bicobus Posted October 11, 2016 Posted October 11, 2016 Hah, found him behind 2 layers of slaves. That guys ought to be easier to find.
adenna2001 Posted October 11, 2016 Posted October 11, 2016 -edit 2- I read a few people talking about console commands to skip certain dialogue or to help advance scenes. I would like to learn how to do this. If anyone could point me in the right direction at a good place to learn the right commands, or just tell me the commands that I can use with this mod, that would be great. First, type in console > SQS CDxExpQuest02 02 - Embassy quest; this will list all quest stages, basically ones marked as "1" you passed or are on, 0 - are still to happen. Find the last stage with "1" - this is where you're at. then type > setstage CDxExpQuest02 <target stage> Choose a stage sufficiently in advance of what you're doing, but beware that this hackery may break the quest (because stages is not all there is to it, some variables may not be set, god knows what else). So choose a stage just after the one you're stuck at, or the one after that if it doesn't help. ----------- about FREEZES ----------- For all you guys having freezes - did you try re-running FNIS? Maybe a SexLab animation need an update, or maybe it's not installed at all? Thanks for the answer. I tried re-running FNIS multiple times. It has not worked so far. I decided to try to skip this punishment for now, but I have run into another problem. I can't seem to figure out why all of the quests freeze. So for this one, I've set the rank with Master at 1 to try to get the slavery. That worked. I am brought to the mine, put on the X. The master puts on a collar and belt and after all the dialogue, walks away. I am then stuck on the X post, no one comes to bring me down or bring me mining gear. Any thoughts? Ive tried disabling a few things, defeat, helpless, cursed loot again, this didn't do much to help. Papyrus log contains a bunch of errors such as this one: CDxSlavery_Property (2C17B43D) cannot be initialized because the script no longer contains that property
greykitty Posted October 11, 2016 Posted October 11, 2016 Just throwing this out there because I'm having such a hard time with it The search feature on Loverlab does not give very specific results when searching for a mod by name. I got 4 pages as a result for devious devices assets and not one item listed was the mod I was looking for. This added to the fact that every search engine on the planet seems to have LL blacklisted to some degree makes it an enormous headache to track down the requirements for captured dreams. I am therefore suggesting that it might be a good idea to have links to the requirements on the main page rather than providing a simple list. (Sometime later) I picked up the latest DD Integration which is 3.2.7 Is it okay to use that version or is it too new? I just use a normal google search when I need to find a mod on LL. It usually gives me the mod's download page (or sometimes one of the pages of the support topic, you can just go back to the first page of that to see the mod in that case). I've never had a problem finding anything on LL with google. I don't really like LL's search function either, it can take forever to find what your looking for.
mai_hasegawa Posted October 11, 2016 Posted October 11, 2016 At this point, this mod would benefit from the usage of a bugtracker. Even a simple one. I'm on a path to be best pal with Master, and I get offered 3 jobs: delivery, fetch the delivery or the mines. I chose the mines and master tells me to go to the overseer. I have no idea who that is and every NPC around the shop won't talk to me. In the mines, there is one mute guard and a portcullis. I can't open the portcullis, as it closes itself immediately. Apparently, I need to find some NPC named Mecius? Urgh, I wish I knew how to get a refid through the console without the need of the mouse cursor. Here's how: type in console > save funclist 1 This will open a list of all in-game IDs in text editor. I suggest searching it by name from bottom up.
bicobus Posted October 11, 2016 Posted October 11, 2016 At this point, this mod would benefit from the usage of a bugtracker. Even a simple one. I'm on a path to be best pal with Master, and I get offered 3 jobs: delivery, fetch the delivery or the mines. I chose the mines and master tells me to go to the overseer. I have no idea who that is and every NPC around the shop won't talk to me. In the mines, there is one mute guard and a portcullis. I can't open the portcullis, as it closes itself immediately. Apparently, I need to find some NPC named Mecius? Urgh, I wish I knew how to get a refid through the console without the need of the mouse cursor. Here's how: type in console > save funclist 1 This will open a list of all in-game IDs in text editor. I suggest searching it by name from bottom up. No, bad mai! save funclist 1 tells you only the BaseID, which is useless to me because every single command needs a RefID. And that's not available unless you actually see and able to click the damn NPC. Never the less, I found him in the mines, hiding behind furnitures slaves.
mai_hasegawa Posted October 11, 2016 Posted October 11, 2016 No, bad mai! save funclist 1 tells you only the BaseID, which is useless to me because every single command needs a RefID. And that's not available unless you actually see and able to click the damn NPC. Never the less, I found him in the mines, hiding behind furnitures slaves. Huh? Pretty sure I used that list to summon people with prid, moveto player. The customer for customer assist session, most recently.
Morferous Posted October 11, 2016 Posted October 11, 2016 Having a look at what i can see from the load order picture it seems that you have not used LOOT to sort the order and using atleast 2 mods that change the way memory is handled, others are marked as obsolete wish means they are getting overwritten by a mod that change all the files.. really old mods like Safety load is not recommended for use.. id recommend that you look though your mods and delete old and add updated versions and then run loot that should make your game more stable atleast Hi. Thanks for the help. I removed Safety Load, deactivated all ESPs from Animated Pussy and sorted with loot. No change, sadly Stability was never a problem with my setup. Will retry fresh skyrim installation, vanilla ini files. But thanks for trying to help! I was not around reply earlier. The problem with your game was that you had not sorted your left panel resource priorities accordingly. It looked to me like your files were all over the place. Run LOOT to sort your load order and then match your MO left panel accordingly. Files do not need to be 100% as they are in right panel, but close to it. Sorting them to match will give initially give you a good idea which resources should win each other in left panel. Mechanics: Skyrim uses last loaded record wins mechanics to determine which records will take effect in your game. This is of course managed by ESM and ESP files in your load order and they should sorted by LOOT. If you are using many overlapping mods, then it is also recommend to check conflicts through at least once with TES5Edit. LOOT does it's job quite well, but it can not possibly know if player would prefer some edits coming in to play, instead of the order it creates. With maual/NMM/Workshop, loaded ESP file also loads the BSA resource archive in the same order. Files distributed as loose files will win all conflicts. However, MO tries to treat each file as a loose files. This is not sorted through load order (except if forced), but from left panel resource priorities. Resources are not loaded hand in hand with your load order, but in order they are being loaded from the left panel --- Your MO left panel was not that long, but mods were indeed more or less all over the place. Thing is that not all conflicts are fully visible even in MO left panel. And there is One Rule that is solid: If you have mods with ESM files, then position them UP like LOOT does, even if you do not see any direct conflict between resources. Resources of those mods still need to be treated as master. In some cases you can move other mods above them, to solve a minor conflict, but never move mod with ESM file itself in left panel resources.
Veladarius Posted October 11, 2016 Author Posted October 11, 2016 Just throwing this out there because I'm having such a hard time with it The search feature on Loverlab does not give very specific results when searching for a mod by name. I got 4 pages as a result for devious devices assets and not one item listed was the mod I was looking for. This added to the fact that every search engine on the planet seems to have LL blacklisted to some degree makes it an enormous headache to track down the requirements for captured dreams. I am therefore suggesting that it might be a good idea to have links to the requirements on the main page rather than providing a simple list. (Sometime later) I picked up the latest DD Integration which is 3.2.7 Is it okay to use that version or is it too new? I just use a normal google search when I need to find a mod on LL. It usually gives me the mod's download page (or sometimes one of the pages of the support topic, you can just go back to the first page of that to see the mod in that case). I've never had a problem finding anything on LL with google. I don't really like LL's search function either, it can take forever to find what your looking for. So long as it is at least the version listed you are good. At this point, this mod would benefit from the usage of a bugtracker. Even a simple one. I'm on a path to be best pal with Master, and I get offered 3 jobs: delivery, fetch the delivery or the mines. I chose the mines and master tells me to go to the overseer. I have no idea who that is and every NPC around the shop won't talk to me. In the mines, there is one mute guard and a portcullis. I can't open the portcullis, as it closes itself immediately. Apparently, I need to find some NPC named Mecius? Urgh, I wish I knew how to get a refid through the console without the need of the mouse cursor. It shouldn't be closing the door immediately once you use the pull chain, it sounds like a conflict with the triggerbox for property slave. I will take a look at it. That is the point where the delivery quest hands off to the punishment quest and it is setting up. For me there is a 1 - 2 second delay between the end dialogue there and the starting dialogue of the punishments. This gives me a better idea of where to look. Edit: A log would be helpful at this point as the setup scripts should be running at this point which ends with a forcegreet to start the punishment dialogue. Here's the log for that exact moment, my character is currently frozen in place and master doesn't forcegreet the next dialogue. I don't see any errors but I do see that other mods are trying to run animations. When this happens are your controls enabled or disabled? If enabled disable them. Controls are disabled. Another follow up question, during the embassy punishment quest, while entertaining the guards, my character still has the red harness with both plugs in her causing to break the threesome animations, was the harness supposed to be removed before and my game is just glitched? Thanks. They should be removed once you arrive, first visit it is inside the Embassy and visits after that are outside. Is it first or second visit?
Agnes_ Posted October 11, 2016 Posted October 11, 2016 That is the point where the delivery quest hands off to the punishment quest and it is setting up. For me there is a 1 - 2 second delay between the end dialogue there and the starting dialogue of the punishments. This gives me a better idea of where to look. Edit: A log would be helpful at this point as the setup scripts should be running at this point which ends with a forcegreet to start the punishment dialogue. Here's the log for that exact moment, my character is currently frozen in place and master doesn't forcegreet the next dialogue. I don't see any errors but I do see that other mods are trying to run animations. When this happens are your controls enabled or disabled? If enabled disable them. Controls are disabled. Another follow up question, during the embassy punishment quest, while entertaining the guards, my character still has the red harness with both plugs in her causing to break the threesome animations, was the harness supposed to be removed before and my game is just glitched? Thanks. They should be removed once you arrive, first visit it is inside the Embassy and visits after that are outside. Is it first or second visit? First visit.
mai_hasegawa Posted October 11, 2016 Posted October 11, 2016 Controls are disabled. Another follow up question, during the embassy punishment quest, while entertaining the guards, my character still has the red harness with both plugs in her causing to break the threesome animations, was the harness supposed to be removed before and my game is just glitched? Thanks. They should be removed once you arrive, first visit it is inside the Embassy and visits after that are outside. Is it first or second visit? First visit. Encountered the same issue; this only happens when getting Embassy as punishment because the whole dialogue with Elenwen and control collar is skipped, unlike the normal Embassy visit. On first visit as well.
Veladarius Posted October 11, 2016 Author Posted October 11, 2016 Controls are disabled. Another follow up question, during the embassy punishment quest, while entertaining the guards, my character still has the red harness with both plugs in her causing to break the threesome animations, was the harness supposed to be removed before and my game is just glitched? Thanks. They should be removed once you arrive, first visit it is inside the Embassy and visits after that are outside. Is it first or second visit? First visit. Encountered the same issue; this only happens when getting Embassy as punishment because the whole dialogue with Elenwen and control collar is skipped, unlike the normal Embassy visit. On first visit as well. In that case it should be removed outside.
Agnes_ Posted October 11, 2016 Posted October 11, 2016 Controls are disabled. Another follow up question, during the embassy punishment quest, while entertaining the guards, my character still has the red harness with both plugs in her causing to break the threesome animations, was the harness supposed to be removed before and my game is just glitched? Thanks. They should be removed once you arrive, first visit it is inside the Embassy and visits after that are outside. Is it first or second visit? First visit. Encountered the same issue; this only happens when getting Embassy as punishment because the whole dialogue with Elenwen and control collar is skipped, unlike the normal Embassy visit. On first visit as well. In that case it should be removed outside. I'm getting the embassy quest as a punishment too. Here's the log for the entire sequence of getting the punishment from the master up until getting locked in the cage in the embassy for the first night. Papyrus.0.log
spyder2200 Posted October 11, 2016 Posted October 11, 2016 I didn't realize Creature Framework caused so many issues. Don't you need it for things like events for defeat on like giants/trolls/werewolfs? I know I only added it in after a giant air humped me and adding it along with like more nasty critters fixed the air humping issue.
wickywise1 Posted October 11, 2016 Posted October 11, 2016 Dear Veladarius! You said that in new patch there is new array system for device equipping. I loaded save when I already had devices one me, came to the shop door, even came into shop, but devices does not equip during relationship with master initial scene (only plugs). Can you please tell, where can I check new array system in mcm menu? Thank you in advance. You can go into the MCM menu and have it set the Array again, on occasion it does not do it properly the first time. If you want to check if it has done it use sqv cdxslavery_functions and scroll upwards and you should come to the arrays which will have a number of entries taking up an entire line off to the right, it is easy to see. Hey. Nice update, fixed various issues I've been having, thanks as always. On a side note, what exactly are God's Cursed items? I've never seen them, master / other NPCs never mention them, as far as I remember. Are they some hidden feature? I'm really curious. Also, Vel, could you give us a hint about the future? Maybe a priority list? I can't wait for some features to be expanded! trap for thoes people poking aroud in the console. there is a removal quest, but no legit way to get them. Oh, so the only way to get them is to spawn them in through the console? I can imagine Vel's planning to do something with those in the future. From what i understand. It is just something he made for fun. Those items also break some of his own quests. The textures were made for a quest series I am planning in the future but had them made at the same time as the other new colors, figured I would do it all at once. The items are VERY persistent, if you manage to remove them and throw them away they will come back. They have also been purposely set up so my own removal commands can't remove them, only completing the quest can do it (good luck on that). I did decide to be nice and allow you to do errands if you have them on and have a rank with Master of 15+. Dear Veladarius, thank you for your answer! I checked arrays via console command, everything seems okay, found thouse long lines. But still, items do not equip in quests I noticed that something weird with my 'Captured Dreams' tab in MCM (attached a screenshop). Mb these 2 problems are connected somehow?
darkfender666 Posted October 11, 2016 Posted October 11, 2016 I am still testing the maiden slave quest.... 2) sometimes when having sweeped all the floors despite i quadruple checked (had a save) also counted 20-21 dust removed.... It was the fourth assignement of the day and markus says "you want to be punished", the he says i decided to move you in "NPC adventurer i forgot name" room. Thus i don't know if i got points or not... any way to check points? 2- The number is random but if you got moved to Rayani's room you had had more positive points than negative Still testing this it happened again... Markus answered directly "you want to be punished" But at the same time answered "you did a good job ec etc" when previous text disappeared... If it can be of any help. Also seems to happen only after sweeping floors (despite i cleaned all for sure)
bicobus Posted October 11, 2016 Posted October 11, 2016 Stupid question, but is it normal that the shop expended without special action on my part? I didn't have to go to the thalmor embassy or do any weird requests for Master. And now, I'm afraid I will never be asked to do anything. I was always successful in the delivery quests, was I required to fail?
Aqvaman Posted October 11, 2016 Posted October 11, 2016 Hey. Thanks for making this mod, seems really great, I've played it a lot in previous versions (like two versions ago) and I would like to try it out now, but I get constant crashes. I've got all the requirements installed, used FNIS and loot. I've attached the papyrus log. Could someone please take a look and help me out? Thank you in advance. Papyrus.0.log
bicobus Posted October 11, 2016 Posted October 11, 2016 Hey. Thanks for making this mod, seems really great, I've played it a lot in previous versions (like two versions ago) and I would like to try it out now, but I get constant crashes. I've got all the requirements installed, used FNIS and loot. I've attached the papyrus log. Could someone please take a look and help me out? Thank you in advance. Yeah, you have more than 1k lines of error concerning Captured Dreams. Did you installd 4.06 then 4.07 on top? Because 4.07 is an "update" version, not a full version.
Aqvaman Posted October 11, 2016 Posted October 11, 2016 Hey. Thanks for making this mod, seems really great, I've played it a lot in previous versions (like two versions ago) and I would like to try it out now, but I get constant crashes. I've got all the requirements installed, used FNIS and loot. I've attached the papyrus log. Could someone please take a look and help me out? Thank you in advance. Yeah, you have more than 1k lines of error concerning Captured Dreams. Did you installd 4.06 then 4.07 on top? Because 4.07 is an "update" version, not a full version. Hope you mean 4.05 and 4.06. Yes, I installed 4.05 first, then the other 4.05 file (was getting the equipping error), and finally the 4.06 update). I had similar issues with just 4.05 installed.
bicobus Posted October 11, 2016 Posted October 11, 2016 Yeah .06 over .05, sorry about that. Until someone more competent than I comment on your issue, I'd suggest to be sure to properly install .05. It really looks like you miss some files.
Veladarius Posted October 11, 2016 Author Posted October 11, 2016 Hey. Thanks for making this mod, seems really great, I've played it a lot in previous versions (like two versions ago) and I would like to try it out now, but I get constant crashes. I've got all the requirements installed, used FNIS and loot. I've attached the papyrus log. Could someone please take a look and help me out? Thank you in advance. A lot of the errors include 'Missing File' errors on the scripts themselves, check your installation of the mod. I didn't realize Creature Framework caused so many issues. Don't you need it for things like events for defeat on like giants/trolls/werewolfs? I know I only added it in after a giant air humped me and adding it along with like more nasty critters fixed the air humping issue. It is used a lot but so long as the settings are toned down (it does not need to check every creature 2 cells in each direction to see if they have an erection every 5 seconds). Dear Veladarius! You said that in new patch there is new array system for device equipping. I loaded save when I already had devices one me, came to the shop door, even came into shop, but devices does not equip during relationship with master initial scene (only plugs). Can you please tell, where can I check new array system in mcm menu? Thank you in advance. You can go into the MCM menu and have it set the Array again, on occasion it does not do it properly the first time. If you want to check if it has done it use sqv cdxslavery_functions and scroll upwards and you should come to the arrays which will have a number of entries taking up an entire line off to the right, it is easy to see. Hey. Nice update, fixed various issues I've been having, thanks as always. On a side note, what exactly are God's Cursed items? I've never seen them, master / other NPCs never mention them, as far as I remember. Are they some hidden feature? I'm really curious. Also, Vel, could you give us a hint about the future? Maybe a priority list? I can't wait for some features to be expanded! trap for thoes people poking aroud in the console. there is a removal quest, but no legit way to get them. Oh, so the only way to get them is to spawn them in through the console? I can imagine Vel's planning to do something with those in the future. From what i understand. It is just something he made for fun. Those items also break some of his own quests. The textures were made for a quest series I am planning in the future but had them made at the same time as the other new colors, figured I would do it all at once. The items are VERY persistent, if you manage to remove them and throw them away they will come back. They have also been purposely set up so my own removal commands can't remove them, only completing the quest can do it (good luck on that). I did decide to be nice and allow you to do errands if you have them on and have a rank with Master of 15+. Dear Veladarius, thank you for your answer! I checked arrays via console command, everything seems okay, found thouse long lines. But still, items do not equip in quests I noticed that something weird with my 'Captured Dreams' tab in MCM (attached a screenshop). Mb these 2 problems are connected somehow? ScreenShot2.jpg There is an issue between the equip script setup and some of the quests when requesting specific devices. I have it fixed for 4.07 and it should take care of any other equip issues as well (hopefully). as for the screenshot it is due to the translation file for the MCM menu. What version are you using?
Aqvaman Posted October 11, 2016 Posted October 11, 2016 Hey. Thanks for making this mod, seems really great, I've played it a lot in previous versions (like two versions ago) and I would like to try it out now, but I get constant crashes. I've got all the requirements installed, used FNIS and loot. I've attached the papyrus log. Could someone please take a look and help me out? Thank you in advance. A lot of the errors include 'Missing File' errors on the scripts themselves, check your installation of the mod. I apologize for my noobishness, but could you please tell me how I can do that? I used NMM to install the mod. I uninstalled and reinstalled the files a few times and the crashes persisted. Thank you.
Guest Long John Posted October 11, 2016 Posted October 11, 2016 @Veldarius - There's an overwrite prompt with the ship related textures when using "JK's Skyrim" (http://www.nexusmods.com/skyrim/mods/61035/) version 2 along with your Captured Dreams 2.05 and Captured Dreams 2.06. Which files should replace which if any? If alterations have been made to the ship resources for both could the ship resources for your modification be loaded from a different path please?
Veladarius Posted October 11, 2016 Author Posted October 11, 2016 @Veldarius - There's an overwrite prompt with the ship related textures when using "JK's Skyrim" (http://www.nexusmods.com/skyrim/mods/61035/) version 2 along with your Captured Dreams 2.05 and Captured Dreams 2.06. Which files should replace which if any? If alterations have been made to the ship resources for both could the ship resources for your modification be loaded from a different path please? I have not made any changes to the ship model or textures so you can use theirs, they have likely used the same resource that I did.
Veladarius Posted October 11, 2016 Author Posted October 11, 2016 Ran into a problem when promoted from mine to smithy. Once getting to the smithy, Roccon dialog keeps repeating as if we're still in the barracks several times until I got far enough from him so he could leave. Then the orc you work for (can't recall her name) explains the job. I go to start working and she does the same thing with her dialog explaining the job repeating over and over. Talking directly to her she says "what do you want, you're not one of the master's slaves?" Also when I'm in the menu for the anvil I am forced out of it almost immediately as if I had closed it when I had not. The repeating dialog issue had happened earlier but reloading before it the event too place fixed it. Was captured by attacking an Imperial camp in the pale and letting them win the fight (via simple slavery). Went through the Auction scene. Went to the ship, was wearing a yoke but my arms were still free. There was an imperial soldier there who put me in an armbinder, did some whipping, talked to the guy who gives you to the Master When I got to the Master I was still wearing the arm binder while in the X pillory. She finished talking to me, left and then Mecius intro to the mine kept repeating. As I was still stuck in the armbinder there was no way I do any mining. Going back to the save made while at the slave auction before going to the ship fixed it and the Imperial "Owner" was not there as he had been before and I was in the yoke rather than the armbinder which was removed before being put in the X pillory in the mine. From then on it was smooth sailing until I got to this point. The only other unusual thing I can think of was the first night sleeping in the mine I went to Sanguine's dream world (SD+) and got fitted with a collar and a clitoral piercing. I was returned to the cell in the mine after a brief discussion and some non-consensual sex with Sanguine. On the last day before my 'promotion', the piercing got removed at some point when Balimund in Riften had me try on a bunch of his products when sent out by Mecius to make a pick up from him for the CD Blacksmith. As of right now I am only wearing Sanguine's collar. Should I be wearing other equipment that could be causing these issues when they are absent? The CD collar and belt are important as there are things tied to them, primarily dialogue and a few other things. CD does not get along well with other slavery mods, especially during the property slave portion as there are timers and triggers that are used and if missed can cause things to stop. As for the inability to use the anvil it is likely due to a forcegreet trying to finish. Disable your controls in the smithy and see if things with De'zra pick up again, if so let the dialogue finish slowly.
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