doing either of them.

 

Maybe you could just clone equipped items to a hidden chest/inventory somewhere and just run some script if items equipped match the items in the chest later...

 

Also a side thing: after assisting the customer there are three dialog choices, I cant remember the text exactly but one of them removes the items, another is to keep them, and one is kind of neutral "i liked this" type response - I think that options is kind of nice response from role playing perspective... but it would be nice that after choosing that one it would also be possible to ask to remove the items.

Posted

 

1) have a script that runs constantly to check if you remove something and note it was removed or 2) make a copy of every item with keywords and script so when it is removed it replaces it with a regular one. I am not looking to doing either of them.

Unless someone would convince Min to add something like that to DDi  ;)

 

For Example a variable that is set to 1 whenever master equips anything on you.

And it would be set back to 0 whenever you get that item unequiped using DDi scripts. Well, i guess it would have to be some perk not variable.

 

Or

If you would make it so master would remember what set of items you had equipped and check if you still wear them the next time you talk to her - It would be possible for player to unequip and reequip them before talking to her. But well, she doesn't have to know that you did so  :P

This could be used for items equipped by confiscation event and items you got equipped during Tavish event.

 

 

 

Just a thought...

Master equips something on PC, she remembers that she was binding PC. So even if PC comes back wearing something else - it shouldn't matter.

 

So my proposition is simple - Master after equipping restraints on PC won't address them as slave, but offer tasks. It can be done with simple variable on this mod. Set it to 1 when Master equips PC, set it to 0 when Master releases PC (for example when Tavish demonstration ends).

 

I may be able to do it though I will limit it to just the belt. I can add a perk or faction to the player when a belt is added by the master and run an event to detect the removal of the belt which will remove the perk/faction. I can set the dialogue conditions to look for that.

Posted

Regarding the confiscation scene, it's a little touch, but it was a mite confusing when she talked to me about the 'gear I was carrying'.

 

And then stole my keys. XD

 

Dunno how difficult it'd really be to add it, just was a random thought that some different dialogue might be in order if she's just confiscating your method of escape. XD

Posted

Veladarius, will you post an update to the current version of CD now that we have Devious Piercings, or will you wait until the CD expansion is ready?

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