J0HN13! Posted March 10, 2025 Posted March 10, 2025 15 hours ago, LittleWhiteNeko said: https://discord.gg/uCDWWPb8Hg Fixed the link in the description as well. I have never tested Pandora. I do use FNIS + Nemesis together. Either changes death cam duration, or use a mod that changes death timer. Enhanced Death Camera has this option. Thanks, its working now except when I die they stand around my body after it goes black and just stay clapping. I never had this problem in the previous version. Any idea whats wrong? Left the game running for like 15 mins and came back and it was still black and when I used RAlt, they were just around me clapping/idle
RERO-RERO Posted March 10, 2025 Posted March 10, 2025 (edited) Decided to try out this mod despite it being reported that Skyrim Unbound will cause issues with it. Installed this mod mid-playthrough and installed the soft requirements and recommended mods except for the Pama mods. Here's my experience: Problems I have experienced but fixed: - Found out that Baka Sexlab Defeat will keep the player essential even when it is fully disabled in game. Disabled the esp on Vortex and now my character will die properly - Decapitations did not work at first. A head spawns in but the real head remains on the character. I realized it is because I had Equipment Toggle 2. Disabled the mod and now it is working as intended. I think you can just use the hotkey for Equipment Toggle 2 to turn off the hair helmet feature, but I haven't tried it because my hotkey wouldn't work for some reason. - Character moaned during sex despite being dead. I had Sexlab H Game Voices and it interfered with necro sex so I disabled the slhgamevoicesnonstop.esp and my character is now silent when getting necro'd - Character keeps getting her armor reequipped after sex. Sexlab has a option where victims will not redress after sex. I toggled it and it works After fixing the aforementioned issues, the mod works as intended for the most part. I spawned in five bandits, let them shank my character, died, and dead body hijinks ensued Problems that I have experienced but can't find a fix for yet: - Got to the fire pit scene, Crashed when it sounded like something was getting equipped. I think the mod was going to turn my character into cooked meat, but it crashed before I could find out. Looked into the NetScriptFramework crash report and it mentions a perk from the Daumbra mod being a culprit for the crash - Death expressions keep getting overridden so my character has a blank expression in every scene. The only mods I have that affect expressions are Blush When Aroused and Conditional Expressions. I also disabled any setting related to expressions in the Sexlab mcm and it still doesn't work right - Crashed in a load screen when my character was going to get moved to the room with the hanging bodies. Looked into the crash report and it mentions WorldRoot Camera and Shadow Scene Node being culprits. It also mentions CommunityShaders.dll as a part of the issue. - Character lost all of her health before she was skewed to a pole. It ended up with her body standing in place and not in pose. She was also far from the pole - Character's head was misaligned with the painting so it looked like her head was sinking into the canvas - Character's body moved on its own after leaving free cam in one case So far, the mod works despite the issues I have mentioned. I'm not sure what issues it has with Skyrim Unbound, but I haven't exprienced anything that could relate to it. I did install this mod mid-playthrough, so maybe that's why. Overall, the mod is great! Just need to tweak a few things in some settings. Edit: I tested the cooking scene a bit more and I consistently keep getting a crash. NetScriptFramework says that the player head is a cause for it along with WorldRoot Camera and Shadow Scene Node. Any idea why? Edited March 12, 2025 by RERO-RERO Worldroot Camera and Shadow Scene are causes for the fir pit scene crash. I mixed it up with the load screen crash. 3
outercourseman565 Posted March 11, 2025 Posted March 11, 2025 (edited) Question since I haven't tested it yet: would the unconscious chance still kick in even if your character got decapitated by a killmove? Would be pretty silly if a bandit stood over my decapited body and went "this b**** is still alive" lmao Edited March 11, 2025 by outercourseman565
LittleWhiteNeko Posted March 11, 2025 Author Posted March 11, 2025 3 hours ago, outercourseman565 said: Question since I haven't tested it yet: would the unconscious chance still kick in even if your character got decapitated by a killmove? Would be pretty silly if a bandit stood over my decapited body and went "this b**** is still alive" lmao No, unconscious scenes will be entirely disabled when decapitated, as much as how funny that scene is
outercourseman565 Posted March 11, 2025 Posted March 11, 2025 I had the Nobleman roast event happen to me and decided to reload the save after the message box popped up: now my character's body has that orange-ish texture permanently applied to the body. Know how to solve this? Don't know if this is the right topic for it or if I should go to one of the requirements' instead.
AManNamedNorville Posted March 11, 2025 Posted March 11, 2025 4 minutes ago, outercourseman565 said: I had the Nobleman roast event happen to me and decided to reload the save after the message box popped up: now my character's body has that orange-ish texture permanently applied to the body. Know how to solve this? Don't know if this is the right topic for it or if I should go to one of the requirements' instead. that's a bug with Pama's deadly furniture. it should've been patched in the most recent version. only way to fix the bug is to do a full reload of the game from the point you wanted to load from.
LittleWhiteNeko Posted March 11, 2025 Author Posted March 11, 2025 1 hour ago, outercourseman565 said: I had the Nobleman roast event happen to me and decided to reload the save after the message box popped up: now my character's body has that orange-ish texture permanently applied to the body. Know how to solve this? Don't know if this is the right topic for it or if I should go to one of the requirements' instead. 1 hour ago, AManNamedNorville said: that's a bug with Pama's deadly furniture. it should've been patched in the most recent version. only way to fix the bug is to do a full reload of the game from the point you wanted to load from. I think you can remove the texture by going to Deadly Furniture MCM and remove the NiOverride or something. Then change clothes. Or relaunching the game should fix it as well. Just do not save when your character has the weird texture. You need to load the save before the cooking scene and when the character is still normal colored (raw)
LittleWhiteNeko Posted March 11, 2025 Author Posted March 11, 2025 8 minutes ago, sierrra said: New update? Just updated the mod page to include Patch section
cadejocr Posted March 11, 2025 Posted March 11, 2025 Any advice to customize Enhanced Death Camera , skyrim 1670. I die and can't look around ... lol.
LeshVinov Posted March 12, 2025 Posted March 12, 2025 On 3/10/2025 at 7:52 PM, RERO-RERO said: keep getting a crash. NetScriptFramework says that the player head is a cause for it along with WorldRoot Camera and Shadow Scene Node. Any idea why? Same thing here..
poetrycollectorme Posted March 13, 2025 Posted March 13, 2025 Pamatronic has a new mod called Pama Sovngarde which revolves around the notion where if you do die while using Pama's furnitures you get sent to Sovngarde as a ''Death Alternative'' scenario which revolves around trying to gain enough "sexual energy" to revive yourself back to the living world. Some of the furniture scenarios in PDA does break the ''trip to Sovngarde" 😲
LittleWhiteNeko Posted March 13, 2025 Author Posted March 13, 2025 (edited) 57 minutes ago, poetrycollectorme said: Pamatronic has a new mod called Pama Sovngarde which revolves around the notion where if you do die while using Pama's furnitures you get sent to Sovngarde as a ''Death Alternative'' scenario which revolves around trying to gain enough "sexual energy" to revive yourself back to the living world. Some of the furniture scenarios in PDA does break the ''trip to Sovngarde" 😲 They are not supposed to be used together. PDA does not touch or modify Pama's furniture (as far as I know) and wont break them. PDA, however, use Pama's furniture and therefore can inherit the sovngarde functionality. I have not yet used that functionality myself, but if it can be turned off, I suggest turn it off until you want to go to Sovngarde oustide PDA scope (going in furnitures voluntarily, etc) 7 hours ago, LeshVinov said: Same thing here.. If this is about Corpse Emporium while being decapitated, it is currently bugged and I am working on it. I gotta work around NG Decap. On 3/12/2025 at 5:14 AM, cadejocr said: Any advice to customize Enhanced Death Camera , skyrim 1670. I die and can't look around ... lol. https://www.loverslab.com/topic/235399-player-death-aftermath-pda/page/20/#comment-6844400 And yeah it sometimes prevent the camera rotation for some reason. Not always though. Edited March 13, 2025 by LittleWhiteNeko
jjp7373 Posted March 13, 2025 Posted March 13, 2025 (edited) The last blackout effect is not removed. Could you check it? Edited March 13, 2025 by jjp7373
LittleWhiteNeko Posted March 13, 2025 Author Posted March 13, 2025 37 minutes ago, jjp7373 said: The last blackout effect is not removed. Could you check it? There are like 10 fade to black moment in the mod, gotta be more specific. Plus there is an issue with NG Decap and Hired Thugs scenario. Fix is currently being tested
LeshVinov Posted March 13, 2025 Posted March 13, 2025 (edited) 10 hours ago, LittleWhiteNeko said: If this is about Corpse Emporium while being decapitated, it is currently bugged and I am working on it. I gotta work around NG Decap. Thanks for reply! This is about the scene with the hunter and cooking. When my character is being spun on a spit, the game crashes with the following logs. In a similar scene with a nobleman, a bug with character texture appears: when I load another save, the orange texture remains. But, as you found out above, this is due to Pama mods Crash_2025_3_12_22-16-51.txt Edited March 13, 2025 by LeshVinov
jjp7373 Posted March 13, 2025 Posted March 13, 2025 1 hour ago, LittleWhiteNeko said: There are like 10 fade to black moment in the mod, gotta be more specific. Plus there is an issue with NG Decap and Hired Thugs scenario. Fix is currently being tested It seems to be NG Deca. After the player's head is cut off and they have sex, the blackout effect occurs, but the blackout effect does not go away.
LittleWhiteNeko Posted March 13, 2025 Author Posted March 13, 2025 1 hour ago, LeshVinov said: Thanks for reply! This is about the scene with the hunter and cooking. When my character is being spun on a spit, the game crashes with the following logs. In a similar scene with a nobleman, a bug with character texture appears: when I load another save, the orange texture remains. But, as you found out above, this is due to Pama mods Crash_2025_3_12_22-16-51.txt 37.64 kB · 0 downloads What version of Pama's DF do you have? Do you have FEC (Frozen Electrocuted Combustion) installed? That is reported to cause crash. Basically it is a crash caused by NiOverride As for the texture, you can remove it by going to Pama's MCM and then remove something something about NiOverride. Then you can load the last game before the cooking and change your equipment to reset the skin. If the skin is not changing yet, try the NiOverride removal again after loading. Restarting the game also will fix this issue. Do not save when the skin texture is wrong
LeshVinov Posted March 13, 2025 Posted March 13, 2025 58 minutes ago, LittleWhiteNeko said: What version of Pama's DF do you have? I'm using v3.0.4 1 hour ago, LittleWhiteNeko said: Do you have FEC (Frozen Electrocuted Combustion) installed? That is reported to cause crash. Yes, I actually use this mod. Is there any fixes of this crash, or it'll come on the next update? 1 hour ago, LittleWhiteNeko said: As for the texture, you can remove it by going to Pama's MCM and then remove something something about NiOverride. Then you can load the last game before the cooking and change your equipment to reset the skin. If the skin is not changing yet, try the NiOverride removal again after loading. Thanks! I'll try it
LittleWhiteNeko Posted March 13, 2025 Author Posted March 13, 2025 54 minutes ago, LeshVinov said: Yes, I actually use this mod. Is there any fixes of this crash, or it'll come on the next update? It is a bug with Pama's Deadly Furniture, so it is outside my control. I see some says that using FEC 4.9.6 fix this issue, as it only happens in 5.0.0 1
LeshVinov Posted March 13, 2025 Posted March 13, 2025 2 hours ago, LittleWhiteNeko said: It is a bug with Pama's Deadly Furniture, so it is outside my control. I see some says that using FEC 4.9.6 fix this issue, as it only happens in 5.0.0 Thank you for reply! I'll try to do smth with these two mods..
RERO-RERO Posted March 13, 2025 Posted March 13, 2025 3 hours ago, LittleWhiteNeko said: I see some says that using FEC 4.9.6 fix this issue, as it only happens in 5.0.0 That's weird. I have FEC 4.9.6 and I still get the crash. But I also have Pama's Deadly Furniture so maybe that's the real cause.
jjp7373 Posted March 14, 2025 Posted March 14, 2025 I just want to ask one more thing. When a player is beheaded by a bandit, is it correct that the bandit's axe is still invisible? I'm just curious if this issue has been resolved or not.
LittleWhiteNeko Posted March 14, 2025 Author Posted March 14, 2025 23 minutes ago, jjp7373 said: I just want to ask one more thing. When a player is beheaded by a bandit, is it correct that the bandit's axe is still invisible? I'm just curious if this issue has been resolved or not. It was still an inconsistent issue last time I check, and I dont really know how to fix it yet nor it is a priority to me. There are more pressing issues to be fix. I will ask Pama about it later though. 7 hours ago, RERO-RERO said: That's weird. I have FEC 4.9.6 and I still get the crash. But I also have Pama's Deadly Furniture so maybe that's the real cause. You need Pama's Deadly Furniture for PDA to work, unfortunately. Other than not using FEC, or avoiding Cooking scenario, I have no other ideas.
jjp7373 Posted March 14, 2025 Posted March 14, 2025 (edited) 7 hours ago, LittleWhiteNeko said: It was still an inconsistent issue last time I check, and I dont really know how to fix it yet nor it is a priority to me. There are more pressing issues to be fix. I will ask Pama about it later though. Ah, thank you for your reply. I will wait patiently. In addition, I opened your mod to see if I could help you a little. UtilityScript.Narrate("Despite your struggle, you are too injured to resist the bandits. They tied your hands and prepared a nice chopping block in front of you, waiting for that cute head of yours to be placed upon it.") choppingBlockInstance.Activate(playerRef) ;pdaBanditQuest.SetStage(50) ---> UtilityScript.Narrate("Despite your struggle, you are too injured to resist the bandits. They tied your hands and prepared a nice chopping block in front of you, waiting for that cute head of yours to be placed upon it.") Utility.Wait(2) <--- choppingBlockInstance.Activate(playerRef) ;pdaBanditQuest.SetStage(50) I think I asked this once before, but If I did that in the middle of the formula, would the result be the same? I'm playing around with making a small mod myself, but I remember getting an error when a message window pops up and I immediately move on to the next script. I tried to test it myself, but it doesn't compile in my environment. If the above doesn't work, how about considering a short blackout effect followed by a decapitation, like in the Hired Thugs scenario? (I'm not good at English. If there are any offensive or rude sentences in my sentences, please be lenient. It wasn't my intention.) Edited March 14, 2025 by jjp7373
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