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Posted
30 minutes ago, Yoen said:

hey hey, im one of those insane people who still play LE, if i port this to LE will the LE versions of the requirements work or do i have to port them too?

Considering there are differences in PO3 SKSE Functions for LE and SE, I am 95% certain this wont work in LE
Pama also has already dropped LE support for Deadly Furnitures afaik

Posted

I am considering to add this one but there is one thing i don't understand yet:

What is exactly the difference between SLPGN and PDA? What will they do if i would use both?

Posted
5 hours ago, effrenatus said:

I am considering to add this one but there is one thing i don't understand yet:

What is exactly the difference between SLPGN and PDA? What will they do if i would use both?

PDA is a short post death necro storyline by different factions, the other is necro sex after you've been killed by humans and beasts....both include followers

Posted (edited)

Acheron Patch is now available

 

You can download the patch from the download section, or from here.

 

The priority is 1, meaning it can happen alongside other outcomes with the same priority, such as Simple Assault from Simple Outcomes for Acheron. It will lose to Acheron - Simple Slavery which has priority of 2, meaning PDA will only run if Acheron - Simple Slavery does not run/fail the chance check.

Edited by LittleWhiteNeko
Posted (edited)
8 hours ago, WCSC said:

PDA is a short post death necro storyline by different factions, the other is necro sex after you've been killed by humans and beasts....both include followers

Thank you for the answer!

But... First i thought, PA is an extension built on top of PGN, but then PGN would not be optional during the installation...

But both seem to be generally post-death outcomes, while in my understanding they would be supposed to function in parallel, right? When will which one happen? Will PGN take place first and then afterwards comes a PA sequence?

 

Edited by effrenatus
Posted
11 minutes ago, effrenatus said:

Thank you for the answer!

But... First i thought, PA is an extension built on top of PGN, but then PGN would not be optional during the installation...

But both seem to be generally post-death outcomes, while in my understanding they would be supposed to function in parallel, right? When will which one happen? Will PGN take place first and then afterwards comes a PA sequence?

 

Player Death Aftermath is not an extension of SLPGN, it is it's own mod that handles the same thing, Player post death outcomes. Thus the original SLPGN does not work together, only my modified version of SLPGN is compatible but PDA will have priority.

 

PDA is more story oriented with many outcomes as seen in the screenshots

SLPGN is more direct, just necro and nothing else (except with resurrection and ghost mode)

 

PDA is more constrained with it's aggressors. If the aggressor is not from the handled factions, such as creatures, or Thieves/Assassins, PDA will not run and will in turn let SLPGN takes over.

Posted

No matter what I do, I keep getting a message from PDA that Goro Outfits is not installed, and that PDA is not going to work correctly. Yet the outfits are installed (ToastGuroOutfits_2_11_4.zip and all its prerequisites), the plugin is enabled, and I did run Bodyslide and FNIS. The message appears even if a new game is started (running SSE version1.5.97) . I searched this whole forum. Any ideas why this may be? Everything else in the build seems to work just fine.

Posted
4 hours ago, Skyrim_WGuard said:

I found the "noble's furniture" route in esp file 
Is it already implemented on current version?

If you mean Noble's Painting, yes it has been implemented, if you have Toast's Display Model. It is a continuation from Bandit Sell Scene

 

1 hour ago, gargamel9 said:

No matter what I do, I keep getting a message from PDA that Goro Outfits is not installed, and that PDA is not going to work correctly. Yet the outfits are installed (ToastGuroOutfits_2_11_4.zip and all its prerequisites), the plugin is enabled, and I did run Bodyslide and FNIS. The message appears even if a new game is started (running SSE version1.5.97) . I searched this whole forum. Any ideas why this may be? Everything else in the build seems to work just fine.

The only reason I can think of is the ESP file name is changed. It has to be either "ToastGuroOutfits.esp" or "GuroOutfits.esp", depending on your toast outfit version.

Posted
1 hour ago, LittleWhiteNeko said:

The only reason I can think of is the ESP file name is changed. It has to be either "ToastGuroOutfits.esp" or "GuroOutfits.esp", depending on your toast outfit version.

Thank you for the quick response! A rename (to the older version) did not work, but then I noticed I must have accidentally disabled BEES. Problem solved. Sorry for having wasted your time. 

Posted

So alongside Acheron, (and other continue after death mods) I'm curious if it would be possible to make PDA work on a cooldown basis... i.e. if you die, you can resurrect, but you cannot die 2 times in X amount of time of PDA fires off and you get a game over. Does that makes sense? If so, is it feasible?

 

I'm really interested in trying out your SLPGN addon, especially because of the ghost mode. Does ghost mode still break mod compatibility with PGA?

Posted
1 hour ago, R34x said:

So alongside Acheron, (and other continue after death mods) I'm curious if it would be possible to make PDA work on a cooldown basis... i.e. if you die, you can resurrect, but you cannot die 2 times in X amount of time of PDA fires off and you get a game over. Does that makes sense? If so, is it feasible?

 

I'm really interested in trying out your SLPGN addon, especially because of the ghost mode. Does ghost mode still break mod compatibility with PGA?

Acheron defeat cooldown should be handled by Acheron itself, so it is outside my control. If Acheron allows it, PDA will run just fine, as long as the player is dead.

 

As for Ghost mode, it is not incompatible anymore, as PDA no longer not use any of SLPGN codes.

Posted

Hey so i'm having issues with the decap side of the mod here, any time the hired things begin to do the decap event I get a CTD. I've tried disabling decap events but they still try to do so resulting in a CTD. I have consoleutil NG installed along with the fixes needed for Pamas furniture and i'm just stumped on what i'm missing to make this work. Any help would be greatly appreciated

Posted (edited)
On 12/11/2024 at 10:29 PM, LittleWhiteNeko said:

If the necro animation starts immediately when dying to Bandits, that means PDA is not running. I will take a look at your modlist later

So PDA is working! It seems that follower handling, at least for me, somehow prevents PDA from triggering when I have a follower - when I don't PDA works fine. Mods that I have that handle followers: I'm using NFF, Acheron, Practical Defeat, Cursed Loot. Any ideas?

Edited by bevo67
Posted
On 12/6/2024 at 3:34 AM, ray314 said:

I might be having an issue that is specific to my installation but I'll bring it up here just to see if someone else has seen this issue before.

 

This might also be related to a new issue I'm having with the new version of this mod, since its a camera related issue.

 

So with the Enhanced Death Cam mod, with the settings copied from discord that you posted, I get this camera position for the stormcloak event:

 

ScreenShot0.thumb.png.962d628ee76726a99cf04c2c93fcb691.png

 

Looking at the rope you can see the camera is inside the model of the wooden post/rope and this causes the camera to stay stack in this distance (objects prevents camera from zooming out to avoid the camera clipping through walls).

 

If I play this scene without enhanced death cam this is what I see:

ScreenShot1.thumb.png.4cb0c6c97dc7c994fb0dadb25734d494.png

 

Obviously this has its own problems like dialogue will not be displayed without the Death cam mod functions.

 

Had this issue since this event was added.

 

Now I'm trying the display trophy ending I'm getting two separate results. 

 

1: Die to bandits, sold, after fade to black - The screen comes back staring at the wrong side of the wall (I can confirm this by using tfc and finding the NPC and the painting on the oppsite side). Also the camera is once again high off where it is supposed to be, similar to the stormcloak issue.

 

ScreenShot2.thumb.png.8bd714934d80e5216ac57a89adc12d09.png

2: Starting the event using debug menu - Character is teleported to the house, I can see a few copies of the character being created and some more teleporting going on, but at the end it teleports into the void. This void is similar to the void I had previously when in the previous patch where you end with the selling event and the message "Your body has been sold but new events will come later" then if you try to load game it will instead have your character start in the void regardless of which save file you choose, until you completely restart Skyrim. It is one of those areas where you fall forever.

EDIT: I think this one breaks from the debug menu because the NPC disappears during TC, so the game goes into a void space, Since the focus is still on the npc I was able to use "moveto player" to get back into the scene.

 

Would be very helpful if someone has a solution to the camera issue where it starts at an incorrect spot. I might start to try uninstalling some mods to see if it fixes it.

 

 

 

seems i am having the same issue , did you find a fix or a solution ?

 

Posted
7 hours ago, bevo67 said:

So PDA is working! It seems that follower handling, at least for me, somehow prevents PDA from triggering when I have a follower - when I don't PDA works fine. Mods that I have that handle followers: I'm using NFF, Acheron, Practical Defeat, Cursed Loot. Any ideas?

NFF is fine, as long as the followers can die (remove Protected follower tick)
Acheron is compatible, patch is available

Practical Defeat and Cursed Loot idk

Posted

Hello!

I've been looking through the thread and I see that I'm not alone in having no scenes playing after the death and the initial dialogue. I've been trying the mod again and again with tweaks made to Practical Defeat and Acheron, but sadly to no avail. 

One thing I did notice, however, is that this mod doesn't seem to show up in the list of mods that Nemesis generated animations for after its complete.

Now I'm not a modder at all and likely talking out of my ass here, but just wanted to point it out in case it was part of the problem. I haven't used FNIS in years, and I'm not sure how to get both to work together, so I'm not yet able to run FNIS to see if that fixes the issue.

Posted
8 hours ago, Malkone said:

Hello!

I've been looking through the thread and I see that I'm not alone in having no scenes playing after the death and the initial dialogue. I've been trying the mod again and again with tweaks made to Practical Defeat and Acheron, but sadly to no avail. 

One thing I did notice, however, is that this mod doesn't seem to show up in the list of mods that Nemesis generated animations for after its complete.

Now I'm not a modder at all and likely talking out of my ass here, but just wanted to point it out in case it was part of the problem. I haven't used FNIS in years, and I'm not sure how to get both to work together, so I'm not yet able to run FNIS to see if that fixes the issue.

This mod has no animations so it wont show up in the Nemesis nor FNIS. PDA rely exclusively on Toast Poses and ZaP for animations.

Posted
12 hours ago, LittleWhiteNeko said:

This mod has no animations so it wont show up in the Nemesis nor FNIS. PDA rely exclusively on Toast Poses and ZaP for animations.

Talking out my ass, then! Not sure what's causing the scenes to not start. I've tried with Practical Defeat off, and still nothing. Is there anything we can do to potentially help figure it out?

 

Posted (edited)

Hi~I'm asking another question, is toast's clothing a necessary plugin?

 

Oh my god.. I just realized that when APD (Acheron Practical Defeat) and PDA share the same priority, the two mods will conflict, and PDA only sets a plugin for Acheron. This is not quite what I imagined. Because APD also has a 'badend' plugin, I thought PDA would only take effect after 'badend'.

So, how should we create a plugin for APD?

Edited by guliguliradish
Posted
9 hours ago, guliguliradish said:

Hi~I'm asking another question, is toast's clothing a necessary plugin?

 

Oh my god.. I just realized that when APD (Acheron Practical Defeat) and PDA share the same priority, the two mods will conflict, and PDA only sets a plugin for Acheron. This is not quite what I imagined. Because APD also has a 'badend' plugin, I thought PDA would only take effect after 'badend'.

So, how should we create a plugin for APD?

Toast Guro outfit is a necessary plugin, hard requirement (but does not show up in ESP requirement list)

I dont know what or how APD works. I will need to check it out first.

Posted
13 hours ago, Malkone said:

Talking out my ass, then! Not sure what's causing the scenes to not start. I've tried with Practical Defeat off, and still nothing. Is there anything we can do to potentially help figure it out?

 

Papyrus log can be helpful in some cases, but not always. This issue is something I haven't been able to determine as well for the longest of time.

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