killer905 Posted September 23, 2024 Posted September 23, 2024 2 hours ago, Gristle said: To add to the fun, the vanilla game likes to spawn wolf attacks against the mammoths (dumb wolves!). This shouldn't be a problem. In my playtesting, my PC (in the Giant Faction) has jumped in and helped the mammoths fight the wolves several times, and they don't aggro my PC. On my side i always had bandits attack but nly when Giant lead PC and Tirwin to Mannnoth. 2 hours ago, Gristle said: I can't decide whether she should engage Ragnar in a player home. On the one hand, it's safe, but on the other hand, there are likely to be other people she doesn't know there (e.g., housecarls). I think maybe allow this at a later stage? To be fair, I agree, but Hoiusecarl is unlikely to rat out anyone from his/her Thane entourage. 1 hour ago, Gristle said: Me too. Terrible with the visual stuff. I've been able to bring in other modder's collars and tapestries and things like that (where permissions allow), but hair is a lot more complex than just a mesh and a texture. So, any help on this would be appreciated. This will be simpler I thought, but you still have to remove any reference to KHS from the mod first. That is, change to a different hair (Vanilia) in each of the 4 NPCs (Vivienne, Tirwin SH, Tirwin LH and Naryu) save. Close CK and use this tutorial: And again save after load. So we can at this point add Hair without KHS mod. It prepares files for the LE and SE versions, but in the end a facegeom will have to be generated anew for both versions.
eflat01 Posted September 23, 2024 Posted September 23, 2024 (edited) 14 hours ago, killer905 said: On my side i always had bandits attack but nly when Giant lead PC and Tirwin to Mannnoth. To be fair, I agree, but Hoiusecarl is unlikely to rat out anyone from his/her Thane entourage. This will be simpler I thought, but you still have to remove any reference to KHS from the mod first. That is, change to a different hair (Vanilia) in each of the 4 NPCs (Vivienne, Tirwin SH, Tirwin LH and Naryu) save. Close CK and use this tutorial: And again save after load. So we can at this point add Hair without KHS mod. It prepares files for the LE and SE versions, but in the end a facegeom will have to be generated anew for both versions. As I said I always ran up from the south to the giant camp... never walked in from other directions, there are spawns in the area, some are along the way so that one time out of five or eight play-throughs of that quest I could had likely dragged something close enough in haste due repetition. Lydia (and all housecarls) gossip all the time about the PC - SLSFC... which seems strange because they're often involved with the deeds. Yes, I always use to save, quit reload between each step because CK can screw up, you have to remove the head part, replace with another, facegen, save, remove masters save, when you borrowed and integrate a resource (pinched and setup in yours) from another mod just setting up the forms id's and the links to mesh are a pain. That's why I did mention it's a tedious pain in the a... Edited September 23, 2024 by eflat01
Swagmeister. Posted September 29, 2024 Posted September 29, 2024 On 9/23/2024 at 12:10 AM, Gristle said: That's odd. I actually lowered the "light level" at which she will cast a light spell. It was 17 and I lowered it to 14. There hasn't been an option to tell her to stop. Also, she only casts light in dark interiors, not outside at night. It is a problem that she casts light? I could lower the light threshold a bit more. I just wanted it to be useful in those locations where it was truly dark and hard to see. Hey, sorry for coming back to you that late. For my setup its like a mini Sun suddenly appeared, really hurting the atmosphere in any interior, I see where you're coming from but if it is too dark the player would use their own spells/torches to make light no? I'm sometimes debating whether to let her stay at the entrance or not. And maybe look into the comment frequency, I feel like having her speak very 2 mins is a little too much or when you're too far away. Or maybe an dialogue option to tell her to speak less often. I hope you see this as feedback not nitpicking on the mod
Gristle Posted September 29, 2024 Author Posted September 29, 2024 52 minutes ago, Swagmeister. said: Hey, sorry for coming back to you that late. For my setup its like a mini Sun suddenly appeared, really hurting the atmosphere in any interior, I see where you're coming from but if it is too dark the player would use their own spells/torches to make light no? I'm sometimes debating whether to let her stay at the entrance or not. And maybe look into the comment frequency, I feel like having her speak very 2 mins is a little too much or when you're too far away. Or maybe an dialogue option to tell her to speak less often. I hope you see this as feedback not nitpicking on the mod No problem. Feedback is always welcome. I guess this is the beauty/challenge of Skyrim modding: everyone's setup is different. It seems my dungeons are a lot brighter than yours. Also, my PC wields a two-handed sword, so having someone else make light is convenient. As far as dialogue, there is a global variable for comment frequency (VAR_CommentFreq). The default value is 70. So you can use a console command to adjust, e.g., "set VAR_CommentFreq to 35" to cut her comment frequency in half. An MCM would solve these issues, but it seems a lot of overhead to add an MCM for 2 or 3 settings. It could be done through dialogue as you suggest, but Tirwin's dialogue is already getting a bit crowded. I suppose such "configuration" dialogues could be hidden as sub-dialogue under a general heading ("Tirwin, can I ask you something?") Or, a global variable could be added to hold the light threshold value as well. Let @killer905 and me think about a possible way to organize her dialogue.
killer905 Posted September 29, 2024 Posted September 29, 2024 2 hours ago, Gristle said: No problem. Feedback is always welcome. I guess this is the beauty/challenge of Skyrim modding: everyone's setup is different. It seems my dungeons are a lot brighter than yours. Also, my PC wields a two-handed sword, so having someone else make light is convenient. As far as dialogue, there is a global variable for comment frequency (VAR_CommentFreq). The default value is 70. So you can use a console command to adjust, e.g., "set VAR_CommentFreq to 35" to cut her comment frequency in half. An MCM would solve these issues, but it seems a lot of overhead to add an MCM for 2 or 3 settings. It could be done through dialogue as you suggest, but Tirwin's dialogue is already getting a bit crowded. I suppose such "configuration" dialogues could be hidden as sub-dialogue under a general heading ("Tirwin, can I ask you something?") Or, a global variable could be added to hold the light threshold value as well. Let @killer905 and me think about a possible way to organize her dialogue. Hiding the configuration in (‘Tirwin, can I ask you something?’) would be ok and here I also agree that there is little point in MCM Menu for 3 options.
Swagmeister. Posted September 30, 2024 Posted September 30, 2024 I can agree a MCM would be a bit too much, having a "configuration" dialogue options would be the best way to tackle this in order not to clutter the menu too much. I'll also try the frequency command, didn't know this could be toggled by global values.
Zurzarzazr Posted October 5, 2024 Posted October 5, 2024 went trough all quests, didn`t find any bug. Thanx Don`t understand creature order. Wouldn`t it be better to go from smaller to bigger? And if creature is "researched", wouldn`t it make sense that all same creatures can now be seduced?
killer905 Posted October 5, 2024 Posted October 5, 2024 3 hours ago, Zurzarzazr said: Don`t understand creature order. Wouldn`t it be better to go from smaller to bigger? The journal that Tirwin has does not give from the smallest to the largest, only the location. So Tirwin doesn't know what kind of book it will be. 3 hours ago, Zurzarzazr said: And if creature is "researched", wouldn`t it make sense that all same creatures can now be seduced? There is something planned, but it is far down on the to-do list. 2
eflat01 Posted October 6, 2024 Posted October 6, 2024 On 10/5/2024 at 9:20 AM, killer905 said: The journal that Tirwin has does not give from the smallest to the largest, only the location. So Tirwin doesn't know what kind of book it will be. There is something planned, but it is far down on the to-do list. 1. Which of course makes perfect sense, they would be out of any real order... they were lost and she's just guessing given clues. 2. Of course that in turn creates a purpose to it all in the end. Which brings up some thoughts, tossing out ideas, to me I'd prefer as little interference with npcs and creatures as possible in a mod and since she's a mage, maybe more in tune with following directions - must undress - of the books and ritualistic akin spell or something cast upon a creature - calm, animal friendship, etc... which dissipates after the fact. Seems like old magic, druidic in nature, maybe Nordic like Kyne?
Donuts4me Posted October 8, 2024 Posted October 8, 2024 Awesome mod! I just finished the last quest and did not have too much trouble along the way. The only quest I had a little trouble with was Double Trouble. The first time Tirwin and I entered the cave and got approached by the trolls, nothing happened for either of us for the first round and then for the second round only Tirwin got any action. My troll just stood and wandered around. Then the fight started. I reloaded back to when we entered the cave for a second attempt. This time both of us got a first round. But for the second round Tirwin got action while my troll just ran in place facing Tirwin with a hostile red dot on my map. It never actually swung at her. Just moved aggressively and completely ignored me. Then when Tirwin's scene finished the fight started. On this attempt I noticed that Tirwin's first scene ended before mine and I got the message that the trolls wanted a second round before my first scene had even ended. When my scene ended is when my troll started running towards Tirwin. On my third attempt. Things started normal for both of us again, but I sped up my process a bit and made sure my scene finished before TIrwin's. After her scene ended, I got the message and round 2 started for both of us just fine. I'm not sure if this is just a coincidence, but it seems like the player has to finish their first scene before Tirwin in order to get a second scene. Other than that I did not have any major quest issues. I do have some requests/suggestions; - I notice some other players mentioning Tirwin talks too frequently. I agree. Sometimes she can go a little while without talking. But when she does talk, she has to say something like once every 10 seconds. Usually when I am bathing or having sex with someone else she needs to constantly mention how beautiful I am or how dumb I am being naked in public (even though I am technically in a closed room in an inn or somewhere and the only one watching me and my partner is Tirwin). I wouldn't mind this once a minute or two, but once every 10-15 seconds gets old. - I understand you made Tirwin slow because she is not the adventurer the dragonborn is, but I notice her lagging often interferes with her ability to go places with the player. I often find myself without her and I have to retrace my steps to find her. It seems that if she is not right next to me when I go through a door, she won't go through it herself. Or, if I try to fast travel without her being right next to me, she probably won't come with me. I often find her just standing in place somewhere and the only way to get her moving again is to walk right up to her. Maybe she should be sped up and her complaining that she is too slow can be just for show? - I think my favorite mission was Angi's Secret. I hope on future versions you can make Snowflake stick around after the mission ends and you can talk to Angi anytime to get another show going with either her, you or Tirwin with Snowflake. I'm glad that after the mission ends you can ask Angi to hook up with you and Ragnar. It would also be great if you could get her to get with Ragnar just by herself as well as her and Tirwin can have a threesome with Ragnar while the player watches. - Allow Tirwin and the player to engage with Ragnar within player homes. It is your home after all! Keep up the good work! Looking forward to the next update!
killer905 Posted October 8, 2024 Posted October 8, 2024 On 10/6/2024 at 6:54 PM, eflat01 said: 1. Which of course makes perfect sense, they would be out of any real order... they were lost and she's just guessing given clues. 2. Of course that in turn creates a purpose to it all in the end. Which brings up some thoughts, tossing out ideas, to me I'd prefer as little interference with npcs and creatures as possible in a mod and since she's a mage, maybe more in tune with following directions - must undress - of the books and ritualistic akin spell or something cast upon a creature - calm, animal friendship, etc... which dissipates after the fact. Seems like old magic, druidic in nature, maybe Nordic like Kyne? We try to use Vanilia NPC to the necessary miminium. They are used to give information or what in some cases are secretly ‘creature lovers’. Tirwin is a mage, but that doesn't mean he knows a spell such as sedation etc. Nevertheless, a pro[position worth considering. 2 hours ago, Donuts4me said: Awesome mod! I just finished the last quest and did not have too much trouble along the way. The only quest I had a little trouble with was Double Trouble. The first time Tirwin and I entered the cave and got approached by the trolls, nothing happened for either of us for the first round and then for the second round only Tirwin got any action. My troll just stood and wandered around. Then the fight started. I reloaded back to when we entered the cave for a second attempt. This time both of us got a first round. But for the second round Tirwin got action while my troll just ran in place facing Tirwin with a hostile red dot on my map. It never actually swung at her. Just moved aggressively and completely ignored me. Then when Tirwin's scene finished the fight started. On this attempt I noticed that Tirwin's first scene ended before mine and I got the message that the trolls wanted a second round before my first scene had even ended. When my scene ended is when my troll started running towards Tirwin. On my third attempt. Things started normal for both of us again, but I sped up my process a bit and made sure my scene finished before TIrwin's. After her scene ended, I got the message and round 2 started for both of us just fine. I'm not sure if this is just a coincidence, but it seems like the player has to finish their first scene before Tirwin in order to get a second scene. Personally I have not had this problem, but unfortunately the animations are done at different speeds and as a result Tirwin can end up faster than PC as you described. Here as you have observed yourself is that the PC has to finish before the Tirwin finishes the animation. This element needs to be improved, but currently we have no idea how to make it so that whether Tirwin finishes first or PC, the second round will only start when PC or Tirwin finishes their animation. 2 hours ago, Donuts4me said: - I notice some other players mentioning Tirwin talks too frequently. I agree. Sometimes she can go a little while without talking. But when she does talk, she has to say something like once every 10 seconds. Usually when I am bathing or having sex with someone else she needs to constantly mention how beautiful I am or how dumb I am being naked in public (even though I am technically in a closed room in an inn or somewhere and the only one watching me and my partner is Tirwin). I wouldn't mind this once a minute or two, but once every 10-15 seconds gets old. It sounds like you have ‘SLSF Fame Comments’ installed in addition, but as you don't have AI Voice for SLSF Fame Comments, it actually comes from a mod. However, we are planning to add a feature to adjust the frequency of Tirwin's speech through dialogue (There will be no MCM for at least 3 options) For now, use: set VAR_CommentFreq to 35 to cut her comment frequency in half 2 hours ago, Donuts4me said: - I understand you made Tirwin slow because she is not the adventurer the dragonborn is, but I notice her lagging often interferes with her ability to go places with the player. I often find myself without her and I have to retrace my steps to find her. It seems that if she is not right next to me when I go through a door, she won't go through it herself. Or, if I try to fast travel without her being right next to me, she probably won't come with me. I often find her just standing in place somewhere and the only way to get her moving again is to walk right up to her. Maybe she should be sped up and her complaining that she is too slow can be just for show? You have partially answered your question. Tirwin being a mage doesn't have as much fitness as our dear Dragonborn As for losing her regularly, you get a spell to summon Tirwin to you without having to search for her (You get this when you first meet Tirwin at the inn). But look how funny it is how Wood Elf is faster than High Elf I remember a follower mod where the follower would telerport to you as it was too far away from the PC, but this led to quite frequent appearances (at least for me) in front of the PC's face.... This option like this could be added. 3 hours ago, Donuts4me said: - I think my favorite mission was Angi's Secret. I hope on future versions you can make Snowflake stick around after the mission ends and you can talk to Angi anytime to get another show going with either her, you or Tirwin with Snowflake. I'm glad that after the mission ends you can ask Angi to hook up with you and Ragnar. It would also be great if you could get her to get with Ragnar just by herself as well as her and Tirwin can have a threesome with Ragnar while the player watches. - Allow Tirwin and the player to engage with Ragnar within player homes. It is your home after all! Suggestions easy to add in next update. 2
eflat01 Posted October 8, 2024 Posted October 8, 2024 (edited) 5 hours ago, killer905 said: Personally I have not had this problem, but unfortunately the animations are done at different speeds and as a result Tirwin can end up faster than PC as you described. Here as you have observed yourself is that the PC has to finish before the Tirwin finishes the animation. This element needs to be improved, but currently we have no idea how to make it so that whether Tirwin finishes first or PC, the second round will only start when PC or Tirwin finishes their animation. I do not remember if it sends an event in return to look for, but possibly may set up a hook in the calls for each? Edited October 8, 2024 by eflat01
killer905 Posted October 8, 2024 Posted October 8, 2024 15 minutes ago, eflat01 said: I do not remember if it sends an event in return to look for, but possibly may set up a hook in the calls for each? Idk, @Gristle can say but i not.
leking Posted October 9, 2024 Posted October 9, 2024 (edited) looks like the character that are supposed to give me the quest are not spawning in my game. Strang cause i changed nothing in the town... when i tape setstage VAR_MainQuest 10 in the console it says that this item does not exist.... Edited October 9, 2024 by leking
Donuts4me Posted October 9, 2024 Posted October 9, 2024 (edited) 18 hours ago, killer905 said: Personally I have not had this problem, but unfortunately the animations are done at different speeds and as a result Tirwin can end up faster than PC as you described. Here as you have observed yourself is that the PC has to finish before the Tirwin finishes the animation. This element needs to be improved, but currently we have no idea how to make it so that whether Tirwin finishes first or PC, the second round will only start when PC or Tirwin finishes their animation. I went back and gave it a few more tests. The player definitely needs to be the first to finish in both rounds. On my last test, I finished first on the first round and Tirwin finished first on the second round. Then when her troll went hostile and they started fighting, she ran around and put me and my troll between her and her troll! Then her troll came and beat me into submission before my troll could finish! Jerks! Both of them! Hopefully you and Gristle can find a way to stop both rounds from ending until both Tirwin and the player are finished. Right now it is all focused on Tirwin. 18 hours ago, killer905 said: It sounds like you have ‘SLSF Fame Comments’ installed in addition, but as you don't have AI Voice for SLSF Fame Comments, it actually comes from a mod. However, we are planning to add a feature to adjust the frequency of Tirwin's speech through dialogue (There will be no MCM for at least 3 options) I do not have SLSF Fame Comments. The only comments mod I have is the nexus mod 'Positive Undressed Reactions'. But those are not very adult-themed comments and they are always positive. Tirwin's comments can be pretty dirty sometimes and they can be either negative or positive depending on where we are. I am using the optional voice files from kamithemoon and her comments do sound like they come from mod voice files. I also never hear these comments coming from anyone except her. The comments are definitely part of this mod and her character. 18 hours ago, killer905 said: For now, use: set VAR_CommentFreq to 35 to cut her comment frequency in half I didn't use the command, but after finishing the troll quest she seemed to quiet down and doesn't talk much anymore. I think she heard me complaining... 18 hours ago, killer905 said: As for losing her regularly, you get a spell to summon Tirwin to you without having to search for her (You get this when you first meet Tirwin at the inn). Oh yeah! I forgot about that! Although now I just try to make sure she is near me before I fast travel or go through a door. 18 hours ago, killer905 said: Suggestions easy to add in next update. Thank you! Edited October 9, 2024 by Donuts4me
killer905 Posted October 9, 2024 Posted October 9, 2024 9 hours ago, leking said: looks like the character that are supposed to give me the quest are not spawning in my game. Strang cause i changed nothing in the town... when i tape setstage VAR_MainQuest 10 in the console it says that this item does not exist.... Tirwin and Naryu will be at the Bannered Mare inn talking to each other. Until they have finished talking, Tirwin will not approach you. Why doesn't he appear there? You probably have some mod that changes the interior layout of Bannered Mare. Sounds like you not have enable mod Try sqs var_mainquest - for if mod are enabled Startquest var_mainquest 2 hours ago, Donuts4me said: I went back and gave it a few more tests. The player definitely needs to be the first to finish in both rounds. On my last test, I finished first on the first round and Tirwin finished first on the second round. Then when her troll went hostile and they started fighting, she ran around and put me and my troll between her and her troll! Then her troll came and beat me into submission before my troll could finish! Jerks! Both of them! Hopefully you and Gristle can find a way to stop both rounds from ending until both Tirwin and the player are finished. Right now it is all focused on Tirwin. It is good to see that there is a way to avoid the problem. However, the problem does exist and only the solution is needed. 2 hours ago, Donuts4me said: I do not have SLSF Fame Comments. The only comments mod I have is the nexus mod 'Positive Undressed Reactions'. But those are not very adult-themed comments and they are always positive. Tirwin's comments can be pretty dirty sometimes and they can be either negative or positive depending on where we are. I am using the optional voice files from kamithemoon and her comments do sound like they come from mod voice files. I also never hear these comments coming from anyone except her. The comments are definitely part of this mod and her character. Perv girl ❤️ 2 hours ago, Donuts4me said: I didn't use the command, but after finishing the troll quest she seemed to quiet down and doesn't talk much anymore. I think she heard me complaining... Is she not talkative after the troll quest? Sounds like a bug.
leking Posted October 9, 2024 Posted October 9, 2024 Also about my problem i precise that the mod never appeared in my mcm even after a long time waiting. Like it is not the good version but dl the right one so... if not appearing in mcm what could it be ?
killer905 Posted October 9, 2024 Posted October 9, 2024 2 hours ago, leking said: Also about my problem i precise that the mod never appeared in my mcm even after a long time waiting. Like it is not the good version but dl the right one so... if not appearing in mcm what could it be ? Animal Research not have any MCM Menu at this monent.
leking Posted October 9, 2024 Posted October 9, 2024 (edited) i was not using ks hairdos could it be the cause?? EDIT: YES IT WAS THAT Edited October 9, 2024 by leking
killer905 Posted October 9, 2024 Posted October 9, 2024 54 minutes ago, leking said: i was not using ks hairdos could it be the cause?? EDIT: YES IT WAS THAT Ahh, I completely forgot that SE/AE doesn't load mods if it doesn't detect the required other mod. Glad you found problem
Donuts4me Posted October 10, 2024 Posted October 10, 2024 (edited) 19 hours ago, killer905 said: Is she not talkative after the troll quest? Sounds like a bug. I gave it another run. I now realize she stops talking after the whole troll part is completed and the Ria/bear part is about to begin. Prior to this she always talks and says something if I am naked. When the troll part is completed and Ria is with the bear, Tirwin completely ignores them and just stares at me. If I am naked she will make comments about how that is a bad place to be naked (even though she is naked too ). But she never has anything to say about Ria. Ria cheers on both Tirwin and me. I notice Tirwin doesn't seem to care about my interaction with the bear either. She just stares off in a random direction without saying anything while only Ria watches and cheers. She doesn't even comment on me being naked anymore! Although I have no problem with her not talking/cheering during this part because Tirwin and Ria use the same female voice type with the added voice pack. It would sound weird to have both of them talking. Maybe that has something to do with the problem? Not sure if an added voice pack could make the main mod malfunction? After this, she does not seem to want to comment on nudity/sex anymore. EXCEPT with Ragnar. Whenever I do something with Ragnar she makes her usual comments. Her comments on me being naked after the trolls and while watching Ria with the bear are the last random ones I hear. After that I can wander around naked and have sex with anyone without her saying anything. I also now realize she never cheers or says anything during my scenes with the giant and the mammoth. She does the same thing where she just stares (sometimes in a totally wrong direction) and says nothing. Something in the troll cave seems to have altered her ability to talk about the activities of others. The quest dialogue is still working just fine. EDIT: I notice actors usually go to designated places for animations during these quests. Whether it is actors or just watchers. The bear animations always happen in the same spot. Ria always watches from the same spot. But Tirwin does not stay anywhere. She just goes wherever I go now. Same with when I am at the giant camp. After her scene with the mammoth is done. She just follows me. Never stands at a designated spot to cheer when I am with the giant or the mammoth. Edited October 10, 2024 by Donuts4me
killer905 Posted October 10, 2024 Posted October 10, 2024 5 hours ago, Donuts4me said: I gave it another run. I now realize she stops talking after the whole troll part is completed and the Ria/bear part is about to begin. Prior to this she always talks and says something if I am naked. When the troll part is completed and Ria is with the bear, Tirwin completely ignores them and just stares at me. If I am naked she will make comments about how that is a bad place to be naked (even though she is naked too ). But she never has anything to say about Ria. Ria cheers on both Tirwin and me. I notice Tirwin doesn't seem to care about my interaction with the bear either. She just stares off in a random direction without saying anything while only Ria watches and cheers. She doesn't even comment on me being naked anymore! Although I have no problem with her not talking/cheering during this part because Tirwin and Ria use the same female voice type with the added voice pack. It would sound weird to have both of them talking. Maybe that has something to do with the problem? Not sure if an added voice pack could make the main mod malfunction? After this, she does not seem to want to comment on nudity/sex anymore. EXCEPT with Ragnar. Whenever I do something with Ragnar she makes her usual comments. Her comments on me being naked after the trolls and while watching Ria with the bear are the last random ones I hear. After that I can wander around naked and have sex with anyone without her saying anything. I also now realize she never cheers or says anything during my scenes with the giant and the mammoth. She does the same thing where she just stares (sometimes in a totally wrong direction) and says nothing. Something in the troll cave seems to have altered her ability to talk about the activities of others. The quest dialogue is still working just fine. EDIT: I notice actors usually go to designated places for animations during these quests. Whether it is actors or just watchers. The bear animations always happen in the same spot. Ria always watches from the same spot. But Tirwin does not stay anywhere. She just goes wherever I go now. Same with when I am at the giant camp. After her scene with the mammoth is done. She just follows me. Never stands at a designated spot to cheer when I am with the giant or the mammoth. Valuable information also will have to look at this for the next update. As for the voice, we unknowingly gave the same voice type as Ria, as it was not originally planned to use Ria as best lover. Tirwin follows you instead of standing still? It looks like the AI package hasn't switched over. I personally haven't seen this behaviour or haven't paid attention to it.
leking Posted October 10, 2024 Posted October 10, 2024 Hello just finished the quest and loved it Only issue i had with her is pretty strange... i remove her default armor with removeitem console command and gave a her a set from "sun jeon dragon age isabella" with equipitem co,nsole command. And then she started to swap between her default outfit though i had it removed and the set i gave her... Also it did the same to my character. Every time i am using zaz animation through mod like "fill her up" to to empty the cum in the belly there is a chance that suddenly my character equip the dragon age isabella set even if it was not in my inventory.... During the quest with the sabercat they suddenly both got equiped with a casual vanilla robe green outfit from the game and after getting ridd of it twice then it came to normal plus the usual swap between my armor and the dragon age set and her default set and the dragon age set.... Every time i empty myself of cum it keeps happening with let s say 25% of chance It is strange and i can't figure why. IDEA/SUGGESTIONS: Integrate "animal mansion plus "with this mod would be logical since we could imagine tywin Would gladely visit the mansion and offer to help the business to grow or to voluntary engage in private shows (now i know that animal mansion plus has been left unfinished and has some bug but still would be fun and "logical" ) In any case love this mod and i gladly get the next update to continue the adventure
killer905 Posted October 10, 2024 Posted October 10, 2024 50 minutes ago, leking said: Only issue i had with her is pretty strange... i remove her default armor with removeitem console command and gave a her a set from "sun jeon dragon age isabella" with equipitem co,nsole command. It is designed so that the outfit she has Triwn which is a mage outfit and she will wear it after every quest. Also forcing her to use a different outfit through commands will work as you wrote. You could consider adding an option for her to walk around and dress in the outfit after a quest as we gave. At the moment, we cannot promise to add such a feature. 53 minutes ago, leking said: And then she started to swap between her default outfit though i had it removed and the set i gave her... Also it did the same to my character. Every time i am using zaz animation through mod like "fill her up" to to empty the cum in the belly there is a chance that suddenly my character equip the dragon age isabella set even if it was not in my inventory.... During the quest with the sabercat they suddenly both got equiped with a casual vanilla robe green outfit from the game and after getting ridd of it twice then it came to normal plus the usual swap between my armor and the dragon age set and her default set and the dragon age set.... This is very strange behaviour. The best option you can (this information may come in handy) is to not change Tirwin's outfit and see if this behaviour continues, but at the moment I personally have no idea what specifically could be causing this other than a probable Fill her Up module conflict with Animal Research. 56 minutes ago, leking said: IDEA/SUGGESTIONS: Integrate "animal mansion plus "with this mod would be logical since we could imagine tywin Would gladely visit the mansion and offer to help the business to grow or to voluntary engage in private shows (now i know that animal mansion plus has been left unfinished and has some bug but still would be fun and "logical" ) In any case love this mod and i gladly get the next update to continue the adventure It would make sense here you are right, but Tirwin prefers to avoid showing others what he does with animals. The solution would be to give her a mask and that would solve the problem (not seeing her face is ok). Unfortunately we don't currently know how to do this integration (so that we don't make a separate ESP file to make Animal Mansion work with Animal Research) and as you yourself mentioned Animal Mansion is unfinished. Also in my opinion there is no point in creating such an integration unless someone after so many years is interested in completing this mod, then it would change my attitude. Unfortunately, but then you have to remember that no matter what. We won't be able to use animals from Animal Mansion for Animal Research, because it will disturb the sense of the AR story.
killer905 Posted October 10, 2024 Posted October 10, 2024 1 hour ago, leking said: During the quest with the sabercat they suddenly both got equiped with a casual vanilla robe green outfit from the game and after getting ridd of it twice then it came to normal plus the usual swap between my armor and the dragon age set and her default set and the dragon age set.... I got the same result but with a different NPC also for the moment in my opinion, it's some kind of bug in Fill Her Up.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now