Jump to content

Recommended Posts

Posted
Quote

Cum Dump (NEW - Requires Baka's Fill Her Up)

 

Would it be possible to have this fame run without baka fill her up?

 

And would there be a support for bimbo of skyrim in the near future?

Posted
4 hours ago, DrSeptimus said:

Would it be possible to have this fame run without baka fill her up?

 

No because it looks for a mod-specific variable from Fill Her Up

 

4 hours ago, DrSeptimus said:

would there be a support for bimbo of skyrim in the near future?

 

What exactly would need to be supported from BoS? As far as I can tell there's nothing to support, so I need more specific information about what you're asking.

Posted

Is it possible to do a clean save when you update this?  Its a light plugin, so if I try to remove it and save, the game just crashes.  As far as I know whenever you remove a light plugin, you have to start a new game as it corrupts your save.  Should probably update the tooltip in the post that an update requires a new game, unless i'm wrong here.

Posted (edited)
46 minutes ago, thombur said:

Its a light plugin, so if I try to remove it and save, the game just crashes.  As far as I know whenever you remove a light plugin, you have to start a new game as it corrupts your save.

 

No, this is incorrect. Light Plugins can be added or removed at any point, just like regular plugins. There's something else causing your crash. I've done clean saves with Light Plugins just fine, and others have too.

Edited by NymphoElf
Posted

Yeah something does have that save borked, but it was something to do with reloaded.  Without the plugin loaded, saving would crash things.  With it loaded, I could still save.  An issue I've frequently had with light plugins and had done some reading that they typically corrupt saves if you remove them.  I did go back and found a save that let me update, but the newest version (I think) then caused me a huge suspended stack problem (to the 20k number) that resolved after I removed it again.  I do think overall I just need a new game, but that is what I was seeing.

Posted

Pretty much scratch everything I previously said, went back to that old save to try some other things and now it just crashes no matter if reloaded is in it or not.  Just an overall bad save.  Sorry for wasting time here before trying every last thing myself.

Posted

Im having a stack issue as well, I keep checking my saves. They either are not there or just keep piling. PC is in Solitude with a few more NPCs in the market area. Is there a way to prevent this from piling up?
image.png.0d0dfa054b4b12dca87063ab9fa64d49.png

Posted
27 minutes ago, Kingslayer101 said:

Im having a stack issue as well, I keep checking my saves. They either are not there or just keep piling. PC is in Solitude with a few more NPCs in the market area. Is there a way to prevent this from piling up?
image.png.0d0dfa054b4b12dca87063ab9fa64d49.png

 

I have a few questions concerning this. These are all aimed at fixing the issue, so please bear with me.

 

  1. What do you mean by "they are not there"? Are you expecting Suspended Stacks? Because you shouldn't.
  2. Is this causing issues in-game? (Frame drops, crashing, etc)
  3. Since this seems to be primarily related to the NPC scan, do you have more NPCs in your game than normal?
  4. Also related to the frequency of the NPC Scan script and the player script, is your in-game time faster than normal?
  5. Are you passing time very quickly? IE: Are you Sleeping/Waiting for long periods of time (12+ hours), and doing so repeatedly or quickly after each other?
  6. Is your mod very script-heavy even when not including SLSF Reloaded?

 

Potential solution:

  1. Use Papyrus Tweaks NG, if you are not already. Perhaps this will give the Papyrus engine the extra power it needs to overcome the issue
  2. If you ARE already using Papyrus Tweaks NG, try increasing the "Max Operations Per Task" setting to a higher value (for example, if it is 500, try 750 or 1000) - Again, perhaps the papyrus engine needs a little extra power
  3. You may also try enabling "Ignore Papyrus Memory Limit" in Papyrus Tweaks NG to give the engine a further boost by letting it use as much memory as it wants, which may help reduce or eliminate this issue in addition to allowing more operations to be performed (I would only recommend this if you are still experiencing the issue after increasing the Max Operations Per Task beyond 500)

Reasoning for my solution proposal:

 

The NPC Scan script and Player Script are both extremely light, so I'm surprised these are the scripts getting suspended. The heaviest script is arguably the Fame Manager, but I've still tried to keep things relatively quick.

 

If you are passing time quickly, that may cause a build-up of script calls as the mod tried to compensate for the amount of time passed in order to give you a proper fame value, as well as keep track of the countdown timers for Decay and Spread. The script updates every 30 minutes of in-game time, so if you wait for a long time in a populated area, you may be getting a massive stack of functions trying to run at once from this mod, which may be the root cause of the issue.

 

If you game is already extremely script heavy, the papyrus engine may simply not be able to handle the volume of scripts at this point and need extra power. This issue may be exacerbated if you are passing time quickly.

 

Final Thoughts

 

There are some potential optimizations I could do in other scripts that may make this problem less likely, however I would like to get a better understanding of why this is happening before attempting to do so.

Posted (edited)

Seems like the in the latest version either you can't update on a ongoing save or something else because now my game freezes (not crash) when the fame updates. I'm trying a new save anyway. 

Edited by B3juc0
Posted

Got a couple more bugs to report.

The first one was a bug in which I would repeatedly get an SLSF Reloaded error popup saying something about Slave tat Body fame category invalid (don't remember the specific error unfortunately) Log1 is the log in which that happened, sometime before the 8:00 timestamp and after the 7:30 timestamp.  I think.  I fixed the bug by reloading, then couldn't replicate it, so I don't have a specific target for you.  While this bug was ongoing, I would get the error popup every five seconds or so, with occasional stretches of ten seconds.  This made the game as a whole pretty much unplayable, and I was unable to interact with the SLSF Reloaded MCM to attempt to fix it.  Furthermore, the popups continued to appear while I was in my inventory, and while the game was paused.  Turning off script processing stopped them from showing up, but that it utterly unsurprising considering that it is a script which causes them to appear.  Again, Log1 is the log in which this bug happened.

 

The second bug is an SLSF Reloaded MCM freeze that seems largely related to the Tattoo Settings and Tattoo Info pages.  Navigating other parts of the Menu works fine (most of the time - sometimes it freezes randomly) but upon attempting to enter the Tattoo settings page there is around a 50/50 chance that it freezes completely.  When the coin flip decides that I am allowed to access the menu, I'll only be able to hit a few menu options before it changes its mind, whereupon it freezes on me.  The Tattoo info page is largely the same, except that its far more likely to freeze than allow me to access it, and upon freezing it generates a truly TITANIC dump stack in the log.  Log2 is where this bug largely occurs.

 

It should be noted that this is tested on the version you released on Monday, and I am NOT running on a clean save, and I also pushed the tattoo number slider up to 40.  This was a guesstimate I made at the time and I do not, in fact, have 40 body slots - I only have 20.  Furthermore, I only have 10 face slots, and 5 hand and foot slots.  Despite this, Slavetats is now checking for 40 slots in all the categories, which is probably related.

 

Also, the MCM loads much faster now, which is pretty sweet.  However, the logs seem to indicate that SLSF Reloaded is checking/updating my fame in every location very frequently - including the empty locations which I haven't set or even interacted with, which seems... inefficient? I'm not a programmer, so I could be totally wrong about this, but wouldn't it be faster/better to check a location's fame only upon selecting a location in the detailed fame view MCM tab?

 

Regardless, the mod continues to be awesome - keep up the good work!

Log1.log Log2.log

Posted
26 minutes ago, B3juc0 said:

Seems like the in the latest version either you can't update on a ongoing save or something else because now my game freezes (not crash) when the fame updates. I'm trying a new save anyway. 

 

That's odd.  I was able to update on an ongoing save just fine - Did you clean your save with ReSaver before installing the new version?

Posted
1 hour ago, ARTistness said:

 

That's odd.  I was able to update on an ongoing save just fine - Did you clean your save with ReSaver before installing the new version?

I didn't.

 

I just checked the save and find the attached monstrosity lol

 

My papyrus tweak NG is set to iMaxOpsPerFrame = 2000

 

I'm now enabling bIgnoreMemoryLimit = true   to see if it helps me.

 

It's funny beacuse it was working for a while showing notifications of fame gain due to exhibitionism... which is another questions I have

 

Basically my game outfit is a short smp skirt, I set the thong as "thong" and gave it flashing as "high". AND says I'm showing "pussy" but I have a "Thong" if anything should be showing ass, anyway I had to change it in my custom KID to "underwear" and now tells me that I'm showing "underwear" which is correct... and I guess I gain exhibitionism because of that. But this shouldn't overload the scripts. Especially when papyrus tweak NG is set to iMaxOpsPerFrame = 2000 and my computer is a 7800 X3D, DDR5 6000 CL30, Gen 4 NVME and a 4090 (Can't get any more high-end than that)

 

Now I'm on a new save from scratch just to test... but it took a bit to get SLSF going (It was stuck on a clear fame loop)

Untitled.png

Posted
9 hours ago, ARTistness said:

It should be noted that this is tested on the version you released on Monday, and I am NOT running on a clean save

 

Then this report is invalid. Run a clean save and/or try again on a completely new game.

Posted

@B3juc0 - You need to read the descriptions of both Advanced Nudity Detection and this mod. Keep re-reading until things make sense. I don't know how to make the functions of the mod more clear.

Posted (edited)
16 hours ago, NymphoElf said:

 

I have a few questions concerning this. These are all aimed at fixing the issue, so please bear with me.

 

  1. What do you mean by "they are not there"? Are you expecting Suspended Stacks? Because you shouldn't.
  2. Is this causing issues in-game? (Frame drops, crashing, etc)
  3. Since this seems to be primarily related to the NPC scan, do you have more NPCs in your game than normal?
  4. Also related to the frequency of the NPC Scan script and the player script, is your in-game time faster than normal?
  5. Are you passing time very quickly? IE: Are you Sleeping/Waiting for long periods of time (12+ hours), and doing so repeatedly or quickly after each other?
  6. Is your mod very script-heavy even when not including SLSF Reloaded?

 

Potential solution:

  1. Use Papyrus Tweaks NG, if you are not already. Perhaps this will give the Papyrus engine the extra power it needs to overcome the issue
  2. If you ARE already using Papyrus Tweaks NG, try increasing the "Max Operations Per Task" setting to a higher value (for example, if it is 500, try 750 or 1000) - Again, perhaps the papyrus engine needs a little extra power
  3. You may also try enabling "Ignore Papyrus Memory Limit" in Papyrus Tweaks NG to give the engine a further boost by letting it use as much memory as it wants, which may help reduce or eliminate this issue in addition to allowing more operations to be performed (I would only recommend this if you are still experiencing the issue after increasing the Max Operations Per Task beyond 500)

Reasoning for my solution proposal:

 

The NPC Scan script and Player Script are both extremely light, so I'm surprised these are the scripts getting suspended. The heaviest script is arguably the Fame Manager, but I've still tried to keep things relatively quick.

 

If you are passing time quickly, that may cause a build-up of script calls as the mod tried to compensate for the amount of time passed in order to give you a proper fame value, as well as keep track of the countdown timers for Decay and Spread. The script updates every 30 minutes of in-game time, so if you wait for a long time in a populated area, you may be getting a massive stack of functions trying to run at once from this mod, which may be the root cause of the issue.

 

If you game is already extremely script heavy, the papyrus engine may simply not be able to handle the volume of scripts at this point and need extra power. This issue may be exacerbated if you are passing time quickly.

 

Final Thoughts

 

There are some potential optimizations I could do in other scripts that may make this problem less likely, however I would like to get a better understanding of why this is happening before attempting to do so.


The thing that was happening before was one of the saves kept getting overloaded so I went back 4 hours of progress to find out where it was being caused. These events kept adding up during Prison Overhaul's daily routine where you are put in a pillory in public and NPCs keep coming and going affecting fame. I did get some Invalid Fame popup on my screen as well at times.
In one of the saves, the suspended stacks multiplied too much that I was getting script lag during sexlab scenes and AI actions from Prison Overhaul.
I have not used any Wait Time in the saves but Prison Overhaul tends to change the time scale between events while in Prison and went outside. Every few saves has some suspended tasks going up and down but not the point where I get severe lag.
I'll check again with the Papyrus settings and see if it helps.

Edited by Kingslayer101
Posted
19 minutes ago, Kingslayer101 said:


The thing that was happening before was one of the saves kept getting overloaded so I went back 4 hours of progress to find out where it was being caused. These events kept adding up during Prison Overhaul's daily routine where you are put in a pillory in public and NPCs keep coming and going affecting fame. I did get some Invalid Fame popup on my screen as well at times.
In one of the saves, the suspended stacks multiplied too much that I was getting script lag during sexlab scenes and AI actions from Prison Overhaul.
I have not used any Wait Time in the saves but Prison Overhaul tends to change the time scale between events while in Prison and went outside. Every few saves has some suspended tasks going up and down but not the point where I get severe lag.
I'll check again with the Papyrus settings and see if it helps.

 

It sounds like I'll have to remove the time compensation functions then. It's causing problems. Unfortunately people will have to deal with fame not updating properly if a shit ton of time passes. There's simply no other solution I can think of.

Posted
1 hour ago, NymphoElf said:

 

Then this report is invalid. Run a clean save and/or try again on a completely new game.

 

Gotcha.  Apologies for the bad report then.

Posted

The code contains several calls similar to:

 Int CurrentFame = Data.GetFameValue("Oral", EventLocation)

 

However, most calls have the argument order swapped for

Int Function GetFameValue(String LocationName, String FameCategory)

 

Posted (edited)
4 hours ago, Arcane Wanderer said:

The code contains several calls similar to:

 Int CurrentFame = Data.GetFameValue("Oral", EventLocation)

 

However, most calls have the argument order swapped for

Int Function GetFameValue(String LocationName, String FameCategory)

 

 

I can fix that easily.

 

EDIT: Thank you for reporting this. Sorry for originally associating your report with the other stuff. My mind was still fixated on the suspended stacks.

Edited by NymphoElf
Posted (edited)
32 minutes ago, foreveraloneguy said:

So my suggestions would be SGO 4 and milk mod economy. LewdMarks would be another good one. And bimbos of skyrim.

 

Concerning SGO: I know someone who has been working on a patch for SGO 4. I can't do it myself because SGO 4 causes issues with CK on my end.

 

LewdMarks is already supported via SlaveTats.

 

Concerning MME & BoS: Just saying mod names doesn't give me good info about what to support from a mod. For example, I use MME and don't know what features would translate to SLSF Reloaded. Also, other people have said Bimbos of Skyrim and provided no information on what exactly they're wanting to be added.

 

Long story short, I need more details than just "I want you to support this mod"

Edited by NymphoElf
Posted

Simple Player Prostitution 

would be a good one to add support for. 

Unlike Public Whore, this mod gives you the choice to work as a prostitute when you want to, supplementing your income on your back (or knees, or front, or.....)

I'm not sure what SLSF-R looks for in regards to PW in order to generate/assign proper fame values, but they might be the same in SPP?

 

SPP would be good for Whore/Slut fame, whether working in the taverns as a Prostitute, or practicing the Dibellan Arts in the Temple of Dibella

Posted (edited)
40 minutes ago, IBAGadget said:

Simple Player Prostitution 

would be a good one to add support for. 

Unlike Public Whore, this mod gives you the choice to work as a prostitute when you want to, supplementing your income on your back (or knees, or front, or.....)

I'm not sure what SLSF-R looks for in regards to PW in order to generate/assign proper fame values, but they might be the same in SPP?

 

SPP would be good for Whore/Slut fame, whether working in the taverns as a Prostitute, or practicing the Dibellan Arts in the Temple of Dibella

 

Wonderful example of what I just mentioned. Additional Whore fame options were already planned after ironing out as many current issues as possible, but I'll add this to the list. Thank you 

 

Also, currently SLSFR simply checks if you're actively the public whore in your location and gives you Whore fame over time. It also gives you Whore fame when having sex instead of Slut fame while you are the Public Whore. This latter feature could potentially be refined for better handling but I'll look into that some other time.

Edited by NymphoElf
Posted
2 hours ago, NymphoElf said:

 

Concerning SGO: I know someone who has been working on a patch for SGO 4. I can't do it myself because SGO 4 causes issues with CK on my end.

 

LewdMarks is already supported via SlaveTats.

 

Concerning MME & BoS: Just saying mod names doesn't give me good info about what to support from a mod. For example, I use MME and don't know what features would translate to SLSF Reloaded. Also, other people have said Bimbos of Skyrim and provided no information on what exactly they're wanting to be added.

 

Long story short, I need more details than just "I want you to support this mod"

 

Yeah, I made Bimbos of Skyrim and I'm not even sure what direct integration it would have with SLSFR. BoS makes you act like a slut/whore, sure- but SLSFR would catch that on its own, there's no need for BoS to tell SLSFR that the player is being slutty.

It's certainly good synergy between the mods, but I don't really see a need for direct integration.

 

The only thing I can really think of is a new "dumb/ditz" fame category? But I haven't been following this thread to even if that's the sort of additions you're considering.

Posted
1 minute ago, jib_buttkiss said:

The only thing I can really think of is a new "dumb/ditz" fame category? But I haven't been following this thread to even if that's the sort of additions you're considering

 

I would totally add that category if it had some kind of use for you.

 

I added the Unfaithful and Cuck categories as Fame Comments exclusives to give Fame Comments indirect feature support. Gristle has comments related to being Unfaithful and never had a good way to represent that in the old SLSF. Now he does, and also has an extra category to work with.

 

So if you would like me to add that category for you, I'm 100% willing. There's even a ModEvent function already built in you could use to increment that category as you please once I add it to the Fame list.

 

Other than that, yeah nothing really to do.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...