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Animal Research: The Insatiable Scholar


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Posted

I swear Tirvin casts candle light way more often then before, also wasn't there an option to tell her to stop casting it before? Or am I tweaking? I'll probably remove the spell via xedit, maybe consider such a dialogue toggle.

Besides that, great update. Would be nice to have the option to "skip" to certain points in the quests so you don't have to redo them but anyhow thats just some minor thing.

Posted (edited)
20 hours ago, Unfrog12 said:

 

She did wash in the creek...it was after we returned to Whiterun that she got naked and stayed that way. Maybe because I married her? Eh, it's not important, really.  She gets a lot of interesting comments running around in Whiterun starkers, that's for certain.

 

Just speculating she may had changed her hair and that left her undressed? 

 

 

Edited by eflat01
Posted (edited)
19 hours ago, Unfrog12 said:

 

Aye. my female PC married her through SLSF, bought a couple of rings and the option was there. I set the relationship to 'PC likes to share' and she happily spreads her legs for anyone who asks. I do have NFF installed, but I have not imported Tirwin.

 

Gonna see if she'll whore next, through TDF Enhanced Prositution.😉

 

😉 I like to explore and complete all quests possible. With SLSF and SLSFC when in major cities, especially in Whiterun, everyone including Tirwin are too busy calling the PC slut, whore, etc... The PC was caught by bandits and sold into slavery very early on in game, Hulda bought her at the slave market (due Radiant Prostitution 8.1.1) so she had to work off her debt. Has SLSF slut and whore rep in the 90's in Whiterun.

 

Then again, Tirwin even makes derogatory comments toward about the PC's experiences with animals sometimes when in Whiterun. The DB got the letter from the jarl for beast (she spent a lot of time with SLSFC's Evelyn and her fox. Heck, at first went in to buy Belethor's sister, but she's easily talked into anything due curiosity - hmm, what's this do?) . Anyway, her fame there is around 50 but the SLSF_Comments_JarlLetterWRBStart quest never started either that or SLSF_Comments_JarlLetterWRB, Do not remember which is the one where the Jarl summons her? Which never happened.

 

You have me tempted to give her a Prostitute necklace of Dibella (that's how you turn a npc into a whore in Radiant). lol, maybe after all the quests coming are complete? 

 

Edited by eflat01
Posted
1 hour ago, Swagmeister. said:

I swear Tirvin casts candle light way more often then before, also wasn't there an option to tell her to stop casting it before? Or am I tweaking? I'll probably remove the spell via xedit, maybe consider such a dialogue toggle.

We haven't changed anything in the way candle light works, but an option could be added to make it stop casting this spell.

 

1 hour ago, Swagmeister. said:

Besides that, great update. Would be nice to have the option to "skip" to certain points in the quests so you don't have to redo them but anyhow thats just some minor thing.

More information would be useful what you mean and what points in quests :3

 

36 minutes ago, eflat01 said:

 

😉

 

I like to explore and complete all quests possible. So, with SLSF and SLSFC when in major cities, especially in Whiterun, everyone including Tirwin are too busy calling the PC slut, whore, etc... The PC was caught by bandits and sold into slavery very early on in game, Hulda bought her at the slave market (due Radiant Prostitution 8.1.1) so she had to work off her debt. SLSF rep there in the 90's.

 

Then again, Tirwin even makes derogatory comments toward about the PC's experiences with animals sometimes when in Whiterun. The DB got the letter from the jarl for beast (she spent a lot of time with SLSFC's Evelyn and her fox. Heck, at first went in to buy Belethor's sister, but she's easily talked into anything due curiosity - hmm, what's this do?) . Anyway, her fame there is around 50 but the SLSF_Comments_JarlLetterWRBStart quest never started either that or SLSF_Comments_JarlLetterWRB, Do not remember which is the one where the Jarl summons her? Which never happened.

 

You have me tempted to give her a Prostitute necklace of Dibella (that's how you turn a npc into a whore in Radiant). lol, maybe after all the quests coming are complete? 

 

Hmm, just ‘wow’ so much you want to turn Tirwin into a mere whore? :D naughtyyy ^^

Posted (edited)
15 minutes ago, killer905 said:

We haven't changed anything in the way candle light works, but an option could be added to make it stop casting this spell.

 

More information would be useful what you mean and what points in quests :3

 

Hmm, just ‘wow’ so much you want to turn Tirwin into a mere whore? :D naughtyyy ^^

 

Oh,  most likely not... tempted just due her constant comments which are actually coming out of SLFLC really, beside there are enough of wenches and tarts in this game already. Plus the DB really does not like appreciate competition when she's so broke and has to stoop to such measures. She's a hard life really, gets taken advantage of all the time and no respect at all, can't help think she may had been related to Rodney Dangerfield?

Edited by eflat01
Posted
53 minutes ago, eflat01 said:

 

Oh,  most likely not... tempted just due her constant comments which are actually coming out of SLFLC really, beside there are enough of wenches and tarts in this game already. Plus the DB really does not like appreciate competition when she's so broke and has to stoop to such measures. She's a hard life really, gets taken advantage of all the time and no respect at all, can't help think she may had been related to Rodney Dangerfield?

Idk i never hear about him

Posted
1 hour ago, killer905 said:

We haven't changed anything in the way candle light works, but an option could be added to make it stop casting this spell.

 

More information would be useful what you mean and what points in quests :3

 

Hmm, just ‘wow’ so much you want to turn Tirwin into a mere whore? :D naughtyyy ^^

Skip all the previous quests that are part of the each update "pack". For example, if you played the prior version of the mod you could skip to the part right after you finished "A Girl's best friend" and continue from there instead of having to replay every quest. Would be a big QoL improvement imo.

Reason for this is that I like to remove these mods while waiting for the next udpate because muh precious ESP slots. >>
Is this more understandable?

Posted

not sure how to fix this, but after tirwin finishes sex with each creature, she immediately redresses and the quest stage does not advance. I need to go look up each quest ID and manually set the stage to bring up the additional dialogue. Granted I had updated from a previous version on my active save and a new save does not have these issues.

Posted (edited)
1 hour ago, Swagmeister. said:

Skip all the previous quests that are part of the each update "pack". For example, if you played the prior version of the mod you could skip to the part right after you finished "A Girl's best friend" and continue from there instead of having to replay every quest. Would be a big QoL improvement imo.

Reason for this is that I like to remove these mods while waiting for the next udpate because muh precious ESP slots. >>
Is this more understandable?

 

The mod's esp name does not change so I just overwrite it then remove the old mod... that leaves the previous quests completed - as long as they do not change the ID's it should just pick up from there without any issues.

 

The same quests (form id's) and even stages appear so your saves should be fine. 

 

Here's the thing with corrupting a save... if you have an open quest from a mod in your journal "Do not remove the mod." Else you'll need to clean that up out of the save file with falrim tools or something. The other is dead script addresses - if a script is removed you best make sure it's not running in your save nor your save will try to run it.

Edited by eflat01
Posted (edited)
2 hours ago, killer905 said:

Idk i never hear about him

 

He was just a comedian famous for his one-line jokes, his go to line was always about he gets no respect. 

 

For the record this is how your sweet little "Elf Girl" spends her nights at the Bannered Mare between your mod updates. 😛 

 

20240915154755_1.jpg

 

There was no intervention by me here, she solicited Saadia,  like I said between immersive wenches, flower girls even every vanilla wench is a slut as long as someone has the coin.

 

Edited by eflat01
Posted
37 minutes ago, eflat01 said:

 

The mod's esp name does not change so I just overwrite it then remove the old mod... that leaves the previous quests completed - as long as they do not change the ID's it should just pick up from there without any issues.

 

The same quests (form id's) and even stages appear so your saves should be fine. 

 

Here's the thing with corrupting a save... if you have an open quest from a mod in your journal "Do not remove the mod." Else you'll need to clean that up out of the save file with falrim tools or something. The other is dead script addresses - if a script is removed you best make sure it's not running in your save nor your save will try to run it.

You didn't understand what I meant, the mod's ESP is a full esp and not esl flagged so its takes up an esp slot. That's why I don't leave it in after i'm done with it.

Posted
2 hours ago, Swagmeister. said:

Skip all the previous quests that are part of the each update "pack". For example, if you played the prior version of the mod you could skip to the part right after you finished "A Girl's best friend" and continue from there instead of having to replay every quest. Would be a big QoL improvement imo.

Reason for this is that I like to remove these mods while waiting for the next udpate because muh precious ESP slots. >>
Is this more understandable?

A thing to do, but will add extra work with each update. In this case, @Gristle would have to comment on this.

 

2 hours ago, mathy7 said:

not sure how to fix this, but after tirwin finishes sex with each creature, she immediately redresses and the quest stage does not advance. I need to go look up each quest ID and manually set the stage to bring up the additional dialogue. Granted I had updated from a previous version on my active save and a new save does not have these issues.

Quite strange behaviour, but my theory is that the mod is sending the request not to the Tirwin you need. You could try teleporting both versions of Tirwin (Long Hair and Short Hair) to each other. At the moment I don't have the possibility to provide the ID for both versions of Tirwin.

1 hour ago, eflat01 said:

 

He was just a comedian famous for his one-line jokes, his go to line was always about he gets no respect. 

 

For the record this is how your sweet little "Elf Girl" spends her nights at the Bannered Mare between your mod updates. 😛 

 

There was no intervention by me here, she solicited Saadia,  like I said between immersive wenches, flower girls even every vanilla wench is a slut as long as someone has the coin.

 

Naughtyyy

 

57 minutes ago, Swagmeister. said:

You didn't understand what I meant, the mod's ESP is a full esp and not esl flagged so its takes up an esp slot. That's why I don't leave it in after i'm done with it.

Until I wonder what mods you have there. I personally have never had one above 250.

Posted
11 minutes ago, killer905 said:

A thing to do, but will add extra work with each update. In this case, @Gristle would have to comment on this.

 

Quite strange behaviour, but my theory is that the mod is sending the request not to the Tirwin you need. You could try teleporting both versions of Tirwin (Long Hair and Short Hair) to each other. At the moment I don't have the possibility to provide the ID for both versions of Tirwin.

Naughtyyy

 

Until I wonder what mods you have there. I personally have never had one above 250.

It gets a little cramped with 1800 mods lol. Currently at 250 esps too but at times i'm rocking the 254 limit.

Posted
17 hours ago, Swagmeister. said:

It gets a little cramped with 1800 mods lol. Currently at 250 esps too but at times i'm rocking the 254 limit.

Try to esl mark some of the esp's you can. 

 

I think I have an average load at 921, most are espfe ... well that's not including those which are just mesh/texture replacers.

Posted
On 9/15/2024 at 3:36 PM, killer905 said:

A thing to do, but will add extra work with each update. In this case, @Gristle would have to comment on this.

 

Quite strange behaviour, but my theory is that the mod is sending the request not to the Tirwin you need. You could try teleporting both versions of Tirwin (Long Hair and Short Hair) to each other. At the moment I don't have the possibility to provide the ID for both versions of Tirwin.

Naughtyyy

 

Until I wonder what mods you have there. I personally have never had one above 250.

 

Both versions of her dont really do much when I summon both. Im running sexlab pplus, so maybe the quest inst picking up a signal? I tried on a different save and it once again has the same issue, so new saves aren't safe for me. Also, I'd love to see idle banter between balazar and tirwin since I run both. Maybe some future *interactions* but for now acknowledging that each other exists and are both following the player would be cool to see.

Posted
6 hours ago, mathy7 said:

 

Both versions of her dont really do much when I summon both. Im running sexlab pplus, so maybe the quest inst picking up a signal? I tried on a different save and it once again has the same issue, so new saves aren't safe for me. Also, I'd love to see idle banter between balazar and tirwin since I run both. Maybe some future *interactions* but for now acknowledging that each other exists and are both following the player would be cool to see.

We have to wait for @Gristle, but this shows once again that P+ causes problems more often. It could also be that Balazar is messing something up there, but that's just a theory.

Posted
8 hours ago, mathy7 said:

 

Both versions of her dont really do much when I summon both. Im running sexlab pplus, so maybe the quest inst picking up a signal? I tried on a different save and it once again has the same issue, so new saves aren't safe for me. Also, I'd love to see idle banter between balazar and tirwin since I run both. Maybe some future *interactions* but for now acknowledging that each other exists and are both following the player would be cool to see.

 

Doublecheck you have the animations available to play. Also make sure there's no switch to turn on to allow creature animations in SL P+ (There is in SL).  

Posted (edited)
4 hours ago, killer905 said:

We have to wait for @Gristle, but this shows once again that P+ causes problems more often. It could also be that Balazar is messing something up there, but that's just a theory.

Balazar's quests advance like normal with P+, though I don't know if it uses on scene end triggers or just advances at the start of each encounter. P+ has a legacy trigger mode which I use and it works with old mods.  Long hair tirwin definitely still exists and is referenced in quests when looking in xedit, maybe that's the problem? Patch notes suggest that she is just one actor now. FYI the quest stage 90 of the first quest (and the equivalent for the other quests) does not advance.

 

Edited by mathy7
Posted
1 hour ago, mathy7 said:

Balazar's quests advance like normal with P+, though I don't know if it uses on scene end triggers or just advances at the start of each encounter. P+ has a legacy trigger mode which I use and it works with old mods.  Long hair tirwin definitely still exists and is referenced in quests when looking in xedit, maybe that's the problem? Patch notes suggest that she is just one actor now. FYI the quest stage 90 of the first quest (and the equivalent for the other quests) does not advance.

 

It exists, but should not be summoned by the mod even once in this version. Currently, it is only in the Long Hair version,and only has a wig with short hair on her head.

 

49 minutes ago, kamithemoon said:

Hey!  These are MY voice files!  Now I am the sad 😫.

 

On 9/16/2024 at 12:19 AM, AnonAngelion said:

This is a fantastic and simple story driven mod among others I've seen for sexlab, not too hard on computer resources either.

Improved even more by killer905's Animal Research v0.22- Hiqh Quality Voice Files.

 

Great job to both authors, and I can't wait for the next chapter. :)

Yeah it;s his Vioce Pack not mine....

Posted (edited)
2 hours ago, killer905 said:

It exists, but should not be summoned by the mod even once in this version. Currently, it is only in the Long Hair version,and only has a wig with short hair on her head.

 

 

Yeah it;s his Vioce Pack not mine....

 

Oh... my bad, I swear I looked at the name before I commented, I must have been tired that night, sorry kamithemoon 😅

I editted my comment to correct my foolishness good sir.

I have no idea why I thought killer905 did it... maybe I got confused as to which page I was on at the time haha 😅

Edited by AnonAngelion
Posted
2 hours ago, AnonAngelion said:

 

Oh... my bad, I swear I looked at the name before I commented, I must have been tired that night, sorry kamithemoon 😅

I editted my comment to correct my foolishness good sir.

I have no idea why I thought killer905 did it... maybe I got confused as to which page I was on at the time haha 😅

I'm given in the description, but as a compatriot what made the script :3

Posted

Does the dog need to be dismissed before the giant scene? That scene stalled and refused to proceed for me. I ended up uninstalling this and reverting to a save made before installing this mod. I then tested my animations using other mods and they worked properly so the animations are not the problem. I like the mod and find Tirwin adorable. I may re-install the mod and see if it's a script engine overload by hitting the tilde key at scene start to give the script engine time to do it's job. It will take me a bit to get back to that point but I'll come back and let you know how it worked out.

Posted (edited)
20 hours ago, mathy7 said:

Balazar's quests advance like normal with P+, though I don't know if it uses on scene end triggers or just advances at the start of each encounter. P+ has a legacy trigger mode which I use and it works with old mods.  Long hair tirwin definitely still exists and is referenced in quests when looking in xedit, maybe that's the problem? Patch notes suggest that she is just one actor now. FYI the quest stage 90 of the first quest (and the equivalent for the other quests) does not advance.

 

 

I think it's long hair Tirwin (TirwinLH.) which is used throughout scripts passed to Tiriwn. Yes both Tirwins still exist but only one Tirwin is ever spawned and referenced in the dialogs (it's not switching ref ID's). 

 

As for animation calls they all are fired off in script from dialog.

i.e.

if (PlayerRef.GetActorBase().GetSex() == 1)
     Debug.MessageBox("Suddenly, a troll leaps off the ledge above you, stunning you momentarily. Soon a second troll appears. Both appear highly aroused by the sight of naked flesh. The trolls swiftly take advantage of their surprise attack from above and seize you both. Their very large and erect cocks make clear their intent to rape both of you!")
     Actor[] acts = new Actor[2]
     acts[0] = Tirwin
     acts[1] = LowTroll
     sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKeyTags (2,"Trolls","Rough,Aggressive")
     SexLab.StartSex(acts, anims, CenterOn = TrollSexMarker1)
     Actor[] acts2 = new Actor[2]
     acts2[0] = PlayerRef
     acts2[1] = HighTroll
     sslBaseAnimation[] anims2 = SexLab.GetCreatureAnimationsByRaceKeyTags (2,"Trolls","Rough,Aggressive")
     SexLab.StartSex(acts2, anims2, CenterOn = TrollSexMarker2)
else
     Debug.MessageBox("Suddenly, a troll leaps off the ledge above, stunning you momentarily. Soon a second troll appears. Both appear highly aroused by the sight of Tirwin's naked flesh. The trolls swiftly take advantage of their surprise attack from above and push Tirwin roughly to the ground. Their very large and erect cocks make clear their intent to rape Tirwin!")
     Actor[] acts = new Actor[2]
     acts[0] = Tirwin
     acts[1] = HighTroll
     sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKeyTags (2,"Trolls","Rough,Aggressive")
     SexLab.StartSex(acts, anims, CenterOn = TrollSexMarker1)
endif

 

I do not see anything in the .psc sources which should not fly in P+ either. They're all common pretty straight SL calls and are fired off  at the end of the dialog look in the VAR_TIF_.....psc files.

 

If you're not getting animations from this I'd speculate the keywords rule out (or filter out) your animations. iow, no animation set with the tags for "Trolls" and "Rough,Aggressive" exist in your setup. They may be turned off etc... I can't imagine the actors ref id's missing nor the marker missing unless you're editing the cell with another mod?

 

The quests actually advance triggered via dialog too - technically - and so to get from one dialog to the next (where the Setstage is) the previous must complete. So is kind of set up as talk, start sex, talk again, setstage.

 

Edited by eflat01

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