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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Update:

 

1- The interior spaces are complete, I have walked through them several times looking for items not working properly or out of place and everything looks good.

 

2- Made the changes for the punishment that happens outside the shop. I have set up the scenes to look at the quest that controls the appearance of buildings and it switches over to the new locations once it is built. I have tested it in the original location to make sure it still works there and it worked properly I just have to test the new locations. The only issue I can see is the moving from the whipping location to the cages as they are farther apart. I have preferred paths set up in the navmesh so moving between them should work.

 

3- I have the new residents listed out with name, race, sex, job description and where they sleep. There will end up being 36 permanent residents spread across 8 interior spaces as well as the exterior. Of these, 24 are new npc's, 3 are slaves that were removed some time ago from the shop and the last 9 are the current residents. I still have space for some additional npc's (8 permanent slaves) and still have 2 large guest rooms, can house 8 visiting slaves and still have several places to put the player. I want to try to give each of the n[c's a personality of their own that would be reflected in their dialogue (though some won't have much) and what they do during the day and night. There are some npc's that are a couple and sleep together in the same bed as well.

Posted

Update:

 

1- The interior spaces are complete, I have walked through them several times looking for items not working properly or out of place and everything looks good.

 

2- Made the changes for the punishment that happens outside the shop. I have set up the scenes to look at the quest that controls the appearance of buildings and it switches over to the new locations once it is built. I have tested it in the original location to make sure it still works there and it worked properly I just have to test the new locations. The only issue I can see is the moving from the whipping location to the cages as they are farther apart. I have preferred paths set up in the navmesh so moving between them should work.

 

3- I have the new residents listed out with name, race, sex, job description and where they sleep. There will end up being 36 permanent residents spread across 8 interior spaces as well as the exterior. Of these, 24 are new npc's, 3 are slaves that were removed some time ago from the shop and the last 9 are the current residents. I still have space for some additional npc's (8 permanent slaves) and still have 2 large guest rooms, can house 8 visiting slaves and still have several places to put the player. I want to try to give each of the n[c's a personality of their own that would be reflected in their dialogue (though some won't have much) and what they do during the day and night. There are some npc's that are a couple and sleep together in the same bed as well.

 

That's like telling us christmas is getting closer and closer. :P

 

It'll be a whole manor i assume (from the screenshots you've shown us so far), which is awesome.

 

I'm sorry i havn't read everything that went into the thread here, so i hope i'm not asking something that has already been asked.

 

I assume, the owner of the house/manor will propably be the VIP customer from the shop, now what i like to ask is, is there a chance for having a female manor owner instead? (maybe via MCM, unless it fucks up the whole mod, we don't want that of course.)

 

Also very interested in what content updates are planned now. The most anticipated feature is propably the player becoming a permanent slave of the master/manor owner(?).

 

 

And if i may suggest something; An option to manually trigger the punishment sequences would be nice, with a bit of text maybe. You know, some dragonborns need it more than others, or perhaps i'm just sadistic. ;)

Posted

 

Update:

 

1- The interior spaces are complete, I have walked through them several times looking for items not working properly or out of place and everything looks good.

 

2- Made the changes for the punishment that happens outside the shop. I have set up the scenes to look at the quest that controls the appearance of buildings and it switches over to the new locations once it is built. I have tested it in the original location to make sure it still works there and it worked properly I just have to test the new locations. The only issue I can see is the moving from the whipping location to the cages as they are farther apart. I have preferred paths set up in the navmesh so moving between them should work.

 

3- I have the new residents listed out with name, race, sex, job description and where they sleep. There will end up being 36 permanent residents spread across 8 interior spaces as well as the exterior. Of these, 24 are new npc's, 3 are slaves that were removed some time ago from the shop and the last 9 are the current residents. I still have space for some additional npc's (8 permanent slaves) and still have 2 large guest rooms, can house 8 visiting slaves and still have several places to put the player. I want to try to give each of the n[c's a personality of their own that would be reflected in their dialogue (though some won't have much) and what they do during the day and night. There are some npc's that are a couple and sleep together in the same bed as well.

 

That's like telling us christmas is getting closer and closer. :P

 

It'll be a whole manor i assume (from the screenshots you've shown us so far), which is awesome.

 

I'm sorry i havn't read everything that went into the thread here, so i hope i'm not asking something that has already been asked.

 

I assume, the owner of the house/manor will propably be the VIP customer from the shop, now what i like to ask is, is there a chance for having a female manor owner instead? (maybe via MCM, unless it fucks up the whole mod, we don't want that of course.)

 

Also very interested in what content updates are planned now. The most anticipated feature is propably the player becoming a permanent slave of the master/manor owner(?).

 

 

The Master will move to the Manor house. The breakdown is this:

 

Manor House - 9 npc's

Master, Herran, Master's personal slave, Master's artifact retriever, House Administrator, 2 maids and 2 cooks

 

Manor Dungeon - 1 npc

Slave Keeper

 

VIP House - 4 npc's

House Administrator, Maid, Cook and Slave Keeper

 

Shop Main Floor - 2 npc's

Nissa and Tessa (Assistants)

 

Shop Basement - 3 npc's and 3 available beds

Kara, Tarri and Alanna (display slaves)

 

Smithy - 3 npc's

De'Zra, No'Dra and an Enchanter

 

Barracks - 10 npc's and 5 available beds

6 guards (4 for grounds, 2 for mine), Guard Captain, Smithy Assistant, Stablehand and general laborer

 

Mine - 4 npc's

Mine Overseer and 3 miners

 

I also have about 5 places I can put the player up in their own bed as well.

Posted

 

The Master will move to the Manor house.

 

I also have about 5 places I can put the player up in their own bed as well.

 

 

Now that makes it a lot easier with the manor owner gender issue for me (and hopefully others).

 

With the players own bed, you mean cage, right?  :P Well, i guess at least one of the 5 places would be one, for more submissive characters.

 

Also sorry i was editing my earlier post when you were already replying, i had a suggestion.

 

 

An option to manually trigger the punishment sequences would be nice, with a bit of text maybe.

 

In any case, looking forward to the update!

Posted

 

 

The Master will move to the Manor house.

 

I also have about 5 places I can put the player up in their own bed as well.

 

 

Now that makes it a lot easier with the manor owner gender issue for me (and hopefully others).

 

With the players own bed, you mean cage, right?  :P Well, i guess at least one of the 5 places would be one, for more submissive characters.

 

Also sorry i was editing my earlier post when you were already replying, i had a suggestion.

 

 

An option to manually trigger the punishment sequences would be nice, with a bit of text maybe.

 

In any case, looking forward to the update!

 

 

3 of them would be rather secure, 1 is an average room (nothing great) the other is a much nicer room but you would have a room (and bed) mate  ;).

 

I can probably add the manual trigger, shouldn't be too difficult.

Posted

I can't find my original question here, but it Is in some sort of support forum.

I want to find the person in the same thread who said "I'm working on 100 errands", as if that was a goal.

I Did do 100 errands, as well as making herran a midget and other non-politically correct things, somewhere around errand 65.

At errand 90 I turned morthal's guard into a chicken.

At errand 100 I was ready for that gold watch, (gold something), a pat on the back, "Gee, what a great slave. You're becoming SOO submissive".

Nothing.

So in conclusion, plugs are overrated. (I'm sorry, but they're just like virtual food).

Please turn off Herran's constant taunting, and the Nessa's incessant welcome.

I think I'm addicted to your mod, Thank you.

Posted

I can't find my original question here, but it Is in some sort of support forum.

I want to find the person in the same thread who said "I'm working on 100 errands", as if that was a goal.

I Did do 100 errands, as well as making herran a midget and other non-politically correct things, somewhere around errand 65.

At errand 90 I turned morthal's guard into a chicken.

At errand 100 I was ready for that gold watch, (gold something), a pat on the back, "Gee, what a great slave. You're becoming SOO submissive".

Nothing.

So in conclusion, plugs are overrated. (I'm sorry, but they're just like virtual food).

Please turn off Herran's constant taunting, and the Nessa's incessant welcome.

I think I'm addicted to your mod, Thank you.

 

yep, that's hopeless little ol me... its something to do while waiting for mr tavish to dress you up, or between actual quests in game, i just love the dance with the boss, the brute and the mage, and seeing if they can ever get me. Twice now they have but even being locked up on that mountain is kinda fun...

Posted

 

I also have about 5 places I can put the player up in their own bed as well.

 

Could one of these rooms be made with dominant player in mind which would be allowed to have a slave?

Like some comfy bed for player and hay pile / cage / bondage device for your slave.

 

Guess its just proper that dominant path would lead you to have your own slave at some point.

Posted

 

 

I also have about 5 places I can put the player up in their own bed as well.

 

Could one of these rooms be made with dominant player in mind which would be allowed to have a slave?

Like some comfy bed for player and hay pile / cage / bondage device for your slave.

 

Guess its just proper that dominant path would lead you to have your own slave at some point.

 

 

I am thinking of putting in a mechanism so you can tie them up on the floor at the foot of the bed if you don't want to put them in one of the cells in the basement.

Posted

The npc bodies have been made (all 24 new ones) and I am working on AI packages now, starting by listing each npc and figuring out what they do all day. Each npc's routine will have them performing their daily duties and such and will change during special events.

 

I am likely going to change the Master's AI quite a bit, once the expansion happens she probably won't buy / sell items but just act as a quest giver. The buying and selling of the devices will be handled by one of the assistants at that point.

Posted

So with a big expansion on the mod it seems like there will also be an addition to the quests.

 

I'm hoping for some more text messages and kinky adventures.

 

Spouse Support?  For one of those rooms, double bed would be great.  With Immersive Beds mod your spouse gets into bed with you.  You know Lydia being a warrior is a pretty Dom oriented lady.  Spanking room for Spouses.

 

Just did this quest in Falkrieth delivering devices to the barmaid, would love to see a follow up on her invitation.

 

Posted

 

 

 

I also have about 5 places I can put the player up in their own bed as well.

 

Could one of these rooms be made with dominant player in mind which would be allowed to have a slave?

Like some comfy bed for player and hay pile / cage / bondage device for your slave.

 

Guess its just proper that dominant path would lead you to have your own slave at some point.

 

 

I am thinking of putting in a mechanism so you can tie them up on the floor at the foot of the bed if you don't want to put them in one of the cells in the basement.

 

 

tie them up in random spots you could ask darkconsole if you could use some of the scripts and stuff from his mod

 

http://www.loverslab.com/topic/34723-ill-take-the-display-model/

Posted

So with a big expansion on the mod it seems like there will also be an addition to the quests.

 

I'm hoping for some more text messages and kinky adventures.

 

Spouse Support?  For one of those rooms, double bed would be great.  With Immersive Beds mod your spouse gets into bed with you.  You know Lydia being a warrior is a pretty Dom oriented lady.  Spanking room for Spouses.

 

Just did this quest in Falkrieth delivering devices to the barmaid, would love to see a follow up on her invitation.

 

I intend to add support for spouses with the enslavement, but don't be surprised if they end up locked in a belt as well. The room I am primarily looking to have the player use is not fancy but does have a double bed in it.

 

I have an idea for an addition for a special set of devices to be used with spouses (maybe others as well) where you get a special keyed set of devices and you can either have the spouse wear them or them put it on you. I would add dialogue and have various things that can happen between the two of you as well.

 

I am also considering making a set of devices (primarily belt, possibly a bra and collar) for those people who wish to use it to protect themselves against would be rapists and such. It would be set so the player could remove it but others couldn't by possessing a special key or object (just don't lose it).

 

 

 

 

 

 

I also have about 5 places I can put the player up in their own bed as well.

 

Could one of these rooms be made with dominant player in mind which would be allowed to have a slave?

Like some comfy bed for player and hay pile / cage / bondage device for your slave.

 

Guess its just proper that dominant path would lead you to have your own slave at some point.

 

 

I am thinking of putting in a mechanism so you can tie them up on the floor at the foot of the bed if you don't want to put them in one of the cells in the basement.

 

 

tie them up in random spots you could ask darkconsole if you could use some of the scripts and stuff from his mod

 

http://www.loverslab.com/topic/34723-ill-take-the-display-model/

 

 

I will probably set up specific locations to tie them up at and have several items to use, probably a small chest that is activated and you determine how you want to tie them up.

Posted

I will probably set up specific locations to tie them up at and have several items to use, probably a small chest that is activated and you determine how you want to tie them up.

This seems like a perfect occasion to use Zaz' bondage furniture... or rather, be used on it ;p

Posted

Custom Textured Dragonborn hers and hers chastity belts for couples haha nice.

 

I was thinking the Dragon symbol would be cool but I think that's being used by Devious Regulations for the Imperials.

 

Im just hoping its still going to be pick up quest orientated, I played a few of the mods where you end up in a several hours long series of constant questing in Whiterun, wasn't my cup of tea.

Posted

 

I will probably set up specific locations to tie them up at and have several items to use, probably a small chest that is activated and you determine how you want to tie them up.

This seems like a perfect occasion to use Zaz' bondage furniture... or rather, be used on it ;p

 

 

I already have a number of pieces of the zaz furniture in place in the dungeons and such. The items in the rooms will be things like rope and chains and other goodies.

 

 

Custom Textured Dragonborn hers and hers chastity belts for couples haha nice.

 

I was thinking the Dragon symbol would be cool but I think that's being used by Devious Regulations for the Imperials.

 

Im just hoping its still going to be pick up quest orientated, I played a few of the mods where you end up in a several hours long series of constant questing in Whiterun, wasn't my cup of tea.

 

The items for couples would only have things happen between the two of them, no major quests or anything like that just come home and have some fun.

Posted

semi technical question: does "TAI" affect your mod so that it might Crash?

I successfully turned off most of the peripheral characters (five, I think). Tessa, Nissa, the two Orcs, and Herran.

Then came time for Mr. Tavish to show up.

I was in the basement sleeping, and got up to go upstairs. The game would CTD the moment I opened the door to the store.

I then teleported outside just fine, but again the game crashed upon entry to the store.

OK it might have been the red dress I finally was able to put on Master, but I only mention that just in case.

I'm restarting the game, it will be several hours before I know if it happens again from a pristine store (before I chickenify them or something)

Posted

What do you mean "turned off most of the peripheral characters"?

I think one of them has to speak to you to get the Tavish quest to start.

This might be why it crashes.

Posted

Yup, as soon as you enter the store on customer assist day Nissa i guess would come up to you and tell you to speak to master immediately.

Posted

 

So with a big expansion on the mod it seems like there will also be an addition to the quests.

 

I'm hoping for some more text messages and kinky adventures.

 

Spouse Support?  For one of those rooms, double bed would be great.  With Immersive Beds mod your spouse gets into bed with you.  You know Lydia being a warrior is a pretty Dom oriented lady.  Spanking room for Spouses.

 

Just did this quest in Falkrieth delivering devices to the barmaid, would love to see a follow up on her invitation.

 

I intend to add support for spouses with the enslavement, but don't be surprised if they end up locked in a belt as well. The room I am primarily looking to have the player use is not fancy but does have a double bed in it.

 

I have an idea for an addition for a special set of devices to be used with spouses (maybe others as well) where you get a special keyed set of devices and you can either have the spouse wear them or them put it on you. I would add dialogue and have various things that can happen between the two of you as well.

 

I am also considering making a set of devices (primarily belt, possibly a bra and collar) for those people who wish to use it to protect themselves against would be rapists and such. It would be set so the player could remove it but others couldn't by possessing a special key or object (just don't lose it).

 

 

why not make the item quest bound that can only be removed from master making it a quest or something

Posted

semi technical question: does "TAI" affect your mod so that it might Crash?

I successfully turned off most of the peripheral characters (five, I think). Tessa, Nissa, the two Orcs, and Herran.

Then came time for Mr. Tavish to show up.

I was in the basement sleeping, and got up to go upstairs. The game would CTD the moment I opened the door to the store.

I then teleported outside just fine, but again the game crashed upon entry to the store.

OK it might have been the red dress I finally was able to put on Master, but I only mention that just in case.

I'm restarting the game, it will be several hours before I know if it happens again from a pristine store (before I chickenify them or something)

 

 

What do you mean "turned off most of the peripheral characters"?

I think one of them has to speak to you to get the Tavish quest to start.

This might be why it crashes.

 

 

Yup, as soon as you enter the store on customer assist day Nissa i guess would come up to you and tell you to speak to master immediately.

 

 

These are the starting quest stages, what they do and how they are triggered:

10 - this stage is for once you have an appointment date set by the Master. There is a trigger box outside the front door that extends just off of the front porch that when you enter it checks the stage and if it is 10 and the date is correct it advances the quest to 20.

20 - this stage activates the visiting npc's in the shop then sets the stage to 30 where it waits for you to enter the shop.

30 - This is a wait stage. If you wander off without entering and you come back after they leave the trigger box will set the stage to the missed appointment stage. Once you go inside there is another trigger box that checks if it should start the scene or if they have left. If the scene is supposed to start it goes to stage 40

40 - This triggers the assistant to come and find you to tell you that you need to speak to the Master. Once you do it sets the stage to 50

50 - This stage is what the Masters dialogue looks for to start the scene (40 as well so you can bypass talking to the assistant.

 

 

Since the assistant has a scene (the greeting is handled by a very short scene) she is set up as an alias in the quest, if you disabled her that is probably why it is having problems.

Posted

if your next updates allow for dominant characters as well then one good way to start it would be to go to the master with a follower that's wearing some devices seeking training (maybe even using your follower for demonstrations?).

Posted

if your next updates allow for dominant characters as well then one good way to start it would be to go to the master with a follower that's wearing some devices seeking training (maybe even using your follower for demonstrations?).

 

It sounds like it might, you'll have to look through the pages.

 

For now it sounds like there will be an expansion on Sub, Dom, and some spouse support.  A number of possible player rooms with a room for a married Dragonborn.  The possibility of being the Masters personal toy and perhaps a visitors room where your put to use.

 

 

Posted

Thanks! Plus I think one of the Cardinal mods (vs the minion mods) was interfering., and I uninstalled everything including my own ESP which I will build up again from scratch.

I got some different responses today from the captured-dreams-shop when I made like a mannequin and then pressed "9", the hanky-panky key.

A Tied up slave would get down off her high perch to slap my rear for an instant, and then proceed on her own. My character does as well but it takes much longer. The slave will stop suddenly and look innocent. This has only happened today.

Now (just now) I've put back the "Underground Bathhouse" which is a minion Of the "Luxury suite", so I needed to put both back.

No ill-effects just yet.

I don't trust "Sanguine yada etc" just yet. I think it's just too major a mod for me.

 

 

semi technical question: does "TAI" affect your mod so that it might Crash?

I successfully turned off most of the peripheral characters (five, I think). Tessa, Nissa, the two Orcs, and Herran.

Then came time for Mr. Tavish to show up.

I was in the basement sleeping, and got up to go upstairs. The game would CTD the moment I opened the door to the store.

I then teleported outside just fine, but again the game crashed upon entry to the store.

OK it might have been the red dress I finally was able to put on Master, but I only mention that just in case.

I'm restarting the game, it will be several hours before I know if it happens again from a pristine store (before I chickenify them or something)

 

 

What do you mean "turned off most of the peripheral characters"?

I think one of them has to speak to you to get the Tavish quest to start.

This might be why it crashes.

 

 

Yup, as soon as you enter the store on customer assist day Nissa i guess would come up to you and tell you to speak to master immediately.

 

 

These are the starting quest stages, what they do and how they are triggered:

10 - this stage is for once you have an appointment date set by the Master. There is a trigger box outside the front door that extends just off of the front porch that when you enter it checks the stage and if it is 10 and the date is correct it advances the quest to 20.

20 - this stage activates the visiting npc's in the shop then sets the stage to 30 where it waits for you to enter the shop.

30 - This is a wait stage. If you wander off without entering and you come back after they leave the trigger box will set the stage to the missed appointment stage. Once you go inside there is another trigger box that checks if it should start the scene or if they have left. If the scene is supposed to start it goes to stage 40

40 - This triggers the assistant to come and find you to tell you that you need to speak to the Master. Once you do it sets the stage to 50

50 - This stage is what the Masters dialogue looks for to start the scene (40 as well so you can bypass talking to the assistant.

 

 

Since the assistant has a scene (the greeting is handled by a very short scene) she is set up as an alias in the quest, if you disabled her that is probably why it is having problems.

 

 

Posted

 

if your next updates allow for dominant characters as well then one good way to start it would be to go to the master with a follower that's wearing some devices seeking training (maybe even using your follower for demonstrations?).

 

It sounds like it might, you'll have to look through the pages.

 

For now it sounds like there will be an expansion on Sub, Dom, and some spouse support.  A number of possible player rooms with a room for a married Dragonborn.  The possibility of being the Masters personal toy and perhaps a visitors room where your put to use.

 

 

There will be added content for Dom players with this update. I have several rooms that can be used by the player but you will have to earn the better one and behave to not get put in the lesser ones.

 

The standard room (in the Manor house):

post-101267-0-57580700-1407606205_thumb.jpg

 

The nice room (in the VIP house):

post-101267-0-63893200-1407606213_thumb.jpg

 

Or you could get one of several cells (this one in the VIP house):

post-101267-0-46856900-1407606411_thumb.jpg

 

 

 

Quick Update: Currently I am working on the AI for the npc's, it is kind of slow going as each has about 7-9 packages that make up their daily schedule. I have completed daily packages on 4 npc's of the 36 there are, all the current npc's will be getting an overhaul as well.

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