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Posted
2 hours ago, Aether1S said:

Could you please tell where you got this Miku's outfit? I know she is for free on Beofuled's patreon, but without clothing

Miku v4x from Melodic

https://www.patreon.com/posts/27990780

You can find it in their Discord server

There is a CBBE 3BA conversion as well in the same server made by someone else

 

Alternatively you can use GarudaB's 

https://x.com/GarudaB1/status/1666747664623616002?mx=2

Posted
3 hours ago, gyvhjfukjyhgvu said:

Bro, I ran into a small issue while using mods. I switched to a new ENB (Cabbage ENB), and after dying in the game, the black screen transition time is gone. Do you know how to fix this?

No, unfortunately. I don't really know much about ENB, but I do know some ENB have issues with Fade To Black stuffs.

Posted

Curious question, how does this mod handle enemies after the player is resurrected for scenes? Does it add the player to the enemy faction, is that how it works?

Posted
22 hours ago, thanhndpl04 said:

I experience crash during Bandit sell corpse scenario. I have SLPGN as well.
Here is the crash log

crash-2025-02-28-18-09-57.log 63.53 kB · 2 downloads

I have no idea from the crash log either. Can you post Papyrus log instead?

 

2 hours ago, Spelltan said:

Curious question, how does this mod handle enemies after the player is resurrected for scenes? Does it add the player to the enemy faction, is that how it works?

I use PO3's Prevent Actor Detection and Prevent Actor Detecting for everyone in the scene plus stopping all their combat and combat alarm

This way the scene wont get interrupted, and the actors wont get into any combat to anyone including the player.

Posted

Suggestion

The Silver Hand:
Companions are their enemies, so they will kill any member of this organisation (even if they are not werewolves).
Outcome?
- Killed and placed as a trophy. (Maybe even with fun).
- Hung naked near Whiterun as a result other Companions will see and comment on this loss
- Interrogation where they want to find out which companions are werewolves

Note: If they killed a PC in werewolf form, it will be stuffed and placed as a trophy. (There is a werewolf object in the loading screen maybe it can be used?)


Vampire Lord:
-Killed by a vampire results in the PC becoming a blood bag for his lord and can sometimes exploit sexually
- Ordinary vampires take sexual advantage on PC

Posted
On 3/2/2025 at 1:27 PM, thanhndpl04 said:

I cant find anything useful from the log either (or I am just bad at reading these)

Is your character decapitated?

 

19 hours ago, AthenaTheLover said:

Suggestion

The Silver Hand:
Companions are their enemies, so they will kill any member of this organisation (even if they are not werewolves).
Outcome?
- Killed and placed as a trophy. (Maybe even with fun).
- Hung naked near Whiterun as a result other Companions will see and comment on this loss
- Interrogation where they want to find out which companions are werewolves

Note: If they killed a PC in werewolf form, it will be stuffed and placed as a trophy. (There is a werewolf object in the loading screen maybe it can be used?)


Vampire Lord:
-Killed by a vampire results in the PC becoming a blood bag for his lord and can sometimes exploit sexually
- Ordinary vampires take sexual advantage on PC

Interesting idea on the Silver Hand

 

Vampire lord can be similar to Necromancer, being a thrall when dying

Or can be brainwashed when unconscious, becoming a blood cattle

Posted
1 hour ago, LittleWhiteNeko said:

I cant find anything useful from the log either (or I am just bad at reading these)

Is your character decapitated?

No, my character head was still intacted

Maybe something was wrong with Realm of Lorkhan, I will start a new save with out it  

Posted
9 hours ago, LittleWhiteNeko said:

I cant find anything useful from the log either (or I am just bad at reading these)

Is your character decapitated?

 

Interesting idea on the Silver Hand

 

Vampire lord can be similar to Necromancer, being a thrall when dying

Or can be brainwashed when unconscious, becoming a blood cattle

yeah, blood cattle. So technically the PC is still alive, but it no longer thinks independently etc.

Posted
2 minutes ago, MajorKururu said:

Will there be any plan to support Ostim in near future?

There is no plan yet, unfortunately
But you can check this comment and see if you can replicate it

 

Posted

Player Death Aftermath 2.4.0 update is now public

New Major Feature


Universal/Generic Death Handling

  • Death outside handled scenario such as dying to gravity, or to a chicken for some reason, are now semi-handled
  • Some generic events will play based on the location of the death. Some has multiple options, some has only one. Curator Mode will have more options available.
  •  Automatic generic death handling is disabled by default 
    • Because dying to other mods' features should not be handled. Use the option key (Right-Alt by default) to open the menu and start the generic events.

 

Fast Scene

  • Skip some dialogues so you can get to the good parts faster
  • Disabled by default
  • Only for Bandits for now
     

 

New Scenario

 

Predator's Prey (Gore. Not Vore)

  •   As simple as the title. Player dies to a predator creature (seems like Spider is not included yet)
  •   Should works for all animals which are part of the Predator Faction. SkyTEST predator faction is handled.
  •   Also serve as generic event when player died in the wilderness or animal den without any valid aggressor nearby.
  •   Any mod that changes the faction of the predator may not be compatible.
  •   Followers are not supported yet.

 

Hunter's Unexpected Find (Necro, Cannibalism)

  •   When dying to predators, there is a chance a desperate hunter is nearby trying to hunt some animals.
  •   Also serve as generic event when player died in the wilderness or animal den without any valid aggressor nearby.
  •   Ironically does not trigger from dying to hunter.
  •   Followers are not supported yet.

 

Adventurers' Fortune (Necro)

  •  A generic scenario when dying in or near dungeon, or in a cleared bandit camp. Two adventurers discover a corpse of an unfortunate fellow adventurer
  •  Drama
  •  Lead to Corpse Emporium

 

Bandit Patrol** (None)

  •  Technically not an entire scene by itself. Just a generic death handler that leads to normal, death Bandit scenario.
  •  Triggers only in Bandit Camp

 

Giant's Dinner (Cannibalism?)

  •  Some fool tried to mess with Giants, and so a Giant will have a nice dinner.

 

Noble's Cooking (Follower Necro, Cannibalism)

  •  Corpse Emporium new outcome. Does not require Display Model.
  •  For best consistency, use Pama's latest Deadly Furniture.
     

 

Improved Scenarios


Bandit Impalement/Hanging

  •  A new impalement is available when you have both Followers and Toast's Display Model
  •  Followers are now also impaled and hanged together

 

Corpse Emporium

  •  Follower support, up to 5 followers.
  •  Toast's Display Model integration (Not a requirement)
  •  Decapitation is now semi handled. Head will still be missing but the body wont be hanged, will instead be hooked to a chain.

  
Noble's Painting

  •  Follower support, up to 2
  •  Still requires Toast Display Model
  •  Does not run if player is decapitated
     

 

Bug Fixes
 

  • I really need to keep track on what I fix since I dont remember what I have fixed, but there are some fixes for sure.
  • Hopefully now works with PO3 SKSE Extender (5.9.1)
  • Fix Hired Thug decapitation previously not working with Next-Gen Decapitation v1.2.0

     

 Misc

  • Improved death menu selection and options.
  • Adds a small delay for automatic scenarios that moves to another cell, so you have chance to stop PDA if you rather not want the scene to run
     

Possible Issues

Corpse Emporium

  • Sometimes the player may not be hanged properly. I have done some fix, but it may still happen.
  • Sometimes the seller or the buyer can fail to spawn
  • Deadly Furniture prompts may still appears randomly
     

Decapitation

  • Sometimes the head is missing when using NGDecap
  • Fix will be made later
Posted

Great work!  The head stayed dismembered during animation.  If I have to nitpick, it's when the NPC is having sex with an amputated head with an invisible body.  It uses an animation that is not suitable for that. 

 

Running Skyrim 1.5.97

Posted
19 hours ago, JohnConquest12 said:

Do you have another link for Toast's discord so i can get the models? The one given doesn't work

https://discord.gg/uCDWWPb8Hg

Fixed the link in the description as well.

 

10 hours ago, poetrycollectorme said:

Is Pandora compatible with PDA over FNIS? i tried searching posts through the thread/topic but couldn't find any conclusive answers.😭

I have never tested Pandora. I do use FNIS + Nemesis together.

 

5 hours ago, J0HN13! said:

Whenever I die, it goes straight to loading the last save. Does anyone know what's wrong?

Either changes death cam duration, or use a mod that changes death timer. Enhanced Death Camera has this option. 

Posted
On 3/3/2025 at 8:29 PM, LittleWhiteNeko said:

I cant find anything useful from the log either (or I am just bad at reading these)

Is your character decapitated?

 

Interesting idea on the Silver Hand

 

Vampire lord can be similar to Necromancer, being a thrall when dying

Or can be brainwashed when unconscious, becoming a blood cattle

haha, I followed your mod from the very start! never thought any ppl could create such an interesting mecha about death(geez)! I'm glad to hear some new evil ideas about vampire lord similar to the necromancer's end. because I've been playing old Skyrim for a long time, I transformed many things from SE to LE, tex mesh .esp and animation, but only the necromancers event works perfectly(other events all got ctd or stuck after MC was stripped)if u decide to make new events about vamp, I wish it could work as necromancy end(undead or braindead event, avoid corpse sex), I know I'm too lazy so it's just a wish :3 I think one day I will finally move my ass to SE and reinstall all those stuff bc ur mod xdddd

Posted

I tried this in VR and I'm happy to report it works!  Kinda...  It needs some stuff before it's fully VR functional.

 

Caveats:

1. Dying disables all controls.  No freecam.  So you're locked to the viewpoint of your player's corpse and you can't use controls to look around and see what's happening.  You can physically turn around though.

 

2. Some of the endings put you in furniture that causes infinite spinning.  It's probably a ZAZ furniture and there might already be a patch for it somewhere

 

3. You'll probably want VRIK Actions to disable immersive kinetics so your character can pose properly.  I have no idea if VRIK Actions is bad for your game or not but some folks say it is.

 

If I could make a request to the author it would be to enable freecam upon death so VR users could at least look at their corpse being raped.

Posted

@LittleWhiteNeko

 

I haven't checked every new piece of content, but here's what I found.

 

All checked at 5 followers:


Bandit Impalement/Hanging:
- PC and Followers are so close that they can eventually overlap one another
- Sometimes (not always) some of the NPCs become fully or partially clothed

 

Corpse Emporium
- Sometimes (not always) some NPCs become fully or partially clothed
- Sometimes one follower out of 5 is missing

 

Noble's Painting
- NPCs stay dressed, but sometimes one is invisible (not the one pretending to be a lamp)

Note: In case a follower is protected (i.e. cannot be killed by an enemy NPC/creature), it gets up and spoils the scene or the scene goes on and in the meantime a fight is going on.

 

Noble's Cooking 
- Sometimes (not always) some NPCs are left partially clothed

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