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Posted
19 minutes ago, LittleWhiteNeko said:

I think someone already done that but sure go ahead

Yes, I saw it in the comments, but it was a Traditional Chinese version. I will translate it into Simplified Chinese. Anyway, thank you.

Posted

Seems like the new version works with NG decap mostly, I am just having this visual bug on the severed head, It also looks very broken when the head is placed on the spike.

 

ScreenShot3.png.jpg.a709c8583d5be09de60e10e9d51eef4c.jpg

 

Also I noticed a change in the main body. The old version have you equip the Guro Neck that has the neck completely removed and now we have the vanilla look where the neck is still on. I prefer this myself personally.

Posted
5 minutes ago, ray314 said:

Seems like the new version works with NG decap mostly, I am just having this visual bug on the severed head, It also looks very broken when the head is placed on the spike.

 

ScreenShot3.png.jpg.a709c8583d5be09de60e10e9d51eef4c.jpg

 

Also I noticed a change in the main body. The old version have you equip the Guro Neck that has the neck completely removed and now we have the vanilla look where the neck is still on. I prefer this myself personally.

Currently looking on the duplicated neck issue

 

As for the guro neck with completely removed neck, I chose that personally because Custom Races has discoloration issue on decapitated neck

Since NG Decap does not have that version, I opt out from it to maximize compatibility.

 

Non NG Decap user still have the neckless version

Posted
On 12/10/2024 at 4:26 PM, LittleWhiteNeko said:

 

 

What's happening in the black screen is supposed to vanilla resurrect the player twice, this is to reset the player state and enable it to use the display pack later. Using PDA's method of resurrection will cause alignment issues. This of course means that if player was decapitated when this happen (which it shouldn't be possible), game will crash.

 

Other than that, I don't really know why the crash happened, or in which exact timing the game crash (resurrection, teleportation, etc)

 

And I use ayaka race to run the corpse emporium scene can works well.

But the nord race is going to crash.

Painting scene in Debug mode can works well.(include nord)

Posted
4 hours ago, Setsugekka said:

 

And I use ayaka race to run the corpse emporium scene can works well.

But the nord race is going to crash.

Painting scene in Debug mode can works well.(include nord)

Could it be body/skeleton issue? Since Beo's mod afaik uses their own body/skeleton

Posted
12 hours ago, LittleWhiteNeko said:

I think someone already done that but sure go ahead

 

  

Can you share your modlist, and Papyrus log as well? It may make it easier to debug

Also it is easier to debug in the discord server, as more people can pitch in to help

 

So I loaded SLPGN and animations from that mod do run after death but I'm not yet sure if that includes PDA animations. Prison Alt bad ends also run. Perhaps all is well after all? I noticed a new version is out and will load that. My mod list attached.

Mod_List.txt

Posted
On 12/10/2024 at 11:41 PM, oblavius said:

hi thanks for the mod, i installed toast display pack (latest on discord) and it's requirements but it does not show up in the pda's menu, it says "false". Any suggestion?

 

Me too...

Posted
9 hours ago, bevo67 said:

 

So I loaded SLPGN and animations from that mod do run after death but I'm not yet sure if that includes PDA animations. Prison Alt bad ends also run. Perhaps all is well after all? I noticed a new version is out and will load that. My mod list attached.

Mod_List.txt 54.22 kB · 3 downloads

If the necro animation starts immediately when dying to Bandits, that means PDA is not running. I will take a look at your modlist later

Posted
On 12/12/2024 at 11:29 AM, LittleWhiteNeko said:

If the necro animation starts immediately when dying to Bandits, that means PDA is not running. I will take a look at your modlist later

Hello  - i am also having this same problem..  upon death (and using the PDA manual start) no animations happen - the vanquisher just looks at my dead corpse. 

please find attached modlist and papyrus log.

Papyrus.0.log modlist.txt

Posted (edited)

To prevent others from encountering similar issues, I'd like to report an incompatibility MOD - Save System Overhaul 3 (or perhaps similar mods that modify the save system?) causes the extended death camera features of PDA/Enhanced Death Camera/SLPGN to stop working,will reload previous save directly after death

Edited by KALA_FAHAXIKI
Posted

Hello, i cant trigger the PDA content about tharmor, even though my girl has tarvel thousands of miles to their embassy and die, no one do something strange. they just move away. the contents about other enemy like bandits are normal. 

Posted

Hi, great mod, it works fully for the most part. Only thing is, after going the impalement route, the camera just gets stuck in an awkward position, and tfc doesn't seem to fix it either. Now idk if this is the mod working as intended or a glitch or bug, but just wanted to see if anybody else was having this ummm..."issue", if it really is an "issue". 

Posted
On 2024/12/15 at PM5点07分, Anubhav123 said:

嗨,很棒的模组,大部分情况下都能正常工作。唯一的问题是,在采用刺穿路线后,摄像头会卡在一个尴尬的位置,而 tfc 似乎也无法修复它。现在我不知道这是模组按预期工作还是故障或错误,但我只是想看看是否有其他人遇到这个嗯......“问题”,如果它真的是一个“问题”。 

me too

Posted
On 12/12/2024 at 12:52 AM, LittleWhiteNeko said:

Could it be body/skeleton issue? Since Beo's mod afaik uses their own body/skeleton

I think so.I run into XPMSSE D-Won edition for supporting maximu carnage,then fix this  by accident@^@.

Posted (edited)

sadly I keep CTD after the decap .decap run fine,but when the time the bandits said to do something with the head, it crashed. I can't figure it out.

 

I used Pandora engine for anims,someone said Pandora can't work with some SL guro anims especially the head,maybe that's why?

 

 

Edited by 86lasher
Posted
On 12/19/2024 at 1:17 AM, 86lasher said:

I think so.I run into XPMSSE D-Won edition for supporting maximu carnage,then fix this by accident@^@.

Can you upload 'XPMSSE D-Won edition'?

Posted

hey hey, im one of those insane people who still play LE, if i port this to LE will the LE versions of the requirements work or do i have to port them too?

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