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Posted
Bool Function CanGainCumDumpFame()
	;Check Cum Dump Fame
	If Mods.IsFHUInstalled == True && Mods.GetFHUInflation(PlayerRef) >= Config.CumDumpFHUReq
		return True
	ElseIf Mods.IsHentaiPregInstalled == True && PlayerRef.GetFactionRank(Mods.HentaiPregFaction) == 1 ; suggestion to remove this
		return True
	EndIf
	return False
EndFunction

 

one small suggestion:
could condition above related to Hentai Pregnancy be removed?
issue is, that faction rank 1 is used both when cum inflated (however I doubt if anyone use any other cum inflation system while there is FHU, I use 2.2) and in PostPregnancy state, meaning that, after pregnancy ended and PC is in PostPregnancy state SLSFR treats it as valid condition for Cum Dump fame increase

Posted
1 hour ago, UserXz said:
Bool Function CanGainCumDumpFame()
	;Check Cum Dump Fame
	If Mods.IsFHUInstalled == True && Mods.GetFHUInflation(PlayerRef) >= Config.CumDumpFHUReq
		return True
	ElseIf Mods.IsHentaiPregInstalled == True && PlayerRef.GetFactionRank(Mods.HentaiPregFaction) == 1 ; suggestion to remove this
		return True
	EndIf
	return False
EndFunction

 

one small suggestion:
could condition above related to Hentai Pregnancy be removed?
issue is, that faction rank 1 is used both when cum inflated (however I doubt if anyone use any other cum inflation system while there is FHU, I use 2.2) and in PostPregnancy state, meaning that, after pregnancy ended and PC is in PostPregnancy state SLSFR treats it as valid condition for Cum Dump fame increase

 

Hmm. Didn't know that. Yeah, that seems fair.

Posted
5 hours ago, NymphoElf said:

@noctred @Þursona @UserXz

 

I believe I've identified a couple of things.

 

  1. The update I made to the time manager seems to return a bad time on New Game load, which results in no periodic fame for the first day of gameplay. This is likely an issue with the GetCurrentGameTime function when starting a new game returning a value that is around 1 (or possibly preserving the last known GameTime value from previous games?) and being set to 0 afterwards, or perhaps Alternate Start modifies the GameTime until the player loads their start? The exact cause is unclear, but the issue remains the same.
    • This issue also stalls the Legacy Overwrite function, because it's tied to the Time Manager.
  2. It seems that it may be necessary to avoid Installing/enabling SLSF Reloaded until Sexlab has been properly installed/initialized on your save. The visibility manager script goes a little crazy if the variables it's looking for in Sexlab are not initialized yet, and this could potentially be the cause of early-game Papyrus Overload.
    • However, I'm not 100% sure if this is related to other Papyrus overload issues. The common trait I see between the other cases is high counts of Equip/Unequip actions, but this should only send a single update instance to the Visibility Manager. Perhaps adding a longer delay in this update call will help? (currently 0.1s, but could be increased to 1.0 instead to help prevent instant re-calls)
  3. I believe I found the cause of the MCM soft-lock and the Papyrus Overload. Somehow it's related to another issue in the PlayerScript that I messed up. I accidentally created an infinite While Loop, which is likely the cause of the Papyrus Overload, because the PlayerScript can never finish its original task.

I'm not sure how I missed this in my tests, but clearly I did and I apologize. I should have a version up soon that has these issues resolved.

 

Thanks for looking into it. Much appreciated.

 

Posted (edited)

So I don't recommend this to anyone unless you're real daring, but I recently installed 2.9 and could not get it to work, and worse yet, could not uninstall it no matter what methods I followed per the guides, resaver etc.  Save corrupted, etc. 

 

So I did what I used to do like 10 years ago in the heydey of sex mods and everything was megajank and modding best practices for the end user may as well have been fuck it we ball - I just installed 2.10 and let it (at least with MO2) overwrite 2.9 in the data folder and...it actually worked lol.  I started getting fame, etc. 

 

I just find it immensely amusing that worked out of everything else I've done, I basically learned the basics of modding and overwrites and the concepts of such like that way back when and that it still has some [jank and not recommended unless you know/don't care about what you're doing] merit.  I just feel like an old curmudgeon scratching my head through all these insane mod builds and wabbajacks and then trying to install/update/uninstall correctly then just saying fuck it and overwriting a mod for the shits and it somehow works.  Honestly - that's how I did my 8 year running single install from 2014-2022 until the HDD with that loadout for LE finally died.  I had fewer issues bruteforcing things on that build than I did with...whatever 2024-2025 modding is nowadays, lol. 

 

Anyways, thanks for continuing the mod and I hope it gets more streamlined and stabilized as time goes on. 

Edited by hunter3
Posted

updated to the latest 2.10, cannot play my game as a pop up box saying "body tatoo subcategory is invalid" gets popping up every second and i cant click ok enough times to make it 20250111215535_1.thumb.jpg.7e7dfbd1ce3bb49753e8c3a037ef571e.jpggo away for more than a few seconds....

Posted (edited)

@hunter3 Sometimes that works, but it's usually best to wipe the old data from the save and let the mod re-initialize. Best Practices develop from understanding the code and how it functions.

 

Personally, I would still recommend finding a way to clean your save and therefore let the mod fully "reboot", which will effectively ensure the mod will work as it's supposed to. There's no telling what could be broken as a result of not doing so, but if you manage to get away with it then more power to you.

 

@Lillithcometh You didn't update properly. You updated from 2.5 or older and didn't properly clean your save.

Edited by NymphoElf
Posted
On 1/10/2025 at 7:20 AM, NymphoElf said:

 

I used to have code that used the P+ dominant and submissive detection. However, I've pretty much recreated that system in my own code, so I removed the detection hook.

 

I need to take a closer look at P+ scripts to understand the differences and what may need to be tweaked for the mod.

 

The core Sexlab Framework script is different in P+. Many things are the same, but there are a few differences such as inherently determining who is dominant and who is submissive. I also believe the cum layer detection may be different. Other than that they should be the same. But I can't make any promises. Plus with how many other things that don't work with P+ inherently, I don't know how that might cascade into further problems.

 

It's a bit difficult to explain because P+ is so similar to Sexlab but also distinctly different.

 

EDIT: I tried to clarify that in the description. Sorry about the confusion.

hey thanks for the clarification! 

Posted (edited)

@NymphoElf
I've played few hours with 2.10 (updated from 2.4) , however without lots of events which may lead to fame interaction - so far didn't notice papyrus errors with exactly this mod,

 

somehow errors with other mods starts to appear, which was very strange, like dyndolod and Devious Interests (this one I guess due to latest updated of DD NG), but it appears, that eventually save has recovered.
 

thank you, it seems fix is fine

Edit:
nope, still VM Overstressed, however set timescale to 8, as was suggested before, helps to recover

Edited by UserXz
Posted (edited)
On 1/5/2025 at 2:43 PM, NymphoElf said:

Please turn on Papyrus Logging and recreate your issue. Then post your papyrus log from that game session here so I can see what's going on.

 

Here are my log files. Detailed Fame View is not updating locations. I started in Solitude and now in Riverwood for a week and no fame anymore since leaving Solitude and my girl is in her 3rd Trimester, due in 5 days and I have no fame anywhere.

https://pastebin.com/WnHerNL5

 

 

On 1/5/2025 at 2:43 PM, NymphoElf said:

The savefile was successfully loaded.

  • Read 2.1 mb in 9.8 seconds.
  • SKSE co-save was loaded.

Potential problems were identified


Stack count

There are 5109 stacks and 5234 frames. This may indicate a serious problem, but it can also just mean that Papyrus is overloaded because of low FPS or too many mods doing things at the same time.

Frame count

<a href="script://slsf_reloaded_playerscript">slsf_reloaded_playerscript</a> occurs the most often as a stack frame (4841 occurrences)</p>

Frame count

<a href="script://BWANPC">BWANPC</a> occurs the second most often as a stack frame (158 occurrences)</p>

 

Edited by Merlin Wizzard
Add link to pastebin
Posted

@Merlin Wizzard 

  1. You linked a crash log, not a Papyrus Log. That won't tell me what I need to know
  2. The section you quoted from one of my replies was not directed at you
  3. You're probably still using a version with a bad PlayerScript. I found the bug recently.

Clean your save and update to 2.10, or start a new game with 2.10. That's all I can tell you at this point.

Posted
5 hours ago, UserXz said:

still VM Overstressed, however set timescale to 8, as was suggested before, helps to recover

 

Are you sure this is strictly a SLSF Reloaded issue? Is your load order otherwise script-heavy, even if there's no overload? SLSF Reloaded may just be pushing it over the edge in your case?

 

Also, have you set "Speed Up Native Calls" in Papyrus Tweaks NG to TRUE? If not, this may help.

Posted
1 hour ago, NymphoElf said:

 

Are you sure this is strictly a SLSF Reloaded issue? Is your load order otherwise script-heavy, even if there's no overload? SLSF Reloaded may just be pushing it over the edge in your case?

 

Also, have you set "Speed Up Native Calls" in Papyrus Tweaks NG to TRUE? If not, this may help.


yes, it may be, that SLSFR pushes this over edge, but I didn't experienced this issue with 2.4

as for option - just checked, no it was not set, will try, thank you

Posted

Hey NymphoElf, I wanted to say that I greatly appreciate this mod and the effort you have put into it. I ended up reading all the comments and can only say, oof you have some patience for sure.

The tattoo setting page allowing me to disable fame gain for specific tattoos alone is a life saver. Before, when I was only using Vash's SLSF I would basically always have a hood on because I got tired of having my exhibitionist fame skyrocket because I have some ear piercing tats from yps, this mod alone now lets me enjoy the various hairstyles I use from that mod so thank you!

Posted
1 hour ago, Særtr said:

Hey NymphoElf, I wanted to say that I greatly appreciate this mod and the effort you have put into it. I ended up reading all the comments and can only say, oof you have some patience for sure.

The tattoo setting page allowing me to disable fame gain for specific tattoos alone is a life saver. Before, when I was only using Vash's SLSF I would basically always have a hood on because I got tired of having my exhibitionist fame skyrocket because I have some ear piercing tats from yps, this mod alone now lets me enjoy the various hairstyles I use from that mod so thank you!

 

Thank you, that's very kind :heart: I'm so glad you enjoy the mod! That makes me very happy :smiley:

Posted
On 1/12/2025 at 10:42 AM, NymphoElf said:

@Merlin Wizzard 

  1. You linked a crash log, not a Papyrus Log. That won't tell me what I need to know
  2. The section you quoted from one of my replies was not directed at you
  3. You're probably still using a version with a bad PlayerScript. I found tPapyrus_1.7zhe bug recently.

Clean your save and update to 2.10, or start a new game with 2.10. That's all I can tell you at this point.

I am using 2.10 and will try another uninstall clean save.

Posted (edited)

@Merlin Wizzard WHY/HOW DID YOU LEAVE THE GAME RUNNING IN A STACK DUMP STATE FOR 3 HOURS???

 

There's absolutely no way you didn't notice your game being slow and/or more janky than it should be for 3 HOURS, or you simply left the game FROZEN for that long, which would make even LESS sense. Yes, my mod was bugged, but this log is more your fault than it is mine.

 

I'm trying really hard not to be mean here, but you seem to have A LOT of problems modding your game - not just with my mod, but MANY mods you use. This makes me believe you don't know how to mod Skyrim properly and anything about your game that works is purely luck. With how many things you say don't work here on LL, I wouldn't be surprised if there's a lot more things broken that you don't even realize yet. It seems like you're still trying to play Jenga after the tower has already collapsed.

 

Also, I 100% confirmed that the log you posted is due to still using the bad Player Script. This means you didn't properly clean the save, but I get the feeling you don't know how to do that (despite the instructions being posted at least 3 times in my description and multiple other resources out there on the internet) because this is not the first time I've told you that you need to clean your save.

 

I would recommend taking a step back and completely starting over. Purge your game of all mods, get a clean installation of your preferred Skyrim version, and slowly build up your mod list while making 100% sure you download EVERY requirement and make sure EVERY mod works one at a time. Don't jump in too deep too fast or you'll just end up in this position again. Also brush up on your understanding of how to use ReSaver, xEdit, Wrye Bash, and all other mod tools your mods may require. If you don't understand something, don't be afraid to ask (and if someone is a jerk to you, then ignore them - this applies to me as well). Even if you think you understand something, it would probably be best to double check with others to make sure you did it correctly.

 

I'm not saying any of this to be mean or to make you feel bad. This is genuinely what it seems like to me, and I'm trying to help. I know the thought of "starting over" may be difficult to accept, but your mod list seriously sounds like a mess and I don't know how else to reliably clean it up.

 

If I am somehow way off-base here and you actually know more than you appear to then I apologize, but I can't help but feel like I'm probably right. You're "walking like a duck" and "quacking like a duck".

Edited by NymphoElf
Posted (edited)

I'm on the latest version and I'm not gaining any fame at all.

I did just update from 2.4 to 2.10 and followed your guide and the mod looks like it's fully setup and it's tracking my location but the fame is not building at all.

Edited by StrayHALO_MAN
Posted (edited)
19 minutes ago, StrayHALO_MAN said:

I'm on the latest version and I'm not gaining any fame at all.

I did just update from 2.4 to 2.10 and followed your guide and the mod looks like it's fully setup and it's tracking my location but the fame is not building at all.

 

Periodic Fame or Event/Sex Animation fame? Are notifications on? Is your character considered anonymous?

 

You also made a pretty large version jump, so did you continue on your old save or did you start a new one?

Edited by NymphoElf
Posted
1 hour ago, NymphoElf said:

 

Periodic Fame or Event/Sex Animation fame? Are notifications on? Is your character considered anonymous?

 

You also made a pretty large version jump, so did you continue on your old save or did you start a new one?

Oh my god I'm retarded... I keep forgetting anonymity is on be default after an update lol.

Thank you, I'm going to hit myself with the stupid stick until I learn my lesson.

Posted (edited)
2 hours ago, StrayHALO_MAN said:

Oh my god I'm retarded... I keep forgetting anonymity is on be default after an update lol.

Thank you, I'm going to hit myself with the stupid stick until I learn my lesson.

 

Nah, it's ok. This is why we ask the obvious questions first, lol. It's an easy thing to forget

 

I'd rather it be a forgotten toggle than another bug

Edited by NymphoElf
Posted

Ok I could use a bit of guidance. I have the latest version my game is rolled back to 1.6.640. have the correct papyrus , ng, tweaks, everything working as its supposed to followed your install instructions to the letter.  Works great till i change to a tavern cell then the location is locked and no fame is garnered anywhere. I can select new region on the right but the location on left remains the same.  I have restarted three times trying different load orders and even tried running it with out legacy and comments. same thing happens every time.  I know I did something wrong but can't figure out what I did.

 

Posted
23 minutes ago, Raggedydan13 said:

Works great till i change to a tavern cell then the location is locked and no fame is garnered anywhere. I can select new region on the right but the location on left remains the same.

 

I need a bit more information and/or screenshots of the issue. I will probably also need a Papyrus Log, so enable tracing in the MCM and make sure you have logging and tracing enabled for your game. Play for a while and recreate the issue, then attach the papyrus log here.

 

-------------------------

 

If you're just confused about how the Detailed Fame View works, the locations on the left show you where you are currently. One shows you the location that you're currently standing in, the other shows you where your fame will be applied (if anywhere). The selection on the right simply shows your current fame in the location selected.

Posted

I'm an old guy I have no idea how to get those logs you just mentioned to be honest I'm pretty clueless about computers. This is my issue the left panel shows vilemir inn even tho I haven't been there for days. It freezes on second interior cell I visit.

 

Posted (edited)
4 hours ago, Raggedydan13 said:

I'm an old guy I have no idea how to get those logs you just mentioned to be honest I'm pretty clueless about computers.

 

 

Respectfully, I have a hard time believing this if you're modding a game, let alone modding Skyrim. You have to at least understand your computer's file system structure and how to open and edit files.

 

I would verify the bug myself, but my current setup is down and will take me a few days to rebuild it.

 

-------------------

 

Find your Skyrim.ini or SkyrimPrefs.ini file, open it in a text editor (such as notepad) and set "Papyrus Logging" (or something very similar to that) to TRUE, and also set "Tracing" just underneath that to TRUE.

 

Save the file (allow overwrite if it asks, but usually it won't). After you've done that, load the game and also check Enable Tracing in SLSF Reloaded's MCM, otherwise the log won't have the necessary data added to it.

 

 

When Papyrus Logging is enabled, after you play the game for any length of time files will be generated at the following folder location:

 

C:\Users\{your username}\Documents\My Games\Skyrim Special Edition\Logs\Script

 

The file will be called "Papyrus_0.log". This log is what I need. Once you have it, attach it to a reply.

 

--------

 

While logging in enabled, the game saves the last 4 or 5 logs before overwriting, so older logs will be named "Papyrus_1.log", "Papyrus_2.log", and so forth.

 

Every time you launch the game a new "Papyrus_0.log" is made and older ones have their number increase by 1.

 

If you have trouble finding anything, Google can help: "How to Enable Skyrim Papyrus Logging"

"Where are Skyrim Papyrus Logs saved"

Edited by NymphoElf
Posted

ok I'll try. to be quite honest My modlist is ugly, Its mostly hit or miss. I don't edit anything cause i'm afraid to break it. Im just patient and move things around till as tod howard says it just works. I do try to follow instructions tho, old military so follow orders is easy enough.

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