Someone92 Posted September 11, 2024 Posted September 11, 2024 So there is no fame stat for being abused anymore? I would have guessed that that's the primary stat Sexy Adventure will use.
NymphoElf Posted September 11, 2024 Author Posted September 11, 2024 (edited) 16 minutes ago, Someone92 said: I would have guessed that that's the primary stat Sexy Adventure will use. Sexy Adventures doesn't utilize SLSF at all (old or new), so I'm not sure how you got that idea. 16 minutes ago, Someone92 said: So there is no fame stat for being abused anymore? There kind of never was to begin with. Again, that stat was more NPC focused rather than player focused and no mods ever used it from the old SLSF. So why would I re-implement a completely useless feature? Edited September 11, 2024 by NymphoElf
ezrken Posted September 17, 2024 Posted September 17, 2024 Can you add Follower support, not the kind where follower comments but the kind wher other npc comment on follower like if i have Lydia following I'd like npcs to comment on her instead of my character.
Someone92 Posted September 17, 2024 Posted September 17, 2024 This mod only tracts your fame. The comment feature comes from another mod.
Arcane Wanderer Posted September 17, 2024 Posted September 17, 2024 After upgrading, I'm getting a lot of pop-ups saying "SLSF Reloaded - Error: Fame Category Airhead invalid". For upgrades of the mod, perhaps some arrays should be resized on game startup?
NymphoElf Posted September 17, 2024 Author Posted September 17, 2024 (edited) 1 hour ago, Arcane Wanderer said: After upgrading, I'm getting a lot of pop-ups saying "SLSF Reloaded - Error: Fame Category Airhead invalid". Obligatory "Dumb Question": Did you do a Clean Save/New Game? The updates are still relatively volatile because I almost always change something in the plugin itself with each update, so this is extremely important. 1 hour ago, Arcane Wanderer said: For upgrades of the mod, perhaps some arrays should be resized on game startup? I've been trying to find a pseudo-dynamic way of resizing the variables on startup so I don't have to manually edit the properties every time. I thought I got it based on another author's feedback, but maybe not quite? Utility.ResizeBoolArray doesn't seem to work for me, so I've been using [Property] = New Bool[X] in a startup function that runs upon initialization. I'm assuming you're on 0.9, but if not then please try again on 0.9 and ensure your save is clean. I have a strong feeling it's related to that somehow. If you're still getting the error after this, please enable logging and tracing in your skyrim ini and provide a papyrus log so I can take a closer look. Edited September 17, 2024 by NymphoElf
Arcane Wanderer Posted September 17, 2024 Posted September 17, 2024 52 minutes ago, NymphoElf said: Obligatory "Dumb Question": Did you do a Clean Save/New Game? The updates are still relatively volatile because I almost always change something in the plugin itself with each update, so this is extremely important. I've been trying to find a pseudo-dynamic way of resizing the variables on startup so I don't have to manually edit the properties every time. I thought I got it based on another author's feedback, but maybe not quite? Utility.ResizeBoolArray doesn't seem to work for me, so I've been using [Property] = New Bool[X] in a startup function that runs upon initialization. I'm assuming you're on 0.9, but if not then please try again on 0.9 and ensure your save is clean. I have a strong feeling it's related to that somehow. If you're still getting the error after this, please enable logging and tracing in your skyrim ini and provide a papyrus log so I can take a closer look. No, I didn't do a clean save before upgrading to 0.9. Turns out it probably isn't an array size issue? I added a debug statement and the find() lookup gets a -1 on "Airhead".
NymphoElf Posted September 17, 2024 Author Posted September 17, 2024 (edited) 2 hours ago, Arcane Wanderer said: No, I didn't do a clean save before upgrading to 0.9. I'm 99.999% sure this is why then 2 hours ago, Arcane Wanderer said: Turns out it probably isn't an array size issue? I added a debug statement and the find() lookup gets a -1 on "Airhead". It's likely because the old array is still initialized, so "Airhead" doesn't exist in the array and therefore returns -1. When you clean the save and re-initialize the mod (and therefore also its scripts and properties) it should be fixed. Edited September 17, 2024 by NymphoElf
B3juc0 Posted September 18, 2024 Posted September 18, 2024 5 hours ago, NymphoElf said: Obligatory "Dumb Question": Did you do a Clean Save/New Game? The updates are still relatively volatile because I almost always change something in the plugin itself with each update, so this is extremely important. I think this last update requires a new game... it corrupts my save if I try to clean it (The moment it sees SLSFreloaded.esp is not in the LO). Maybe it just going from 0.8 to 0.9, and older versions can still clean.
NymphoElf Posted September 18, 2024 Author Posted September 18, 2024 25 minutes ago, B3juc0 said: I think this last update requires a new game... it corrupts my save if I try to clean it (The moment it sees SLSFreloaded.esp is not in the LO). Maybe it just going from 0.8 to 0.9, and older versions can still clean. I'm not sure why this would be happening. AFAIK I've kept all my Form IDs in ESL range with each update, so unless I'm wrong about that - something else is likely causing the corruption somehow. Regardless, there IS a way to get around the save corruption by using Papyrus Tweaks NG. It's still a "broken" save but could potentially be fixed after cleaning. This tool would simply allow you to bypass the inability to load so you can at least save it to a new file. It would be nice to know if this works for future reference.
B3juc0 Posted September 18, 2024 Posted September 18, 2024 (edited) 3 hours ago, NymphoElf said: I'm not sure why this would be happening. AFAIK I've kept all my Form IDs in ESL range with each update, so unless I'm wrong about that - something else is likely causing the corruption somehow. Regardless, there IS a way to get around the save corruption by using Papyrus Tweaks NG. It's still a "broken" save but could potentially be fixed after cleaning. This tool would simply allow you to bypass the inability to load so you can at least save it to a new file. It would be nice to know if this works for future reference. I tried with this enable: Then went to load the save: But it CTDs Here is the Crash log if it helps. Most decoders point everywhere... Culprit list content: (just a list) SkyrimSE.exe, hdtSMP64.dll, no_alloc, nvwgf2umx.dll, tbbmalloc.dll Unable to identify a clear cause for the crash. The following plugin (mod) might have been involved in the crash: "sr_fillherup.esp". The following record might have been involved in the crash: name: "song of the alchemists" formid: 0x0001afc6. The save works with SLSF Reloaded.esp is enable. But it won't let me load it without your mod to clean the scripts. To use 0.9 I started a new game. Edited September 18, 2024 by B3juc0 More info
NymphoElf Posted September 18, 2024 Author Posted September 18, 2024 8 hours ago, B3juc0 said: Culprit list content: (just a list) SkyrimSE.exe, hdtSMP64.dll, no_alloc, nvwgf2umx.dll, tbbmalloc.dll Unable to identify a clear cause for the crash. The following plugin (mod) might have been involved in the crash: "sr_fillherup.esp". The following record might have been involved in the crash: name: "song of the alchemists" formid: 0x0001afc6. Can you try going back and uninstalling Fill Her Up first, then SLSF Reloaded? I think I figured out what might be causing it but I'm not 100% sure.
B3juc0 Posted September 18, 2024 Posted September 18, 2024 I'll will (I'm off my PC) it will be around nighttime US time. 1
B3juc0 Posted September 18, 2024 Posted September 18, 2024 It still crashed after telling me the save file is corrupt. The Crash Log is inconclusive. Although I always had issues with Fill Her Up, I guess is more with Fertility+/FHU combo... with Fertility+ too slow to keep up with FHU.
NymphoElf Posted September 19, 2024 Author Posted September 19, 2024 1 hour ago, B3juc0 said: It still crashed after telling me the save file is corrupt. The Crash Log is inconclusive. Although I always had issues with Fill Her Up, I guess is more with Fertility+/FHU combo... with Fertility+ too slow to keep up with FHU. Ok. I think I improperly implemented a Soft Dependency function which could be causing this issue. That will be fixed in 0.10 1
osculim Posted September 19, 2024 Posted September 19, 2024 Any plans for ostim support in the future ? I know with simple prostitution you can send fame for whoring to slsf reloaded but I don't want to run two sex frameworks and ostim just so much faster than sl. I have tested it works great so far but for the moment I will have to hold back a bit. I know a lot of the other mods could potentially have ostim ports so it should be possible for this to get its calls from ostim instead. Anyway great mod future looks great.
NymphoElf Posted September 19, 2024 Author Posted September 19, 2024 6 hours ago, osculim said: Any plans for ostim support in the future ? I know with simple prostitution you can send fame for whoring to slsf reloaded but I don't want to run two sex frameworks and ostim just so much faster than sl. I have tested it works great so far but for the moment I will have to hold back a bit. I know a lot of the other mods could potentially have ostim ports so it should be possible for this to get its calls from ostim instead. Anyway great mod future looks great. Does OStim have a similar system to animation tags from Sexlab? I need to know when an animation starts/stops and I also need the animation's context (aggressive, oral, etc).
blackoperations Posted September 20, 2024 Posted September 20, 2024 Is there any chance of an open fame slot where you can ID the Sexlab tag that will trigger it?
NymphoElf Posted September 20, 2024 Author Posted September 20, 2024 1 hour ago, blackoperations said: Is there any chance of an open fame slot where you can ID the Sexlab tag that will trigger it? No. The point of this mod is for other mods to be able to utilize the data in this mod to do other things (such as Fame Comments making NPCs say things based on your fame values). There would be no point in adding user-defined fame because no other mods could reasonably account for it and would therefore be useless. I've also settled on the Fame list as-is. If anyone wishes to develop an extension to SLSF Reloaded for additional or custom fame types then by all means go for it, but at this point I'm only cleaning up bugs and improving the core functions of this mod. This mod was also only ever intended as a giant "fix" for the old SLSF and I've more or less accomplished that at this point.
osculim Posted September 20, 2024 Posted September 20, 2024 (edited) 18 hours ago, NymphoElf said: Does OStim have a similar system to animation tags from Sexlab? I need to know when an animation starts/stops and I also need the animation's context (aggressive, oral, etc). I am not 100% sure the inner workings of ostim. I am just a humble end user but I will go find out directly from Drei for you and let you know. Edit: Ok I spoke to Drei this is what he said "OStims tagging system is more sophisticated than that of SL. You have tags for scenes, actors and actions. It contains all the information that SLs tagging system has and a lot more." If you are maby thinking of implementing it hop on to the ostim discord the folks over there are very helpful and I am sure would gladly help to make this a reality. Edited September 20, 2024 by osculim 2
NymphoElf Posted September 22, 2024 Author Posted September 22, 2024 @osculim So, here's the thing with OStim. I would be using OStim Standalone as the mod I integrate, because it's more up to date and doesn't require a large amount of dev-space management like the other one would. However, OStim Standalone doesn't have native support for things that this mod currently offers. I'm not sure if this is different for the non-standalone version. Here is a list of things that would be lost in OStim: Foreplay Fame Modifier There is no Foreplay tag, meaning Foreplay would be difficult to differentiate if the player manually controls the scene Bestiality Fame OStim doesn't support any kind of creature animations Sadist Fame There are no rape/consent metrics to use in OStim, and checking for bondage items on NPCs would be a bit of a hassle, especially if there are more than 2 actors in a scene. Plus, I'm not currently sure if OStim supports bondage animations Masochist Fame (Similar to above) Dominant Fame Drei said this tag is unlikely to be used Submissive Fame (Same as Dominant) Nasty Fame OStim has no internal cum coverage system, and I would need to also include OCum Whore Fame Many mods I've already implemented only use Sexlab, so I would need to include OProstitution And there might be more. Just this list is around 1/3rd of the features and/or fame types in this mod that would be lost with purely an OStim integration, and has also dipped into the realm of an effective re-write purely for this framework. I don't use Ostim and would not have the desire to test it myself. AFAIK, Ostim is not supported on many of the mods I use (Public Whore, Sexlab Survival, Fill Her Up, Defeat, Milk Mod Economy, Devious Devices, Deviously Cursed Loot, and so on). Therefore testing this would be excruciatingly difficult and tedious for me, and would prevent me from making any changes to the Sexlab version until I got my mod list back in order for that version. Therefore, with the number of lost features in mind, the lack of OStim support from other mods that SLSF Reloaded currently caters to, the number of changes that would need to be made to support the OStim framework, and the difficulties involved with testing the OStim version should it be created, I'm officially deciding to NOT include OStim. I apologize if this disappoints you. However, I will not oppose anyone taking what I've done and creating their own OStim conversion because they would effectively be different mods due to the number of changes that would need to be made to make it work. 5
IBAGadget Posted September 22, 2024 Posted September 22, 2024 From my understanding, OStim is the lovey-dovey, consensual-only version of SL. It's for those people that want the sex in their game, but not the perils that come with SL. Not much place for Fame growth in that kind of environment. 2
NymphoElf Posted September 22, 2024 Author Posted September 22, 2024 (edited) 13 minutes ago, IBAGadget said: From my understanding, OStim is the lovey-dovey, consensual-only version of SL. It's for those people that want the sex in their game, but not the perils that come with SL. Not much place for Fame growth in that kind of environment. Correct. The OStim community has rules about what can (or rather can't) be included in the framework. Though there is SOME argument to be made about potential fame with OStim, I'm simply deferring to my original reply. I fully respect people not wanting any non-consensual or bestiality content in their game (play the game how you like - that's the whole point of modding). I just argue that Sexlab mods are entirely capable of achieving that as well. Edited September 22, 2024 by NymphoElf
B3juc0 Posted September 23, 2024 Posted September 23, 2024 I'm installing 1.0 now... but I decided to clean the save from 0.9 to see if the Papyrus Tweaks NG bypass "broken" save feature could potentially fix after cleaning. But it can't... it needs a New Game Mind you this is at the very beginning in the Abandon Prison (there's nothing in that save). Not sure if the info will help, but just wanted to share.
NymphoElf Posted September 23, 2024 Author Posted September 23, 2024 (edited) 23 minutes ago, B3juc0 said: I'm installing 1.0 now... but I decided to clean the save from 0.9 to see if the Papyrus Tweaks NG bypass "broken" save feature could potentially fix after cleaning. But it can't... it needs a New Game Mind you this is at the very beginning in the Abandon Prison (there's nothing in that save). Not sure if the info will help, but just wanted to share. Right, unfortunately the issue won't (possibly) be fixed until after 1.0 is installed because the issue is still present in 0.9. Adding 1.0 doesn't inherently fix the previous version's issue. This is also assuming the issue is what I think it is. However, I'm surprised you're the only one reporting this if this is really an issue stemming from this mod. Perhaps this is merely a symptom of a different issue for you? I honestly don't know. EDIT: Did you run your crash log through Crash Log Analyzer? If so, can I have the full report? Edited September 23, 2024 by NymphoElf
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