mnch Posted November 13, 2024 Posted November 13, 2024 (edited) Sadly, after many hours I wasn't able to get any of this mod's features to work. Player just lays down (seemingly) dead, "cling/give up" window shows and no matter what I choose, enemies are idling next to player's body. Sometimes after player dies, one of the bandits attacks my (seemingly) dead body with bare hands for several seconds, like they have weapons unequiped. Sometimes they don't and just stand there. The player never stands up like with other users' who reported issues. Sometimes Enhanced Death Cam rotates freely around player's dead body, but sometimes it moves only vertically (does this indicate the player is not considered dead?). I tried Bandits (normal and MCM-generated), Necromant (from "coc IlinaltasDeep02" zone), Thugs (generated) - same result. I don't have any defeat mod installed except this one. I have no SPGN and none of Pama's "Bad Ends Revived" but I have everything listed in hard requirements of this and corresponding required mods. Tried registering/re-registering Toast's animations is SLAL, rebuilding FNIS between different iterations, and many other things but nothing works Noticed that ToastSLAL from Toast's Poses and Animations overwrites something of SLAL, turns out that it only adds more files but SLAnimGenerate.pyw is marked as conflict. I inspected that file from both mods and they appear to be identical. Addionally, ToastSLAL replaces meta.ini, not sure for what reason but that doesn't seem much of a problem. Wonder if 2.2.1b version of this mod use some of latest Pama's Deadly Furnitures (from Patreon) which I only have 2.4.0 released here in loverslab? Edited November 13, 2024 by mnch
LittleWhiteNeko Posted November 13, 2024 Author Posted November 13, 2024 On 11/12/2024 at 10:41 AM, 331511817 said: This is what I got from papyrus.0.log . The papyrus log indicates an error that can only happen in the very end of the mod's scenes, which is weird since you have issues in the first phases. 7 hours ago, mnch said: Sadly, after many hours I wasn't able to get any of this mod's features to work. Player just lays down (seemingly) dead, "cling/give up" window shows and no matter what I choose, enemies are idling next to player's body. Sometimes after player dies, one of the bandits attacks my (seemingly) dead body with bare hands for several seconds, like they have weapons unequiped. Sometimes they don't and just stand there. The player never stands up like with other users' who reported issues. Sometimes Enhanced Death Cam rotates freely around player's dead body, but sometimes it moves only vertically (does this indicate the player is not considered dead?). I tried Bandits (normal and MCM-generated), Necromant (from "coc IlinaltasDeep02" zone), Thugs (generated) - same result. I don't have any defeat mod installed except this one. I have no SPGN and none of Pama's "Bad Ends Revived" but I have everything listed in hard requirements of this and corresponding required mods. Tried registering/re-registering Toast's animations is SLAL, rebuilding FNIS between different iterations, and many other things but nothing works Noticed that ToastSLAL from Toast's Poses and Animations overwrites something of SLAL, turns out that it only adds more files but SLAnimGenerate.pyw is marked as conflict. I inspected that file from both mods and they appear to be identical. Addionally, ToastSLAL replaces meta.ini, not sure for what reason but that doesn't seem much of a problem. Wonder if 2.2.1b version of this mod use some of latest Pama's Deadly Furnitures (from Patreon) which I only have 2.4.0 released here in loverslab? Try installing SLPGN, for some reason I dont know yet, some people need it for PDA to works. And I always use LoversLab version of the required mods for compatibility, since it is more publicly accessed. Compatibility with newer, public versions from their Discord will be added as I progress with the mod.
GEED2123 Posted November 14, 2024 Posted November 14, 2024 On 11/8/2024 at 1:37 AM, LittleWhiteNeko said: 我不得不为此使用谷歌翻译 :V 但是,是的,非人形结局是计划中的。巨人是个好主意,我看看有没有这个姿势。 I am very sorry that I kept the translator on and almost forgot that this is an English website, and I am really looking forward to the animal ending of this mod project
Wells214 Posted November 15, 2024 Posted November 15, 2024 On 10/30/2024 at 8:39 AM, LittleWhiteNeko said: Guro Outfit is not a compatibility, it is a requirement. Some scenes will utilize guro outfits and will use them automatically, with more scenes following. Toast recently shared an image of legs-bow or something, that gives me an idea for a scene already Still not managing to have any of the equip, all outfit versions are up to date, everything else works great, tried the specific scenarios of the bandit and merc factions, still does not utilize guro outfits at all.
hrn16618 Posted November 17, 2024 Posted November 17, 2024 Hello, the player died and stood up without any reaction, the following is the papyrus log. Is there any possible solution? Save started Default domain 39150 objects total 9373 public objects 0 objects in aqueueSave finished in 0.060000 sec Expressions[-1] SLPGNDeadExpression - AnimCache: INVALIDATED! 1326->1327 AnimCache: Cleared! AnimCache: Using slot: 0 AnimCache: HIT[O] -- 2:["Necro", "Sleeping"]:["Guro", "Snuff"]:False -- Count[78]
ray314 Posted November 19, 2024 Posted November 19, 2024 Is there a way to make the decap necro animations more accurate? I keep getting BJ animations on the headless body and vaginal/anal on the severed head.
LittleWhiteNeko Posted November 20, 2024 Author Posted November 20, 2024 4 hours ago, ray314 said: Is there a way to make the decap necro animations more accurate? I keep getting BJ animations on the headless body and vaginal/anal on the severed head. Pretty sure I have fixed this issue. Checking at the code also indicates that it shouldn't be doing that.
LittleWhiteNeko Posted November 21, 2024 Author Posted November 21, 2024 Maybe I should post some updates here once in a while, I only post updates in my Discord server lately. Next version will be Thalmor, will includes Interrogation and Torture, and perhaps Necro + Display Model Also some fix to bugs, one in particular related to Scenes (especially Bandits) not working/advancing And lastly some improvements to the scripts to make it more stable. Oh, Death Expression will also be included into PDA, so it no longer dependent on SLPGN anymore. 2
LittleWhiteNeko Posted November 21, 2024 Author Posted November 21, 2024 On 11/20/2024 at 6:24 AM, ray314 said: Is there a way to make the decap necro animations more accurate? I keep getting BJ animations on the headless body and vaginal/anal on the severed head. I have tested it again and Indeed the tags handler isnt working properly. Fixing it now. 1
ray314 Posted November 22, 2024 Posted November 22, 2024 (edited) Not sure if anyone else is having this issue but the bandit execution event doesnt seem to work anymore. It has been quite a few versions since I tried it. What happens is that the event starts and the player is given 5 seconds to move, the screen fades to black and a dialogue box about being bound and chopping block is moved. After pressing okay on the dialogue box the game just stays black and nothing happens after. I turned on debug and it can see messages repeating: Activated by Player Activated by Bandit Activated by Executioner Activated by Guard Pre Guard: Bandit Pre Executioner : Bandit and it just repeats in different orders indefinitely Edited November 22, 2024 by ray314
LittleWhiteNeko Posted November 22, 2024 Author Posted November 22, 2024 (edited) 1 hour ago, ray314 said: Not sure if anyone else is having this issue but the bandit execution event doesnt seem to work anymore. It has been quite a few versions since I tried it. What happens is that the event starts and the player is given 5 seconds to move, the screen fades to black and a dialogue box about being bound and chopping block is moved. After pressing okay on the dialogue box the game just stays black and nothing happens after. I turned on debug and it can see messages repeating: Activated by Player Activated by Bandit Activated by Executioner Activated by Guard Pre Guard: Bandit Pre Executioner : Bandit and it just repeats in different orders indefinitely As far as I know it happens when one's forgot to run FNIS. Other than that I don't know yet or if you use Pama Deadly Furniture v3.1.0+ It is not compatible yet with the current version. However in the next version, compatibility will be available. Edited November 22, 2024 by LittleWhiteNeko
ray314 Posted November 27, 2024 Posted November 27, 2024 Sorry for sprinkling these one at a time but heres another one that was a problem since awhile ago. Hired thugs, you have two variations. Standard death vs Decap death. On Standard death your character is given the Guro Neck item correctly. On Decap death, you are not given and not equipping the Guro Neck so when the sex scene begins the head reattaches.
LittleWhiteNeko Posted November 27, 2024 Author Posted November 27, 2024 17 minutes ago, ray314 said: Sorry for sprinkling these one at a time but heres another one that was a problem since awhile ago. Hired thugs, you have two variations. Standard death vs Decap death. On Standard death your character is given the Guro Neck item correctly. On Decap death, you are not given and not equipping the Guro Neck so when the sex scene begins the head reattaches. Its alright, getting bits of bug reports is still better than nothing, plus it is quite detailed so I can pin point where the possible issue is. I will take a look at it again.
viperstar Posted November 27, 2024 Posted November 27, 2024 I had to set up my Skyrim new cause I updated Skyrim to latest version. So after set up my new mod list, this time with MO2. I also installed latest PDA again. And it works directly. But after a few tries I figured out, that always the neck of the beheaded body becomes invisible. It happens directly before the sexlab scene starts and the guro neck should be attached. Which slot do you use to equip? Maybe I should look, if another mod is using this slot. I installed DD but set everything to disable in the slot MCM. I also installed wear and tear for prolapse vagina and butt and this uses also some slots.
LittleWhiteNeko Posted November 27, 2024 Author Posted November 27, 2024 1 hour ago, viperstar said: I had to set up my Skyrim new cause I updated Skyrim to latest version. So after set up my new mod list, this time with MO2. I also installed latest PDA again. And it works directly. But after a few tries I figured out, that always the neck of the beheaded body becomes invisible. It happens directly before the sexlab scene starts and the guro neck should be attached. Which slot do you use to equip? Maybe I should look, if another mod is using this slot. I installed DD but set everything to disable in the slot MCM. I also installed wear and tear for prolapse vagina and butt and this uses also some slots. May not be the actual solution, but just in case. Has you run bodyslide? Usually invisible equipment is caused by said equipment not built in bodyslide.
viperstar Posted November 27, 2024 Posted November 27, 2024 (edited) You equip the giro neck outfit of toasts guro outfit right? Well, spawning and equip the normal giro neck works, with the giro neck alt I have the invisible neck. Is PDA equipping also the guro neck alt version? Oh and yes, all guro outfits are done with body slide Edited November 27, 2024 by viperstar
viperstar Posted November 27, 2024 Posted November 27, 2024 Okay using BodySlot MCM shows me, the normal guru neck is using slot 30 (head) and also slot 52. The giro neck alt and the guro no head outfit only using slot 30.
viperstar Posted November 27, 2024 Posted November 27, 2024 I edited the toastgurooutfit.esp and uses the same entries for guroneckalt and guronohead like the one in the normal guroneck. The neck stays invisible. And I looked into the PDA.esp and recognised that there is also the guroneck alt entry in the armour section
viperstar Posted November 27, 2024 Posted November 27, 2024 (edited) Okay, I loaded the very first save and before I reinstalled toasts guro outfit. Now the neck is equipt as it should. So it seems, some mod had overwritten it in the last save. And I forget to set markers in SLHH Extension for slot 50 and 51 to be ignored. Maybe a SLHH event made this trouble before. And I will check if the wear and tear mod makes the trouble which I did not installed before Edit: Wear and tear was not the culprit. Don't know. Maybe a load order issue or indeed SLHH. But now it works. Edited November 27, 2024 by viperstar
viperstar Posted November 28, 2024 Posted November 28, 2024 Another question. I am supporting right now the modder Seb263 on patreon. He deserves it, cause he is right now working on a marvelous mod called next-gen decapitation. The mod is early beta but it works right now as hell. Means no bald heads cause of hair mods after decapitation, no more ctd cause of face overlays entry in racemenu and many more features. But he uses a method which is not current compatible with your mod and with pamas mods. That means being decapitated by pamas furniture, the head stays on the on the body. Has something to do with the skse implementation of decapitation Pama uses. Cause Seb263 concentrates for beheadings in normal fight scene, PDA comes in the focus. If the character is beheaded with a killmove during fight, your mod do not start directly with sexlab scene for body and head, but shows the curator box. Means the body is still handled as not dead. So after give up live, the head is reattached to the body again. So I have two heads. I think it has something to do in which the decapitated head is created or changed. Cause your mod is advanced but also still in progress, it would be marvellous if you could have a look into it in the future. Maybe there could be a patch for each mods or an implementation which could be shown in MCM. You know like toasts guro outfit also an entry like found the mod of Seb. I mean if Sebs mod in the solution of no beheading ctds anymore with full overlays it's worth to have a look. What do you think?
ARandomPersonOffline Posted November 28, 2024 Posted November 28, 2024 Unfortunately after trying to look for solution for 2 hours, I still couldn't fix the problem of no sex scene after getting "killed", the bandit just play the dialogue and stuck on looting animation, the necromancer manage to use resurrect spell but still no animation after that, I'm using the bare minimum amount of mods that all the other mods require, so it look like it wasn't another mod issue (Leito Slal, ZAZ 8). My only guess is due to my version being AE instead of SE that messed animation
viperstar Posted November 28, 2024 Posted November 28, 2024 56 minutes ago, ARandomPersonOffline said: Unfortunately after trying to look for solution for 2 hours, I still couldn't fix the problem of no sex scene after getting "killed", the bandit just play the dialogue and stuck on looting animation, the necromancer manage to use resurrect spell but still no animation after that, I'm using the bare minimum amount of mods that all the other mods require, so it look like it wasn't another mod issue (Leito Slal, ZAZ 8). My only guess is due to my version being AE instead of SE that messed animation Do you use extendet death cam? And do you have activate the free camera in its ini? If yes edit the ini and switch camera to third person. Or maybe another mod which switches to free camera? You do not have to go into free camera while being killed. This make some problems that a sexlab scene starts.
ARandomPersonOffline Posted November 28, 2024 Posted November 28, 2024 (edited) 8 hours ago, viperstar said: Do you use extendet death cam? And do you have activate the free camera in its ini? If yes edit the ini and switch camera to third person. Or maybe another mod which switches to free camera? You do not have to go into free camera while being killed. This make some problems that a sexlab scene starts. Yeah I'm using the Author Enhanced death cam mod setting Edited November 29, 2024 by ARandomPersonOffline
LittleWhiteNeko Posted November 29, 2024 Author Posted November 29, 2024 18 hours ago, viperstar said: Another question. I am supporting right now the modder Seb263 on patreon. He deserves it, cause he is right now working on a marvelous mod called next-gen decapitation. The mod is early beta but it works right now as hell. Means no bald heads cause of hair mods after decapitation, no more ctd cause of face overlays entry in racemenu and many more features. But he uses a method which is not current compatible with your mod and with pamas mods. That means being decapitated by pamas furniture, the head stays on the on the body. Has something to do with the skse implementation of decapitation Pama uses. Cause Seb263 concentrates for beheadings in normal fight scene, PDA comes in the focus. If the character is beheaded with a killmove during fight, your mod do not start directly with sexlab scene for body and head, but shows the curator box. Means the body is still handled as not dead. So after give up live, the head is reattached to the body again. So I have two heads. I think it has something to do in which the decapitated head is created or changed. Cause your mod is advanced but also still in progress, it would be marvellous if you could have a look into it in the future. Maybe there could be a patch for each mods or an implementation which could be shown in MCM. You know like toasts guro outfit also an entry like found the mod of Seb. I mean if Sebs mod in the solution of no beheading ctds anymore with full overlays it's worth to have a look. What do you think? I will take a look at it, but no promises 2
LittleWhiteNeko Posted December 5, 2024 Author Posted December 5, 2024 Well, new update is out. It really is a major update imo. Lots of stuffs to be added, experimented, and fix, that it too me the longest so far to make. I hope everyone hasnt turned into skeleton yet waiting for the update. I plan to integrate what I have learned in this update to other scenarios and make them more exciting and less repetitive. In another news, I finally opened my Patreon page, so if you want to support me, you can go there https://www.patreon.com/LittleWhiteNeko As I have said before, this mod is free, and will always be free. You do not need to pay me in Patreon to get my mod, you will instead get early access and special discord role. Plus, as a thank, your suggestion will be considered more. Also in the future I may do votes, but thats in the future. For now, enjoy the new update 3
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