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Posted

In general, I would like some callback from you on the results of NAF Bridge 0.800 and NAFicator 0.65. To understand what and who does not work. Because so far I only focus on what I see at myself - and this is a very biased picture that all +- well, but I do not have the opportunity to play at all, I'm busy all the time.
And dosfox, who obviously has it bad. What two opposite poles.

 

Doesn't anyone use autonomy anymore? There were a couple of other people who reported in the NAF Bridge thread on two known problems:
- Character disappears in some scenes (I rarely have it but there was someone who had it often for some reason).
- Some scenes do not start with a strange error actor dead/disabled

 

Is that all troubles you got?

Posted
On 10/29/2024 at 11:34 PM, Johnny SIlverhand Pistol said:

NAF is so much better than AAF ill take the weird aim thing over taking like a minute to play animations with aaf.

 

AAF doesn't take longer than NAF to play animations. They both use dll (and no doppelganger) for that.

 

There are various preference settings that can change anim start speed. Maybe that's what you need to adjust?

Posted
On 11/1/2024 at 6:15 PM, Evi1Panda said:

In general, I would like some callback from you on the results of NAF Bridge 0.800 and NAFicator 0.65. To understand what and who does not work. Because so far I only focus on what I see at myself - and this is a very biased picture that all +- well, but I do not have the opportunity to play at all, I'm busy all the time.
And dosfox, who obviously has it bad. What two opposite poles.

 

Doesn't anyone use autonomy anymore? There were a couple of other people who reported in the NAF Bridge thread on two known problems:
- Character disappears in some scenes (I rarely have it but there was someone who had it often for some reason).
- Some scenes do not start with a strange error actor dead/disabled

 

Is that all troubles you got?

Autonomy has been buggy no matter which animation framework I used for it which is why I stopped using it awhile ago. I commend the new mod author who took it over for trying to fix everything, they're doing a pretty good job but there's just a lot to fix.

 

By the way, the character disappearance can be triggered by mods that try to take control of the camera like Sex'em Up or Violate which takes over the camera for certain parts. Not sure why the mod author decided to do that but that's the way it is. Even with Camera Tweaks do those mods take over the camera in some scenes?

Posted

Hello everyone! I just finished setting up NAF and NAFBridge with help of NAFicator successfully, and i am having a lot of fun with all the mods, so big thanks to author and dedication that they give to keep this working and improving. I ran into some things, that I probably dont understand correctly, so I would appreciate if somebody could help me clarify some things:

1) After NAFication, NAF started seeing animations from other mods and packs, but there were only a couple of them (mainly from GREY animations pack), after trying for a while i figured that the problem was in genders (I was trying to launch animations through NAF menu with Piper as a female PC). After looking through animation xml-s I found, that most of them contain "gender" attributes. So I just deleted them and they started showing in NAF menu. So here is my question: Is this the right way to do it, or there are more elegant ways? Because I have probably fucked it up for all AAF mods that deal with NPC and assign animations based on that gender attribute, but i dont think it will be that bad.

2) This is probably were already asked, but when scene is exited, an active crosshair appears and dont go away untill reloading. I am using FallUI, that hides most of the crosshair states, so my question is this: is it a problem of FallUI, or my setup, or its a compatability issue? More specifically, does NAFBridge do something with HUD elements, so that it can bug out and stay that way untill reloading?

3) Sometimes before animation starts, both actors gets undressed. Sometimes they doesn't. At first I though that it is tied to animation somehow, because SEU animations were not triggering stripping neither from NAF menu nor from mod itself. Other animations (sex scenes) were always triggering it. But after a while, when I relauched the game, SEU started triggering undress too. So my question is: what controls undressing before scene, and how can i control/configure it? Can I choose specific animations for it?

Thanks in advance, and just want to make it clear: love the mods and the work you do. As a programmer myself, i understand the constant workload and unending stream of bugs/problems/opinioneted critique, so this is not the "THERE ARE PROBLEMS, FIX THEM!!!" and more of a "can I do something about it now, or i just dont understand something?".

Posted (edited)

@separated node Hello!

1. I didn't quite understand what exactly you did. I never deleted gender, but it is interesting case. Wold be great to see your xmls in 7z.
2. In the mcm menu you can disable hiding the hud, this is a side effect, probably not the best implementation. Somewhen I will get back to this.
3. The xml files should support the equip/unequip action. I don't remember exactly what the identifier is - and I've already left away from the computer, I need to look, but I can say that it already contains naf Bridge. But in addition, these actions should be written in positionData, in the default node. Erection works approximately on the same principle.

Edited by Evi1Panda
Posted
On 11/7/2024 at 12:39 AM, Here4SlootyMods said:

By the way, the character disappearance can be triggered by mods that try to take control of the camera like Sex'em Up or Violate which takes over the camera for certain parts. Not sure why the mod author decided to do that but that's the way it is. Even with Camera Tweaks do those mods take over the camera in some scenes?

Snapdragon seems to know how to defeat it, he even tried to explain it to me, but I couldn't do it with his method. Maybe I'm too stupid for this yet. In any case, I'll try again later. Thanks for the information.

Posted

Loving this mod, NAF works much better than AAF! Thank you very much for doing this.

 

One feature request, my apologies if it was asked before: ability to disable actors stripping. Currently they always strip, thus removing piercings and other items, which looks not so good.

Posted (edited)
23 hours ago, kurotatsu said:

... ability to disable actors stripping. Currently they always strip, thus removing piercings and other items ...

 

You can edit the UndressRedress_equipmentSetData.xml file in the NAF folder.  Remove the clothing slots you wish not to be stripped.

 

Better than deleting the lines is to "comment" them out, allowing you to easily restore them if you make a mistake ...
 

Spoiler

 

Insert the red codes exactly as shown to disable "Headband"

...
            <unEquip bipedSlot="[A] L Leg"/>
            <unEquip bipedSlot="[A] R Leg"/>
<!--            
            <unEquip bipedSlot="Headband"/>
--/>            
            <unEquip bipedSlot="Eyes"/>
            <unEquip bipedSlot="Beard"/>
            <unEquip bipedSlot="Mouth"/>
            <unEquip bipedSlot="Neck"/>
...
           

 

OR to disable several slots:

...
            <unEquip bipedSlot="[A] L Leg"/>
            <unEquip bipedSlot="[A] R Leg"/>
<!--            
            <unEquip bipedSlot="Headband"/>
            <unEquip bipedSlot="Eyes"/>
            <unEquip bipedSlot="Beard"/>
            <unEquip bipedSlot="Mouth"/>

--/>
            <unEquip bipedSlot="Neck"/>

...

 

Anything between <!-- and --/> is regarded as a "comment" by the program and is ignored.

 

 

This list of biped slot numbers/names might be useful:

 

Spoiler

Slot   Name
30     Hair Top
31     Hair Long
32     FaceGen Head
33     BODY
34     L Hand
35     R Hand
36     (U) Torso
37     (U) L Arm
38     (U) R Arm
39     (U) L Leg
40     (U) R Leg
41     (A) Torso
42     (A) L Arm
43     (A) R Arm
44     (A) L Leg
45     (A) R Leg
46     Headband
47     Eyes
48     Beard
49     Mouth
50     Neck
51     Ring
52     Scalp
53     Decapitation
54     Unnamed
55     Unnamed
56     Unnamed
57     Unnamed
58     Unnamed
59     Shield
60     Pipboy
61     FX
*     Possibly Weapons
*     Possibly Weapons
*     Possibly Weapons
*     Possibly Weapons
*     Possibly Weapons
*     Possibly Weapons
*     Possibly Weapons
*     Possibly Weapons
*     Possibly Weapons
*     Possibly Weapons
*     Possibly Weapons
*     Possibly Weapons

 

Key
Slot: The slot number of the Biped Object.
Name: The name of the Biped Object.
(U) Slots named with (U) are equipped under slots named with (A).
(A) Slots named with (A) are equipped over slots named with (U), and are displayed while in third person.

 

Edited by dosfox
commenting
Posted

For anyone else getting the character disappearance issue, one work around I found in-game is to zoom out and see your character from above (so the camera is above your character and you're looking at them).

Posted (edited)

Hello guys, what are the benefits of using this over AAF or with AAF? What are the capabilities of NAF? Thank you in advance :)

Edit: grammar error rectified.

Edited by fodz
Posted

For me = speed - its at least 10x faster, the animations start almost instantly. For the rest it does +/- all the same as AAF. There might be issues but none that bother me. I am the kind of player who prefers the fun going on wherever I go instead of being active myself. Try this mod with some autonomy mod and tou will find out ;) 

PS: I had a rather old AAF version so I am not sure how fast it is these days.

Posted
On 11/17/2024 at 11:32 AM, skybird said:

For me = speed - its at least 10x faster, the animations start almost instantly. For the rest it does +/- all the same as AAF. There might be issues but none that bother me. I am the kind of player who prefers the fun going on wherever I go instead of being active myself. Try this mod with some autonomy mod and tou will find out ;) 

PS: I had a rather old AAF version so I am not sure how fast it is these days.

Thank you! Seems promising, but judging from the comments, it is in a good state but I will wait for it a bit more in the stove, since the giga chad modders are still cooking.

Posted
On 11/18/2024 at 3:06 PM, fodz said:

Thank you! Seems promising, but judging from the comments, it is in a good state but I will wait for it a bit more in the stove, since the giga chad modders are still cooking.

At this point, I'd have no qualms giving it a run. Evi1Panda should be back to modding after the first of the year. Don't forget to join Snapdragon's Discord too. Nice folks over there.

Posted
15 hours ago, WaterRabbit said:

So I have tracked down the invisible body to only occurring when NAF is called by AAF Violate. Not sure why that happens though.

NAF and AAF Violate run without any problems.
For your information - I have CBBE as a body.

Posted
7 hours ago, Andy14 said:

NAF and AAF Violate run without any problems.
For your information - I have CBBE as a body.

Not really much of a help. I am using the Fusion Girl Body. Telling me it works for you, doesn't help me figure out why it isn't working for me. :)

 

Posted
10 hours ago, WaterRabbit said:

Not really much of a help. I am using the Fusion Girl Body. Telling me it works for you, doesn't help me figure out why it isn't working for me. :)

 

I didn't know you needed help. Because that's not written anywhere.

Posted
4 hours ago, Andy14 said:

I didn't know you needed help. Because that's not written anywhere.

Yeah, I know it's weird. Someone posting a problem in a support forum couldn't possibly be looking for a solution to that problem.

Posted
9 hours ago, WaterRabbit said:

Yeah, I know it's weird. Someone posting a problem in a support forum couldn't possibly be looking for a solution to that problem.

If you have a serious problem and are seriously looking for a solution, you shouldn't be so lazy and just throw out a single statement.
How about the usual? 

- Log files
- Plugin list (load order)
- A complete description of what was installed, how and when. Has it ever worked? Are all dependencies met?
- etc.

My post (this one) contains more text and more content than your "problem description" in total - (Yeah, I know it's weird.)

 

Posted
50 minutes ago, Andy14 said:

If you have a serious problem and are seriously looking for a solution, you shouldn't be so lazy and just throw out a single statement.
How about the usual? 

- Log files
- Plugin list (load order)
- A complete description of what was installed, how and when. Has it ever worked? Are all dependencies met?
- etc.

My post (this one) contains more text and more content than your "problem description" in total - (Yeah, I know it's weird.)

 

 

The first part of diagnosing a problem is to see if anyone is having the problem and if they have a solution.

The second is I previously posted about the issue.

The third is that using the same load order, but just switching NAF for AAF.  So the problem doesn't occur with AAF, but does when I simply disable AAF and enable NAF.

The fourth is that if it works for someone else, they generally have a clue as to what might be something simple, so there would be no point in cluttering the forum up with a bunch of text that probably won't be looked at by anyone.  But it can be provided if someone thought it to be relevant.

 

Here is the left pane in my MO2 with the relevant AAF stuff. The only change to NAF would be unchecking the AAF, checking NAF, NAF Bridge, and the LL FourPlay Plugin. NAF works in all other contexts except for AAF Violate.

 

Spoiler

image.png.f1ed96bf3f9e83a5b8b090afa31ab959.png

 

Posted
On 11/23/2024 at 6:44 AM, WaterRabbit said:

So I have tracked down the invisible body to only occurring when NAF is called by AAF Violate. Not sure why that happens though.

Perhaps, your issue is the known issue.

Snapdragon have an intention to fix it in the next release.

Posted (edited)
11 hours ago, WaterRabbit said:

So the problem doesn't occur with AAF, but does when I simply disable AAF and enable NAF.

- see installation instructions step 6

- and then step 7 - install Naficator

 

  

11 hours ago, WaterRabbit said:

The second is I previously posted about the issue.

And everyone who replies to you (because they want to help) is obliged to search for your posts?



PS:
 

NAF also doesn't require an ultimate AAF patch. I assume that the ultimate AAF patch will also be removed if NAF is used.

Basically, the question arises as to why you would use 2 mods that actually do the same thing.

AAF Violate and RSE II: Combat Surrender and Abductions do some of the same thing.

Edited by Andy14
Posted
2 hours ago, Dlinny_Lag said:

Perhaps, your issue is the known issue.

No, because it actually works without any problems. WaterRabbit just didn't think it was "helpful" enough if someone told him that he was mistaken and it worked.

Posted
3 hours ago, Andy14 said:

No, because it actually works without any problems. WaterRabbit just didn't think it was "helpful" enough if someone told him that he was mistaken and it worked.

 

Dude, chill out.

5 hours ago, Dlinny_Lag said:

Perhaps, your issue is the known issue.

Snapdragon have an intention to fix it in the next release.

 

Yes, I saw that and my post was trying to add more context as.

 

Unfortunately, as so often happens, it was hijacked by someone with an axe to grind.

Posted
3 hours ago, Andy14 said:

- see installation instructions step 6

- and then step 7 - install Naficator

 

Already did all of that. Don't know what is grinding your gears, but you should lay off the insults and chill out.

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